Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4GenericMessenger 26 // G4GenericMessenger 27 // 27 // 28 // Class description: 28 // Class description: 29 // 29 // 30 // A generic messenger class. 30 // A generic messenger class. 31 31 32 // Author: P.Mato, CERN - 27 September 2012 32 // Author: P.Mato, CERN - 27 September 2012 33 // ------------------------------------------- 33 // -------------------------------------------------------------------- 34 #ifndef G4GenericMessenger_hh 34 #ifndef G4GenericMessenger_hh 35 #define G4GenericMessenger_hh 1 35 #define G4GenericMessenger_hh 1 36 36 37 #include "G4AnyMethod.hh" << 37 #include "G4UImessenger.hh" >> 38 #include "G4UIcommand.hh" 38 #include "G4AnyType.hh" 39 #include "G4AnyType.hh" >> 40 #include "G4AnyMethod.hh" 39 #include "G4ApplicationState.hh" 41 #include "G4ApplicationState.hh" 40 #include "G4UIcommand.hh" << 41 #include "G4UImessenger.hh" << 42 42 43 #include <map> 43 #include <map> 44 #include <vector> 44 #include <vector> 45 45 46 class G4UIdirectory; 46 class G4UIdirectory; 47 47 48 class G4GenericMessenger : public G4UImessenge 48 class G4GenericMessenger : public G4UImessenger 49 { 49 { 50 public: 50 public: 51 // Contructor << 52 G4GenericMessenger(void* obj, const G4Stri << 53 51 54 // Destructor << 52 G4GenericMessenger(void* obj, const G4String& dir = "", 55 ~G4GenericMessenger() override; << 53 const G4String& doc = ""); 56 << 54 // Contructor 57 // The concrete, but generic implementatio << 55 58 G4String GetCurrentValue(G4UIcommand* comm << 56 virtual ~G4GenericMessenger(); 59 << 57 // Destructor 60 // The concrete, generic implementation o << 58 61 // the string "newValue" to action. << 59 virtual G4String GetCurrentValue(G4UIcommand* command); 62 void SetNewValue(G4UIcommand* command, G4S << 60 // The concrete, but generic implementation of this method. >> 61 >> 62 virtual void SetNewValue(G4UIcommand* command, G4String newValue); >> 63 // The concrete, generic implementation of this method converts >> 64 // the string "newValue" to action. 63 65 64 public: 66 public: >> 67 65 struct Command 68 struct Command 66 { 69 { 67 enum UnitSpec << 70 enum UnitSpec 68 { << 71 { 69 UnitCategory, << 72 UnitCategory, 70 UnitDefault << 73 UnitDefault 71 }; << 74 }; 72 Command(G4UIcommand* cmd, const std::t << 75 Command(G4UIcommand* cmd, const std::type_info& ti) 73 Command() = default; << 76 : command(cmd) 74 << 77 , type(&ti) 75 Command& SetStates(G4ApplicationState << 78 {} 76 { << 79 Command() 77 command->AvailableForStates(s0); << 80 {} 78 return *this; << 81 79 } << 82 Command& SetStates(G4ApplicationState s0) 80 Command& SetStates(G4ApplicationState << 83 { 81 { << 84 command->AvailableForStates(s0); 82 command->AvailableForStates(s0, s1); << 85 return *this; 83 return *this; << 86 } 84 } << 87 Command& SetStates(G4ApplicationState s0, G4ApplicationState s1) 85 Command& SetStates(G4ApplicationState << 88 { 86 { << 89 command->AvailableForStates(s0, s1); 87 command->AvailableForStates(s0, s1, << 90 return *this; 88 return *this; << 91 } 89 } << 92 Command& SetStates(G4ApplicationState s0, G4ApplicationState s1, 90 Command& SetStates(G4ApplicationState << 93 G4ApplicationState s2) 91 G4ApplicationState << 94 { 92 { << 95 command->AvailableForStates(s0, s1, s2); 93 command->AvailableForStates(s0, s1, << 96 return *this; 94 return *this; << 97 } 95 } << 98 Command& SetStates(G4ApplicationState s0, G4ApplicationState s1, 96 Command& SetStates(G4ApplicationState << 99 G4ApplicationState s2, G4ApplicationState s3) 97 G4ApplicationState << 100 { 98 { << 101 command->AvailableForStates(s0, s1, s2, s3); 99 command->AvailableForStates(s0, s1, << 102 return *this; 100 return *this; << 103 } 101 } << 104 Command& SetStates(G4ApplicationState s0, G4ApplicationState s1, 102 Command& SetRange(const G4String& rang << 105 G4ApplicationState s2, G4ApplicationState s3, 103 { << 106 G4ApplicationState s4) 104 command->SetRange(range.c_str()); << 107 { 105 return *this; << 108 command->AvailableForStates(s0, s1, s2, s3, s4); 106 } << 109 return *this; 107 Command& SetGuidance(const G4String& s << 110 } 108 { << 111 Command& SetRange(const G4String& range) 109 command->SetGuidance(s0); << 112 { 110 return *this; << 113 command->SetRange(range.c_str()); 111 } << 114 return *this; 112 Command& SetUnit(const G4String&, Unit << 115 } 113 