Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 // G4GenericMessenger 27 // 28 // Class description: 29 // 30 // A generic messenger class. 31 32 // Author: P.Mato, CERN - 27 September 2012 33 // ------------------------------------------- 34 #ifndef G4GenericMessenger_hh 35 #define G4GenericMessenger_hh 1 36 37 #include "G4AnyMethod.hh" 38 #include "G4AnyType.hh" 39 #include "G4ApplicationState.hh" 40 #include "G4UIcommand.hh" 41 #include "G4UImessenger.hh" 42 43 #include <map> 44 #include <vector> 45 46 class G4UIdirectory; 47 48 class G4GenericMessenger : public G4UImessenge 49 { 50 public: 51 // Contructor 52 G4GenericMessenger(void* obj, const G4Stri 53 54 // Destructor 55 ~G4GenericMessenger() override; 56 57 // The concrete, but generic implementatio 58 G4String GetCurrentValue(G4UIcommand* comm 59 60 // The concrete, generic implementation o 61 // the string "newValue" to action. 62 void SetNewValue(G4UIcommand* command, G4S 63 64 public: 65 struct Command 66 { 67 enum UnitSpec 68 { 69 UnitCategory, 70 UnitDefault 71 }; 72 Command(G4UIcommand* cmd, const std::t 73 Command() = default; 74 75 Command& SetStates(G4ApplicationState 76 { 77 command->AvailableForStates(s0); 78 return *this; 79 } 80 Command& SetStates(G4ApplicationState 81 { 82 command->AvailableForStates(s0, s1); 83 return *this; 84 } 85 Command& SetStates(G4ApplicationState 86 { 87 command->AvailableForStates(s0, s1, 88 return *this; 89 } 90 Command& SetStates(G4ApplicationState 91 G4ApplicationState 92 { 93 command->AvailableForStates(s0, s1, 94 return *this; 95 } 96 Command& SetStates(G4ApplicationState 97 G4ApplicationState 98 { 99 command->AvailableForStates(s0, s1, 100 return *this; 101 } 102 Command& SetRange(const G4String& rang 103 { 104 command->SetRange(range.c_str()); 105 return *this; 106 } 107 Command& SetGuidance(const G4String& s 108 { 109 command->SetGuidance(s0); 110 return *this; 111 } 112 Command& SetUnit(const G4String&, Unit 113 Command& SetUnitCategory(const G4Strin 114 Command& SetDefaultUnit(const G4String 115 Command& SetParameterName(const G4Stri 116 Command& SetParameterName(G4int pIdx, 117 Command& SetParameterName(const G4Stri 118 G4bool = fal 119 Command& SetDefaultValue(const G4Strin 120 Command& SetDefaultValue(G4int pIdx, c 121 Command& SetCandidates(const G4String& 122 Command& SetCandidates(G4int pIdx, con 123 Command& SetToBeBroadcasted(G4bool s0) 124 { 125 command->SetToBeBroadcasted(s0); 126 return *this; 127 } 128 Command& SetToBeFlushed(G4bool s0) 129 { 130 command->SetToBeFlushed(s0); 131 return *this; 132 } 133 Command& SetWorkerThreadOnly(G4bool s0 134 { 135 command->SetWorkerThreadOnly(s0); 136 return *this; 137 } 138 139 G4UIcommand* command = nullptr; 140 const std::type_info* type = nullptr; 141 }; 142 143 struct Property : public Command 144 { 145 Property(const G4AnyType& var, G4UIcom 146 : Command(cmd, var.TypeInfo()), vari 147 {} 148 Property() = default; 149 G4AnyType variable; 150 }; 151 152 struct Method : public Command 153 { 154 Method(const G4AnyMethod& fun, void* o 155 : Command(cmd, fun.ArgType()), metho 156 {} 157 Method() = default; 158 G4AnyMethod method; 159 void* object = nullptr; 160 }; 161 162 // Declare Methods 163 164 Command& DeclareProperty(const G4String& n 165 const G4String& d 166 Command& DeclarePropertyWithUnit(const G4S 167 const G4A 168 Command& DeclareMethod(const G4String& nam 169 Command& DeclareMethodWithUnit(const G4Str 170 const G4Any 171 void SetDirectory(const G4String& dir) { d 172 void SetGuidance(const G4String& s); 173 void Sort(G4bool val = true) 174 { 175 if (dircmd != nullptr) { 176 dircmd->Sort(val); 177 } 178 } 179 180 private: 181 std::map<G4String, Property> properties; 182 std::map<G4String, Method> methods; 183 G4UIdirectory* dircmd = nullptr; 184 G4String directory; 185 void* object = nullptr; 186 }; 187 188 #endif 189