Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // >> 27 // $Id$ 27 // 28 // 28 // 29 // 29 // John Allison 20th October 1996 30 // John Allison 20th October 1996 30 31 31 #include "G4Colour.hh" 32 #include "G4Colour.hh" 32 33 33 #include "G4Threading.hh" << 34 << 35 G4Colour::G4Colour (G4double r, G4double gr, G 34 G4Colour::G4Colour (G4double r, G4double gr, G4double b, G4double a): 36 red (r), green (gr), blue (b), alpha (a) 35 red (r), green (gr), blue (b), alpha (a) 37 { 36 { 38 if( red > 1.0 ){red = 1.0;} if( red < 37 if( red > 1.0 ){red = 1.0;} if( red < 0.0 ){red = 0.0;} 39 if( green > 1.0 ){green = 1.0;} if( green < 38 if( green > 1.0 ){green = 1.0;} if( green < 0.0 ){green = 0.0;} 40 if( blue > 1.0 ){blue = 1.0;} if( blue < 39 if( blue > 1.0 ){blue = 1.0;} if( blue < 0.0 ){blue = 0.0;} 41 if( alpha > 1.0 ){alpha = 1.0;} if( alpha < 40 if( alpha > 1.0 ){alpha = 1.0;} if( alpha < 0.0 ){alpha = 0.0;} 42 } 41 } 43 42 44 G4Colour::G4Colour (G4ThreeVector v): 43 G4Colour::G4Colour (G4ThreeVector v): 45 red (v.x()), green (v.y()), blue (v.z()), alph 44 red (v.x()), green (v.y()), blue (v.z()), alpha (1.) 46 { 45 { 47 if( red > 1.0 ){red = 1.0;} if( red < 46 if( red > 1.0 ){red = 1.0;} if( red < 0.0 ){red = 0.0;} 48 if( green > 1.0 ){green = 1.0;} if( green < 47 if( green > 1.0 ){green = 1.0;} if( green < 0.0 ){green = 0.0;} 49 if( blue > 1.0 ){blue = 1.0;} if( blue < 48 if( blue > 1.0 ){blue = 1.0;} if( blue < 0.0 ){blue = 0.0;} 50 } 49 } 51 50 52 void G4Colour::SetRed (G4double r) << 53 { << 54 red = r; << 55 if( red > 1.0 ){red = 1.0;} if( red < << 56 } << 57 << 58 void G4Colour::SetGreen (G4double gr) << 59 { << 60 green = gr; << 61 if( green > 1.0 ){green = 1.0;} if( green < << 62 } << 63 << 64 void G4Colour::SetBlue (G4double b) << 65 { << 66 blue = b; << 67 if( blue > 1.0 ){blue = 1.0;} if( blue < << 68 } << 69 << 70 void G4Colour::SetAlpha (G4double a) << 71 { << 72 alpha = a; << 73 if( alpha > 1.0 ){alpha = 1.0;} if( alpha < << 74 } << 75 << 76 G4Colour::operator G4ThreeVector() { 51 G4Colour::operator G4ThreeVector() { 77 return G4ThreeVector(red,green,blue); 52 return G4ThreeVector(red,green,blue); 78 } 53 } 79 54 80 std::ostream& operator << (std::ostream& os, c 55 std::ostream& operator << (std::ostream& os, const G4Colour& c) { 81 os << '(' << c.red << ',' << c.green << ',' 56 os << '(' << c.red << ',' << c.green << ',' << c.blue 82 << ',' << c.alpha << ')'; << 57 << ',' << c.alpha << ')'; 83 const std::map<G4String, G4Colour>& colourMa 58 const std::map<G4String, G4Colour>& colourMap = G4Colour::GetMap(); 84 // Reverse iterator to pick up English spell 59 // Reverse iterator to pick up English spelling of grey!! :) 85 std::map<G4String, G4Colour>::const_reverse_ 60 std::map<G4String, G4Colour>::const_reverse_iterator ri; 86 for (ri = colourMap.rbegin(); ri != colourMa 61 for (ri = colourMap.rbegin(); ri != colourMap.rend(); ++ri) { 87 if (c == ri->second) { 62 if (c == ri->second) { 88 os << " (" << ri->first << ')'; 63 os << " (" << ri->first << ')'; 89 break; 64 break; 90 } 65 } 91 } 66 } 92 67 93 return os; 68 return os; 94 } 69 } 95 70 96 G4bool G4Colour::operator != (const G4Colour& 71 G4bool G4Colour::operator != (const G4Colour& c) const { 97 return (red != c.red) || << 72 if ( >> 73 (red != c.red) || 98 (green != c.green) || 74 (green != c.green) || 99 (blue != c.blue) || 75 (blue != c.blue) || 100 (alpha != c.alpha); << 76 (alpha != c.alpha) >> 77 ) >> 78 return true; >> 79 return false; 101 } 80 } 102 81 103 std::map<G4String, G4Colour> G4Colour::fColour 82 std::map<G4String, G4Colour> G4Colour::fColourMap; 104 G4bool G4Colour::fInitColourMap = false; << 83 bool G4Colour::fInitColourMap = false; 105 84 106 void G4Colour::AddToMap(const G4String& key, c << 85 void >> 86 G4Colour::AddToMap(const G4String& key, const G4Colour& colour) 107 { 87 { 108 // Allow only master thread to populate the << 109 if (!G4Threading::IsMasterThread()) { << 110 static G4bool first = true; << 111 if (first) { << 112 first = false; << 113 G4Exception << 114 ("G4Colour::AddToMap(const G4String& key << 115 "greps0002", JustWarning, << 116 "Attempt to add to colour map from non- << 117 } << 118 return; << 119 } << 120 << 121 // Add standard colours to map << 122 InitialiseColourMap(); // Initialises if no << 123 << 124 // Convert to lower case since colour map is 88 // Convert to lower case since colour map is case insensitive 125 G4String myKey = G4StrUtil::to_lower_copy(ke << 89 G4String myKey(key); >> 90 myKey.toLower(); >> 91 >> 92 std::map<G4String, G4Colour>::iterator iter = fColourMap.find(myKey); 126 93 127 if (fColourMap.find(myKey) == fColourMap.end << 94 if (iter == fColourMap.end()) fColourMap[myKey] = colour; 128 else { 95 else { 129 G4ExceptionDescription ed; 96 G4ExceptionDescription ed; 130 ed << "G4Colour with key " << myKey << " a << 97 ed << "G4Colour with key "<<myKey<<" already exists."