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Geant4/graphics_reps/src/G4Colour.cc

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Diff markup

Differences between /graphics_reps/src/G4Colour.cc (Version 11.3.0) and /graphics_reps/src/G4Colour.cc (Version 1.1)


                                                   >>   1 // This code implementation is the intellectual property of
                                                   >>   2 // the GEANT4 collaboration.
  1 //                                                  3 //
  2 // ******************************************* <<   4 // By copying, distributing or modifying the Program (or any work
  3 // * License and Disclaimer                    <<   5 // based on the Program) you indicate your acceptance of this statement,
  4 // *                                           <<   6 // and all its terms.
  5 // * The  Geant4 software  is  copyright of th << 
  6 // * the Geant4 Collaboration.  It is provided << 
  7 // * conditions of the Geant4 Software License << 
  8 // * LICENSE and available at  http://cern.ch/ << 
  9 // * include a list of copyright holders.      << 
 10 // *                                           << 
 11 // * Neither the authors of this software syst << 
 12 // * institutes,nor the agencies providing fin << 
 13 // * work  make  any representation or  warran << 
 14 // * regarding  this  software system or assum << 
 15 // * use.  Please see the license in the file  << 
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                           << 
 18 // * This  code  implementation is the result  << 
 19 // * technical work of the GEANT4 collaboratio << 
 20 // * By using,  copying,  modifying or  distri << 
 21 // * any work based  on the software)  you  ag << 
 22 // * use  in  resulting  scientific  publicati << 
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // ******************************************* << 
 25 //                                             << 
 26 //                                                  7 //
                                                   >>   8 // $Id: G4Colour.cc,v 1.3 1999/12/15 14:50:35 gunter Exp $
                                                   >>   9 // GEANT4 tag $Name: geant4-01-01 $
 27 //                                                 10 //
 28 //                                                 11 // 
 29 // John Allison 20th October 1996                  12 // John Allison 20th October 1996
 30                                                    13 
 31 #include "G4Colour.hh"                             14 #include "G4Colour.hh"
                                                   >>  15 #include "G4ios.hh"
 32                                                    16 
 33 #include "G4Threading.hh"                      <<  17 G4std::ostream& operator << (G4std::ostream& os, const G4Colour& c) {
 34                                                <<  18   return os << '(' << c.red << ',' << c.green << ',' << c.blue
 35 G4Colour::G4Colour (G4double r, G4double gr, G <<  19       << ',' << c.alpha << ')';
 36 red (r), green (gr), blue (b), alpha (a)       << 
 37 {                                              << 
 38   if( red   > 1.0 ){red   = 1.0;} if( red   <  << 
 39   if( green > 1.0 ){green = 1.0;} if( green <  << 
 40   if( blue  > 1.0 ){blue  = 1.0;} if( blue  <  << 
 41   if( alpha > 1.0 ){alpha = 1.0;} if( alpha <  << 
 42 }                                              << 
 43                                                << 
 44 G4Colour::G4Colour (G4ThreeVector v):          << 
 45 red (v.x()), green (v.y()), blue (v.z()), alph << 
 46 {                                              << 
 47   if( red   > 1.0 ){red   = 1.0;} if( red   <  << 
 48   if( green > 1.0 ){green = 1.0;} if( green <  << 
 49   if( blue  > 1.0 ){blue  = 1.0;} if( blue  <  << 
 50 }                                              << 
 51                                                << 
 52 void G4Colour::SetRed (G4double r)             << 
 53 {                                              << 
 54   red = r;                                     << 
 55   if( red   > 1.0 ){red   = 1.0;} if( red   <  << 
 56 }                                              << 
 57                                                << 
 58 void G4Colour::SetGreen (G4double gr)          << 
 59 {                                              << 
 60   green = gr;                                  << 
 61   if( green > 1.0 ){green = 1.0;} if( green <  << 
 62 }                                              << 
 63                                                << 
 64 void G4Colour::SetBlue (G4double b)            << 
 65 {                                              << 
 66   blue = b;                                    << 
 67   if( blue  > 1.0 ){blue  = 1.0;} if( blue  <  << 
 68 }                                              << 
 69                                                << 
 70 void G4Colour::SetAlpha (G4double a)           << 
 71 {                                              << 
 72   alpha = a;                                   << 
 73   if( alpha > 1.0 ){alpha = 1.0;} if( alpha <  << 
 74 }                                              << 
 75                                                << 
 76 G4Colour::operator G4ThreeVector() {           << 
 77   return G4ThreeVector(red,green,blue);        << 
 78 }                                              << 
 79                                                << 
 80 std::ostream& operator << (std::ostream& os, c << 
 81   os << '(' << c.red << ',' << c.green << ','  << 
 82             << ',' << c.alpha << ')';          << 
 83   const std::map<G4String, G4Colour>& colourMa << 
 84   // Reverse iterator to pick up English spell << 
 85   std::map<G4String, G4Colour>::const_reverse_ << 
 86   for (ri = colourMap.rbegin(); ri != colourMa << 
 87     if (c == ri->second) {                     << 
 88       os << " (" << ri->first << ')';          << 
 89       break;                                   << 
 90     }                                          << 
 91   }                                            << 
 92                                                << 
 93   return os;                                   << 
 94 }                                                  20 }
 95                                                    21 
