Geant4 Cross Reference

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Geant4/graphics_reps/include/G4VisAttributes.hh

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Differences between /graphics_reps/include/G4VisAttributes.hh (Version 11.3.0) and /graphics_reps/include/G4VisAttributes.hh (Version 10.4.p2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
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 17 // *                                               17 // *                                                                  *
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 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
                                                   >>  27 // $Id: G4VisAttributes.hh 98730 2016-08-09 10:47:54Z gcosmo $
 27 //                                                 28 //
 28 //                                             <<  29 // 
 29 // John Allison  23rd October 1996                 30 // John Allison  23rd October 1996
 30                                                    31 
 31 // Class Description:                              32 // Class Description:
 32 // Visualization attributes are a set of infor <<  33 // Visualization attributes are a set of information associated with the 
 33 // visualizable objects. This information is n <<  34 // visualizable objects. This information is necessary only for 
 34 // visualization, and is not included in geome <<  35 // visualization, and is not included in geometrical information such 
 35 // as shapes, position, and orientation.       <<  36 // as shapes, position, and orientation. 
 36 // A typical example of a visualization attrib <<  37 // A typical example of a visualization attribute is "colour". 
 37 // For example, in visualizing a box, the Visu <<  38 // For example, in visualizing a box, the Visualization Manager must know 
 38 // its colour. If an object to be visualized h <<  39 // its colour. If an object to be visualized has not been assigned a set of 
 39 // visualization attributes, then a proper def <<  40 // visualization attributes, then a proper default set is used 
 40 // automatically. A set of visualization attri <<  41 // automatically. A set of visualization attributes is held by an 
 41 // instance of class G4VisAttributes defined i <<  42 // instance of class G4VisAttributes defined in the graphics_reps 
 42 // category. The followings are commonly-used      43 // category. The followings are commonly-used attributes:
 43 //   - visibility                                  44 //   - visibility
 44 //   - visibility of daughters                     45 //   - visibility of daughters
 45 //   - force style                             <<  46 //   - force wireframe style, force solid style
 46 //   - force auxiliary edge visibility         <<  47 //   - force auxiliary edge visibility, force line segments pe circle
 47 //   - force line segments per circle          <<  48 //   - colour 
 48 //   - colour                                  << 
 49 // Class Description - End:                        49 // Class Description - End:
 50                                                    50 
 51                                                    51 
 52 #ifndef __G4VISATTRIBUTES_HH__                     52 #ifndef __G4VISATTRIBUTES_HH__
 53 #define __G4VISATTRIBUTES_HH__                     53 #define __G4VISATTRIBUTES_HH__
 54                                                    54 
 55 #include "globals.hh"                              55 #include "globals.hh"
 56 #include <vector>                                  56 #include <vector>
 57 #include <map>                                     57 #include <map>
 58                                                    58 
 59 #include "graphics_reps_defs.hh"               << 
 60                                                << 
 61 #include "G4Colour.hh"                             59 #include "G4Colour.hh"
 62 #include "G4Color.hh"                              60 #include "G4Color.hh"
 63                                                    61 
 64 class G4AttValue;                                  62 class G4AttValue;
 65 class G4AttDef;                                    63 class G4AttDef;
 66                                                    64 
 67 #include <CLHEP/Units/SystemOfUnits.h>         << 
 68                                                << 
 69 class G4VisAttributes {                            65 class G4VisAttributes {
 70                                                    66 
 71   friend std::ostream& operator << (std::ostre     67   friend std::ostream& operator << (std::ostream& os, const G4VisAttributes& a);
