Geant4 Cross Reference

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Geant4/graphics_reps/src/G4Colour.cc

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Diff markup

Differences between /graphics_reps/src/G4Colour.cc (Version 11.3.0) and /graphics_reps/src/G4Colour.cc (Version 9.4)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
                                                   >>  27 // $Id: G4Colour.cc,v 1.11 2007/01/05 14:06:28 allison Exp $
                                                   >>  28 // GEANT4 tag $Name: geant4-09-02 $
 27 //                                                 29 //
 28 //                                                 30 // 
 29 // John Allison 20th October 1996                  31 // John Allison 20th October 1996
 30                                                    32 
 31 #include "G4Colour.hh"                             33 #include "G4Colour.hh"
 32                                                    34 
 33 #include "G4Threading.hh"                      <<  35 #include <sstream>
 34                                                    36 
 35 G4Colour::G4Colour (G4double r, G4double gr, G <<  37 G4Colour::G4Colour (G4double r, G4double g, G4double b, G4double a):
 36 red (r), green (gr), blue (b), alpha (a)       <<  38 red (r), green (g), blue (b), alpha (a)
 37 {                                                  39 {
 38   if( red   > 1.0 ){red   = 1.0;} if( red   <      40   if( red   > 1.0 ){red   = 1.0;} if( red   < 0.0 ){red   = 0.0;}
 39   if( green > 1.0 ){green = 1.0;} if( green <      41   if( green > 1.0 ){green = 1.0;} if( green < 0.0 ){green = 0.0;}
 40   if( blue  > 1.0 ){blue  = 1.0;} if( blue  <      42   if( blue  > 1.0 ){blue  = 1.0;} if( blue  < 0.0 ){blue  = 0.0;}
 41   if( alpha > 1.0 ){alpha = 1.0;} if( alpha <      43   if( alpha > 1.0 ){alpha = 1.0;} if( alpha < 0.0 ){alpha = 0.0;}
 42 }                                                  44 }
 43                                                    45 
 44 G4Colour::G4Colour (G4ThreeVector v):              46 G4Colour::G4Colour (G4ThreeVector v):
 45 red (v.x()), green (v.y()), blue (v.z()), alph     47 red (v.x()), green (v.y()), blue (v.z()), alpha (1.)
 46 {                                                  48 {
 47   if( red   > 1.0 ){red   = 1.0;} if( red   <      49   if( red   > 1.0 ){red   = 1.0;} if( red   < 0.0 ){red   = 0.0;}
 48   if( green > 1.0 ){green = 1.0;} if( green <      50   if( green > 1.0 ){green = 1.0;} if( green < 0.0 ){green = 0.0;}
 49   if( blue  > 1.0 ){blue  = 1.0;} if( blue  <      51   if( blue  > 1.0 ){blue  = 1.0;} if( blue  < 0.0 ){blue  = 0.0;}
 50 }                                                  52 }
 51                                                    53 
 52 void G4Colour::SetRed (G4double r)             << 
 53 {                                              << 
 54   red = r;                                     << 
 55   if( red   > 1.0 ){red   = 1.0;} if( red   <  << 
 56 }                                              << 
 57                                                << 
 58 void G4Colour::SetGreen (G4double gr)          << 
 59 {                                              << 
 60   green = gr;                                  << 
 61   if( green > 1.0 ){green = 1.0;} if( green <  << 
 62 }                                              << 
 63                                                << 
 64 void G4Colour::SetBlue (G4double b)            << 
 65 {                                              << 
 66   blue = b;                                    << 
 67   if( blue  > 1.0 ){blue  = 1.0;} if( blue  <  << 
 68 }                                              << 
 69                                                << 
 70 void G4Colour::SetAlpha (G4double a)           << 
 71 {                                              << 
 72   alpha = a;                                   << 
 73   if( alpha > 1.0 ){alpha = 1.0;} if( alpha <  << 
 74 }                                              << 
 75                                                << 
 76 G4Colour::operator G4ThreeVector() {               54 G4Colour::operator G4ThreeVector() {
 77   return G4ThreeVector(red,green,blue);            55   return G4ThreeVector(red,green,blue);
 78 }                                                  56 }
 79                                                    57 
 80 std::ostream& operator << (std::ostream& os, c     58 std::ostream& operator << (std::ostream& os, const G4Colour& c) {
 81   os << '(' << c.red << ',' << c.green << ','  <<  59   return os << '(' << c.red << ',' << c.green << ',' << c.blue
 82             << ',' << c.alpha << ')';          <<  60       << ',' << c.alpha << ')';
 83   const std::map<G4String, G4Colour>& colourMa << 
 84   // Reverse iterator to pick up English spell << 