 96 G4bool G4Colour::operator != (const G4Colour&      22 G4bool G4Colour::operator != (const G4Colour& c) const {
 97   return (red   != c.red)   ||                 <<  23   if (
                                                   >>  24       (red   != c.red)   ||
 98       (green != c.green) ||                        25       (green != c.green) ||
 99       (blue  != c.blue)  ||                        26       (blue  != c.blue)  ||
100       (alpha != c.alpha);                      <<  27       (alpha != c.alpha)
101 }                                              <<  28       )
102                                                <<  29     return true;
103 std::map<G4String, G4Colour> G4Colour::fColour << 
104 G4bool G4Colour::fInitColourMap = false;       << 
105                                                << 
106 void G4Colour::AddToMap(const G4String& key, c << 
107 {                                              << 
108   // Allow only master thread to populate the  << 
109   if (!G4Threading::IsMasterThread()) {        << 
110     static G4bool first = true;                << 
111     if (first) {                               << 
112       first = false;                           << 
113       G4Exception                              << 
114       ("G4Colour::AddToMap(const G4String& key << 
115        "greps0002", JustWarning,               << 
116        "Attempt to add to colour map from non- << 
117     }                                          << 
118     return;                                    << 
119   }                                            << 
120                                                << 
121   // Add standard colours to map               << 
122   InitialiseColourMap();  // Initialises if no << 
123                                                << 
124   // Convert to lower case since colour map is << 
125   G4String myKey = G4StrUtil::to_lower_copy(ke << 
126                                                << 
127   if (fColourMap.find(myKey) == fColourMap.end << 
128   else {                                       << 
129     G4ExceptionDescription ed;                 << 
130     ed << "G4Colour with key " << myKey << " a << 
131     G4Exception                                << 
132       ("G4Colour::AddToMap(const G4String& key << 
133        "greps0001", JustWarning, ed,           << 
134        "Colour key exists");                   << 
135   }                                            << 
136 }                                              << 
137                                                << 
138 void G4Colour::InitialiseColourMap()           << 
139 {                                              << 
140   if (fInitColourMap) return;                  << 
141                                                << 
142   fInitColourMap = true;                       << 
143                                                << 
144   // Standard colours                          << 
145   AddToMap("white",   G4Colour::White());      << 
146   AddToMap("grey",    G4Colour::Grey());       << 
147   AddToMap("gray",    G4Colour::Gray());       << 
148   AddToMap("black",   G4Colour::Black());      << 
149   AddToMap("brown",   G4Colour::Brown());      << 
150   AddToMap("red",     G4Colour::Red());        << 
151   AddToMap("green",   G4Colour::Green());      << 
152   AddToMap("blue",    G4Colour::Blue());       << 
153   AddToMap("cyan",    G4Colour::Cyan());       << 
154   AddToMap("magenta", G4Colour::Magenta());    << 
155   AddToMap("yellow",  G4Colour::Yellow());     << 
156 }                                              << 
157                                                << 
158 G4bool G4Colour::GetColour(const G4String& key << 
159 // Get colour for given key, placing it in res << 
160 // The key is usually the name of the colour.  << 
161 // The key is case insensitive.                << 
162 // Returns false if key doesn't exist, leaving << 
163 {                                              << 
164   // Add standard colours to map               << 
165   InitialiseColourMap();  // Initialises if no << 
166                                                << 
167   G4String myKey = G4StrUtil::to_lower_copy(ke << 
168                                                << 
169   // NOLINTNEXTLINE(modernize-use-auto): Expli << 
170   std::map<G4String, G4Colour>::const_iterator << 
171                                                << 
172   // Don't modify "result" if colour was not f << 
173   if (iter == fColourMap.cend()) {             << 
174     G4ExceptionDescription ed;                 << 
175     ed << "Colour \"" << key << "\" not found. << 
176     G4Exception("G4Colour::GetColour", "greps0 << 
177     return false;                              << 
178   }                                            << 
179                                                << 
180   result = iter->second;                       << 
181                                                << 
182   return true;                                 << 
183 }                                              << 
184                                                << 
185 const std::map<G4String, G4Colour>& G4Colour:: << 
186 {                                              << 
187   // Add standard colours to map               << 
188   InitialiseColourMap();  // Initialises if no << 
189                                                << 
190   return fColourMap;                           << 
191 }                                              << 
192                                                << 
193 G4bool G4Colour::operator< (const G4Colour& rh << 
194 {                                              << 
195   if (red < rhs.red) return true;              << 
196   if (red == rhs.red) {                        << 
197     if (green < rhs.green) return true;        << 
198     if (green == rhs.green) {                  << 
199       if (blue < rhs.blue) return true;        << 
200       if (blue == rhs.blue) {                  << 
201         if (alpha < rhs.alpha) return true;    << 
202       }                                        << 
203     }                                          << 
204   }                                            << 
205   return false;                                    30   return false;
206 }                                                  31 }
207                                                    32