Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4GenericMessenger 26 // G4GenericMessenger 27 // 27 // 28 // Class description: 28 // Class description: 29 // 29 // 30 // A generic messenger class. 30 // A generic messenger class. 31 31 32 // Author: P.Mato, CERN - 27 September 2012 32 // Author: P.Mato, CERN - 27 September 2012 33 // ------------------------------------------- 33 // -------------------------------------------------------------------- 34 #ifndef G4GenericMessenger_hh 34 #ifndef G4GenericMessenger_hh 35 #define G4GenericMessenger_hh 1 35 #define G4GenericMessenger_hh 1 36 36 37 #include "G4AnyMethod.hh" 37 #include "G4AnyMethod.hh" 38 #include "G4AnyType.hh" 38 #include "G4AnyType.hh" 39 #include "G4ApplicationState.hh" 39 #include "G4ApplicationState.hh" 40 #include "G4UIcommand.hh" 40 #include "G4UIcommand.hh" 41 #include "G4UImessenger.hh" 41 #include "G4UImessenger.hh" 42 42 43 #include <map> 43 #include <map> 44 #include <vector> 44 #include <vector> 45 45 46 class G4UIdirectory; 46 class G4UIdirectory; 47 47 48 class G4GenericMessenger : public G4UImessenge 48 class G4GenericMessenger : public G4UImessenger 49 { 49 { 50 public: 50 public: 51 // Contructor 51 // Contructor 52 G4GenericMessenger(void* obj, const G4Stri 52 G4GenericMessenger(void* obj, const G4String& dir = "", const G4String& doc = ""); 53 53 54 // Destructor 54 // Destructor 55 ~G4GenericMessenger() override; 55 ~G4GenericMessenger() override; 56 56 57 // The concrete, but generic implementatio 57 // The concrete, but generic implementation of this method. 58 G4String GetCurrentValue(G4UIcommand* comm 58 G4String GetCurrentValue(G4UIcommand* command) override; 59 59 60 // The concrete, generic implementation o 60 // The concrete, generic implementation of this method converts 61 // the string "newValue" to action. 61 // the string "newValue" to action. 62 void SetNewValue(G4UIcommand* command, G4S 62 void SetNewValue(G4UIcommand* command, G4String newValue) override; 63 63 64 public: 64 public: 65 struct Command 65 struct Command 66 { 66 { 67 enum UnitSpec 67 enum UnitSpec 68 { 68 { 69 UnitCategory, 69 UnitCategory, 70 UnitDefault 70 UnitDefault 71 }; 71 }; 72 Command(G4UIcommand* cmd, const std::t 72 Command(G4UIcommand* cmd, const std::type_info& ti) : command(cmd), type(&ti) {} 73 Command() = default; 73 Command() = default; 74 74 75 Command& SetStates(G4ApplicationState 75 Command& SetStates(G4ApplicationState s0) 76 { 76 { 77 command->AvailableForStates(s0); 77 command->AvailableForStates(s0); 78 return *this; 78 return *this; 79 } 79 } 80 Command& SetStates(G4ApplicationState 80 Command& SetStates(G4ApplicationState s0, G4ApplicationState s1) 81 { 81 { 82 command->AvailableForStates(s0, s1); 82 command->AvailableForStates(s0, s1); 83 return *this; 83 return *this; 84 } 84 } 85 Command& SetStates(G4ApplicationState 85 Command& SetStates(G4ApplicationState s0, G4ApplicationState s1, G4ApplicationState s2) 86 { 86 { 87 command->AvailableForStates(s0, s1, 87 command->AvailableForStates(s0, s1, s2); 88 return *this; 88 return *this; 89 } 89 } 90 Command& SetStates(G4ApplicationState 90 Command& SetStates(G4ApplicationState s0, G4ApplicationState s1, G4ApplicationState s2, 91 G4ApplicationState 91 G4ApplicationState s3) 92 { 92 { 93 command->AvailableForStates(s0, s1, 93 command->AvailableForStates(s0, s1, s2, s3); 94 return *this; 94 return *this; 95 } 95 } 96 Command& SetStates(G4ApplicationState 96 Command& SetStates(G4ApplicationState s0, G4ApplicationState s1, G4ApplicationState s2, 97 G4ApplicationState 97 G4ApplicationState s3, G4ApplicationState s4) 98 { 98 { 99 command->AvailableForStates(s0, s1, 99 command->AvailableForStates(s0, s1, s2, s3, s4); 100 return *this; 100 return *this; 101 } 101 } 102 Command& SetRange(const G4String& rang 102 Command& SetRange(const G4String& range) 103 { 103 { 104 command->SetRange(range.c_str()); 104 command->SetRange(range.c_str()); 105 return *this; 105 return *this; 106 } 106 } 107 Command& SetGuidance(const G4String& s 107 Command& SetGuidance(const G4String& s0) 108 { 108 { 109 command->SetGuidance(s0); 109 command->SetGuidance(s0); 110 return *this; 110 return *this; 111 } 111 } 112 Command& SetUnit(const G4String&, Unit 112 Command& SetUnit(const G4String&, UnitSpec = UnitDefault); 113 Command& SetUnitCategory(const G4Strin 