Geant4 Cross Reference

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Geant4/graphics_reps/src/G4Colour.cc

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Diff markup

Differences between /graphics_reps/src/G4Colour.cc (Version 11.3.0) and /graphics_reps/src/G4Colour.cc (Version 10.3.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
                                                   >>  27 // $Id: G4Colour.cc 78955 2014-02-05 09:45:46Z gcosmo $
 27 //                                                 28 //
 28 //                                                 29 // 
 29 // John Allison 20th October 1996                  30 // John Allison 20th October 1996
 30                                                    31 
 31 #include "G4Colour.hh"                             32 #include "G4Colour.hh"
 32                                                    33 
 33 #include "G4Threading.hh"                      << 
 34                                                << 
 35 G4Colour::G4Colour (G4double r, G4double gr, G     34 G4Colour::G4Colour (G4double r, G4double gr, G4double b, G4double a):
 36 red (r), green (gr), blue (b), alpha (a)           35 red (r), green (gr), blue (b), alpha (a)
 37 {                                                  36 {
 38   if( red   > 1.0 ){red   = 1.0;} if( red   <      37   if( red   > 1.0 ){red   = 1.0;} if( red   < 0.0 ){red   = 0.0;}
 39   if( green > 1.0 ){green = 1.0;} if( green <      38   if( green > 1.0 ){green = 1.0;} if( green < 0.0 ){green = 0.0;}
 40   if( blue  > 1.0 ){blue  = 1.0;} if( blue  <      39   if( blue  > 1.0 ){blue  = 1.0;} if( blue  < 0.0 ){blue  = 0.0;}
 41   if( alpha > 1.0 ){alpha = 1.0;} if( alpha <      40   if( alpha > 1.0 ){alpha = 1.0;} if( alpha < 0.0 ){alpha = 0.0;}
 42 }                                                  41 }
 43                                                    42 
 44 G4Colour::G4Colour (G4ThreeVector v):              43 G4Colour::G4Colour (G4ThreeVector v):
 45 red (v.x()), green (v.y()), blue (v.z()), alph     44 red (v.x()), green (v.y()), blue (v.z()), alpha (1.)
 46 {                                                  45 {
 47   if( red   > 1.0 ){red   = 1.0;} if( red   <      46   if( red   > 1.0 ){red   = 1.0;} if( red   < 0.0 ){red   = 0.0;}
 48   if( green > 1.0 ){green = 1.0;} if( green <      47   if( green > 1.0 ){green = 1.0;} if( green < 0.0 ){green = 0.0;}
 49   if( blue  > 1.0 ){blue  = 1.0;} if( blue  <      48   if( blue  > 1.0 ){blue  = 1.0;} if( blue  < 0.0 ){blue  = 0.0;}
 50 }                                                  49 }
 51                                                    50 
 52 void G4Colour::SetRed (G4double r)             << 
 53 {                                              << 
 54   red = r;                                     << 
 55   if( red   > 1.0 ){red   = 1.0;} if( red   <  << 
 56 }                                              << 
 57                                                << 
 58 void G4Colour::SetGreen (G4double gr)          << 
 59 {                                              << 
 60   green = gr;                                  << 
 61   if( green > 1.0 ){green = 1.0;} if( green <  << 
 62 }                                              << 
 63                                                << 
 64 void G4Colour::SetBlue (G4double b)            << 
 65 {                                              << 
 66   blue = b;                                    << 
 67   if( blue  > 1.0 ){blue  = 1.0;} if( blue  <  << 
 68 }                                              << 
 69                                                << 
 70 void G4Colour::SetAlpha (G4double a)           << 
 71 {                                              << 
 72   alpha = a;                                   << 
 73   if( alpha > 1.0 ){alpha = 1.0;} if( alpha <  << 
 74 }                                              << 
 75                                                << 
 76 G4Colour::operator G4ThreeVector() {               51 G4Colour::operator G4ThreeVector() {
 77   return G4ThreeVector(red,green,blue);            52   return G4ThreeVector(red,green,blue);
 78 }                                                  53 }
 79                                                    54 
 80 std::ostream& operator << (std::ostream& os, c     55 std::ostream& operator << (std::ostream& os, const G4Colour& c) {
 81   os << '(' << c.red << ',' << c.green << ','      56   os << '(' << c.red << ',' << c.green << ',' << c.blue
 82             << ',' << c.alpha << ')';              57             << ',' << c.alpha << ')';
 83   const std::map<G4String, G4Colour>& colourMa     58   const std::map<G4String, G4Colour>& colourMap = G4Colour::GetMap();
 84   // Reverse iterator to pick up English spell     59   // Reverse iterator to pick up English spelling of grey!!  :)
 85   std::map<G4String, G4Colour>::const_reverse_     60   std::map<G4String, G4Colour>::const_reverse_iterator ri;
 86   for (ri = colourMap.rbegin(); ri != colourMa     61   for (ri = colourMap.rbegin(); ri != colourMap.rend(); ++ri) {
