Geant4 Cross Reference |
>> 1 // This code implementation is the intellectual property of >> 2 // the GEANT4 collaboration. 1 // 3 // 2 // ******************************************* << 4 // By copying, distributing or modifying the Program (or any work 3 // * License and Disclaimer << 5 // based on the Program) you indicate your acceptance of this statement, 4 // * << 6 // and all its terms. 5 // * The Geant4 software is copyright of th << 6 // * the Geant4 Collaboration. It is provided << 7 // * conditions of the Geant4 Software License << 8 // * LICENSE and available at http://cern.ch/ << 9 // * include a list of copyright holders. << 10 // * << 11 // * Neither the authors of this software syst << 12 // * institutes,nor the agencies providing fin << 13 // * work make any representation or warran << 14 // * regarding this software system or assum << 15 // * use. Please see the license in the file << 16 // * for the full disclaimer and the limitatio << 17 // * << 18 // * This code implementation is the result << 19 // * technical work of the GEANT4 collaboratio << 20 // * By using, copying, modifying or distri << 21 // * any work based on the software) you ag << 22 // * use in resulting scientific publicati << 23 // * acceptance of all terms of the Geant4 Sof << 24 // ******************************************* << 25 // << 26 // << 27 // 7 // >> 8 // $Id: G4VisAttributes.hh,v 1.6 2000/05/13 09:33:37 johna Exp $ >> 9 // GEANT4 tag $Name: geant4-03-01 $ 28 // 10 // >> 11 // 29 // John Allison 23rd October 1996 12 // John Allison 23rd October 1996 30 13 31 // Class Description: 14 // Class Description: 32 // Visualization attributes are a set of infor << 15 // Visualization attributes are a set of information associated with the 33 // visualizable objects. This information is n << 16 // visualizable objects. This information is necessary only for 34 // visualization, and is not included in geome << 17 // visualization, and is not included in geometrical information such 35 // as shapes, position, and orientation. << 18 // as shapes, position, and orientation. 36 // A typical example of a visualization attrib << 19 // A typical example of a visualization attribute is "colour". 37 // For example, in visualizing a box, the Visu << 20 // For example, in visualizing a box, the Visualization Manager must know 38 // its colour. If an object to be visualized h << 21 // its colour. If an object to be visualized has not been assigned a set of 39 // visualization attributes, then a proper def << 22 // visualization attributes, then a proper default set is used 40 // automatically. A set of visualization attri << 23 // automatically. A set of visualization attributes is held by an 41 // instance of class G4VisAttributes defined i << 24 // instance of class G4VisAttributes defined in the graphics_reps 42 // category. The followings are commonly-used 25 // category. The followings are commonly-used attributes: 43 // - visibility 26 // - visibility 44 // - visibility of daughters << 27 // - force wireframe style, force solid style 45 // - force style << 28 // - colour 46 // - force auxiliary edge visibility << 47 // - force line segments per circle << 48 // - colour << 49 // Class Description - End: 29 // Class Description - End: 50 30 51 31 52 #ifndef __G4VISATTRIBUTES_HH__ 32 #ifndef __G4VISATTRIBUTES_HH__ 53 #define __G4VISATTRIBUTES_HH__ 33 #define __G4VISATTRIBUTES_HH__ 54 34 >> 35 #include "G4ios.hh" 55 #include "globals.hh" 36 #include "globals.hh" 56 #include <vector> << 57 #include <map> << 58 << 59 #include "graphics_reps_defs.hh" << 60 << 61 #include "G4Colour.hh" 37 #include "G4Colour.hh" 62 #include "G4Color.hh" 38 #include "G4Color.hh" 63 39 64 class G4AttValue; << 65 class G4AttDef; << 66 << 67 #include <CLHEP/Units/SystemOfUnits.h> << 68 << 69 class G4VisAttributes { 40 class G4VisAttributes { 70 41 71 friend std::ostream& operator << (std::ostre << 42 friend G4std::ostream& operator << (G4std::ostream& os, const G4VisAttributes& a); 72 43 73 public: // With description 44 public: // With description 74 45 75 enum LineStyle {unbroken, dashed, dotted}; 46 enum LineStyle {unbroken, dashed, dotted}; 76 enum ForcedDrawingStyle {wireframe, solid, c << 47 enum ForcedDrawingStyle {wireframe, solid}; 77 48 78 G4VisAttributes (); 49 G4VisAttributes (); 79 G4VisAttributes (G4bool visibility); 50 G4VisAttributes (G4bool visibility); 80 G4VisAttributes (const G4Colour& colour); 51 G4VisAttributes (const G4Colour& colour); 81 G4VisAttributes (G4bool