Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/graphics_reps/src/G4Colour.cc

Version: [ ReleaseNotes ] [ 1.0 ] [ 1.1 ] [ 2.0 ] [ 3.0 ] [ 3.1 ] [ 3.2 ] [ 4.0 ] [ 4.0.p1 ] [ 4.0.p2 ] [ 4.1 ] [ 4.1.p1 ] [ 5.0 ] [ 5.0.p1 ] [ 5.1 ] [ 5.1.p1 ] [ 5.2 ] [ 5.2.p1 ] [ 5.2.p2 ] [ 6.0 ] [ 6.0.p1 ] [ 6.1 ] [ 6.2 ] [ 6.2.p1 ] [ 6.2.p2 ] [ 7.0 ] [ 7.0.p1 ] [ 7.1 ] [ 7.1.p1 ] [ 8.0 ] [ 8.0.p1 ] [ 8.1 ] [ 8.1.p1 ] [ 8.1.p2 ] [ 8.2 ] [ 8.2.p1 ] [ 8.3 ] [ 8.3.p1 ] [ 8.3.p2 ] [ 9.0 ] [ 9.0.p1 ] [ 9.0.p2 ] [ 9.1 ] [ 9.1.p1 ] [ 9.1.p2 ] [ 9.1.p3 ] [ 9.2 ] [ 9.2.p1 ] [ 9.2.p2 ] [ 9.2.p3 ] [ 9.2.p4 ] [ 9.3 ] [ 9.3.p1 ] [ 9.3.p2 ] [ 9.4 ] [ 9.4.p1 ] [ 9.4.p2 ] [ 9.4.p3 ] [ 9.4.p4 ] [ 9.5 ] [ 9.5.p1 ] [ 9.5.p2 ] [ 9.6 ] [ 9.6.p1 ] [ 9.6.p2 ] [ 9.6.p3 ] [ 9.6.p4 ] [ 10.0 ] [ 10.0.p1 ] [ 10.0.p2 ] [ 10.0.p3 ] [ 10.0.p4 ] [ 10.1 ] [ 10.1.p1 ] [ 10.1.p2 ] [ 10.1.p3 ] [ 10.2 ] [ 10.2.p1 ] [ 10.2.p2 ] [ 10.2.p3 ] [ 10.3 ] [ 10.3.p1 ] [ 10.3.p2 ] [ 10.3.p3 ] [ 10.4 ] [ 10.4.p1 ] [ 10.4.p2 ] [ 10.4.p3 ] [ 10.5 ] [ 10.5.p1 ] [ 10.6 ] [ 10.6.p1 ] [ 10.6.p2 ] [ 10.6.p3 ] [ 10.7 ] [ 10.7.p1 ] [ 10.7.p2 ] [ 10.7.p3 ] [ 10.7.p4 ] [ 11.0 ] [ 11.0.p1 ] [ 11.0.p2 ] [ 11.0.p3, ] [ 11.0.p4 ] [ 11.1 ] [ 11.1.1 ] [ 11.1.2 ] [ 11.1.3 ] [ 11.2 ] [ 11.2.1 ] [ 11.2.2 ] [ 11.3.0 ]

Diff markup

Differences between /graphics_reps/src/G4Colour.cc (Version 11.3.0) and /graphics_reps/src/G4Colour.cc (Version 10.5.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27 //                                                 27 //
 28 //                                                 28 // 
 29 // John Allison 20th October 1996                  29 // John Allison 20th October 1996
 30                                                    30 
 31 #include "G4Colour.hh"                             31 #include "G4Colour.hh"
 32                                                    32 
 33 #include "G4Threading.hh"                          33 #include "G4Threading.hh"
 34                                                    34 
 35 G4Colour::G4Colour (G4double r, G4double gr, G     35 G4Colour::G4Colour (G4double r, G4double gr, G4double b, G4double a):
 36 red (r), green (gr), blue (b), alpha (a)           36 red (r), green (gr), blue (b), alpha (a)
 37 {                                                  37 {
 38   if( red   > 1.0 ){red   = 1.0;} if( red   <      38   if( red   > 1.0 ){red   = 1.0;} if( red   < 0.0 ){red   = 0.0;}
 39   if( green > 1.0 ){green = 1.0;} if( green <      39   if( green > 1.0 ){green = 1.0;} if( green < 0.0 ){green = 0.0;}
 40   if( blue  > 1.0 ){blue  = 1.0;} if( blue  <      40   if( blue  > 1.0 ){blue  = 1.0;} if( blue  < 0.0 ){blue  = 0.0;}
 41   if( alpha > 1.0 ){alpha = 1.0;} if( alpha <      41   if( alpha > 1.0 ){alpha = 1.0;} if( alpha < 0.0 ){alpha = 0.0;}
 42 }                                                  42 }
 43                                                    43 
 44 G4Colour::G4Colour (G4ThreeVector v):              44 G4Colour::G4Colour (G4ThreeVector v):
 45 red (v.x()), green (v.y()), blue (v.z()), alph     45 red (v.x()), green (v.y()), blue (v.z()), alpha (1.)
