Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 27 28 #include "G4VInteractiveSession.hh" 28 #include "G4VInteractiveSession.hh" 29 29 30 #include "G4InteractorMessenger.hh" 30 #include "G4InteractorMessenger.hh" 31 31 32 /********************************************* 32 /***************************************************************************/ 33 G4VInteractiveSession::G4VInteractiveSession() 33 G4VInteractiveSession::G4VInteractiveSession() { messenger = new G4InteractorMessenger(this); } 34 34 35 /********************************************* 35 /***************************************************************************/ 36 G4VInteractiveSession::~G4VInteractiveSession( 36 G4VInteractiveSession::~G4VInteractiveSession() { delete messenger; } 37 37 38 /********************************************* 38 /***************************************************************************/ 39 void G4VInteractiveSession::AddMenu(const char 39 void G4VInteractiveSession::AddMenu(const char*, const char*) {} 40 40 41 /********************************************* 41 /***************************************************************************/ 42 void G4VInteractiveSession::AddButton(const ch 42 void G4VInteractiveSession::AddButton(const char*, const char*, const char*) {} 43 43 44 /********************************************* 44 /***************************************************************************/ 45 void G4VInteractiveSession::DefaultIcons(bool) 45 void G4VInteractiveSession::DefaultIcons(bool) {} 46 46 47 /********************************************* 47 /***************************************************************************/ 48 void G4VInteractiveSession::AddIcon(const char 48 void G4VInteractiveSession::AddIcon(const char*, const char*, const char*, const char*) {} 49 49 50 /********************************************* 50 /***************************************************************************/ 51 void G4VInteractiveSession::SetOutputStyle(con 51 void G4VInteractiveSession::SetOutputStyle(const char*, const char*) 52 { 52 { 53 G4Exception("G4VInteractiveSession::SetOutpu 53 G4Exception("G4VInteractiveSession::SetOutputStyle", "uiqt0001", JustWarning, 54 "This type of session does not support out 54 "This type of session does not support output styles."); 55 } 55 } 56 56 57 /********************************************* 57 /***************************************************************************/ 58 void G4VInteractiveSession::NativeMenu(bool) { 58 void G4VInteractiveSession::NativeMenu(bool) {} 59 59 60 /********************************************* 60 /***************************************************************************/ 61 void G4VInteractiveSession::ClearMenu() {} 61 void G4VInteractiveSession::ClearMenu() {} 62 62 63 /********************************************* 63 /***************************************************************************/ 64 void G4VInteractiveSession::UpdateSceneTree(co 64 void G4VInteractiveSession::UpdateSceneTree(const G4SceneTreeItem&) {} 65 65 66 /********************************************* 66 /***************************************************************************/ 67 void G4VInteractiveSession::AddInteractor(G4St 67 void G4VInteractiveSession::AddInteractor(G4String a_name, G4Interactor a_interactor) 68 { 68 { 69 interactors[a_name] = a_interactor; 69 interactors[a_name] = a_interactor; 70 } 70 } 71 71 72 /********************************************* 72 /***************************************************************************/ 73 G4Interactor G4VInteractiveSession::GetInterac << 73 G4Interactor G4VInteractiveSession::GetInteractor(G4String a_name) 74 { 74 { 75 G4interactor_map::iterator it; 75 G4interactor_map::iterator it; 76 if ((it = interactors.find(a_name)) == inter 76 if ((it = interactors.find(a_name)) == interactors.end()) return nullptr; 77 return (*it).second; 77 return (*it).second; 78 } 78 } 79 79 80 /********************************************* 80 /***************************************************************************/ 81 const std::map<G4String, G4VInteractiveSession 81 const std::map<G4String, G4VInteractiveSession::OutputStyle>& 82 G4VInteractiveSession::GetOutputStyles() const 82 G4VInteractiveSession::GetOutputStyles() const 83 { 83 { 84 return fOutputStyles; 84 return fOutputStyles; 85 } 85 } 86 86 87 void G4VInteractiveSession::SetStyleUtility(co 87 void G4VInteractiveSession::SetStyleUtility(const G4String& destination, const G4String& style) 88 { 88 { 89 G4String destinationG4(destination); 89 G4String destinationG4(destination); 90 G4String styleG4(style); 90 G4String styleG4(style); 91 91 92 // Lambda expression for changing styles 92 // Lambda expression for changing styles 93 const auto& setStyle = [&](const G4String& d 93 const auto& setStyle = [&](const G4String& dest) { 94 auto& styleForThisDestination = fOutputSty 94 auto& styleForThisDestination = fOutputStyles[dest]; 95 if (styleG4 == "fixed") { 95 if (styleG4 == "fixed") { 96 styleForThisDestination.fixed = true; 96 styleForThisDestination.fixed = true; 97 } 97 } 98 else if (styleG4 == "proportional") { 98 else if (styleG4 == "proportional") { 99 styleForThisDestination.fixed = false; 99 styleForThisDestination.fixed = false; 100 } 100 } 101 else if (styleG4 == "bold") { 101 else if (styleG4 == "bold") { 102 styleForThisDestination.bold = true; 102 styleForThisDestination.bold = true; 103 } 103 } 104 else if (styleG4 == "plain") { 104 else if (styleG4 == "plain") { 105 styleForThisDestination.bold = false; 105 styleForThisDestination.bold = false; 106 styleForThisDestination.highlight = fals 106 styleForThisDestination.highlight = false; 107 } 107 } 108 else if (styleG4 == "highlight") { 108 else if (styleG4 == "highlight") { 109 styleForThisDestination.highlight = true 109 styleForThisDestination.highlight = true; 110 } 110 } 111 }; 111 }; 112 112 113 // Here is where the lambda expression is us 113 // Here is where the lambda expression is used 114 if (destinationG4 == "all") { 114 if (destinationG4 == "all") { 115 for (auto& i : fOutputStyles) { 115 for (auto& i : fOutputStyles) { 116 setStyle(i.first); 116 setStyle(i.first); 117 } 117 } 118 } 118 } 119 else { 119 else { 120 if (fOutputStyles.find(destinationG4) != f 120 if (fOutputStyles.find(destinationG4) != fOutputStyles.end()) { 121 setStyle(destinationG4); 121 setStyle(destinationG4); 122 } 122 } 123 else { // Shouldn't happen, but... 123 else { // Shouldn't happen, but... 124 G4ExceptionDescription ed; 124 G4ExceptionDescription ed; 125 ed << "Unrecognised output destination \ 125 ed << "Unrecognised output destination \"" << destinationG4 << '"'; 126 G4Exception("G4VInteractiveSession::SetS 126 G4Exception("G4VInteractiveSession::SetStyleUtility", "uiqt0002", JustWarning, ed); 127 } 127 } 128 } 128 } 129 } 129 } 130 130