Geant4 Cross Reference

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Geant4/intercoms/include/G4GenericMessenger.hh

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Diff markup

Differences between /intercoms/include/G4GenericMessenger.hh (Version 11.3.0) and /intercoms/include/G4GenericMessenger.hh (Version 10.3)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // G4GenericMessenger                          << 
 27 //                                                 26 //
 28 // Class description:                          <<  27 // $Id: G4UImessenger.hh,v 1.9 2006-06-29 19:08:19 gunter Exp $
 29 //                                                 28 //
 30 // A generic messenger class.                  << 
 31                                                    29 
 32 // Author: P.Mato, CERN - 27 September 2012    <<  30 #ifndef G4GenericMessenger_h
 33 // ------------------------------------------- <<  31 #define G4GenericMessenger_h 1
 34 #ifndef G4GenericMessenger_hh                  << 
 35 #define G4GenericMessenger_hh 1                << 
 36                                                    32 
 37 #include "G4AnyMethod.hh"                      <<  33 #include "G4UImessenger.hh"
                                                   >>  34 #include "G4UIcommand.hh"
 38 #include "G4AnyType.hh"                            35 #include "G4AnyType.hh"
                                                   >>  36 #include "G4AnyMethod.hh"
 39 #include "G4ApplicationState.hh"                   37 #include "G4ApplicationState.hh"
 40 #include "G4UIcommand.hh"                      << 
 41 #include "G4UImessenger.hh"                    << 
 42                                                    38 
 43 #include <map>                                     39 #include <map>
 44 #include <vector>                                  40 #include <vector>
 45                                                    41 
 46 class G4UIdirectory;                               42 class G4UIdirectory;
 47                                                    43 
                                                   >>  44 /// This class is generic messenger.
                                                   >>  45 
 48 class G4GenericMessenger : public G4UImessenge     46 class G4GenericMessenger : public G4UImessenger
 49 {                                                  47 {
 50   public:                                      <<  48 public:
 51     // Contructor                              <<  49   /// Contructor
 52     G4GenericMessenger(void* obj, const G4Stri <<  50   G4GenericMessenger(void* obj, const G4String& dir = "", const G4String& doc = "");
 53                                                <<  51   /// Destructor
 54     // Destructor                              <<  52   virtual ~G4GenericMessenger();
 55     ~G4GenericMessenger() override;            <<  53   /// The concrete, but generic implementation of this method.
 56                                                <<  54   virtual G4String GetCurrentValue(G4UIcommand* command);
 57     // The concrete, but generic implementatio <<  55   /// The concrete, generic  implementation of this method converts the string "newValue" to action.
 58     G4String GetCurrentValue(G4UIcommand* comm <<  56   virtual void SetNewValue(G4UIcommand* command, G4String newValue);
 59                                                <<  57   
 60     // The concrete, generic  implementation o <<  58 public:
 61     // the string "newValue" to action.        <<  59   struct Command {
 62     void SetNewValue(G4UIcommand* command, G4S <<  60     enum UnitSpec {UnitCategory, UnitDefault};
 63                                                <<  61     Command(G4UIcommand* cmd, const std::type_info& ti) : command(cmd), type(&ti) {}
 64   public:                                      <<  62     Command() : command(0), type(0) {}
 65     struct Command                             <<  63     //    Command& operator =(const Command& rhs) { command = rhs.command; type = rhs.type; }
 66     {                                          <<  64     Command& SetStates(G4ApplicationState s0) {command->AvailableForStates(s0); return *this;}
 67         enum UnitSpec                          <<  65     Command& SetStates(G4ApplicationState s0, G4ApplicationState s1) {command->AvailableForStates(s0, s1); return *this;}
 68         {                                      <<  66     Command& SetStates(G4ApplicationState s0, G4ApplicationState s1, G4ApplicationState s2){command->AvailableForStates(s0,s1,s2); return *this;}
 69           UnitCategory,                        <<  67     Command& SetStates(G4ApplicationState s0, G4ApplicationState s1, G4ApplicationState s2, G4ApplicationState s3) {command->AvailableForStates(s0,s1,s2,s3); return *this;}
 70           UnitDefault                          <<  68     Command& SetStates(G4ApplicationState s0, G4ApplicationState s1, G4ApplicationState s2, G4ApplicationState s3, G4ApplicationState s4) {command->AvailableForStates(s0,s1,s2,s3,s4); return *this;}
 71         };                                     <<  69     Command& SetRange(const G4String& range) {command->SetRange(range.c_str()); return *this;}
 72         Command(G4UIcommand* cmd, const std::t <<  70     Command& SetGuidance(const G4String& s0) { command->SetGuidance(s0); return *this; }
 73         Command() = default;                   <<  71     Command& SetUnit(const G4String&, UnitSpec = UnitDefault);
 74                                                <<  72     Command& SetUnitCategory(const G4String& u) {return SetUnit(u, UnitCategory);}
 75         Command& SetStates(G4ApplicationState  <<  73     Command& SetDefaultUnit(const G4String& u) {return SetUnit(u, UnitDefault);}
 76         {                                      <<  74     Command& SetParameterName(const G4String&, G4bool, G4bool =false);
 77           command->AvailableForStates(s0);     <<  75     Command& SetDefaultValue(const G4String&);
 78           return *this;                        <<  76     Command& SetCandidates(const G4String&);
 79         }                                      <<  77     Command& SetToBeBroadcasted(G4bool s0) { command->SetToBeBroadcasted(s0); return *this; }
 80         Command& SetStates(G4ApplicationState  <<  78     Command& SetToBeFlushed(G4bool s0) { command->SetToBeFlushed(s0); return *this; }
 81         {                                      <<  79     Command& SetWorkerThreadOnly(G4bool s0) { command->SetWorkerThreadOnly(s0); return *this; }
 82           command->AvailableForStates(s0, s1); <<  80     
 83           return *this;                        <<  81     G4UIcommand* command;
 84         }                                      <<  82     const std::type_info* type;
 85         Command& SetStates(G4ApplicationState  <<  83   };
 86         {                                      <<  84   struct Property : public Command {
