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Geant4/materials/include/G4ElementData.hh

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Differences between /materials/include/G4ElementData.hh (Version 11.3.0) and /materials/include/G4ElementData.hh (Version 10.7.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
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  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
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 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25                                                <<  25 //
                                                   >>  26 //
 26 //--------------------------------------------     27 //---------------------------------------------------------------------------
 27 //                                                 28 //
 28 // GEANT4 Class file                               29 // GEANT4 Class file
 29 //                                                 30 //
 30 // Description: Data structure for cross secti     31 // Description: Data structure for cross sections, shell cross sections,
 31 //              isotope cross sections. Data a <<  32 //              isotope cross sections. Control of vector size should be
 32 //              Z (atomic number in majority o <<  33 //              performed in user code, no protection in this class
 33 //              be in the interval 0 <= Z < le << 
 34 //              data a second parameter idx or << 
 35 //              In most cases ID = A - atomic  << 
 36 //              There are run time const metho << 
 37 //              assuming responsibility of con << 
 38 //              check input and may throwgh a  << 
 39 //                                                 34 //
 40 // Author:      V.Ivanchenko 10.03.2011            35 // Author:      V.Ivanchenko 10.03.2011
 41 //                                                 36 //
 42 // Modifications: 30.09.2023 Extended function <<  37 // Modifications:
 43 //                                                 38 //
 44 //--------------------------------------------     39 //----------------------------------------------------------------------------
 45 //                                                 40 //
 46                                                    41 
 47 #ifndef G4ElementData_h                        <<  42 #ifndef ElementData_h
 48 #define G4ElementData_h 1                      <<  43 #define ElementData_h 1
 49                                                    44 
 50 #include "G4Physics2DVector.hh"                <<  45 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 51 #include "G4PhysicsVector.hh"                  << 
 52 #include "globals.hh"                          << 
 53                                                    46 
                                                   >>  47 #include "globals.hh"
                                                   >>  48 #include "G4NistElementBuilder.hh"
                                                   >>  49 #include "G4PhysicsVector.hh"
                                                   >>  50 #include "G4Physics2DVector.hh"
 54 #include <vector>                                  51 #include <vector>
 55                                                    52 
 56 class G4ElementData                            <<  53 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >>  54 
                                                   >>  55 class G4ElementData 
 57 {                                                  56 {
 58  public:                                       <<  57 public:
 59   explicit G4ElementData(G4int length = 99);   << 
 60                                                    58 
 61   ~G4ElementData();                            <<  59   explicit G4ElementData();
 62                                                    60 
 63   // Assignment operator and copy constructor  <<  61   ~G4ElementData();
 64   G4ElementData& operator=(const G4ElementData << 
 65   G4ElementData(const G4ElementData&) = delete << 
 66                                                    62 
 67   // add cross section for the element             63   // add cross section for the element
 68   void InitialiseForElement(G4int Z, G4Physics     64   void InitialiseForElement(G4int Z, G4PhysicsVector* v);
 69                                                    65 
 70   // add 2D cross section for the element          66   // add 2D cross section for the element
 71   void InitialiseForElement(G4int Z, G4Physics     67   void InitialiseForElement(G4int Z, G4Physics2DVector* v);
 72                                                    68 
 73   // reserve vector of components                  69   // reserve vector of components
 74   void InitialiseForComponent(G4int Z, G4int n <<  70   void InitialiseForComponent(G4int Z, G4int nComponents=0);
 75                                                << 
 76   // reserve vector of 2D components           << 
 77   void InitialiseFor2DComponent(G4int Z, G4int << 
 78                                                    71 
 79   // prepare vector of components                  72   // prepare vector of components
 80   void AddComponent(G4int Z, G4int id, G4Physi     73   void AddComponent(G4int Z, G4int id, G4PhysicsVector* v);
 81                                                    74 
 82   // prepare vector of 2D components           <<  75   // set name of the dataset
 83   void Add2DComponent(G4int Z, G4int id, G4Phy <<  76   void SetName(const G4String& nam);
 84                                                << 
 85   // set name of the dataset (optional)        << 
 86   inline void SetName(const G4String& nam);    << 
 87                                                << 
 88   //------------------------------------------ << 
 89   // run time const methods - no check on vali << 
 90   // it is a responsibility of the consume cod << 
 91   //------------------------------------------ << 
 92                                                << 
 93   // get name of the dataset                   << 