 72                                                    68 
 73 public: // With description                        69 public: // With description
 74                                                    70 
 75   enum LineStyle {unbroken, dashed, dotted};       71   enum LineStyle {unbroken, dashed, dotted};
 76   enum ForcedDrawingStyle {wireframe, solid, c <<  72   enum ForcedDrawingStyle {wireframe, solid};
 77                                                <<  73   enum {fMinLineSegmentsPerCircle = 3};   // number of sides per circle
                                                   >>  74   
 78   G4VisAttributes ();                              75   G4VisAttributes ();
 79   G4VisAttributes (G4bool visibility);             76   G4VisAttributes (G4bool visibility);
 80   G4VisAttributes (const G4Colour& colour);        77   G4VisAttributes (const G4Colour& colour);
 81   G4VisAttributes (G4bool visibility, const G4     78   G4VisAttributes (G4bool visibility, const G4Colour& colour);
 82   G4VisAttributes (const G4VisAttributes&) = d <<  79   G4VisAttributes (const G4VisAttributes&);
 83   ~G4VisAttributes () = default;               <<  80   ~G4VisAttributes ();
 84   G4VisAttributes& operator= (const G4VisAttri     81   G4VisAttributes& operator= (const G4VisAttributes&);
 85                                                    82 
                                                   >>  83   // Deprecated 14 July 2016  JA
                                                   >>  84   // Use GetInvisible() instead.  E.g.:
                                                   >>  85   //   logical_volume->SetVisAttributes(G4VisAttributes::GetInvisible());
                                                   >>  86   // or use one of the above constructors or SetVisibility and
                                                   >>  87   //   logical_volume->SetVisAttributes(my_vis_attributes);
                                                   >>  88   static const G4VisAttributes Invisible;
                                                   >>  89 
 86   static const G4VisAttributes& GetInvisible()     90   static const G4VisAttributes& GetInvisible();
 87                                                    91 
 88   G4bool operator != (const G4VisAttributes& a     92   G4bool operator != (const G4VisAttributes& a) const;
 89   G4bool operator == (const G4VisAttributes& a     93   G4bool operator == (const G4VisAttributes& a) const;
 90                                                    94 
 91   void SetVisibility          (G4bool = true);     95   void SetVisibility          (G4bool = true);
 92   void SetDaughtersInvisible  (G4bool = true);     96   void SetDaughtersInvisible  (G4bool = true);
 93   void SetColour              (const G4Colour&     97   void SetColour              (const G4Colour&);
 94   void SetColor               (const G4Color&)     98   void SetColor               (const G4Color&);
 95   void SetColour              (G4double red, G     99   void SetColour              (G4double red, G4double green, G4double blue,
 96                                G4double alpha     100                                G4double alpha = 1.);
 97   void SetColor               (G4double red, G    101   void SetColor               (G4double red, G4double green, G4double blue,
 98                                G4double alpha     102                                G4double alpha = 1.);
 99   void SetLineStyle           (LineStyle);        103   void SetLineStyle           (LineStyle);
100   void SetLineWidth           (G4double);         104   void SetLineWidth           (G4double);
101   void SetForceWireframe      (G4bool = true);    105   void SetForceWireframe      (G4bool = true);
102   void SetForceSolid          (G4bool = true);    106   void SetForceSolid          (G4bool = true);
103   void SetForceCloud          (G4bool = true); << 
104   void SetForceNumberOfCloudPoints (G4int nPoi << 
105   // nPoints <= 0 means under control of viewe << 
106   void SetForceAuxEdgeVisible (G4bool = true);    107   void SetForceAuxEdgeVisible (G4bool = true);
107   void SetForceLineSegmentsPerCircle (G4int nS    108   void SetForceLineSegmentsPerCircle (G4int nSegments);
108   // Allows choice of circle approximation.  A    109   // Allows choice of circle approximation.  A circle of 360 degrees
109   // will be composed of nSegments line segmen    110   // will be composed of nSegments line segments.  If your solid has
110   // curves of D degrees that you need to divi    111   // curves of D degrees that you need to divide into N segments,
111   // specify nSegments = N * 360 / D.             112   // specify nSegments = N * 360 / D.
