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Geant4/particles/management/include/G4DecayTable.hh

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Diff markup

Differences between /particles/management/include/G4DecayTable.hh (Version 11.3.0) and /particles/management/include/G4DecayTable.hh (Version 10.3.p3)


  1 //                                                  1 //
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // G4DecayTable                                << 
 27 //                                                 26 //
 28 // Class description:                          <<  27 // $Id: G4DecayTable.hh 92057 2015-08-14 13:34:55Z gcosmo $
 29 //                                                 28 //
 30 // G4DecayTable is the table of pointers to G4 <<  29 //
 31 // Decay channels inside are sorted by using d <<  30 // ------------------------------------------------------------
                                                   >>  31 //      GEANT 4 class header file
                                                   >>  32 //
                                                   >>  33 //      History: first implementation, based on object model of
                                                   >>  34 //      7 July 1996 H.Kurashige
                                                   >>  35 //
                                                   >>  36 // ----------------------------------------
                                                   >>  37 //      implementation for STL          14 Feb. 2000 H.Kurashige
                                                   >>  38 //      
                                                   >>  39 // ------------------------------------------------------------
 32                                                    40 
 33 // Author: H.Kurashige, 7 July 1996            <<  41 #ifndef G4DecayTable_h
 34 // ------------------------------------------- <<  42 #define G4DecayTable_h 1
 35 #ifndef G4DecayTable_hh                        << 
 36 #define G4DecayTable_hh 1                      << 
 37                                                    43 
 38 #include "G4ParticleDefinition.hh"             << 
 39 #include "G4VDecayChannel.hh"                  << 
 40 #include "G4ios.hh"                                44 #include "G4ios.hh"
 41 #include "globals.hh"                          << 
 42                                                << 
 43 #include <vector>                                  45 #include <vector>
                                                   >>  46 #include "globals.hh"
                                                   >>  47 #include "G4ParticleDefinition.hh"
                                                   >>  48 #include "G4VDecayChannel.hh"
 44                                                    49 
 45 class G4DecayTable                             <<  50 class G4DecayTable 
 46 {                                                  51 {
 47   public:                                      <<  52  // Class Description
 48     using G4VDecayChannelVector = std::vector< <<  53  //   G4DecayTable is the table of pointer to G4VDecayChannel.
                                                   >>  54  //   Decay channels inside is sorted by using decay branching ratio
                                                   >>  55  //
                                                   >>  56 
                                                   >>  57  public:
                                                   >>  58   typedef std::vector<G4VDecayChannel*> G4VDecayChannelVector;
 49                                                    59 
                                                   >>  60   //constructors
                                                   >>  61  public:
 50     G4DecayTable();                                62     G4DecayTable();
 51     ~G4DecayTable();                               63     ~G4DecayTable();
 52                                                    64 
 53     G4DecayTable(const G4DecayTable&) = delete <<  65  private:
 54     G4DecayTable& operator=(const G4DecayTable <<  66   // hide copy constructor and assignment operator by declaring "private"
 55                                                <<  67   //  (Implementation does not make sense )
 56     // Equality operators                      <<  68     G4DecayTable(const G4DecayTable &){};
 57     inline G4bool operator==(const G4DecayTabl <<  69     G4DecayTable & operator=(const G4DecayTable &){return *this;};
 58     inline G4bool operator!=(const G4DecayTabl <<  70 
 59                                                <<  71  public:
 60     // Insert a decay channel at proper positi <<  72     // equality operators
 61     // (i.e. sorted by using branching ratio ) <<  73     G4int operator==(const G4DecayTable &right) const {return (this == &right);};
 62     void Insert(G4VDecayChannel* aChannel);    <<  74     G4int operator!=(const G4DecayTable &right) const {return (this != &right);};
                                                   >>  75 
                                                   >>  76  public: // With Description
                                                   >>  77     void  Insert( G4VDecayChannel* aChannel);
                                                   >>  78     // Insert a decay channel at proper position 
                                                   >>  79     // (i.e. sorted by using branching ratio ) 
 63                                                    80 
                                                   >>  81     G4int entries() const;
 64     // Returns number of decay channels inside     82     // Returns number of decay channels inside
 65     inline G4int entries() const;              << 
 66                                                << 
 67     // A decay channel is selected at random a << 
 68     G4VDecayChannel* SelectADecayChannel(G4dou << 
 69                                                << 
 70     // Get index-th decay channel              << 
 71     inline G4VDecayChannel* GetDecayChannel(G4 << 
 72     inline G4VDecayChannel* operator[](G4int i << 
 73                                                    83 
                                                   >>  84  public: // With Description
                                                   >>  85     G4VDecayChannel* SelectADecayChannel(G4double parentMass= -1.);
                                                   >>  86     // A decay channel is selected at random according to the branching ratio 
                                                   >>  87   
                                                   >>  88     G4VDecayChannel* GetDecayChannel(G4int index) const;
                                                   >>  89     G4VDecayChannel* operator[](G4int index);
                                                   >>  90     // Get index-th Decay channel
                                                   >>  91  
 74     void DumpInfo() const;                         92     void DumpInfo() const;
 75                                                    93 
 76   private:                                     <<  94  private:
 77     G4ParticleDefinition* parent = nullptr;    <<  95     G4ParticleDefinition       *parent;
 78     G4VDecayChannelVector* channels = nullptr; <<  96     G4VDecayChannelVector       *channels;
 79 };                                                 97 };
 80                                                    98 
 81 // ------------------------                    <<  99 inline     
 82 // Inline methods                              << 100  G4int G4DecayTable::entries() const
 83 // ------------------------                    << 
 84                                                << 
 85 inline G4bool G4DecayTable::operator==(const G << 
 86 {                                                 101 {
 87   return (this == &right);                     << 102   return channels->size();
 88 }                                                 103 }
 89                                                   104 
 90 inline G4bool G4DecayTable::operator!=(const G << 105 inline     
 91 {                                              << 106  G4VDecayChannel* G4DecayTable::operator[](G4int index)
 92   return (this != &right);                     << 
 93 }                                              << 
 94                                                << 
 95 inline G4int G4DecayTable::entries() const     << 
 96 {                                              << 
 97   return G4int(channels->size());              << 
 98 }                                              << 
 99                                                << 
100 inline G4VDecayChannel* G4DecayTable::operator << 
101 {                                                 107 {
102   return (*channels)[index];                      108   return (*channels)[index];
103 }                                                 109 }
104                                                   110 
105 inline G4VDecayChannel* G4DecayTable::GetDecay << 111  
                                                   >> 112 inline     
                                                   >> 113  G4VDecayChannel* G4DecayTable::GetDecayChannel(G4int index) const
106 {                                                 114 {
107   G4VDecayChannel* selectedChannel = nullptr;  << 115   G4VDecayChannel* selectedChannel = 0;
108   if ((index >= 0) && (index < G4int(channels- << 116   if ( (index>=0) && (index<G4int(channels->size())) ){
109     selectedChannel = (*channels)[index];         117     selectedChannel = (*channels)[index];
110   }                                               118   }
111   return selectedChannel;                         119   return selectedChannel;
112 }                                                 120 }
113                                                << 121  
                                                   >> 122  
114 #endif                                            123 #endif
115                                                   124