Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4DecayTable 26 // G4DecayTable 27 // 27 // 28 // Class description: 28 // Class description: 29 // 29 // 30 // G4DecayTable is the table of pointers to G4 30 // G4DecayTable is the table of pointers to G4VDecayChannel. 31 // Decay channels inside are sorted by using d 31 // Decay channels inside are sorted by using decay branching ratio 32 32 33 // Author: H.Kurashige, 7 July 1996 33 // Author: H.Kurashige, 7 July 1996 34 // ------------------------------------------- 34 // -------------------------------------------------------------------- 35 #ifndef G4DecayTable_hh 35 #ifndef G4DecayTable_hh 36 #define G4DecayTable_hh 1 36 #define G4DecayTable_hh 1 37 37 38 #include "G4ParticleDefinition.hh" << 38 #include <vector> 39 #include "G4VDecayChannel.hh" << 39 40 #include "G4ios.hh" 40 #include "G4ios.hh" 41 #include "globals.hh" 41 #include "globals.hh" >> 42 #include "G4ParticleDefinition.hh" >> 43 #include "G4VDecayChannel.hh" 42 44 43 #include <vector> << 45 class G4DecayTable 44 << 45 class G4DecayTable << 46 { 46 { 47 public: 47 public: >> 48 48 using G4VDecayChannelVector = std::vector< 49 using G4VDecayChannelVector = std::vector<G4VDecayChannel*>; 49 50 50 G4DecayTable(); 51 G4DecayTable(); 51 ~G4DecayTable(); 52 ~G4DecayTable(); 52 53 53 G4DecayTable(const G4DecayTable&) = delete 54 G4DecayTable(const G4DecayTable&) = delete; 54 G4DecayTable& operator=(const G4DecayTable 55 G4DecayTable& operator=(const G4DecayTable&) = delete; 55 56 56 // Equality operators << 57 inline G4bool operator==(const G4DecayTable &right) const; 57 inline G4bool operator==(const G4DecayTabl << 58 inline G4bool operator!=(const G4DecayTable &right) const; 58 inline G4bool operator!=(const G4DecayTabl << 59 // Equality operators 59 << 60 60 // Insert a decay channel at proper positi << 61 void Insert( G4VDecayChannel* aChannel); 61 // (i.e. sorted by using branching ratio ) << 62 // Insert a decay channel at proper position 62 void Insert(G4VDecayChannel* aChannel); << 63 // (i.e. sorted by using branching ratio ) 63 64 64 // Returns number of decay channels inside << 65 inline G4int entries() const; 65 inline G4int entries() const; >> 66 // Returns number of decay channels inside 66 67 67 // A decay channel is selected at random a << 68 G4VDecayChannel* SelectADecayChannel(G4double parentMass= -1.); 68 G4VDecayChannel* SelectADecayChannel(G4dou << 69 // A decay channel is selected at random according to the branching ratio 69 << 70 70 // Get index-th decay channel << 71 inline G4VDecayChannel* GetDecayChannel(G4 71 inline G4VDecayChannel* GetDecayChannel(G4int index) const; 72 inline G4VDecayChannel* operator[](G4int i 72 inline G4VDecayChannel* operator[](G4int index); 73 << 73 // Get index-th decay channel >> 74 74 void DumpInfo() const; 75 void DumpInfo() const; 75 76 76 private: << 77 private: >> 78 77 G4ParticleDefinition* parent = nullptr; 79 G4ParticleDefinition* parent = nullptr; 78 G4VDecayChannelVector* channels = nullptr; 80 G4VDecayChannelVector* channels = nullptr; 79 }; 81 }; 80 82 81 // ------------------------ 83 // ------------------------ 82 // Inline methods 84 // Inline methods 83 // ------------------------ 85 // ------------------------ 84 86 85 inline G4bool G4DecayTable::operator==(const G << 87 inline >> 88 G4bool G4DecayTable::operator==(const G4DecayTable& right) const 86 { 89 { 87 return (this == &right); 90 return (this == &right); 88 } 91 } 89 92 90 inline G4bool G4DecayTable::operator!=(const G << 93 inline >> 94 G4bool G4DecayTable::operator!=(const G4DecayTable& right) const 91 { 95 { 92 return (this != &right); 96 return (this != &right); 93 } 97 } 94 98 95 inline G4int G4DecayTable::entries() const << 99 inline >> 100 G4int G4DecayTable::entries() const 96 { 101 { 97 return G4int(channels->size()); 102 return G4int(channels->size()); 98 } 103 } 99 104 100 inline G4VDecayChannel* G4DecayTable::operator << 105 inline >> 106 G4VDecayChannel* G4DecayTable::operator[](G4int index) 101 { 107 { 102 return (*channels)[index]; 108 return (*channels)[index]; 103 } 109 } 104 110 105 inline G4VDecayChannel* G4DecayTable::GetDecay << 111 inline >> 112 G4VDecayChannel* G4DecayTable::GetDecayChannel(G4int index) const 106 { 113 { 107 G4VDecayChannel* selectedChannel = nullptr; 114 G4VDecayChannel* selectedChannel = nullptr; 108 if ((index >= 0) && (index < G4int(channels- << 115 if ( (index>=0) && (index<G4int(channels->size())) ) >> 116 { 109 selectedChannel = (*channels)[index]; 117 selectedChannel = (*channels)[index]; 110 } 118 } 111 return selectedChannel; 119 return selectedChannel; 112 } 120 } 113 121 114 #endif 122 #endif 115 123