 46 {                                                  46 {
 47   if( red   > 1.0 ){red   = 1.0;} if( red   <      47   if( red   > 1.0 ){red   = 1.0;} if( red   < 0.0 ){red   = 0.0;}
 48   if( green > 1.0 ){green = 1.0;} if( green <      48   if( green > 1.0 ){green = 1.0;} if( green < 0.0 ){green = 0.0;}
 49   if( blue  > 1.0 ){blue  = 1.0;} if( blue  <      49   if( blue  > 1.0 ){blue  = 1.0;} if( blue  < 0.0 ){blue  = 0.0;}
 50 }                                                  50 }
 51                                                    51 
 52 void G4Colour::SetRed (G4double r)                 52 void G4Colour::SetRed (G4double r)
 53 {                                                  53 {
 54   red = r;                                         54   red = r;
 55   if( red   > 1.0 ){red   = 1.0;} if( red   <      55   if( red   > 1.0 ){red   = 1.0;} if( red   < 0.0 ){red   = 0.0;}
 56 }                                                  56 }
 57                                                    57 
 58 void G4Colour::SetGreen (G4double gr)              58 void G4Colour::SetGreen (G4double gr)
 59 {                                                  59 {
 60   green = gr;                                      60   green = gr;
 61   if( green > 1.0 ){green = 1.0;} if( green <      61   if( green > 1.0 ){green = 1.0;} if( green < 0.0 ){green = 0.0;}
 62 }                                                  62 }
 63                                                    63 
 64 void G4Colour::SetBlue (G4double b)                64 void G4Colour::SetBlue (G4double b)
 65 {                                                  65 {
 66   blue = b;                                        66   blue = b;
 67   if( blue  > 1.0 ){blue  = 1.0;} if( blue  <      67   if( blue  > 1.0 ){blue  = 1.0;} if( blue  < 0.0 ){blue  = 0.0;}
 68 }                                                  68 }
 69                                                    69 
 70 void G4Colour::SetAlpha (G4double a)               70 void G4Colour::SetAlpha (G4double a)
 71 {                                                  71 {
 72   alpha = a;                                       72   alpha = a;
 73   if( alpha > 1.0 ){alpha = 1.0;} if( alpha <      73   if( alpha > 1.0 ){alpha = 1.0;} if( alpha < 0.0 ){alpha = 0.0;}
 74 }                                                  74 }
 75                                                    75 
 76 G4Colour::operator G4ThreeVector() {               76 G4Colour::operator G4ThreeVector() {
 77   return G4ThreeVector(red,green,blue);            77   return G4ThreeVector(red,green,blue);
 78 }                                                  78 }
 79                                                    79 
 80 std::ostream& operator << (std::ostream& os, c     80 std::ostream& operator << (std::ostream& os, const G4Colour& c) {
 81   os << '(' << c.red << ',' << c.green << ','      81   os << '(' << c.red << ',' << c.green << ',' << c.blue
 82             << ',' << c.alpha << ')';              82             << ',' << c.alpha << ')';
 83   const std::map<G4String, G4Colour>& colourMa     83   const std::map<G4String, G4Colour>& colourMap = G4Colour::GetMap();
 84   // Reverse iterator to pick up English spell     84   // Reverse iterator to pick up English spelling of grey!!  :)
 85   std::map<G4String, G4Colour>::const_reverse_     85   std::map<G4String, G4Colour>::const_reverse_iterator ri;
 86   for (ri = colourMap.rbegin(); ri != colourMa     86   for (ri = colourMap.rbegin(); ri != colourMap.rend(); ++ri) {
 87     if (c == ri->second) {                         87     if (c == ri->second) {
 88       os << " (" << ri->first << ')';              88       os << " (" << ri->first << ')';
 89       break;                                       89       break;
 90     }                                              90     }
 91   }                                                91   }
 92                                                    92   
 93   return os;                                       93   return os;
 94 }                                                  94 }
 95                                                    95 
 96 G4bool G4Colour::operator != (const G4Colour&      96 G4bool G4Colour::operator != (const G4Colour& c) const {
 97   return (red   != c.red)   ||                 <<  97   if (
                                                   >>  98       (red   != c.red)   ||
