Geant4 Cross Reference

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Geant4/graphics_reps/include/G4VisAttributes.hh

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Differences between /graphics_reps/include/G4VisAttributes.hh (Version 11.3.0) and /graphics_reps/include/G4VisAttributes.hh (Version 11.2.1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27 //                                                 27 //
 28 //                                                 28 //
 29 // John Allison  23rd October 1996                 29 // John Allison  23rd October 1996
 30                                                    30 
 31 // Class Description:                              31 // Class Description:
 32 // Visualization attributes are a set of infor     32 // Visualization attributes are a set of information associated with the
 33 // visualizable objects. This information is n     33 // visualizable objects. This information is necessary only for
 34 // visualization, and is not included in geome     34 // visualization, and is not included in geometrical information such
 35 // as shapes, position, and orientation.           35 // as shapes, position, and orientation.
 36 // A typical example of a visualization attrib     36 // A typical example of a visualization attribute is "colour".
 37 // For example, in visualizing a box, the Visu     37 // For example, in visualizing a box, the Visualization Manager must know
 38 // its colour. If an object to be visualized h     38 // its colour. If an object to be visualized has not been assigned a set of
 39 // visualization attributes, then a proper def     39 // visualization attributes, then a proper default set is used
 40 // automatically. A set of visualization attri     40 // automatically. A set of visualization attributes is held by an
 41 // instance of class G4VisAttributes defined i     41 // instance of class G4VisAttributes defined in the graphics_reps
 42 // category. The followings are commonly-used      42 // category. The followings are commonly-used attributes:
 43 //   - visibility                                  43 //   - visibility
 44 //   - visibility of daughters                     44 //   - visibility of daughters
 45 //   - force style                                 45 //   - force style
 46 //   - force auxiliary edge visibility             46 //   - force auxiliary edge visibility
 47 //   - force line segments per circle              47 //   - force line segments per circle
 48 //   - colour                                      48 //   - colour
 49 // Class Description - End:                        49 // Class Description - End:
 50                                                    50 
 51                                                    51 
 52 #ifndef __G4VISATTRIBUTES_HH__                     52 #ifndef __G4VISATTRIBUTES_HH__
 53 #define __G4VISATTRIBUTES_HH__                     53 #define __G4VISATTRIBUTES_HH__
 54                                                    54 
 55 #include "globals.hh"                              55 #include "globals.hh"
 56 #include <vector>                                  56 #include <vector>
 57 #include <map>                                     57 #include <map>
 58                                                    58 
 59 #include "graphics_reps_defs.hh"                   59 #include "graphics_reps_defs.hh"
 60                                                    60 
 61 #include "G4Colour.hh"                             61 #include "G4Colour.hh"
 62 #include "G4Color.hh"                              62 #include "G4Color.hh"
 63                                                    63 
 64 class G4AttValue;                                  64 class G4AttValue;
 65 class G4AttDef;                                    65 class G4AttDef;
 66                                                    66 
 67 #include <CLHEP/Units/SystemOfUnits.h>             67 #include <CLHEP/Units/SystemOfUnits.h>
 68                                                    68 
 69 class G4VisAttributes {                            69 class G4VisAttributes {
 70                                                    70 
 71   friend std::ostream& operator << (std::ostre     71   friend std::ostream& operator << (std::ostream& os, const G4VisAttributes& a);
 72                                                    72 
 73 public: // With description                        73 public: // With description
 74                                                    74 
 75   enum LineStyle {unbroken, dashed, dotted};       75   enum LineStyle {unbroken, dashed, dotted};
 76   enum ForcedDrawingStyle {wireframe, solid, c     76   enum ForcedDrawingStyle {wireframe, solid, cloud};
 77                                                    77 
 78   G4VisAttributes ();                              78   G4VisAttributes ();
 79   G4VisAttributes (G4bool visibility);             79   G4VisAttributes (G4bool visibility);
 80   G4VisAttributes (const G4Colour& colour);        80   G4VisAttributes (const G4Colour& colour);
 81   G4VisAttributes (G4bool visibility, const G4     81   G4VisAttributes (G4bool visibility, const G4Colour& colour);
 82   G4VisAttributes (const G4VisAttributes&) = d     82   G4VisAttributes (const G4VisAttributes&) = default;
 83   ~G4VisAttributes () = default;                   83   ~G4VisAttributes () = default;