 87     if (c == ri->second) {                         62     if (c == ri->second) {
 88       os << " (" << ri->first << ')';              63       os << " (" << ri->first << ')';
 89       break;                                       64       break;
 90     }                                              65     }
 91   }                                                66   }
 92                                                    67   
 93   return os;                                       68   return os;
 94 }                                                  69 }
 95                                                    70 
 96 G4bool G4Colour::operator != (const G4Colour&      71 G4bool G4Colour::operator != (const G4Colour& c) const {
 97   return (red   != c.red)   ||                 <<  72   if (
                                                   >>  73       (red   != c.red)   ||
 98       (green != c.green) ||                        74       (green != c.green) ||
 99       (blue  != c.blue)  ||                        75       (blue  != c.blue)  ||
100       (alpha != c.alpha);                      <<  76       (alpha != c.alpha)
                                                   >>  77       )
                                                   >>  78     return true;
                                                   >>  79   return false;
101 }                                                  80 }
102                                                    81 
103 std::map<G4String, G4Colour> G4Colour::fColour <<  82 G4ThreadLocal std::map<G4String, G4Colour> *G4Colour::fColourMap = 0;
104 G4bool G4Colour::fInitColourMap = false;       <<  83 G4ThreadLocal bool G4Colour::fInitColourMap = false;
105                                                    84 
106 void G4Colour::AddToMap(const G4String& key, c <<  85 void
                                                   >>  86 G4Colour::AddToMap(const G4String& key, const G4Colour& colour) 
107 {                                                  87 {
108   // Allow only master thread to populate the  <<  88   if (!fColourMap)
109   if (!G4Threading::IsMasterThread()) {        <<  89     fColourMap = new std::map<G4String, G4Colour>;
110     static G4bool first = true;                << 
111     if (first) {                               << 
112       first = false;                           << 
113       G4Exception                              << 
114       ("G4Colour::AddToMap(const G4String& key << 
115        "greps0002", JustWarning,               << 
116        "Attempt to add to colour map from non- << 
117     }                                          << 
118     return;                                    << 
119   }                                            << 
120                                                << 
121   // Add standard colours to map               << 
122   InitialiseColourMap();  // Initialises if no << 
123                                                    90 
124   // Convert to lower case since colour map is     91   // Convert to lower case since colour map is case insensitive
125   G4String myKey = G4StrUtil::to_lower_copy(ke <<  92   G4String myKey(key);
                                                   >>  93   myKey.toLower();
                                                   >>  94 
                                                   >>  95   std::map<G4String, G4Colour>::iterator iter = fColourMap->find(myKey);
126                                                    96   
127   if (fColourMap.find(myKey) == fColourMap.end <<  97   if (iter == fColourMap->end()) (*fColourMap)[myKey] = colour;  
128   else {                                           98   else {
129     G4ExceptionDescription ed;                     99     G4ExceptionDescription ed; 
130     ed << "G4Colour with key " << myKey << " a << 100     ed << "G4Colour with key "<<myKey<<" already exists."<<G4endl;
131     G4Exception                                   101     G4Exception
132       ("G4Colour::AddToMap(const G4String& key    102       ("G4Colour::AddToMap(const G4String& key, const G4Colour& colour)",
133        "greps0001", JustWarning, ed,              103        "greps0001", JustWarning, ed,
134        "Colour key exists");                      104        "Colour key exists");
135   }                                               105   }
136 }                                                 106 }
137                                                   107 
138 void G4Colour::InitialiseColourMap()           << 108 void
                                                   >> 109 G4Colour::InitialiseColourMap() 
139 {                                                 110 {
140   if (fInitColourMap) return;                  << 
141                                                << 
142   fInitColourMap = true;                       << 
143                                                << 
144   // Standard colours                             111   // Standard colours
145   AddToMap("white",   G4Colour::White());         112   AddToMap("white",   G4Colour::White());
