Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4DecayTable << 27 // 26 // 28 // Class description: << 27 // $Id: G4DecayTable.hh,v 1.9 2006-06-29 19:22:47 gunter Exp $ >> 28 // GEANT4 tag $Name: not supported by cvs2svn $ 29 // 29 // 30 // G4DecayTable is the table of pointers to G4 << 30 // 31 // Decay channels inside are sorted by using d << 31 // ------------------------------------------------------------ >> 32 // GEANT 4 class header file >> 33 // >> 34 // History: first implementation, based on object model of >> 35 // 7 July 1996 H.Kurashige >> 36 // >> 37 // ---------------------------------------- >> 38 // implementation for STL 14 Feb. 2000 H.Kurashige >> 39 // >> 40 // ------------------------------------------------------------ 32 41 33 // Author: H.Kurashige, 7 July 1996 << 42 #ifndef G4DecayTable_h 34 // ------------------------------------------- << 43 #define G4DecayTable_h 1 35 #ifndef G4DecayTable_hh << 36 #define G4DecayTable_hh 1 << 37 44 38 #include "G4ParticleDefinition.hh" << 39 #include "G4VDecayChannel.hh" << 40 #include "G4ios.hh" 45 #include "G4ios.hh" 41 #include "globals.hh" << 42 << 43 #include <vector> 46 #include <vector> >> 47 #include "globals.hh" >> 48 #include "G4ParticleDefinition.hh" >> 49 #include "G4VDecayChannel.hh" 44 50 45 class G4DecayTable << 51 class G4DecayTable 46 { 52 { 47 public: << 53 // Class Description 48 using G4VDecayChannelVector = std::vector< << 54 // G4DecayTable is the table of pointer to G4VDecayChannel. >> 55 // Decay channels inside is sorted by using decay branching ratio >> 56 // >> 57 >> 58 public: >> 59 typedef std::vector<G4VDecayChannel*> G4VDecayChannelVector; 49 60 >> 61 //constructors >> 62 public: 50 G4DecayTable(); 63 G4DecayTable(); 51 ~G4DecayTable(); 64 ~G4DecayTable(); 52 65 53 G4DecayTable(const G4DecayTable&) = delete << 66 private: 54 G4DecayTable& operator=(const G4DecayTable << 67 // hide copy constructor and assignment operator by declaring "private" 55 << 68 // (Implementation does not make sense ) 56 // Equality operators << 69 G4DecayTable(const G4DecayTable &){}; 57 inline G4bool operator==(const G4DecayTabl << 70 G4DecayTable & operator=(const G4DecayTable &){return *this;}; 58 inline G4bool operator!=(const G4DecayTabl << 71 59 << 72 public: 60 // Insert a decay channel at proper positi << 73 // equality operators 61 // (i.e. sorted by using branching ratio ) << 74 G4int operator==(const G4DecayTable &right) const {return (this == &right);}; 62 void Insert(G4VDecayChannel* aChannel); << 75 G4int operator!=(const G4DecayTable &right) const {return (this != &right);}; >> 76 >> 77 public: // With Description >> 78 void Insert( G4VDecayChannel* aChannel); >> 79 // Insert a decay channel at proper position >> 80 // (i.e. sorted by using branching ratio ) 63 81 >> 82 G4int entries() const; 64 // Returns number of decay channels inside 83 // Returns number of decay channels inside 65 inline G4int entries() const; << 66 << 67 // A decay channel is selected at random a << 68 G4VDecayChannel* SelectADecayChannel(G4dou << 69 << 70 // Get index-th decay channel << 71 inline G4VDecayChannel* GetDecayChannel(G4 << 72 inline G4VDecayChannel* operator[](G4int i << 73 84 >> 85 public: // With Description >> 86 G4VDecayChannel* SelectADecayChannel(); >> 87 // A decay channel is selected at random according to the branching ratio >> 88 >> 89 G4VDecayChannel* GetDecayChannel(G4int index) const; >> 90 G4VDecayChannel* operator[](G4int index); >> 91 // Get index-th Decay channel >> 92 74 void DumpInfo() const; 93 void DumpInfo() const; 75 94 76 private: << 95 private: 77 G4ParticleDefinition* parent = nullptr; << 96 G4ParticleDefinition *parent; 78 G4VDecayChannelVector* channels = nullptr; << 97 G4VDecayChannelVector *channels; 79 }; 98 }; 80 99 81 // ------------------------ << 100 inline 82 // Inline methods << 101 G4int G4DecayTable::entries() const 83 // ------------------------ << 84 << 85 inline G4bool G4DecayTable::operator==(const G << 86 { 102 { 87 return (this == &right); << 103 return channels->size(); 88 } 104 } 89 105 90 inline G4bool G4DecayTable::operator!=(const G << 106 inline 91 { << 107 G4VDecayChannel* G4DecayTable::operator[](G4int index) 92 return (this != &right); << 93 } << 94 << 95 inline G4int G4DecayTable::entries() const << 96 { << 97 return G4int(channels->size()); << 98 } << 99 << 100 inline G4VDecayChannel* G4DecayTable::operator << 101 { 108 { 102 return (*channels)[index]; 109 return (*channels)[index]; 103 } 110 } 104 111 105 inline G4VDecayChannel* G4DecayTable::GetDecay << 112 >> 113 inline >> 114 G4VDecayChannel* G4DecayTable::GetDecayChannel(G4int index) const 106 { 115 { 107 G4VDecayChannel* selectedChannel = nullptr; << 116 G4VDecayChannel* selectedChannel = 0; 108 if ((index >= 0) && (index < G4int(channels- << 117 if ( (index>=0) && (index<G4int(channels->size())) ){ 109 selectedChannel = (*channels)[index]; 118 selectedChannel = (*channels)[index]; 110 } 119 } 111 return selectedChannel; 120 return selectedChannel; 112 } 121 } 113 << 122 >> 123 114 #endif 124 #endif 115 125