 85   std::map<G4String, G4Colour>::const_reverse_ << 
 86   for (ri = colourMap.rbegin(); ri != colourMa << 
 87     if (c == ri->second) {                     << 
 88       os << " (" << ri->first << ')';          << 
 89       break;                                   << 
 90     }                                          << 
 91   }                                            << 
 92                                                << 
 93   return os;                                   << 
 94 }                                                  61 }
 95                                                    62 
 96 G4bool G4Colour::operator != (const G4Colour&      63 G4bool G4Colour::operator != (const G4Colour& c) const {
 97   return (red   != c.red)   ||                 <<  64   if (
                                                   >>  65       (red   != c.red)   ||
 98       (green != c.green) ||                        66       (green != c.green) ||
 99       (blue  != c.blue)  ||                        67       (blue  != c.blue)  ||
100       (alpha != c.alpha);                      <<  68       (alpha != c.alpha)
                                                   >>  69       )
                                                   >>  70     return true;
                                                   >>  71   return false;
101 }                                                  72 }
102                                                    73 
103 std::map<G4String, G4Colour> G4Colour::fColour <<  74 map<G4String, G4Colour> G4Colour::fColourMap;
104 G4bool G4Colour::fInitColourMap = false;       <<  75 bool G4Colour::fInitColourMap = false;
105                                                    76 
106 void G4Colour::AddToMap(const G4String& key, c <<  77 void
                                                   >>  78 G4Colour::AddToMap(const G4String& key, const G4Colour& colour) 
107 {                                                  79 {
108   // Allow only master thread to populate the  << 
109   if (!G4Threading::IsMasterThread()) {        << 
110     static G4bool first = true;                << 
111     if (first) {                               << 
112       first = false;                           << 
113       G4Exception                              << 
114       ("G4Colour::AddToMap(const G4String& key << 
115        "greps0002", JustWarning,               << 
116        "Attempt to add to colour map from non- << 
117     }                                          << 
118     return;                                    << 
119   }                                            << 
120                                                << 
121   // Add standard colours to map               << 
122   InitialiseColourMap();  // Initialises if no << 
123                                                << 
124   // Convert to lower case since colour map is     80   // Convert to lower case since colour map is case insensitive
125   G4String myKey = G4StrUtil::to_lower_copy(ke <<  81   G4String myKey(key);
                                                   >>  82   myKey.toLower();
                                                   >>  83 
                                                   >>  84   map<G4String, G4Colour>::iterator iter = fColourMap.find(myKey);
126                                                    85   
127   if (fColourMap.find(myKey) == fColourMap.end <<  86   if (iter == fColourMap.end()) fColourMap[myKey] = colour;  
128   else {                                           87   else {
129     G4ExceptionDescription ed;                 <<  88     std::ostringstream o; 
130     ed << "G4Colour with key " << myKey << " a <<  89     o << "G4Colour with key "<<myKey<<" already exists ";
131     G4Exception                                    90     G4Exception
132       ("G4Colour::AddToMap(const G4String& key     91       ("G4Colour::AddToMap(const G4String& key, const G4Colour& colour)",
133        "greps0001", JustWarning, ed,           <<  92        "ColourKeyExists", JustWarning, o.str().c_str());
134        "Colour key exists");                   << 
135   }                                                93   }
136 }                                                  94 }
137                                                    95 
138 void G4Colour::InitialiseColourMap()           <<  96 void
                                                   >>  97 G4Colour::InitialiseColourMap() 
139 {                                                  98 {
140   if (fInitColourMap) return;                  << 
141                                                << 
142   fInitColourMap = true;                       << 
143                                                << 
144   // Standard colours                              99   // Standard colours
145   AddToMap("white",   G4Colour::White());         100   AddToMap("white",   G4Colour::White());