 94   inline const G4String& GetName() const;      << 
 95                                                << 
 96   // get vector for the element                << 
 97   inline G4PhysicsVector* GetElementData(G4int << 
 98                                                << 
 99   // get 2-D vector for the element            << 
100   inline G4Physics2DVector* GetElement2DData(G << 
101                                                << 
102   // get vector per shell or per isotope       << 
103   inline G4PhysicsVector* GetComponentDataByID << 
104                                                << 
105   // get vector per shell or per isotope       << 
106   inline G4Physics2DVector* Get2DComponentData << 
107                                                << 
108   // return cross section per element          << 
109   inline G4double GetValueForElement(G4int Z,  << 
110                                                    77 
111   //------------------------------------------ <<  78   // get vector for the element 
112   // run time const methods with input paramet <<  79   inline G4PhysicsVector* GetElementData(G4int Z);
113   //------------------------------------------ << 
114                                                    80 
115   // get number of components for the element  <<  81   // get 2-D vector for the element 
116   inline std::size_t GetNumberOfComponents(G4i <<  82   inline G4Physics2DVector* GetElement2DData(G4int Z);
117                                                    83 
118   // get number of 2D components for the eleme <<  84   // get number of components for the element 
119   inline std::size_t GetNumberOf2DComponents(G <<  85   inline size_t GetNumberOfComponents(G4int Z);
120                                                    86 
121   // get component ID which may be number of n <<  87   // get component ID which may be number of nucleons, 
122   // or shell number, or any other integer         88   // or shell number, or any other integer
123   inline G4int GetComponentID(G4int Z, std::si <<  89   inline G4int GetComponentID(G4int Z, size_t idx);
124                                                    90 
125   // get vector per shell or per isotope           91   // get vector per shell or per isotope
126   inline G4PhysicsVector*                      <<  92   inline G4PhysicsVector* GetComponentDataByIndex(G4int Z, size_t idx);
127   GetComponentDataByIndex(G4int Z, std::size_t << 
128                                                    93 
129   // get vector per shell or per isotope           94   // get vector per shell or per isotope
130   inline G4Physics2DVector*                    <<  95   inline G4PhysicsVector* GetComponentDataByID(G4int Z, G4int id);
131   Get2DComponentDataByIndex(G4int Z, std::size << 
132                                                    96 
133   // return cross section per element          <<  97   // return cross section per element 
134   // if not available return zero                  98   // if not available return zero
135   inline G4double                              <<  99   inline G4double GetValueForElement(G4int Z, G4double kinEnergy);
136   GetValueForComponent(G4int Z, std::size_t id << 
137                                                   100 
138  private:                                      << 101   // return cross section per element 
139                                                << 102   // if not available return zero
140   void DataError(G4int Z, const G4String&);    << 103   inline G4double GetValueForComponent(G4int Z, size_t idx, G4double kinEnergy);
141                                                   104 
142   const G4int maxNumElm;                       << 105 private:
143                                                   106 
144   std::vector<G4PhysicsVector*> elmData;       << 107   // Assignment operator and copy constructor
145   std::vector<G4Physics2DVector*> elm2Data;    << 108   G4ElementData & operator=(const G4ElementData &right) = delete;
146   std::vector<std::vector<std::pair<G4int, G4P << 109   G4ElementData(const G4ElementData&) = delete;
147   std::vector<std::vector<std::pair<G4int, G4P << 
148                                                   110 
149   G4String name{""};                           << 111   G4PhysicsVector* elmData[maxNumElements]; 
                                                   >> 112   G4Physics2DVector* elm2Data[maxNumElements];
                                                   >> 113   std::vector<G4PhysicsVector*> compData[maxNumElements];
                                                   >> 114   std::vector<G4int> compID[maxNumElements];
                                                   >> 115   size_t compLength[maxNumElements];
                                                   >> 116   G4String name;
150 };                                                117 };
151                                                   118 
152 //-------------------------------------------- << 
153 // run time const methods without check on val << 
154 //-------------------------------------------- << 
155                                                << 
156 inline void G4ElementData::SetName(const G4Str    119 inline void G4ElementData::SetName(const G4String& nam)
157 {                                                 120 {
158   name = nam;                                     121   name = nam;
159 }                                                 122 }
160                                                   123 
161 inline const G4String& G4ElementData::GetName( << 124 inline 
162 {                                              << 125 G4PhysicsVector* G4ElementData::GetElementData(G4int Z)
163   return name;                                 << 
164 }                                              << 
165                                                << 
166 inline G4PhysicsVector* G4ElementData::GetElem << 
167 {                                                 126 {
168   return elmData[Z];                              127   return elmData[Z];
169 }                                                 128 }
