Geant4 Cross Reference

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Geant4/interfaces/core/src/G4VInteractiveSession.cc

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Diff markup

Differences between /interfaces/core/src/G4VInteractiveSession.cc (Version 11.3.0) and /interfaces/core/src/G4VInteractiveSession.cc (Version 11.2.2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27                                                    27 
 28 #include "G4VInteractiveSession.hh"                28 #include "G4VInteractiveSession.hh"
 29                                                    29 
 30 #include "G4InteractorMessenger.hh"                30 #include "G4InteractorMessenger.hh"
 31                                                    31 
 32 /*********************************************     32 /***************************************************************************/
 33 G4VInteractiveSession::G4VInteractiveSession()     33 G4VInteractiveSession::G4VInteractiveSession() { messenger = new G4InteractorMessenger(this); }
 34                                                    34 
 35 /*********************************************     35 /***************************************************************************/
 36 G4VInteractiveSession::~G4VInteractiveSession(     36 G4VInteractiveSession::~G4VInteractiveSession() { delete messenger; }
 37                                                    37 
 38 /*********************************************     38 /***************************************************************************/
 39 void G4VInteractiveSession::AddMenu(const char     39 void G4VInteractiveSession::AddMenu(const char*, const char*) {}
 40                                                    40 
 41 /*********************************************     41 /***************************************************************************/
 42 void G4VInteractiveSession::AddButton(const ch     42 void G4VInteractiveSession::AddButton(const char*, const char*, const char*) {}
 43                                                    43 
 44 /*********************************************     44 /***************************************************************************/
 45 void G4VInteractiveSession::DefaultIcons(bool)     45 void G4VInteractiveSession::DefaultIcons(bool) {}
 46                                                    46 
 47 /*********************************************     47 /***************************************************************************/
 48 void G4VInteractiveSession::AddIcon(const char     48 void G4VInteractiveSession::AddIcon(const char*, const char*, const char*, const char*) {}
 49                                                    49 
 50 /*********************************************     50 /***************************************************************************/
 51 void G4VInteractiveSession::SetOutputStyle(con     51 void G4VInteractiveSession::SetOutputStyle(const char*, const char*)
 52 {                                                  52 {
 53   G4Exception("G4VInteractiveSession::SetOutpu     53   G4Exception("G4VInteractiveSession::SetOutputStyle", "uiqt0001", JustWarning,
 54     "This type of session does not support out     54     "This type of session does not support output styles.");
 55 }                                                  55 }
 56                                                    56 
 57 /*********************************************     57 /***************************************************************************/
 58 void G4VInteractiveSession::NativeMenu(bool) {     58 void G4VInteractiveSession::NativeMenu(bool) {}
 59                                                    59 
 60 /*********************************************     60 /***************************************************************************/
 61 void G4VInteractiveSession::ClearMenu() {}         61 void G4VInteractiveSession::ClearMenu() {}
 62                                                    62 
 63 /*********************************************     63 /***************************************************************************/
 64 void G4VInteractiveSession::UpdateSceneTree(co     64 void G4VInteractiveSession::UpdateSceneTree(const G4SceneTreeItem&) {}
 65                                                    65 
 66 /*********************************************     66 /***************************************************************************/
 67 void G4VInteractiveSession::AddInteractor(G4St     67 void G4VInteractiveSession::AddInteractor(G4String a_name, G4Interactor a_interactor)
 68 {                                                  68 {
 69   interactors[a_name] = a_interactor;              69   interactors[a_name] = a_interactor;
 70 }                                                  70 }
 71                                                    71 
 72 /*********************************************     72 /***************************************************************************/
 73 G4Interactor G4VInteractiveSession::GetInterac <<  73 G4Interactor G4VInteractiveSession::GetInteractor(G4String a_name)
 74 {                                                  74 {
 75   G4interactor_map::iterator it;                   75   G4interactor_map::iterator it;
 76   if ((it = interactors.find(a_name)) == inter     76   if ((it = interactors.find(a_name)) == interactors.end()) return nullptr;
 77   return (*it).second;                             77   return (*it).second;
 78 }                                                  78 }
 79                                                    79 
 80 /*********************************************     80 /***************************************************************************/
 81 const std::map<G4String, G4VInteractiveSession     81 const std::map<G4String, G4VInteractiveSession::OutputStyle>&
 82 G4VInteractiveSession::GetOutputStyles() const     82 G4VInteractiveSession::GetOutputStyles() const
 83 {                                                  83 {
 84   return fOutputStyles;                            84   return fOutputStyles;
 85 }                                                  85 }
 86                                                    86 
 87 void G4VInteractiveSession::SetStyleUtility(co     87 void G4VInteractiveSession::SetStyleUtility(const G4String& destination, const G4String& style)
 88 {                                                  88 {
 89   G4String destinationG4(destination);             89   G4String destinationG4(destination);
 90   G4String styleG4(style);                         90   G4String styleG4(style);
 91                                                    91 
 92   // Lambda expression for changing styles         92   // Lambda expression for changing styles
 93   const auto& setStyle = [&](const G4String& d     93   const auto& setStyle = [&](const G4String& dest) {
 94     auto& styleForThisDestination = fOutputSty     94     auto& styleForThisDestination = fOutputStyles[dest];
 95     if (styleG4 == "fixed") {                      95     if (styleG4 == "fixed") {
 96       styleForThisDestination.fixed = true;        96       styleForThisDestination.fixed = true;
 97     }                                              97     }
 98     else if (styleG4 == "proportional") {          98     else if (styleG4 == "proportional") {
 99       styleForThisDestination.fixed = false;       99       styleForThisDestination.fixed = false;
100     }                                             100     }
101     else if (styleG4 == "bold") {                 101     else if (styleG4 == "bold") {
102       styleForThisDestination.bold = true;        102       styleForThisDestination.bold = true;
103     }                                             103     }
104     else if (styleG4 == "plain") {                104     else if (styleG4 == "plain") {
105       styleForThisDestination.bold = false;       105       styleForThisDestination.bold = false;
106       styleForThisDestination.highlight = fals    106       styleForThisDestination.highlight = false;
107     }                                             107     }
108     else if (styleG4 == "highlight") {            108     else if (styleG4 == "highlight") {
109       styleForThisDestination.highlight = true    109       styleForThisDestination.highlight = true;
110     }                                             110     }
111   };                                              111   };
112                                                   112 
113   // Here is where the lambda expression is us    113   // Here is where the lambda expression is used
114   if (destinationG4 == "all") {                   114   if (destinationG4 == "all") {
115     for (auto& i : fOutputStyles) {               115     for (auto& i : fOutputStyles) {
116       setStyle(i.first);                          116       setStyle(i.first);
117     }                                             117     }
118   }                                               118   }
119   else {                                          119   else {
120     if (fOutputStyles.find(destinationG4) != f    120     if (fOutputStyles.find(destinationG4) != fOutputStyles.end()) {
121       setStyle(destinationG4);                    121       setStyle(destinationG4);
122     }                                             122     }
123     else {  // Shouldn't happen, but...           123     else {  // Shouldn't happen, but...
124       G4ExceptionDescription ed;                  124       G4ExceptionDescription ed;
125       ed << "Unrecognised output destination \    125       ed << "Unrecognised output destination \"" << destinationG4 << '"';
126       G4Exception("G4VInteractiveSession::SetS    126       G4Exception("G4VInteractiveSession::SetStyleUtility", "uiqt0002", JustWarning, ed);
127     }                                             127     }
128   }                                               128   }
129 }                                                 129 }
130                                                   130