Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . 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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // >> 27 // $Id: G4VisAttributes.hh 98730 2016-08-09 10:47:54Z gcosmo $ 27 // 28 // 28 // << 29 // 29 // John Allison 23rd October 1996 30 // John Allison 23rd October 1996 30 31 31 // Class Description: 32 // Class Description: 32 // Visualization attributes are a set of infor << 33 // Visualization attributes are a set of information associated with the 33 // visualizable objects. This information is n << 34 // visualizable objects. This information is necessary only for 34 // visualization, and is not included in geome << 35 // visualization, and is not included in geometrical information such 35 // as shapes, position, and orientation. << 36 // as shapes, position, and orientation. 36 // A typical example of a visualization attrib << 37 // A typical example of a visualization attribute is "colour". 37 // For example, in visualizing a box, the Visu << 38 // For example, in visualizing a box, the Visualization Manager must know 38 // its colour. If an object to be visualized h << 39 // its colour. If an object to be visualized has not been assigned a set of 39 // visualization attributes, then a proper def << 40 // visualization attributes, then a proper default set is used 40 // automatically. A set of visualization attri << 41 // automatically. A set of visualization attributes is held by an 41 // instance of class G4VisAttributes defined i << 42 // instance of class G4VisAttributes defined in the graphics_reps 42 // category. The followings are commonly-used 43 // category. The followings are commonly-used attributes: 43 // - visibility 44 // - visibility 44 // - visibility of daughters 45 // - visibility of daughters 45 // - force style << 46 // - force wireframe style, force solid style 46 // - force auxiliary edge visibility << 47 // - force auxiliary edge visibility, force line segments pe circle 47 // - force line segments per circle << 48 // - colour 48 // - colour << 49 // Class Description - End: 49 // Class Description - End: 50 50 51 51 52 #ifndef __G4VISATTRIBUTES_HH__ 52 #ifndef __G4VISATTRIBUTES_HH__ 53 #define __G4VISATTRIBUTES_HH__ 53 #define __G4VISATTRIBUTES_HH__ 54 54 55 #include "globals.hh" 55 #include "globals.hh" 56 #include <vector> 56 #include <vector> 57 #include <map> 57 #include <map> 58 58 59 #include "graphics_reps_defs.hh" << 60 << 61 #include "G4Colour.hh" 59 #include "G4Colour.hh" 62 #include "G4Color.hh" 60 #include "G4Color.hh" 63 61 64 class G4AttValue; 62 class G4AttValue; 65 class G4AttDef; 63 class G4AttDef; 66 64 67 #include <CLHEP/Units/SystemOfUnits.h> << 68 << 69 class G4VisAttributes { 65 class G4VisAttributes { 70 66 71 friend std::ostream& operator << (std::ostre 67 friend std::ostream& operator << (std::ostream& os, const G4VisAttributes& a); 72 68 73 public: // With description 69 public: // With description 74 70 75 enum LineStyle {unbroken, dashed, dotted}; 71 enum LineStyle {unbroken, dashed, dotted}; 76 enum ForcedDrawingStyle {wireframe, solid, c << 72 enum ForcedDrawingStyle {wireframe, solid}; 77 << 73 enum {fMinLineSegmentsPerCircle = 3}; // number of sides per circle >> 74 78 G4VisAttributes (); 75 G4VisAttributes (); 79 G4VisAttributes (G4bool visibility); 76 G4VisAttributes (G4bool visibility); 80 G4VisAttributes (const G4Colour& colour); 77 G4VisAttributes (const G4Colour& colour); 81 G4VisAttributes (G4bool visibility, const G4 78 G4VisAttributes (G4bool visibility, const G4Colour& colour); 82 G4VisAttributes (const G4VisAttributes&) = d << 79 G4VisAttributes (const G4VisAttributes&); 83 ~G4VisAttributes () = default; << 80 ~G4VisAttributes (); 84 G4VisAttributes& operator= (const G4VisAttri 81 G4VisAttributes& operator= (const G4VisAttributes&); 85 82 >> 83 // Deprecated 14 July 2016 JA >> 84 // Use GetInvisible() instead. E.g.: >> 85 // logical_volume->SetVisAttributes(G4VisAttributes::GetInvisible()); >> 86 // or use one of the above constructors or SetVisibility and >> 87 // logical_volume->SetVisAttributes(my_vis_attributes); >> 88 static const G4VisAttributes Invisible; >> 89 86 static const G4VisAttributes& GetInvisible() 90 static const G4VisAttributes& GetInvisible(); 87 91 88 G4bool operator != (const G4VisAttributes& a 92 G4bool operator != (const G4VisAttributes& a) const; 89 G4bool operator == (const G4VisAttributes& a 93 G4bool operator == (const G4VisAttributes& a) const; 90 94 91 void SetVisibility (G4bool = true); 95 void SetVisibility (G4bool = true); 92 void SetDaughtersInvisible (G4bool = true); 96 void SetDaughtersInvisible (G4bool = true); 93 void SetColour (const G4Colour& 97 void SetColour (const G4Colour&); 94 void SetColor (const G4Color&) 98 void SetColor (const G4Color&); 95 void SetColour (G4double red, G 99 void SetColour (G4double red, G4double green, G4double blue, 96 G4double alpha 100 G4double alpha = 1.); 97 void SetColor (G4double red, G 101 void SetColor (G4double red, G4double green, G4double blue, 98 G4double alpha 102 G4double alpha = 1.); 99 void SetLineStyle (LineStyle); 103 void SetLineStyle (LineStyle); 100 void SetLineWidth (G4double); 104 void SetLineWidth (G4double); 101 void SetForceWireframe (G4bool = true); 105 void SetForceWireframe (G4bool = true); 102 void SetForceSolid (G4bool = true); 106 void SetForceSolid (G4bool = true); 103 void SetForceCloud (G4bool = true); << 104 void SetForceNumberOfCloudPoints (G4int nPoi << 105 // nPoints <= 0 means under control of viewe << 106 void SetForceAuxEdgeVisible (G4bool = true); 107 void SetForceAuxEdgeVisible (G4bool = true); 107 void SetForceLineSegmentsPerCircle (G4int nS 108 void SetForceLineSegmentsPerCircle (G4int nSegments); 108 // Allows choice of circle approximation. A 109 // Allows choice of circle approximation. A circle of 360 degrees 109 // will be composed of nSegments line segmen 110 // will be composed of nSegments line segments. If your solid has 110 // curves of D degrees that you need to divi 111 // curves of D degrees that you need to divide into N segments, 111 // specify nSegments = N * 360 / D. 112 // specify nSegments = N * 360 / D. 112 void SetStartTime (G4double); 113 void SetStartTime (G4double); 113 void SetEndTime (G4double); 114 void SetEndTime (G4double); 114 void SetAttValues (const std::vect 115 void SetAttValues (const std::vector<G4AttValue>*); 115 void SetAttDefs (const std::map< 116 void SetAttDefs (const std::map<G4String,G4AttDef>*); 116 117 117 G4bool IsVisible 118 G4bool IsVisible () const; 118 G4bool IsDaughtersInvisible 119 G4bool IsDaughtersInvisible () const; 119 const G4Colour& GetColour 120 const G4Colour& GetColour () const; 120 const G4Color& GetColor 121 const G4Color& GetColor () const; 121 LineStyle GetLineStyle 122 LineStyle GetLineStyle () const; 122 G4double GetLineWidth 123 G4double GetLineWidth () const; 123 G4bool IsForceDrawingStyle 124 G4bool IsForceDrawingStyle () const; 124 ForcedDrawingStyle GetForcedDrawingStyle 125 ForcedDrawingStyle GetForcedDrawingStyle () const; 125 G4int GetForcedNumberOfCloudPoints << 126 G4bool IsForceAuxEdgeVisible 126 G4bool IsForceAuxEdgeVisible () const; 127 G4bool IsForcedAuxEdgeVisible 127 G4bool IsForcedAuxEdgeVisible () const; 128 G4bool IsForceLineSegmentsPerCircle 128 G4bool IsForceLineSegmentsPerCircle () const; 129 G4int GetForcedLineSegmentsPerCirc 129 G4int GetForcedLineSegmentsPerCircle () const; 130 G4double GetStartTime 130 G4double GetStartTime () const; 131 G4double GetEndTime 131 G4double GetEndTime () const; 132 static G4int GetMinLineSegmentsPerCircle 132 static G4int GetMinLineSegmentsPerCircle (); 133 // Returns an expendable copy of the G4AttVa 133 // Returns an expendable copy of the G4AttValues... 134 const std::vector<G4AttValue>* CreateAttValu 134 const std::vector<G4AttValue>* CreateAttValues () const; 135 // Returns the orginal long life G4AttDefs.. 135 // Returns the orginal long life G4AttDefs... 136 const std::map<G4String,G4AttDef>* GetAttDef 136 const std::map<G4String,G4AttDef>* GetAttDefs () const; 137 137 138 static constexpr G4int fMinLineSegmentsPerCi << 139 // Minumum number of sides per circle << 140 << 141 static constexpr G4double fVeryLongTime = 1. << 142 // About 1.e75 billion years!! Used as defau << 143 << 144 private: 138 private: 145 139 146 G4bool fVisible; // Visibili 140 G4bool fVisible; // Visibility flag 147 G4bool fDaughtersInvisible; // Make dau 141 G4bool fDaughtersInvisible; // Make daughters invsibile. 148 G4Colour fColour; 142 G4Colour fColour; 149 LineStyle fLineStyle; 143 LineStyle fLineStyle; 150 G4double fLineWidth; // Units of 144 G4double fLineWidth; // Units of "normal" device linewidth, e.g., 151 // pixels f 145 // pixels for screen, 0.1 mm for paper. 152 G4bool fForceDrawingStyle; // To switc 146 G4bool fForceDrawingStyle; // To switch on forced drawing style. 153 ForcedDrawingStyle fForcedStyle; // Value of 147 ForcedDrawingStyle fForcedStyle; // Value of forced drawing style. 154 G4int fForcedNumberOfCloudPoints; // << 155 // << 156 G4bool fForceAuxEdgeVisible; // To sw 148 G4bool fForceAuxEdgeVisible; // To switch on a forced auxiliary edge mode. 157 G4bool fForcedAuxEdgeVisible; // Wheth 149 G4bool fForcedAuxEdgeVisible; // Whether aux edges are visible or not. 158 G4int fForcedLineSegmentsPerCircle; // Forc 150 G4int fForcedLineSegmentsPerCircle; // Forced lines segments per 159 // circ 151 // circle. <=0 means not forced. 160 G4double fStartTime, fEndTime; // Time ran 152 G4double fStartTime, fEndTime; // Time range. 161 const std::vector<G4AttValue>* fAttValue 153 const std::vector<G4AttValue>* fAttValues; // For picking, etc. 162 const std::map<G4String,G4AttDef>* fAttDefs; 154 const std::map<G4String,G4AttDef>* fAttDefs; // Corresponding definitions. 163 }; 155 }; 164 156 165 #include "G4VisAttributes.icc" 157 #include "G4VisAttributes.icc" 166 158 167 #endif 159 #endif 168 160