112   void SetStartTime           (G4double);         113   void SetStartTime           (G4double);
113   void SetEndTime             (G4double);         114   void SetEndTime             (G4double);
114   void SetAttValues           (const std::vect    115   void SetAttValues           (const std::vector<G4AttValue>*);
115   void SetAttDefs             (const std::map<    116   void SetAttDefs             (const std::map<G4String,G4AttDef>*);
116                                                   117 
117   G4bool          IsVisible                       118   G4bool          IsVisible                      () const;
118   G4bool          IsDaughtersInvisible            119   G4bool          IsDaughtersInvisible           () const;
119   const G4Colour& GetColour                       120   const G4Colour& GetColour                      () const;
120   const G4Color&  GetColor                        121   const G4Color&  GetColor                       () const;
121   LineStyle       GetLineStyle                    122   LineStyle       GetLineStyle                   () const;
122   G4double        GetLineWidth                    123   G4double        GetLineWidth                   () const;
123   G4bool          IsForceDrawingStyle             124   G4bool          IsForceDrawingStyle            () const;
124   ForcedDrawingStyle GetForcedDrawingStyle        125   ForcedDrawingStyle GetForcedDrawingStyle       () const;
125   G4int           GetForcedNumberOfCloudPoints << 
126   G4bool          IsForceAuxEdgeVisible           126   G4bool          IsForceAuxEdgeVisible          () const;
127   G4bool          IsForcedAuxEdgeVisible          127   G4bool          IsForcedAuxEdgeVisible         () const;
128   G4bool          IsForceLineSegmentsPerCircle    128   G4bool          IsForceLineSegmentsPerCircle   () const;
129   G4int           GetForcedLineSegmentsPerCirc    129   G4int           GetForcedLineSegmentsPerCircle () const;
130   G4double        GetStartTime                    130   G4double        GetStartTime                   () const;
131   G4double        GetEndTime                      131   G4double        GetEndTime                     () const;
132   static G4int    GetMinLineSegmentsPerCircle     132   static G4int    GetMinLineSegmentsPerCircle    ();
133   // Returns an expendable copy of the G4AttVa    133   // Returns an expendable copy of the G4AttValues...
134   const std::vector<G4AttValue>* CreateAttValu    134   const std::vector<G4AttValue>* CreateAttValues () const;
135   // Returns the orginal long life G4AttDefs..    135   // Returns the orginal long life G4AttDefs...
136   const std::map<G4String,G4AttDef>* GetAttDef    136   const std::map<G4String,G4AttDef>* GetAttDefs  () const;
137                                                   137 
138   static constexpr G4int fMinLineSegmentsPerCi << 
139   // Minumum number of sides per circle        << 
140                                                << 
141   static constexpr G4double fVeryLongTime = 1. << 
142   // About 1.e75 billion years!! Used as defau << 
143                                                << 
144 private:                                          138 private:
145                                                   139 
146   G4bool      fVisible;            // Visibili    140   G4bool      fVisible;            // Visibility flag
147   G4bool      fDaughtersInvisible; // Make dau    141   G4bool      fDaughtersInvisible; // Make daughters invsibile.
148   G4Colour    fColour;                            142   G4Colour    fColour;
149   LineStyle   fLineStyle;                         143   LineStyle   fLineStyle;
150   G4double    fLineWidth;          // Units of    144   G4double    fLineWidth;          // Units of "normal" device linewidth, e.g.,
151                                    // pixels f    145                                    // pixels for screen, 0.1 mm for paper.
152   G4bool      fForceDrawingStyle;  // To switc    146   G4bool      fForceDrawingStyle;  // To switch on forced drawing style.
153   ForcedDrawingStyle fForcedStyle; // Value of    147   ForcedDrawingStyle fForcedStyle; // Value of forced drawing style.
154   G4int       fForcedNumberOfCloudPoints;  //  << 
155                                            //  << 
156   G4bool      fForceAuxEdgeVisible;   // To sw    148   G4bool      fForceAuxEdgeVisible;   // To switch on a forced auxiliary edge mode.
157   G4bool      fForcedAuxEdgeVisible;  // Wheth    149   G4bool      fForcedAuxEdgeVisible;  // Whether aux edges are visible or not.
158   G4int fForcedLineSegmentsPerCircle;  // Forc    150   G4int fForcedLineSegmentsPerCircle;  // Forced lines segments per
159                                        // circ    151                                        // circle.  <=0 means not forced.
160   G4double fStartTime, fEndTime;   // Time ran    152   G4double fStartTime, fEndTime;   // Time range.
161   const std::vector<G4AttValue>*     fAttValue    153   const std::vector<G4AttValue>*     fAttValues;  // For picking, etc.
162   const std::map<G4String,G4AttDef>* fAttDefs;    154   const std::map<G4String,G4AttDef>* fAttDefs;    // Corresponding definitions.
163 };                                                155 };
164                                                   156 
165 #include "G4VisAttributes.icc"                    157 #include "G4VisAttributes.icc"
166                                                   158 
167 #endif                                            159 #endif
168                                                   160