Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . 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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // >> 27 // $Id: G4VisAttributes.hh,v 1.19 2007-01-05 14:12:13 allison Exp $ >> 28 // GEANT4 tag $Name: not supported by cvs2svn $ 27 // 29 // 28 // << 30 // 29 // John Allison 23rd October 1996 31 // John Allison 23rd October 1996 30 32 31 // Class Description: 33 // Class Description: 32 // Visualization attributes are a set of infor << 34 // Visualization attributes are a set of information associated with the 33 // visualizable objects. This information is n << 35 // visualizable objects. This information is necessary only for 34 // visualization, and is not included in geome << 36 // visualization, and is not included in geometrical information such 35 // as shapes, position, and orientation. << 37 // as shapes, position, and orientation. 36 // A typical example of a visualization attrib << 38 // A typical example of a visualization attribute is "colour". 37 // For example, in visualizing a box, the Visu << 39 // For example, in visualizing a box, the Visualization Manager must know 38 // its colour. If an object to be visualized h << 40 // its colour. If an object to be visualized has not been assigned a set of 39 // visualization attributes, then a proper def << 41 // visualization attributes, then a proper default set is used 40 // automatically. A set of visualization attri << 42 // automatically. A set of visualization attributes is held by an 41 // instance of class G4VisAttributes defined i << 43 // instance of class G4VisAttributes defined in the graphics_reps 42 // category. The followings are commonly-used 44 // category. The followings are commonly-used attributes: 43 // - visibility 45 // - visibility 44 // - visibility of daughters 46 // - visibility of daughters 45 // - force style << 47 // - force wireframe style, force solid style 46 // - force auxiliary edge visibility << 48 // - force auxiliary edge visibility, force line segments pe circle 47 // - force line segments per circle << 49 // - colour 48 // - colour << 49 // Class Description - End: 50 // Class Description - End: 50 51 51 52 52 #ifndef __G4VISATTRIBUTES_HH__ 53 #ifndef __G4VISATTRIBUTES_HH__ 53 #define __G4VISATTRIBUTES_HH__ 54 #define __G4VISATTRIBUTES_HH__ 54 55 55 #include "globals.hh" 56 #include "globals.hh" 56 #include <vector> 57 #include <vector> 57 #include <map> 58 #include <map> 58 59 59 #include "graphics_reps_defs.hh" << 60 << 61 #include "G4Colour.hh" 60 #include "G4Colour.hh" 62 #include "G4Color.hh" 61 #include "G4Color.hh" 63 62 64 class G4AttValue; 63 class G4AttValue; 65 class G4AttDef; 64 class G4AttDef; 66 65 67 #include <CLHEP/Units/SystemOfUnits.h> << 68 << 69 class G4VisAttributes { 66 class G4VisAttributes { 70 67 71 friend std::ostream& operator << (std::ostre 68 friend std::ostream& operator << (std::ostream& os, const G4VisAttributes& a); 72 69 73 public: // With description 70 public: // With description 74 71 75 enum LineStyle {unbroken, dashed, dotted}; 72 enum LineStyle {unbroken, dashed, dotted}; 76 enum ForcedDrawingStyle {wireframe, solid, c << 73 enum ForcedDrawingStyle {wireframe, solid}; 77 74 78 G4VisAttributes (); 75 G4VisAttributes (); 79 G4VisAttributes (G4bool visibility); 76 G4VisAttributes (G4bool visibility); 80 G4VisAttributes (const G4Colour& colour); 77 G4VisAttributes (const G4Colour& colour); 81 G4VisAttributes (G4bool visibility, const G4 78 G4VisAttributes (G4bool visibility, const G4Colour& colour); 82 G4VisAttributes (const G4VisAttributes&) = d << 79 83 ~G4VisAttributes () = default; << 80 // Compiler defaults for copy constructor and assigment operator are OK. 84 G4VisAttributes& operator= (const G4VisAttri << 81 >> 82 static const G4VisAttributes Invisible; 85 83 86 static const G4VisAttributes& GetInvisible() 84 static const G4VisAttributes& GetInvisible(); 87 85 88 G4bool operator != (const G4VisAttributes& a 86 G4bool operator != (const G4VisAttributes& a) const; 89 G4bool operator == (const G4VisAttributes& a 87 G4bool operator == (const G4VisAttributes& a) const; 90 88 91 void SetVisibility (G4bool = true); << 89 void SetVisibility (G4bool); 92 void SetDaughtersInvisible (G4bool = true); << 90 void SetDaughtersInvisible (G4bool); 93 void SetColour (const G4Colour& 91 void SetColour (const G4Colour&); 94 void SetColor (const G4Color&) 92 void SetColor (const G4Color&); 95 void SetColour (G4double red, G 93 void SetColour (G4double red, G4double green, G4double blue, 96 G4double alpha << 94 G4double alpha = 1.); 97 void SetColor (G4double red, G 95 void SetColor (G4double red, G4double green, G4double blue, 98 G4double