Command& SetUnitCategory(const G4Strin << 116 Command& SetGuidance(const G4String& s0) 114 Command& SetDefaultUnit(const G4String << 117 { 115 Command& SetParameterName(const G4Stri << 118 command->SetGuidance(s0); 116 Command& SetParameterName(G4int pIdx, << 119 return *this; 117 Command& SetParameterName(const G4Stri << 120 } 118 G4bool = fal << 121 Command& SetUnit(const G4String&, UnitSpec = UnitDefault); 119 Command& SetDefaultValue(const G4Strin << 122 Command& SetUnitCategory(const G4String& u) 120 Command& SetDefaultValue(G4int pIdx, c << 123 { 121 Command& SetCandidates(const G4String& << 124 return SetUnit(u, UnitCategory); 122 Command& SetCandidates(G4int pIdx, con << 125 } 123 Command& SetToBeBroadcasted(G4bool s0) << 126 Command& SetDefaultUnit(const G4String& u) 124 { << 127 { 125 command->SetToBeBroadcasted(s0); << 128 return SetUnit(u, UnitDefault); 126 return *this; << 129 } 127 } << 130 Command& SetParameterName(const G4String&, G4bool, G4bool = false); 128 Command& SetToBeFlushed(G4bool s0) << 131 Command& SetDefaultValue(const G4String&); 129 { << 132 Command& SetCandidates(const G4String&); 130 command->SetToBeFlushed(s0); << 133 Command& SetToBeBroadcasted(G4bool s0) 131 return *this; << 134 { 132 } << 135 command->SetToBeBroadcasted(s0); 133 Command& SetWorkerThreadOnly(G4bool s0 << 136 return *this; 134 { << 137 } 135 command->SetWorkerThreadOnly(s0); << 138 Command& SetToBeFlushed(G4bool s0) 136 return *this; << 139 { 137 } << 140 command->SetToBeFlushed(s0); >> 141 return *this; >> 142 } >> 143 Command& SetWorkerThreadOnly(G4bool s0) >> 144 { >> 145 command->SetWorkerThreadOnly(s0); >> 146 return *this; >> 147 } 138 148 139 G4UIcommand* command = nullptr; << 149 G4UIcommand* command = nullptr; 140 const std::type_info* type = nullptr; << 150 const std::type_info* type = nullptr; 141 }; 151 }; 142 152 143 struct Property : public Command 153 struct Property : public Command 144 { 154 { 145 Property(const G4AnyType& var, G4UIcom << 155 Property(const G4AnyType& var, G4UIcommand* cmd) 146 : Command(cmd, var.TypeInfo()), vari << 156 : Command(cmd, var.TypeInfo()) 147 {} << 157 , variable(var) 148 Property() = default; << 158 {} 149 G4AnyType variable; << 159 Property() {} >> 160 G4AnyType variable; 150 }; 161 }; 151 162 152 struct Method : public Command 163 struct Method : public Command 153 { 164 { 154 Method(const G4AnyMethod& fun, void* o << 165 Method(const G4AnyMethod& fun, void* obj, G4UIcommand* cmd) 155 : Command(cmd, fun.ArgType()), metho << 166 : Command(cmd, fun.ArgType()) 156 {} << 167 , method(fun) 157 Method() = default; << 168 , object(obj) 158 G4AnyMethod method; << 169 {} 159 void* object = nullptr; << 170 Method() >> 171 {} >> 172 G4AnyMethod method; >> 173 void* object = nullptr; 160 }; 174 }; 161 175 162 // Declare Methods 176 // Declare Methods 163 177 164 Command& DeclareProperty(const G4String& n 178 Command& DeclareProperty(const G4String& name, const G4AnyType& variable, 165 const G4String& d 179 const G4String& doc = ""); 166 Command& DeclarePropertyWithUnit(const G4S << 180 Command& DeclarePropertyWithUnit(const G4String& name, 167 const G4A << 181 const G4String& defaultUnit, 168 Command& DeclareMethod(const G4String& nam << 182 const G4AnyType& variable, 169 Command& DeclareMethodWithUnit(const G4Str << 183 const G4String& doc = ""); 170 const G4Any << 184 Command& DeclareMethod(const G4String& name, const G4AnyMethod& fun, >> 185 const G4String& doc = ""); >> 186 Command& DeclareMethodWithUnit(const G4String& name, >> 187 const G4String& defaultUnit, >> 188 const G4AnyMethod& fun, >> 189 const G4String& doc = ""); 171 void SetDirectory(const G4String& dir) { d 190 void SetDirectory(const G4String& dir) { directory = dir; } 172 void SetGuidance(const G4String& s); 191 void SetGuidance(const G4String& s); 173 void Sort(G4bool val = true) << 174 { << 175 if (dircmd != nullptr) { << 176 dircmd->Sort(val); << 177 } << 178 } << 179 192 180 private: 193 private: >> 194 181 std::map<G4String, Property> properties; 195 std::map<G4String, Property> properties; 182 std::map<G4String, Method> methods; 196 std::map<G4String, Method> methods; 183 G4UIdirectory* dircmd = nullptr; 197 G4UIdirectory* dircmd = nullptr; 184 G4String directory; 198 G4String directory; 185 void* object = nullptr; 199 void* object = nullptr; 186 }; 200 }; 187 201 188 #endif 202 #endif 189 203