 84   G4VisAttributes& operator= (const G4VisAttri     84   G4VisAttributes& operator= (const G4VisAttributes&);
 85                                                    85 
 86   static const G4VisAttributes& GetInvisible()     86   static const G4VisAttributes& GetInvisible();
 87                                                    87 
 88   G4bool operator != (const G4VisAttributes& a     88   G4bool operator != (const G4VisAttributes& a) const;
 89   G4bool operator == (const G4VisAttributes& a     89   G4bool operator == (const G4VisAttributes& a) const;
 90                                                    90 
 91   void SetVisibility          (G4bool = true);     91   void SetVisibility          (G4bool = true);
 92   void SetDaughtersInvisible  (G4bool = true);     92   void SetDaughtersInvisible  (G4bool = true);
 93   void SetColour              (const G4Colour&     93   void SetColour              (const G4Colour&);
 94   void SetColor               (const G4Color&)     94   void SetColor               (const G4Color&);
 95   void SetColour              (G4double red, G     95   void SetColour              (G4double red, G4double green, G4double blue,
 96                                G4double alpha      96                                G4double alpha = 1.);
 97   void SetColor               (G4double red, G     97   void SetColor               (G4double red, G4double green, G4double blue,
 98                                G4double alpha      98                                G4double alpha = 1.);
 99   void SetLineStyle           (LineStyle);         99   void SetLineStyle           (LineStyle);
100   void SetLineWidth           (G4double);         100   void SetLineWidth           (G4double);
101   void SetForceWireframe      (G4bool = true);    101   void SetForceWireframe      (G4bool = true);
102   void SetForceSolid          (G4bool = true);    102   void SetForceSolid          (G4bool = true);
103   void SetForceCloud          (G4bool = true);    103   void SetForceCloud          (G4bool = true);
104   void SetForceNumberOfCloudPoints (G4int nPoi    104   void SetForceNumberOfCloudPoints (G4int nPoints);
105   // nPoints <= 0 means under control of viewe    105   // nPoints <= 0 means under control of viewer
106   void SetForceAuxEdgeVisible (G4bool = true);    106   void SetForceAuxEdgeVisible (G4bool = true);
107   void SetForceLineSegmentsPerCircle (G4int nS    107   void SetForceLineSegmentsPerCircle (G4int nSegments);
108   // Allows choice of circle approximation.  A    108   // Allows choice of circle approximation.  A circle of 360 degrees
109   // will be composed of nSegments line segmen    109   // will be composed of nSegments line segments.  If your solid has
110   // curves of D degrees that you need to divi    110   // curves of D degrees that you need to divide into N segments,
111   // specify nSegments = N * 360 / D.             111   // specify nSegments = N * 360 / D.
112   void SetStartTime           (G4double);         112   void SetStartTime           (G4double);
113   void SetEndTime             (G4double);         113   void SetEndTime             (G4double);
114   void SetAttValues           (const std::vect    114   void SetAttValues           (const std::vector<G4AttValue>*);
115   void SetAttDefs             (const std::map<    115   void SetAttDefs             (const std::map<G4String,G4AttDef>*);
116                                                   116 
117   G4bool          IsVisible                       117   G4bool          IsVisible                      () const;
118   G4bool          IsDaughtersInvisible            118   G4bool          IsDaughtersInvisible           () const;
119   const G4Colour& GetColour                       119   const G4Colour& GetColour                      () const;
120   const G4Color&  GetColor                        120   const G4Color&  GetColor                       () const;
121   LineStyle       GetLineStyle                    121   LineStyle       GetLineStyle                   () const;
122   G4double        GetLineWidth                    122   G4double        GetLineWidth                   () const;
123   G4bool          IsForceDrawingStyle             123   G4bool          IsForceDrawingStyle            () const;
124   ForcedDrawingStyle GetForcedDrawingStyle        124   ForcedDrawingStyle GetForcedDrawingStyle       () const;
125   G4int           GetForcedNumberOfCloudPoints    125   G4int           GetForcedNumberOfCloudPoints   () const;
126   G4bool          IsForceAuxEdgeVisible           126   G4bool          IsForceAuxEdgeVisible          () const;
127   G4bool          IsForcedAuxEdgeVisible          127   G4bool          IsForcedAuxEdgeVisible         () const;
128   G4bool          IsForceLineSegmentsPerCircle    128   G4bool          IsForceLineSegmentsPerCircle   () const;
129   G4int           GetForcedLineSegmentsPerCirc    129   G4int           GetForcedLineSegmentsPerCircle () const;
130   G4double        GetStartTime                    130   G4double        GetStartTime                   () const;
131   G4double        GetEndTime                      131   G4double        GetEndTime                     () const;
132   static G4int    GetMinLineSegmentsPerCircle     132   static G4int    GetMinLineSegmentsPerCircle    ();
133   // Returns an expendable copy of the G4AttVa    133   // Returns an expendable copy of the G4AttValues...
