Geant4 Cross Reference |
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Please see the license in the file << 14 // * use. * 16 // * for the full disclaimer and the limitatio << 17 // * 15 // * * 18 // * This code implementation is the result << 16 // * This code implementation is the intellectual property of the * 19 // * technical work of the GEANT4 collaboratio << 17 // * GEANT4 collaboration. * 20 // * By using, copying, modifying or distri << 18 // * By copying, distributing or modifying the Program (or any work * 21 // * any work based on the software) you ag << 19 // * based on the Program) you indicate your acceptance of this * 22 // * use in resulting scientific publicati << 20 // * statement, and all its terms. * 23 // * acceptance of all terms of the Geant4 Sof << 24 // ******************************************* 21 // ******************************************************************** 25 // 22 // 26 // G4UImessenger << 27 // 23 // 28 // Class description: << 24 // $Id: G4UImessenger.hh,v 1.6 2001/10/11 13:29:16 gcosmo Exp $ >> 25 // GEANT4 tag $Name: geant4-05-00 $ 29 // 26 // 30 // This class is the base class representing a << 31 // commands. The user who wants to define some << 32 // own concrete class derived from this class. << 33 // must have a responsibility of creating and << 34 // take care of the delivering of the commands << 35 // provide the current value(s) of the paramet << 36 27 37 // Author: Makoto Asai, 1998 << 28 #ifndef G4UImessenger_h 38 // ------------------------------------------- << 29 #define G4UImessenger_h 1 39 #ifndef G4UImessenger_hh << 40 #define G4UImessenger_hh 1 << 41 30 42 #include "G4UIdirectory.hh" << 43 #include "G4ios.hh" << 44 #include "globals.hh" 31 #include "globals.hh" >> 32 #include "G4ios.hh" >> 33 >> 34 class G4UIcommand; >> 35 >> 36 // class description: >> 37 // >> 38 // This class is the base class which represents a messenger which maintains >> 39 // the commands. The user who wants to define some commands must create his/her >> 40 // own concrete class derived from this class. The user's concrete messenger >> 41 // must have a responsibility of creating and deleting commands. Also, it must >> 42 // take care the delivering of the command to the destination class and replying >> 43 // the current value(s) of the parameter(s). >> 44 // 45 45 46 class G4UImessenger << 46 class G4UImessenger 47 { 47 { 48 public: << 49 // Constructor. In the implementation of t << 50 // all commands related to the messenger m << 51 G4UImessenger() = default; << 52 G4UImessenger(const G4String& path, const << 53 << 54 // Destructor. In the implementation of th << 55 // all commands defined in the constructor << 56 virtual ~G4UImessenger(); << 57 << 58 // The concrete implementation of this met << 59 // of the parameter(s) of the given comman << 60 // converts the value(s) to a string, and << 61 // Conversion could be done by the Convert << 62 // corresponding G4UIcmdXXX classes if the << 63 // these G4UIcmdXXX classes << 64 virtual G4String GetCurrentValue(G4UIcomma << 65 << 66 // The concrete implementation of this met << 67 // "newValue" to value(s) of type(s) of th << 68 // Converted methods corresponding to the << 69 // used if the command is an object of G4U << 70 virtual void SetNewValue(G4UIcommand* comm << 71 48 72 inline G4bool CommandsShouldBeInMaster() c << 49 public: // with description >> 50 G4UImessenger(); >> 51 // Constructor. In the implementation of the concrete messenger, all commands >> 52 // related to the messenger must be constructed. >> 53 virtual ~G4UImessenger(); >> 54 // Destructor. In the implementation of the concrete messenger, all commands >> 55 // defined in the constructor must be deleted. >> 56 virtual G4String GetCurrentValue(G4UIcommand * command); >> 57 // The concrete implementation of this method gets the current value(s) of the >> 58 // parameter(s) of the given command from the destination class, converts the >> 59 // value(s) to a string, and returns the string. Conversion could be done by >> 60 // the ConvertToString() method of corresponding G4UIcmdXXX classes if the >> 61 // the command is an object of these G4UIcmdXXX classes. >> 62 virtual void SetNewValue(G4UIcommand * command,G4String newValue); >> 63 // The concrete implementation of this method converts the string "newValue" >> 64 // to value(s) of type(s) of the parameter(s). Convert methods corresponding >> 65 // to the type of the command can be used if the command is an object of >> 66 // G4UIcmdXXX classes. >> 67 >> 68 public: >> 69 G4bool operator == (const G4UImessenger& messenger) const; 73 70 74 protected: 71 protected: 75 G4String ItoS(G4int i); << 72 G4String ItoS(G4int i); 76 G4String LtoS(G4long l); << 73 G4String DtoS(G4double a); 77 G4String DtoS(G4double a); << 74 G4String BtoS(G4bool b); 78 G4String BtoS(G4bool b); << 75 G4int StoI(G4String s); 79 G4int StoI(const G4String& s); << 76 G4double StoD(G4String s); 80 G4long StoL(const G4String& s); << 77 G4bool StoB(G4String s); 81 G4double StoD(const G4String& s); << 82 G4bool StoB(const G4String& s); << 83 << 84 void AddUIcommand(G4UIcommand* newCommand) << 85 << 86 // Shortcut way for creating directory and << 87 void CreateDirectory(const G4String& path, << 88 G4bool commandsToBeBr << 89 template<typename T> << 90 T* CreateCommand(const G4String& cname, co << 91 78 92 protected: 79 protected: 93 G4UIdirectory* baseDir = nullptr; // used << 80 void AddUIcommand(G4UIcommand * newCommand); 94 G4String baseDirName = ""; // used if dir << 95 G4bool commandsShouldBeInMaster = false; << 96 }; 81 }; 97 82 98 // Inline template implementations << 99 << 100 template<typename T> << 101 T* G4UImessenger::CreateCommand(const G4String << 102 { << 103 G4String path; << 104 if (cname[0] != '/') { << 105 path = baseDirName + cname; << 106 if (path[0] != '/') { << 107 path = "/" + path; << 108 } << 109 } << 110 << 111 T* command = new T(path.c_str(), this); << 112 command->SetGuidance(dsc.c_str()); << 113 << 114 return command; << 115 } << 116 << 117 #endif 83 #endif >> 84 118 85