146   AddToMap("grey",    G4Colour::Grey());       << 
147   AddToMap("gray",    G4Colour::Gray());          101   AddToMap("gray",    G4Colour::Gray());
                                                   >> 102   AddToMap("grey",    G4Colour::Grey());
148   AddToMap("black",   G4Colour::Black());         103   AddToMap("black",   G4Colour::Black());
149   AddToMap("brown",   G4Colour::Brown());      << 
150   AddToMap("red",     G4Colour::Red());           104   AddToMap("red",     G4Colour::Red());
151   AddToMap("green",   G4Colour::Green());         105   AddToMap("green",   G4Colour::Green());
152   AddToMap("blue",    G4Colour::Blue());          106   AddToMap("blue",    G4Colour::Blue());
153   AddToMap("cyan",    G4Colour::Cyan());          107   AddToMap("cyan",    G4Colour::Cyan());
154   AddToMap("magenta", G4Colour::Magenta());       108   AddToMap("magenta", G4Colour::Magenta());
155   AddToMap("yellow",  G4Colour::Yellow());        109   AddToMap("yellow",  G4Colour::Yellow());
156 }                                                 110 }
157                                                   111 
158 G4bool G4Colour::GetColour(const G4String& key << 112 bool
159 // Get colour for given key, placing it in res << 113 G4Colour::GetColour(const G4String& key, G4Colour& result) 
160 // The key is usually the name of the colour.  << 
161 // The key is case insensitive.                << 
162 // Returns false if key doesn't exist, leaving << 
163 {                                                 114 {
164   // Add standard colours to map               << 115   if (false == fInitColourMap) {
165   InitialiseColourMap();  // Initialises if no << 116     fInitColourMap = true;
166                                                << 117     // Add standard colours to map
167   G4String myKey = G4StrUtil::to_lower_copy(ke << 118     InitialiseColourMap();
168                                                << 
169   // NOLINTNEXTLINE(modernize-use-auto): Expli << 
170   std::map<G4String, G4Colour>::const_iterator << 
171                                                << 
172   // Don't modify "result" if colour was not f << 
173   if (iter == fColourMap.cend()) {             << 
174     G4ExceptionDescription ed;                 << 
175     ed << "Colour \"" << key << "\" not found. << 
176     G4Exception("G4Colour::GetColour", "greps0 << 
177     return false;                              << 
178   }                                               119   }
                                                   >> 120  
                                                   >> 121   G4String myKey(key);
                                                   >> 122   myKey.toLower();
                                                   >> 123  
                                                   >> 124   map<G4String, G4Colour>::iterator iter = fColourMap.find(myKey);
179                                                   125 
                                                   >> 126   // Don't modify "result" if colour was not found in map
                                                   >> 127   if (iter == fColourMap.end()) return false;
                                                   >> 128   
180   result = iter->second;                          129   result = iter->second;
181                                                   130 
182   return true;                                    131   return true;
183 }                                              << 
184                                                << 
185 const std::map<G4String, G4Colour>& G4Colour:: << 
186 {                                              << 
187   // Add standard colours to map               << 
188   InitialiseColourMap();  // Initialises if no << 
189                                                << 
190   return fColourMap;                           << 
191 }                                              << 
192                                                << 
193 G4bool G4Colour::operator< (const G4Colour& rh << 
194 {                                              << 
195   if (red < rhs.red) return true;              << 
196   if (red == rhs.red) {                        << 
197     if (green < rhs.green) return true;        << 
198     if (green == rhs.green) {                  << 
199       if (blue < rhs.blue) return true;        << 
200       if (blue == rhs.blue) {                  << 
201         if (alpha < rhs.alpha) return true;    << 
202       }                                        << 
203     }                                          << 
204   }                                            << 
205   return false;                                << 
206 }                                                 132 }
207                                                   133