113 Command& SetUnitCategory(const G4String& u) { return SetUnit(u, UnitCategory); } 114 Command& SetDefaultUnit(const G4String 114 Command& SetDefaultUnit(const G4String& u) { return SetUnit(u, UnitDefault); } 115 Command& SetParameterName(const G4Stri 115 Command& SetParameterName(const G4String&, G4bool, G4bool = false); 116 Command& SetParameterName(G4int pIdx, 116 Command& SetParameterName(G4int pIdx, const G4String&, G4bool, G4bool = false); 117 Command& SetParameterName(const G4Stri 117 Command& SetParameterName(const G4String&, const G4String&, const G4String&, G4bool, 118 G4bool = fal 118 G4bool = false); 119 Command& SetDefaultValue(const G4Strin 119 Command& SetDefaultValue(const G4String&); 120 Command& SetDefaultValue(G4int pIdx, c 120 Command& SetDefaultValue(G4int pIdx, const G4String&); 121 Command& SetCandidates(const G4String& 121 Command& SetCandidates(const G4String&); 122 Command& SetCandidates(G4int pIdx, con 122 Command& SetCandidates(G4int pIdx, const G4String&); 123 Command& SetToBeBroadcasted(G4bool s0) 123 Command& SetToBeBroadcasted(G4bool s0) 124 { 124 { 125 command->SetToBeBroadcasted(s0); 125 command->SetToBeBroadcasted(s0); 126 return *this; 126 return *this; 127 } 127 } 128 Command& SetToBeFlushed(G4bool s0) 128 Command& SetToBeFlushed(G4bool s0) 129 { 129 { 130 command->SetToBeFlushed(s0); 130 command->SetToBeFlushed(s0); 131 return *this; 131 return *this; 132 } 132 } 133 Command& SetWorkerThreadOnly(G4bool s0 133 Command& SetWorkerThreadOnly(G4bool s0) 134 { 134 { 135 command->SetWorkerThreadOnly(s0); 135 command->SetWorkerThreadOnly(s0); 136 return *this; 136 return *this; 137 } 137 } 138 138 139 G4UIcommand* command = nullptr; 139 G4UIcommand* command = nullptr; 140 const std::type_info* type = nullptr; 140 const std::type_info* type = nullptr; 141 }; 141 }; 142 142 143 struct Property : public Command 143 struct Property : public Command 144 { 144 { 145 Property(const G4AnyType& var, G4UIcom 145 Property(const G4AnyType& var, G4UIcommand* cmd) 146 : Command(cmd, var.TypeInfo()), vari 146 : Command(cmd, var.TypeInfo()), variable(var) 147 {} 147 {} 148 Property() = default; 148 Property() = default; 149 G4AnyType variable; 149 G4AnyType variable; 150 }; 150 }; 151 151 152 struct Method : public Command 152 struct Method : public Command 153 { 153 { 154 Method(const G4AnyMethod& fun, void* o 154 Method(const G4AnyMethod& fun, void* obj, G4UIcommand* cmd) 155 : Command(cmd, fun.ArgType()), metho 155 : Command(cmd, fun.ArgType()), method(fun), object(obj) 156 {} 156 {} 157 Method() = default; 157 Method() = default; 158 G4AnyMethod method; 158 G4AnyMethod method; 159 void* object = nullptr; 159 void* object = nullptr; 160 }; 160 }; 161 161 162 // Declare Methods 162 // Declare Methods 163 163 164 Command& DeclareProperty(const G4String& n 164 Command& DeclareProperty(const G4String& name, const G4AnyType& variable, 165 const G4String& d 165 const G4String& doc = ""); 166 Command& DeclarePropertyWithUnit(const G4S 166 Command& DeclarePropertyWithUnit(const G4String& name, const G4String& defaultUnit, 167 const G4A 167 const G4AnyType& variable, const G4String& doc = ""); 168 Command& DeclareMethod(const G4String& nam 168 Command& DeclareMethod(const G4String& name, const G4AnyMethod& fun, const G4String& doc = ""); 169 Command& DeclareMethodWithUnit(const G4Str 169 Command& DeclareMethodWithUnit(const G4String& name, const G4String& defaultUnit, 170 const G4Any 170 const G4AnyMethod& fun, const G4String& doc = ""); 171 void SetDirectory(const G4String& dir) { d 171 void SetDirectory(const G4String& dir) { directory = dir; } 172 void SetGuidance(const G4String& s); 172 void SetGuidance(const G4String& s); 173 void Sort(G4bool val = true) 173 void Sort(G4bool val = true) 174 { 174 { 175 if (dircmd != nullptr) { 175 if (dircmd != nullptr) { 176 dircmd->Sort(val); 176 dircmd->Sort(val); 177 } 177 } 178 } 178 } 179 179 180 private: 180 private: 181 std::map<G4String, Property> properties; 181 std::map<G4String, Property> properties; 182 std::map<G4String, Method> methods; 182 std::map<G4String, Method> methods; 183 G4UIdirectory* dircmd = nullptr; 183 G4UIdirectory* dircmd = nullptr; 184 G4String directory; 184 G4String directory; 185 void* object = nullptr; 185 void* object = nullptr; 186 }; 186 }; 187 187 188 #endif 188 #endif 189 189