visibility, const G4 52 G4VisAttributes (G4bool visibility, const G4Colour& colour); 82 G4VisAttributes (const G4VisAttributes&) = d << 83 ~G4VisAttributes () = default; << 84 G4VisAttributes& operator= (const G4VisAttri << 85 53 86 static const G4VisAttributes& GetInvisible() << 54 static const G4VisAttributes Invisible; 87 55 88 G4bool operator != (const G4VisAttributes& a 56 G4bool operator != (const G4VisAttributes& a) const; 89 G4bool operator == (const G4VisAttributes& a 57 G4bool operator == (const G4VisAttributes& a) const; 90 58 91 void SetVisibility (G4bool = true); << 92 void SetDaughtersInvisible (G4bool = true); << 93 void SetColour (const G4Colour& << 94 void SetColor (const G4Color&) << 95 void SetColour (G4double red, G << 96 G4double alpha << 97 void SetColor (G4double red, G << 98 G4double alpha << 99 void SetLineStyle (LineStyle); << 100 void SetLineWidth (G4double); << 101 void SetForceWireframe (G4bool = true); << 102 void SetForceSolid (G4bool = true); << 103 void SetForceCloud (G4bool = true); << 104 void SetForceNumberOfCloudPoints (G4int nPoi << 105 // nPoints <= 0 means under control of viewe << 106 void SetForceAuxEdgeVisible (G4bool = true); << 107 void SetForceLineSegmentsPerCircle (G4int nS << 108 // Allows choice of circle approximation. A << 109 // will be composed of nSegments line segmen << 110 // curves of D degrees that you need to divi << 111 // specify nSegments = N * 360 / D. << 112 void SetStartTime (G4double); << 113 void SetEndTime (G4double); << 114 void SetAttValues (const std::vect << 115 void SetAttDefs (const std::map< << 116 << 117 G4bool IsVisible 59 G4bool IsVisible () const; 118 G4bool IsDaughtersInvisible 60 G4bool IsDaughtersInvisible () const; 119 const G4Colour& GetColour 61 const G4Colour& GetColour () const; 120 const G4Color& GetColor 62 const G4Color& GetColor () const; 121 LineStyle GetLineStyle 63 LineStyle GetLineStyle () const; 122 G4double GetLineWidth 64 G4double GetLineWidth () const; 123 G4bool IsForceDrawingStyle 65 G4bool IsForceDrawingStyle () const; 124 ForcedDrawingStyle GetForcedDrawingStyle << 66 ForcedDrawingStyle GetForcedDrawingStyle () const; 125 G4int GetForcedNumberOfCloudPoints << 126 G4bool IsForceAuxEdgeVisible << 127 G4bool IsForcedAuxEdgeVisible << 128 G4bool IsForceLineSegmentsPerCircle << 129 G4int GetForcedLineSegmentsPerCirc << 130 G4double GetStartTime << 131 G4double GetEndTime << 132 static G4int GetMinLineSegmentsPerCircle << 133 // Returns an expendable copy of the G4AttVa << 134 const std::vector<G4AttValue>* CreateAttValu << 135 // Returns the orginal long life G4AttDefs.. << 136 const std::map<G4String,G4AttDef>* GetAttDef << 137 << 138 static constexpr G4int fMinLineSegmentsPerCi << 139 // Minumum number of sides per circle << 140 67 141 static constexpr G4double fVeryLongTime = 1. << 68 void SetVisibility (G4bool); 142 // About 1.e75 billion years!! Used as defau << 69 void SetDaughtersInvisible (G4bool); >> 70 void SetColour (const G4Colour&); >> 71 void SetColor (const G4Color&); >> 72 void SetColour (G4double red, G4double green, G4double blue, >> 73 G4double alpha = 1.); >> 74 void SetColor (G4double red, G4double green, G4double blue, >> 75 G4double alpha = 1.); >> 76 void SetLineStyle (LineStyle); >> 77 void SetLineWidth (G4double); >> 78 void SetForceWireframe (G4bool); >> 79 void SetForceSolid (G4bool); 143 80 144 private: 81 private: 145 82 146 G4bool fVisible; // Visibili 83 G4bool fVisible; // Visibility flag 147 G4bool fDaughtersInvisible; // Make dau 84 G4bool fDaughtersInvisible; // Make daughters invsibile. 148 G4Colour fColour; 85 G4Colour fColour; 149 LineStyle fLineStyle; 86 LineStyle fLineStyle; 150 G4double fLineWidth; // Units of 87 G4double fLineWidth; // Units of "normal" device linewidth, e.g., 151 // pixels f 88 // pixels for screen, 0.1 mm for paper. 152 G4bool fForceDrawingStyle; // To switc << 89 G4bool fForceDrawingStyle; // To override view parameters. 153 ForcedDrawingStyle fForcedStyle; // Value of << 90 ForcedDrawingStyle fForcedStyle; 154 G4int fForcedNumberOfCloudPoints; // << 155 // << 156 G4bool fForceAuxEdgeVisible; // To sw << 157 G4bool fForcedAuxEdgeVisible; // Wheth << 158 G4int fForcedLineSegmentsPerCircle; // Forc << 159 // circ << 160 G4double fStartTime, fEndTime; // Time ran << 161 const std::vector<G4AttValue>* fAttValue << 162 const std::map<G4String,G4AttDef>* fAttDefs; << 163 }; 91 }; 164 92 165 #include "G4VisAttributes.icc" 93 #include "G4VisAttributes.icc" 166 94 167 #endif 95 #endif 168 96