146   AddToMap("grey",    G4Colour::Grey());          113   AddToMap("grey",    G4Colour::Grey());
147   AddToMap("gray",    G4Colour::Gray());          114   AddToMap("gray",    G4Colour::Gray());
148   AddToMap("black",   G4Colour::Black());         115   AddToMap("black",   G4Colour::Black());
149   AddToMap("brown",   G4Colour::Brown());         116   AddToMap("brown",   G4Colour::Brown());
150   AddToMap("red",     G4Colour::Red());           117   AddToMap("red",     G4Colour::Red());
151   AddToMap("green",   G4Colour::Green());         118   AddToMap("green",   G4Colour::Green());
152   AddToMap("blue",    G4Colour::Blue());          119   AddToMap("blue",    G4Colour::Blue());
153   AddToMap("cyan",    G4Colour::Cyan());          120   AddToMap("cyan",    G4Colour::Cyan());
154   AddToMap("magenta", G4Colour::Magenta());       121   AddToMap("magenta", G4Colour::Magenta());
155   AddToMap("yellow",  G4Colour::Yellow());        122   AddToMap("yellow",  G4Colour::Yellow());
156 }                                                 123 }
157                                                   124 
158 G4bool G4Colour::GetColour(const G4String& key << 125 bool
159 // Get colour for given key, placing it in res << 126 G4Colour::GetColour(const G4String& key, G4Colour& result) 
160 // The key is usually the name of the colour.  << 
161 // The key is case insensitive.                << 
162 // Returns false if key doesn't exist, leaving << 
163 {                                                 127 {
164   // Add standard colours to map               << 128   if (false == fInitColourMap) {
165   InitialiseColourMap();  // Initialises if no << 129     fInitColourMap = true;
166                                                << 130     // Add standard colours to map
167   G4String myKey = G4StrUtil::to_lower_copy(ke << 131     InitialiseColourMap();
168                                                << 
169   // NOLINTNEXTLINE(modernize-use-auto): Expli << 
170   std::map<G4String, G4Colour>::const_iterator << 
171                                                << 
172   // Don't modify "result" if colour was not f << 
173   if (iter == fColourMap.cend()) {             << 
174     G4ExceptionDescription ed;                 << 
175     ed << "Colour \"" << key << "\" not found. << 
176     G4Exception("G4Colour::GetColour", "greps0 << 
177     return false;                              << 
178   }                                               132   }
                                                   >> 133  
                                                   >> 134   G4String myKey(key);
                                                   >> 135   myKey.toLower();
                                                   >> 136  
                                                   >> 137   std::map<G4String, G4Colour>::iterator iter = fColourMap->find(myKey);
179                                                   138 
                                                   >> 139   // Don't modify "result" if colour was not found in map
                                                   >> 140   if (iter == fColourMap->end()) return false;
                                                   >> 141   
180   result = iter->second;                          142   result = iter->second;
181                                                   143 
182   return true;                                    144   return true;
183 }                                                 145 }
184                                                   146 
185 const std::map<G4String, G4Colour>& G4Colour::    147 const std::map<G4String, G4Colour>& G4Colour::GetMap()
186 {                                                 148 {
187   // Add standard colours to map               << 149   if (false == fInitColourMap) {
188   InitialiseColourMap();  // Initialises if no << 150     fInitColourMap = true;
189                                                << 151     // Add standard colours to map
190   return fColourMap;                           << 152     InitialiseColourMap();
191 }                                              << 
192                                                << 
193 G4bool G4Colour::operator< (const G4Colour& rh << 
194 {                                              << 
195   if (red < rhs.red) return true;              << 
196   if (red == rhs.red) {                        << 
197     if (green < rhs.green) return true;        << 
198     if (green == rhs.green) {                  << 
199       if (blue < rhs.blue) return true;        << 
200       if (blue == rhs.blue) {                  << 
201         if (alpha < rhs.alpha) return true;    << 
202       }                                        << 
203     }                                          << 
204   }                                               153   }
205   return false;                                << 154  
                                                   >> 155   return *fColourMap;
206 }                                                 156 }
207                                                   157