alpha << 96 G4double alpha = 1.); 99 void SetLineStyle (LineStyle); 97 void SetLineStyle (LineStyle); 100 void SetLineWidth (G4double); 98 void SetLineWidth (G4double); 101 void SetForceWireframe (G4bool = true); << 99 void SetForceWireframe (G4bool); 102 void SetForceSolid (G4bool = true); << 100 void SetForceSolid (G4bool); 103 void SetForceCloud (G4bool = true); << 101 void SetForceAuxEdgeVisible (G4bool); 104 void SetForceNumberOfCloudPoints (G4int nPoi << 105 // nPoints <= 0 means under control of viewe << 106 void SetForceAuxEdgeVisible (G4bool = true); << 107 void SetForceLineSegmentsPerCircle (G4int nS 102 void SetForceLineSegmentsPerCircle (G4int nSegments); 108 // Allows choice of circle approximation. A 103 // Allows choice of circle approximation. A circle of 360 degrees 109 // will be composed of nSegments line segmen 104 // will be composed of nSegments line segments. If your solid has 110 // curves of D degrees that you need to divi 105 // curves of D degrees that you need to divide into N segments, 111 // specify nSegments = N * 360 / D. 106 // specify nSegments = N * 360 / D. 112 void SetStartTime (G4double); 107 void SetStartTime (G4double); 113 void SetEndTime (G4double); 108 void SetEndTime (G4double); 114 void SetAttValues (const std::vect 109 void SetAttValues (const std::vector<G4AttValue>*); 115 void SetAttDefs (const std::map< 110 void SetAttDefs (const std::map<G4String,G4AttDef>*); 116 111 117 G4bool IsVisible 112 G4bool IsVisible () const; 118 G4bool IsDaughtersInvisible 113 G4bool IsDaughtersInvisible () const; 119 const G4Colour& GetColour 114 const G4Colour& GetColour () const; 120 const G4Color& GetColor 115 const G4Color& GetColor () const; 121 LineStyle GetLineStyle 116 LineStyle GetLineStyle () const; 122 G4double GetLineWidth 117 G4double GetLineWidth () const; 123 G4bool IsForceDrawingStyle 118 G4bool IsForceDrawingStyle () const; 124 ForcedDrawingStyle GetForcedDrawingStyle 119 ForcedDrawingStyle GetForcedDrawingStyle () const; 125 G4int GetForcedNumberOfCloudPoints << 126 G4bool IsForceAuxEdgeVisible 120 G4bool IsForceAuxEdgeVisible () const; 127 G4bool IsForcedAuxEdgeVisible << 128 G4bool IsForceLineSegmentsPerCircle 121 G4bool IsForceLineSegmentsPerCircle () const; 129 G4int GetForcedLineSegmentsPerCirc 122 G4int GetForcedLineSegmentsPerCircle () const; 130 G4double GetStartTime 123 G4double GetStartTime () const; 131 G4double GetEndTime 124 G4double GetEndTime () const; 132 static G4int GetMinLineSegmentsPerCircle << 133 // Returns an expendable copy of the G4AttVa 125 // Returns an expendable copy of the G4AttValues... 134 const std::vector<G4AttValue>* CreateAttValu 126 const std::vector<G4AttValue>* CreateAttValues () const; 135 // Returns the orginal long life G4AttDefs.. 127 // Returns the orginal long life G4AttDefs... 136 const std::map<G4String,G4AttDef>* GetAttDef 128 const std::map<G4String,G4AttDef>* GetAttDefs () const; 137 129 138 static constexpr G4int fMinLineSegmentsPerCi << 139 // Minumum number of sides per circle << 140 << 141 static constexpr G4double fVeryLongTime = 1. << 142 // About 1.e75 billion years!! Used as defau << 143 << 144 private: 130 private: 145 131 146 G4bool fVisible; // Visibili 132 G4bool fVisible; // Visibility flag 147 G4bool fDaughtersInvisible; // Make dau 133 G4bool fDaughtersInvisible; // Make daughters invsibile. 148 G4Colour fColour; 134 G4Colour fColour; 149 LineStyle fLineStyle; 135 LineStyle fLineStyle; 150 G4double fLineWidth; // Units of 136 G4double fLineWidth; // Units of "normal" device linewidth, e.g., 151 // pixels f 137 // pixels for screen, 0.1 mm for paper. 152 G4bool fForceDrawingStyle; // To switc 138 G4bool fForceDrawingStyle; // To switch on forced drawing style. 153 ForcedDrawingStyle fForcedStyle; // Value of 139 ForcedDrawingStyle fForcedStyle; // Value of forced drawing style. 154 G4int fForcedNumberOfCloudPoints; // << 140 G4bool fForceAuxEdgeVisible; // Force drawing of auxilary edges. 155 // << 156 G4bool fForceAuxEdgeVisible; // To sw << 157 G4bool fForcedAuxEdgeVisible; // Wheth << 158 G4int fForcedLineSegmentsPerCircle; // Forc 141 G4int fForcedLineSegmentsPerCircle; // Forced lines segments per 159 // circ << 142 // circle. <=0 means not forced. 160 G4double fStartTime, fEndTime; // Time ran 143 G4double fStartTime, fEndTime; // Time range. 161 const std::vector<G4AttValue>* fAttValue 144 const std::vector<G4AttValue>* fAttValues; // For picking, etc. 162 const std::map<G4String,G4AttDef>* fAttDefs; 145 const std::map<G4String,G4AttDef>* fAttDefs; // Corresponding definitions. 163 }; 146 }; 164 147 165 #include "G4VisAttributes.icc" 148 #include "G4VisAttributes.icc" 166 149 167 #endif 150 #endif 168 151