170                                                   129 
171 inline G4Physics2DVector* G4ElementData::GetEl << 130 inline 
                                                   >> 131 G4Physics2DVector* G4ElementData::GetElement2DData(G4int Z)
172 {                                                 132 {
173   return elm2Data[Z];                             133   return elm2Data[Z];
174 }                                                 134 }
175                                                   135 
176 inline G4PhysicsVector*                        << 136 inline 
177 G4ElementData::GetComponentDataByID(G4int Z, G << 137 size_t G4ElementData::GetNumberOfComponents(G4int Z)
178 {                                              << 
179   G4PhysicsVector* v = nullptr;                << 
180   for (auto const & p : *(compData[Z])) {      << 
181     if (id == p.first) {                       << 
182       v = p.second;                            << 
183       break;                                   << 
184     }                                          << 
185   }                                            << 
186   return v;                                    << 
187 }                                              << 
188                                                << 
189 inline G4Physics2DVector*                      << 
190 G4ElementData::Get2DComponentDataByID(G4int Z, << 
191 {                                              << 
192   G4Physics2DVector* v = nullptr;              << 
193   for (auto const & p : *(comp2D[Z])) {        << 
194     if (id == p.first) {                       << 
195       v = p.second;                            << 
196       break;                                   << 
197     }                                          << 
198   }                                            << 
199   return v;                                    << 
200 }                                              << 
201                                                << 
202 inline G4double                                << 
203 G4ElementData::GetValueForElement(G4int Z, G4d << 
204 {                                                 138 {
205   return elmData[Z]->Value(kinEnergy);         << 139   return compLength[Z];
206 }                                                 140 }
207                                                   141 
208 //-------------------------------------------- << 142 inline G4int G4ElementData::GetComponentID(G4int Z, size_t idx)
209 // run time const methods with check on validi << 
210 //-------------------------------------------- << 
211                                                << 
212 inline std::size_t G4ElementData::GetNumberOfC << 
213 {                                                 143 {
214   return (nullptr != compData[Z]) ? compData[Z << 144   return (compID[Z])[idx];
215 }                                                 145 }
216                                                   146 
217 inline std::size_t G4ElementData::GetNumberOf2 << 147 inline 
                                                   >> 148 G4PhysicsVector* G4ElementData::GetComponentDataByIndex(G4int Z, size_t idx)
218 {                                                 149 {
219   return (nullptr != comp2D[Z]) ? comp2D[Z]->s << 150   return (compData[Z])[idx];
220 }                                                 151 }
221                                                   152 
222 inline G4int G4ElementData::GetComponentID(G4i << 153 inline 
                                                   >> 154 G4PhysicsVector* G4ElementData::GetComponentDataByID(G4int Z, G4int id)
223 {                                                 155 {
224   return (idx < GetNumberOfComponents(Z)) ? (* << 156   G4PhysicsVector* v = 0;
                                                   >> 157   for(size_t i=0; i<compLength[Z]; ++i) {
                                                   >> 158     if(id == (compID[Z])[i]) {
                                                   >> 159       v = (compData[Z])[i];
                                                   >> 160       break;
                                                   >> 161     }
                                                   >> 162   }
                                                   >> 163   return v;
225 }                                                 164 }
226                                                   165 
227 inline G4PhysicsVector*                        << 166 inline 
228 G4ElementData::GetComponentDataByIndex(G4int Z << 167 G4double G4ElementData::GetValueForElement(G4int Z, G4double kinEnergy)
229 {                                                 168 {
230   return                                       << 169   return elmData[Z]->Value(kinEnergy);
231     (idx < GetNumberOfComponents(Z)) ? (*(comp << 
232 }                                                 170 }
233                                                   171 
234 inline G4Physics2DVector*                      << 172 inline G4double 
235 G4ElementData::Get2DComponentDataByIndex(G4int << 173 G4ElementData::GetValueForComponent(G4int Z, size_t idx, G4double kinEnergy)
236 {                                                 174 {
237   return                                       << 175   return ((compData[Z])[idx])->Value(kinEnergy);
238     (idx < GetNumberOf2DComponents(Z)) ? (*(co << 
239 }                                                 176 }
240                                                   177 
241 inline G4double                                << 178 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
242 G4ElementData::GetValueForComponent(G4int Z, s << 
243 {                                              << 
244   return (idx < GetNumberOfComponents(Z)) ?    << 
245     (*(compData[Z]))[idx].second->Value(e) : 0 << 
246 }                                              << 
247                                                   179 
248 #endif                                            180 #endif
                                                   >> 181  
249                                                   182