Geant4 Cross Reference

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Geant4/graphics_reps/src/G4Colour.cc

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Diff markup

Differences between /graphics_reps/src/G4Colour.cc (Version 11.3.0) and /graphics_reps/src/G4Colour.cc (Version 11.0.p3,)


** Warning: Cannot open xref database.

  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 //                                                
 27 //                                                
 28 //                                                
 29 // John Allison 20th October 1996                 
 30                                                   
 31 #include "G4Colour.hh"                            
 32                                                   
 33 #include "G4Threading.hh"                         
 34                                                   
 35 G4Colour::G4Colour (G4double r, G4double gr, G    
 36 red (r), green (gr), blue (b), alpha (a)          
 37 {                                                 
 38   if( red   > 1.0 ){red   = 1.0;} if( red   <     
 39   if( green > 1.0 ){green = 1.0;} if( green <     
 40   if( blue  > 1.0 ){blue  = 1.0;} if( blue  <     
 41   if( alpha > 1.0 ){alpha = 1.0;} if( alpha <     
 42 }                                                 
 43                                                   
 44 G4Colour::G4Colour (G4ThreeVector v):             
 45 red (v.x()), green (v.y()), blue (v.z()), alph    
 46 {                                                 
 47   if( red   > 1.0 ){red   = 1.0;} if( red   <     
 48   if( green > 1.0 ){green = 1.0;} if( green <     
 49   if( blue  > 1.0 ){blue  = 1.0;} if( blue  <     
 50 }                                                 
 51                                                   
 52 void G4Colour::SetRed (G4double r)                
 53 {                                                 
 54   red = r;                                        
 55   if( red   > 1.0 ){red   = 1.0;} if( red   <     
 56 }                                                 
 57                                                   
 58 void G4Colour::SetGreen (G4double gr)             
 59 {                                                 
 60   green = gr;                                     
 61   if( green > 1.0 ){green = 1.0;} if( green <     
 62 }                                                 
 63                                                   
 64 void G4Colour::SetBlue (G4double b)               
 65 {                                                 
 66   blue = b;                                       
 67   if( blue  > 1.0 ){blue  = 1.0;} if( blue  <     
 68 }                                                 
 69                                                   
 70 void G4Colour::SetAlpha (G4double a)              
 71 {                                                 
 72   alpha = a;                                      
 73   if( alpha > 1.0 ){alpha = 1.0;} if( alpha <     
 74 }                                                 
 75                                                   
 76 G4Colour::operator G4ThreeVector() {              
 77   return G4ThreeVector(red,green,blue);           
 78 }                                                 
 79                                                   
 80 std::ostream& operator << (std::ostream& os, c    
 81   os << '(' << c.red << ',' << c.green << ','     
 82             << ',' << c.alpha << ')';             
 83   const std::map<G4String, G4Colour>& colourMa    
 84   // Reverse iterator to pick up English spell    
 85   std::map<G4String, G4Colour>::const_reverse_    
 86   for (ri = colourMap.rbegin(); ri != colourMa    
 87     if (c == ri->second) {                        
 88       os << " (" << ri->first << ')';             
 89       break;                                      
 90     }                                             
 91   }                                               
 92                                                   
 93   return os;                                      
 94 }                                                 
 95                                                   
 96 G4bool G4Colour::operator != (const G4Colour&     
 97   return (red   != c.red)   ||                    
 98       (green != c.green) ||                       
 99       (blue  != c.blue)  ||                       
100       (alpha != c.alpha);                         
101 }                                                 
102                                                   
103 std::map<G4String, G4Colour> G4Colour::fColour    
104 G4bool G4Colour::fInitColourMap = false;          
105                                                   
106 void G4Colour::AddToMap(const G4String& key, c    
107 {                                                 
108   // Allow only master thread to populate the     
109   if (!G4Threading::IsMasterThread()) {           
110     static G4bool first = true;                   
111     if (first) {                                  
112       first = false;                              
113       G4Exception                                 
114       ("G4Colour::AddToMap(const G4String& key    
115        "greps0002", JustWarning,                  
116        "Attempt to add to colour map from non-    
117     }                                             
118     return;                                       
119   }                                               
120                                                   
121   // Add standard colours to map                  
122   InitialiseColourMap();  // Initialises if no    
123                                                   
124   // Convert to lower case since colour map is    
125   G4String myKey = G4StrUtil::to_lower_copy(ke    
126                                                   
127   if (fColourMap.find(myKey) == fColourMap.end    
128   else {                                          
129     G4ExceptionDescription ed;                    
130     ed << "G4Colour with key " << myKey << " a    
131     G4Exception                                   
132       ("G4Colour::AddToMap(const G4String& key    
133        "greps0001", JustWarning, ed,              
134        "Colour key exists");                      
135   }                                               
136 }                                                 
137                                                   
138 void G4Colour::InitialiseColourMap()              
139 {                                                 
140   if (fInitColourMap) return;                     
141                                                   
142   fInitColourMap = true;                          
143                                                   
144   // Standard colours                             
145   AddToMap("white",   G4Colour::White());         
146   AddToMap("grey",    G4Colour::Grey());          
147   AddToMap("gray",    G4Colour::Gray());          
148   AddToMap("black",   G4Colour::Black());         
149   AddToMap("brown",   G4Colour::Brown());         
150   AddToMap("red",     G4Colour::Red());           
151   AddToMap("green",   G4Colour::Green());         
152   AddToMap("blue",    G4Colour::Blue());          
153   AddToMap("cyan",    G4Colour::Cyan());          
154   AddToMap("magenta", G4Colour::Magenta());       
155   AddToMap("yellow",  G4Colour::Yellow());        
156 }                                                 
157                                                   
158 G4bool G4Colour::GetColour(const G4String& key    
159 // Get colour for given key, placing it in res    
160 // The key is usually the name of the colour.     
161 // The key is case insensitive.                   
162 // Returns false if key doesn't exist, leaving    
163 {                                                 
164   // Add standard colours to map                  
165   InitialiseColourMap();  // Initialises if no    
166                                                   
167   G4String myKey = G4StrUtil::to_lower_copy(ke    
168                                                   
169   // NOLINTNEXTLINE(modernize-use-auto): Expli    
170   std::map<G4String, G4Colour>::const_iterator    
171                                                   
172   // Don't modify "result" if colour was not f    
173   if (iter == fColourMap.cend()) {                
174     G4ExceptionDescription ed;                    
175     ed << "Colour \"" << key << "\" not found.    
176     G4Exception("G4Colour::GetColour", "greps0    
177     return false;                                 
178   }                                               
179                                                   
180   result = iter->second;                          
181                                                   
182   return true;                                    
183 }                                                 
184                                                   
185 const std::map<G4String, G4Colour>& G4Colour::    
186 {                                                 
187   // Add standard colours to map                  
188   InitialiseColourMap();  // Initialises if no    
189                                                   
190   return fColourMap;                              
191 }                                                 
192                                                   
193 G4bool G4Colour::operator< (const G4Colour& rh    
194 {                                                 
195   if (red < rhs.red) return true;                 
196   if (red == rhs.red) {                           
197     if (green < rhs.green) return true;           
198     if (green == rhs.green) {                     
199       if (blue < rhs.blue) return true;           
200       if (blue == rhs.blue) {                     
201         if (alpha < rhs.alpha) return true;       
202       }                                           
203     }                                             
204   }                                               
205   return false;                                   
206 }                                                 
207