 87           command->AvailableForStates(s0, s1,  <<  85     Property(const G4AnyType& var, G4UIcommand* cmd) : Command(cmd, var.TypeInfo()) , variable(var) {}
 88           return *this;                        <<  86     Property() {}
 89         }                                      <<  87     G4AnyType variable;
 90         Command& SetStates(G4ApplicationState  <<  88   };
 91                            G4ApplicationState  <<  89   struct Method : public Command {
 92         {                                      <<  90     Method(const G4AnyMethod& fun, void* obj, G4UIcommand* cmd) : Command(cmd, fun.ArgType()), method(fun), object(obj) {}
 93           command->AvailableForStates(s0, s1,  <<  91     Method() : object(0) {}
 94           return *this;                        <<  92     G4AnyMethod method;
 95         }                                      <<  93     void* object;
 96         Command& SetStates(G4ApplicationState  <<  94   };
 97                            G4ApplicationState  <<  95   
 98         {                                      <<  96   ///Declare Methods
 99           command->AvailableForStates(s0, s1,  <<  97   Command& DeclareProperty(const G4String& name, const G4AnyType& variable, const G4String& doc = "");
100           return *this;                        <<  98   Command& DeclarePropertyWithUnit
101         }                                      <<  99    (const G4String& name, const G4String& defaultUnit, const G4AnyType& variable, const G4String& doc = "");
102         Command& SetRange(const G4String& rang << 100   Command& DeclareMethod(const G4String& name, const G4AnyMethod& fun, const G4String& doc = "");
103         {                                      << 101   Command& DeclareMethodWithUnit
104           command->SetRange(range.c_str());    << 102    (const G4String& name, const G4String& defaultUnit, const G4AnyMethod& fun, const G4String& doc = "");
105           return *this;                        << 103   void SetDirectory(const G4String& dir) {directory = dir;}
106         }                                      << 104   void SetGuidance(const G4String& s);
107         Command& SetGuidance(const G4String& s << 105     
108         {                                      << 106 private:
109           command->SetGuidance(s0);            << 107   std::map<G4String, Property> properties;
110           return *this;                        << 108   std::map<G4String, Method> methods;
111         }                                      << 109   G4UIdirectory* dircmd;
112         Command& SetUnit(const G4String&, Unit << 110   G4String directory;
113         Command& SetUnitCategory(const G4Strin << 111   void* object;
114         Command& SetDefaultUnit(const G4String << 
115         Command& SetParameterName(const G4Stri << 
116         Command& SetParameterName(G4int pIdx,  << 
117         Command& SetParameterName(const G4Stri << 
118                                   G4bool = fal << 
119         Command& SetDefaultValue(const G4Strin << 
120         Command& SetDefaultValue(G4int pIdx, c << 
121         Command& SetCandidates(const G4String& << 
122         Command& SetCandidates(G4int pIdx, con << 
123         Command& SetToBeBroadcasted(G4bool s0) << 
124         {                                      << 
125           command->SetToBeBroadcasted(s0);     << 
126           return *this;                        << 
127         }                                      << 
128         Command& SetToBeFlushed(G4bool s0)     << 
129         {                                      << 
130           command->SetToBeFlushed(s0);         << 
131           return *this;                        << 
132         }                                      << 
133         Command& SetWorkerThreadOnly(G4bool s0 << 
134         {                                      << 
135           command->SetWorkerThreadOnly(s0);    << 
136           return *this;                        << 
137         }                                      << 
138                                                << 
139         G4UIcommand* command = nullptr;        << 
140         const std::type_info* type = nullptr;  << 
141     };                                         << 
142                                                << 
143     struct Property : public Command           << 
144     {                                          << 
145         Property(const G4AnyType& var, G4UIcom << 
146           : Command(cmd, var.TypeInfo()), vari << 
147         {}                                     << 
148         Property() = default;                  << 
149         G4AnyType variable;                    << 
150     };                                         << 
151                                                << 
152     struct Method : public Command             << 
153     {                                          << 
154         Method(const G4AnyMethod& fun, void* o << 
155           : Command(cmd, fun.ArgType()), metho << 
156         {}                                     << 
157         Method() = default;                    << 
158         G4AnyMethod method;                    << 
159         void* object = nullptr;                << 
160     };                                         << 
161                                                << 
162     // Declare Methods                         << 
163                                                << 
164     Command& DeclareProperty(const G4String& n << 
165                              const G4String& d << 
166     Command& DeclarePropertyWithUnit(const G4S << 
167                                      const G4A << 
168     Command& DeclareMethod(const G4String& nam << 
169     Command& DeclareMethodWithUnit(const G4Str << 
170                                    const G4Any << 
171     void SetDirectory(const G4String& dir) { d << 
172     void SetGuidance(const G4String& s);       << 
173     void Sort(G4bool val = true)               << 
174     {                                          << 
175       if (dircmd != nullptr) {                 << 
176         dircmd->Sort(val);                     << 
177       }                                        << 
178     }                                          << 
179                                                << 
180   private:                                     << 
181     std::map<G4String, Property> properties;   << 
182     std::map<G4String, Method> methods;        << 
183     G4UIdirectory* dircmd = nullptr;           << 
184     G4String directory;                        << 
185     void* object = nullptr;                    << 
186 };                                                112 };
187                                                   113 
                                                   >> 114 
188 #endif                                            115 #endif
                                                   >> 116 
189                                                   117