<<G4endl; 131 G4Exception 98 G4Exception 132 ("G4Colour::AddToMap(const G4String& key 99 ("G4Colour::AddToMap(const G4String& key, const G4Colour& colour)", 133 "greps0001", JustWarning, ed, 100 "greps0001", JustWarning, ed, 134 "Colour key exists"); 101 "Colour key exists"); 135 } 102 } 136 } 103 } 137 104 138 void G4Colour::InitialiseColourMap() << 105 void >> 106 G4Colour::InitialiseColourMap() 139 { 107 { 140 if (fInitColourMap) return; << 141 << 142 fInitColourMap = true; << 143 << 144 // Standard colours 108 // Standard colours 145 AddToMap("white", G4Colour::White()); 109 AddToMap("white", G4Colour::White()); 146 AddToMap("grey", G4Colour::Grey()); 110 AddToMap("grey", G4Colour::Grey()); 147 AddToMap("gray", G4Colour::Gray()); 111 AddToMap("gray", G4Colour::Gray()); 148 AddToMap("black", G4Colour::Black()); 112 AddToMap("black", G4Colour::Black()); 149 AddToMap("brown", G4Colour::Brown()); 113 AddToMap("brown", G4Colour::Brown()); 150 AddToMap("red", G4Colour::Red()); 114 AddToMap("red", G4Colour::Red()); 151 AddToMap("green", G4Colour::Green()); 115 AddToMap("green", G4Colour::Green()); 152 AddToMap("blue", G4Colour::Blue()); 116 AddToMap("blue", G4Colour::Blue()); 153 AddToMap("cyan", G4Colour::Cyan()); 117 AddToMap("cyan", G4Colour::Cyan()); 154 AddToMap("magenta", G4Colour::Magenta()); 118 AddToMap("magenta", G4Colour::Magenta()); 155 AddToMap("yellow", G4Colour::Yellow()); 119 AddToMap("yellow", G4Colour::Yellow()); 156 } 120 } 157 121 158 G4bool G4Colour::GetColour(const G4String& key << 122 bool 159 // Get colour for given key, placing it in res << 123 G4Colour::GetColour(const G4String& key, G4Colour& result) 160 // The key is usually the name of the colour. << 161 // The key is case insensitive. << 162 // Returns false if key doesn't exist, leaving << 163 { 124 { 164 // Add standard colours to map << 125 if (false == fInitColourMap) { 165 InitialiseColourMap(); // Initialises if no << 126 fInitColourMap = true; 166 << 127 // Add standard colours to map 167 G4String myKey = G4StrUtil::to_lower_copy(ke << 128 InitialiseColourMap(); 168 << 169 // NOLINTNEXTLINE(modernize-use-auto): Expli << 170 std::map<G4String, G4Colour>::const_iterator << 171 << 172 // Don't modify "result" if colour was not f << 173 if (iter == fColourMap.cend()) { << 174 G4ExceptionDescription ed; << 175 ed << "Colour \"" << key << "\" not found. << 176 G4Exception("G4Colour::GetColour", "greps0 << 177 return false; << 178 } 129 } >> 130 >> 131 G4String myKey(key); >> 132 myKey.toLower(); >> 133 >> 134 std::map<G4String, G4Colour>::iterator iter = fColourMap.find(myKey); 179 135 >> 136 // Don't modify "result" if colour was not found in map >> 137 if (iter == fColourMap.end()) return false; >> 138 180 result = iter->second; 139 result = iter->second; 181 140 182 return true; 141 return true; 183 } 142 } 184 143 185 const std::map<G4String, G4Colour>& G4Colour:: 144 const std::map<G4String, G4Colour>& G4Colour::GetMap() 186 { 145 { 187 // Add standard colours to map << 146 if (false == fInitColourMap) { 188 InitialiseColourMap(); // Initialises if no << 147 fInitColourMap = true; >> 148 // Add standard colours to map >> 149 InitialiseColourMap(); >> 150 } 189 151 190 return fColourMap; 152 return fColourMap; 191 } << 192 << 193 G4bool G4Colour::operator< (const G4Colour& rh << 194 { << 195 if (red < rhs.red) return true; << 196 if (red == rhs.red) { << 197 if (green < rhs.green) return true; << 198 if (green == rhs.green) { << 199 if (blue < rhs.blue) return true; << 200 if (blue == rhs.blue) { << 201 if (alpha < rhs.alpha) return true; << 202 } << 203 } << 204 } << 205 return false; << 206 } 153 } 207 154