134   const std::vector<G4AttValue>* CreateAttValu    134   const std::vector<G4AttValue>* CreateAttValues () const;
135   // Returns the orginal long life G4AttDefs..    135   // Returns the orginal long life G4AttDefs...
136   const std::map<G4String,G4AttDef>* GetAttDef    136   const std::map<G4String,G4AttDef>* GetAttDefs  () const;
137                                                   137 
138   static constexpr G4int fMinLineSegmentsPerCi    138   static constexpr G4int fMinLineSegmentsPerCircle = 3;
139   // Minumum number of sides per circle           139   // Minumum number of sides per circle
140                                                   140 
141   static constexpr G4double fVeryLongTime = 1.    141   static constexpr G4double fVeryLongTime = 1.e100 * CLHEP::ns;
142   // About 1.e75 billion years!! Used as defau    142   // About 1.e75 billion years!! Used as default for start and end time.
143                                                   143 
144 private:                                          144 private:
145                                                   145 
146   G4bool      fVisible;            // Visibili    146   G4bool      fVisible;            // Visibility flag
147   G4bool      fDaughtersInvisible; // Make dau    147   G4bool      fDaughtersInvisible; // Make daughters invsibile.
148   G4Colour    fColour;                            148   G4Colour    fColour;
149   LineStyle   fLineStyle;                         149   LineStyle   fLineStyle;
150   G4double    fLineWidth;          // Units of    150   G4double    fLineWidth;          // Units of "normal" device linewidth, e.g.,
151                                    // pixels f    151                                    // pixels for screen, 0.1 mm for paper.
152   G4bool      fForceDrawingStyle;  // To switc    152   G4bool      fForceDrawingStyle;  // To switch on forced drawing style.
153   ForcedDrawingStyle fForcedStyle; // Value of    153   ForcedDrawingStyle fForcedStyle; // Value of forced drawing style.
154   G4int       fForcedNumberOfCloudPoints;  //     154   G4int       fForcedNumberOfCloudPoints;  // Number of points used for cloud style.
155                                            //     155                                            // <=0 means take viewer default
156   G4bool      fForceAuxEdgeVisible;   // To sw    156   G4bool      fForceAuxEdgeVisible;   // To switch on a forced auxiliary edge mode.
157   G4bool      fForcedAuxEdgeVisible;  // Wheth    157   G4bool      fForcedAuxEdgeVisible;  // Whether aux edges are visible or not.
158   G4int fForcedLineSegmentsPerCircle;  // Forc    158   G4int fForcedLineSegmentsPerCircle;  // Forced lines segments per
159                                        // circ    159                                        // circle.  <=0 means not forced.
160   G4double fStartTime, fEndTime;   // Time ran    160   G4double fStartTime, fEndTime;   // Time range.
161   const std::vector<G4AttValue>*     fAttValue    161   const std::vector<G4AttValue>*     fAttValues;  // For picking, etc.
162   const std::map<G4String,G4AttDef>* fAttDefs;    162   const std::map<G4String,G4AttDef>* fAttDefs;    // Corresponding definitions.
163 };                                                163 };
164                                                   164 
165 #include "G4VisAttributes.icc"                    165 #include "G4VisAttributes.icc"
166                                                   166 
167 #endif                                            167 #endif
168                                                   168