 98       (green != c.green) ||                        99       (green != c.green) ||
 99       (blue  != c.blue)  ||                       100       (blue  != c.blue)  ||
100       (alpha != c.alpha);                      << 101       (alpha != c.alpha)
                                                   >> 102       )
                                                   >> 103     return true;
                                                   >> 104   return false;
101 }                                                 105 }
102                                                   106 
103 std::map<G4String, G4Colour> G4Colour::fColour    107 std::map<G4String, G4Colour> G4Colour::fColourMap;
104 G4bool G4Colour::fInitColourMap = false;          108 G4bool G4Colour::fInitColourMap = false;
105                                                   109 
106 void G4Colour::AddToMap(const G4String& key, c    110 void G4Colour::AddToMap(const G4String& key, const G4Colour& colour)
107 {                                                 111 {
108   // Allow only master thread to populate the     112   // Allow only master thread to populate the map
109   if (!G4Threading::IsMasterThread()) {           113   if (!G4Threading::IsMasterThread()) {
110     static G4bool first = true;                   114     static G4bool first = true;
111     if (first) {                                  115     if (first) {
112       first = false;                              116       first = false;
113       G4Exception                                 117       G4Exception
114       ("G4Colour::AddToMap(const G4String& key    118       ("G4Colour::AddToMap(const G4String& key, const G4Colour& colour)",
115        "greps0002", JustWarning,                  119        "greps0002", JustWarning,
116        "Attempt to add to colour map from non-    120        "Attempt to add to colour map from non-master thread.");
117     }                                             121     }
118     return;                                       122     return;
119   }                                               123   }
120                                                   124 
121   // Add standard colours to map               << 
122   InitialiseColourMap();  // Initialises if no << 
123                                                << 
124   // Convert to lower case since colour map is    125   // Convert to lower case since colour map is case insensitive
125   G4String myKey = G4StrUtil::to_lower_copy(ke << 126   G4String myKey(key);
                                                   >> 127   myKey.toLower();
                                                   >> 128 
                                                   >> 129   std::map<G4String, G4Colour>::iterator iter = fColourMap.find(myKey);
126                                                   130   
127   if (fColourMap.find(myKey) == fColourMap.end << 131   if (iter == fColourMap.end()) fColourMap[myKey] = colour;
128   else {                                          132   else {
129     G4ExceptionDescription ed;                    133     G4ExceptionDescription ed; 
130     ed << "G4Colour with key " << myKey << " a    134     ed << "G4Colour with key " << myKey << " already exists." << G4endl;
131     G4Exception                                   135     G4Exception
132       ("G4Colour::AddToMap(const G4String& key    136       ("G4Colour::AddToMap(const G4String& key, const G4Colour& colour)",
133        "greps0001", JustWarning, ed,              137        "greps0001", JustWarning, ed,
134        "Colour key exists");                      138        "Colour key exists");
135   }                                               139   }
136 }                                                 140 }
137                                                   141 
138 void G4Colour::InitialiseColourMap()              142 void G4Colour::InitialiseColourMap()
139 {                                                 143 {
140   if (fInitColourMap) return;                     144   if (fInitColourMap) return;
141                                                   145 
142   fInitColourMap = true;                          146   fInitColourMap = true;
143                                                   147 
144   // Standard colours                             148   // Standard colours
145   AddToMap("white",   G4Colour::White());         149   AddToMap("white",   G4Colour::White());
146   AddToMap("grey",    G4Colour::Grey());          150   AddToMap("grey",    G4Colour::Grey());
