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Geant4/particles/management/include/G4DecayTable.hh

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Diff markup

Differences between /particles/management/include/G4DecayTable.hh (Version 11.3.0) and /particles/management/include/G4DecayTable.hh (Version 10.7.p4)


  1 //                                                  1 //
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // G4DecayTable                                    26 // G4DecayTable
 27 //                                                 27 //
 28 // Class description:                              28 // Class description:
 29 //                                                 29 //
 30 // G4DecayTable is the table of pointers to G4     30 // G4DecayTable is the table of pointers to G4VDecayChannel.
 31 // Decay channels inside are sorted by using d     31 // Decay channels inside are sorted by using decay branching ratio
 32                                                    32 
 33 // Author: H.Kurashige, 7 July 1996                33 // Author: H.Kurashige, 7 July 1996
 34 // -------------------------------------------     34 // --------------------------------------------------------------------
 35 #ifndef G4DecayTable_hh                            35 #ifndef G4DecayTable_hh
 36 #define G4DecayTable_hh 1                          36 #define G4DecayTable_hh 1
 37                                                    37 
 38 #include "G4ParticleDefinition.hh"             <<  38 #include <vector>
 39 #include "G4VDecayChannel.hh"                  <<  39 
 40 #include "G4ios.hh"                                40 #include "G4ios.hh"
 41 #include "globals.hh"                              41 #include "globals.hh"
                                                   >>  42 #include "G4ParticleDefinition.hh"
                                                   >>  43 #include "G4VDecayChannel.hh"
 42                                                    44 
 43 #include <vector>                              <<  45 class G4DecayTable 
 44                                                << 
 45 class G4DecayTable                             << 
 46 {                                                  46 {
 47   public:                                          47   public:
                                                   >>  48 
 48     using G4VDecayChannelVector = std::vector<     49     using G4VDecayChannelVector = std::vector<G4VDecayChannel*>;
 49                                                    50 
 50     G4DecayTable();                                51     G4DecayTable();
 51     ~G4DecayTable();                               52     ~G4DecayTable();
 52                                                    53 
 53     G4DecayTable(const G4DecayTable&) = delete     54     G4DecayTable(const G4DecayTable&) = delete;
 54     G4DecayTable& operator=(const G4DecayTable     55     G4DecayTable& operator=(const G4DecayTable&) = delete;
 55                                                    56 
 56     // Equality operators                      <<  57     inline G4bool operator==(const G4DecayTable &right) const;
 57     inline G4bool operator==(const G4DecayTabl <<  58     inline G4bool operator!=(const G4DecayTable &right) const;
 58     inline G4bool operator!=(const G4DecayTabl <<  59       // Equality operators
 59                                                <<  60 
 60     // Insert a decay channel at proper positi <<  61     void  Insert( G4VDecayChannel* aChannel);
 61     // (i.e. sorted by using branching ratio ) <<  62       // Insert a decay channel at proper position 
 62     void Insert(G4VDecayChannel* aChannel);    <<  63       // (i.e. sorted by using branching ratio ) 
 63                                                    64 
 64     // Returns number of decay channels inside << 
 65     inline G4int entries() const;                  65     inline G4int entries() const;
                                                   >>  66       // Returns number of decay channels inside
 66                                                    67 
 67     // A decay channel is selected at random a <<  68     G4VDecayChannel* SelectADecayChannel(G4double parentMass= -1.);
 68     G4VDecayChannel* SelectADecayChannel(G4dou <<  69       // A decay channel is selected at random according to the branching ratio
 69                                                <<  70   
 70     // Get index-th decay channel              << 
 71     inline G4VDecayChannel* GetDecayChannel(G4     71     inline G4VDecayChannel* GetDecayChannel(G4int index) const;
 72     inline G4VDecayChannel* operator[](G4int i     72     inline G4VDecayChannel* operator[](G4int index);
 73                                                <<  73       // Get index-th decay channel
                                                   >>  74  
 74     void DumpInfo() const;                         75     void DumpInfo() const;
 75                                                    76 
 76   private:                                     <<  77  private:
                                                   >>  78 
 77     G4ParticleDefinition* parent = nullptr;        79     G4ParticleDefinition* parent = nullptr;
 78     G4VDecayChannelVector* channels = nullptr;     80     G4VDecayChannelVector* channels = nullptr;
 79 };                                                 81 };
 80                                                    82 
 81 // ------------------------                        83 // ------------------------
 82 // Inline methods                                  84 // Inline methods
 83 // ------------------------                        85 // ------------------------
 84                                                    86 
 85 inline G4bool G4DecayTable::operator==(const G <<  87 inline
                                                   >>  88 G4bool G4DecayTable::operator==(const G4DecayTable& right) const
 86 {                                                  89 {
 87   return (this == &right);                         90   return (this == &right);
 88 }                                                  91 }
 89                                                    92 
 90 inline G4bool G4DecayTable::operator!=(const G <<  93 inline
                                                   >>  94 G4bool G4DecayTable::operator!=(const G4DecayTable& right) const
 91 {                                                  95 {
 92   return (this != &right);                         96   return (this != &right);
 93 }                                                  97 }
 94                                                    98 
 95 inline G4int G4DecayTable::entries() const     <<  99 inline     
                                                   >> 100 G4int G4DecayTable::entries() const
 96 {                                                 101 {
 97   return G4int(channels->size());                 102   return G4int(channels->size());
 98 }                                                 103 }
 99                                                   104 
100 inline G4VDecayChannel* G4DecayTable::operator << 105 inline     
                                                   >> 106 G4VDecayChannel* G4DecayTable::operator[](G4int index)
101 {                                                 107 {
102   return (*channels)[index];                      108   return (*channels)[index];
103 }                                                 109 }
104                                                   110 
105 inline G4VDecayChannel* G4DecayTable::GetDecay << 111 inline     
                                                   >> 112  G4VDecayChannel* G4DecayTable::GetDecayChannel(G4int index) const
106 {                                                 113 {
107   G4VDecayChannel* selectedChannel = nullptr;     114   G4VDecayChannel* selectedChannel = nullptr;
108   if ((index >= 0) && (index < G4int(channels- << 115   if ( (index>=0) && (index<G4int(channels->size())) )
                                                   >> 116   {
109     selectedChannel = (*channels)[index];         117     selectedChannel = (*channels)[index];
110   }                                               118   }
111   return selectedChannel;                         119   return selectedChannel;
112 }                                                 120 }
113                                                   121 
114 #endif                                            122 #endif
115                                                   123