147   AddToMap("gray",    G4Colour::Gray());          151   AddToMap("gray",    G4Colour::Gray());
148   AddToMap("black",   G4Colour::Black());         152   AddToMap("black",   G4Colour::Black());
149   AddToMap("brown",   G4Colour::Brown());         153   AddToMap("brown",   G4Colour::Brown());
150   AddToMap("red",     G4Colour::Red());           154   AddToMap("red",     G4Colour::Red());
151   AddToMap("green",   G4Colour::Green());         155   AddToMap("green",   G4Colour::Green());
152   AddToMap("blue",    G4Colour::Blue());          156   AddToMap("blue",    G4Colour::Blue());
153   AddToMap("cyan",    G4Colour::Cyan());          157   AddToMap("cyan",    G4Colour::Cyan());
154   AddToMap("magenta", G4Colour::Magenta());       158   AddToMap("magenta", G4Colour::Magenta());
155   AddToMap("yellow",  G4Colour::Yellow());        159   AddToMap("yellow",  G4Colour::Yellow());
156 }                                                 160 }
157                                                   161 
158 G4bool G4Colour::GetColour(const G4String& key << 162 G4bool G4Colour::GetColour(const G4String& key, G4Colour& result) 
159 // Get colour for given key, placing it in res << 
160 // The key is usually the name of the colour.  << 
161 // The key is case insensitive.                << 
162 // Returns false if key doesn't exist, leaving << 
163 {                                                 163 {
164   // Add standard colours to map                  164   // Add standard colours to map
165   InitialiseColourMap();  // Initialises if no    165   InitialiseColourMap();  // Initialises if not already initialised
166                                                   166 
167   G4String myKey = G4StrUtil::to_lower_copy(ke << 167   G4String myKey(key);
168                                                << 168   myKey.toLower();
169   // NOLINTNEXTLINE(modernize-use-auto): Expli << 169  
170   std::map<G4String, G4Colour>::const_iterator << 170   std::map<G4String, G4Colour>::iterator iter = fColourMap.find(myKey);
171                                                   171 
172   // Don't modify "result" if colour was not f    172   // Don't modify "result" if colour was not found in map
173   if (iter == fColourMap.cend()) {             << 173   if (iter == fColourMap.end()) return false;
174     G4ExceptionDescription ed;                 << 174   
175     ed << "Colour \"" << key << "\" not found. << 
176     G4Exception("G4Colour::GetColour", "greps0 << 
177     return false;                              << 
178   }                                            << 
179                                                << 
180   result = iter->second;                          175   result = iter->second;
181                                                   176 
182   return true;                                    177   return true;
183 }                                                 178 }
184                                                   179 
185 const std::map<G4String, G4Colour>& G4Colour::    180 const std::map<G4String, G4Colour>& G4Colour::GetMap()
186 {                                                 181 {
187   // Add standard colours to map                  182   // Add standard colours to map
188   InitialiseColourMap();  // Initialises if no    183   InitialiseColourMap();  // Initialises if not already initialised
189                                                   184  
190   return fColourMap;                              185   return fColourMap;
191 }                                              << 
192                                                << 
193 G4bool G4Colour::operator< (const G4Colour& rh << 
194 {                                              << 
195   if (red < rhs.red) return true;              << 
196   if (red == rhs.red) {                        << 
197     if (green < rhs.green) return true;        << 
198     if (green == rhs.green) {                  << 
199       if (blue < rhs.blue) return true;        << 
200       if (blue == rhs.blue) {                  << 
201         if (alpha < rhs.alpha) return true;    << 
202       }                                        << 
203     }                                          << 
204   }                                            << 
205   return false;                                << 
206 }                                                 186 }
207                                                   187