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Geant4/global/management/src/G4PhysicsVector.cc

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Differences between /global/management/src/G4PhysicsVector.cc (Version 11.3.0) and /global/management/src/G4PhysicsVector.cc (Version 10.7.p4)


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 25 //                                                 25 //
 26 // G4PhysicsVector class implementation            26 // G4PhysicsVector class implementation
 27 //                                                 27 //
 28 // Authors:                                        28 // Authors:
 29 // - 02 Dec. 1995, G.Cosmo: Structure created      29 // - 02 Dec. 1995, G.Cosmo: Structure created based on object model
 30 // - 03 Mar. 1996, K.Amako: Implemented the 1s     30 // - 03 Mar. 1996, K.Amako: Implemented the 1st version
 31 // Revisions:                                      31 // Revisions:
 32 // - 11 Nov. 2000, H.Kurashige: Use STL vector     32 // - 11 Nov. 2000, H.Kurashige: Use STL vector for dataVector and binVector
                                                   >>  33 // - 02 Apr. 2008, A.Bagulya: Added SplineInterpolation() and SetSpline()
                                                   >>  34 // - 19 Jun. 2009, V.Ivanchenko: Removed hidden bin
                                                   >>  35 // - 15 Mar. 2019  M.Novak: added Value method with the known log-energy value
                                                   >>  36 //                          that can avoid the log call in case of log-vectors
 33 // -------------------------------------------     37 // --------------------------------------------------------------------
 34                                                    38 
 35 #include "G4PhysicsVector.hh"                      39 #include "G4PhysicsVector.hh"
 36 #include <iomanip>                                 40 #include <iomanip>
 37                                                    41 
 38 // -------------------------------------------     42 // --------------------------------------------------------------
                                                   >>  43 
 39 G4PhysicsVector::G4PhysicsVector(G4bool val)       44 G4PhysicsVector::G4PhysicsVector(G4bool val)
 40   : useSpline(val)                                 45   : useSpline(val)
 41 {}                                                 46 {}
 42                                                    47 
 43 // ------------------------------------------- <<  48 // --------------------------------------------------------------
 44 void G4PhysicsVector::Initialise()             <<  49 
                                                   >>  50 G4PhysicsVector::~G4PhysicsVector() {}
                                                   >>  51 
                                                   >>  52 // --------------------------------------------------------------
                                                   >>  53 
                                                   >>  54 G4PhysicsVector::G4PhysicsVector(const G4PhysicsVector& right)
                                                   >>  55 {
                                                   >>  56   invdBin      = right.invdBin;
                                                   >>  57   baseBin      = right.baseBin;
                                                   >>  58   verboseLevel = right.verboseLevel;
                                                   >>  59 
                                                   >>  60   DeleteData();
                                                   >>  61   CopyData(right);
                                                   >>  62 }
                                                   >>  63 
                                                   >>  64 // --------------------------------------------------------------
                                                   >>  65 
                                                   >>  66 G4PhysicsVector& G4PhysicsVector::operator=(const G4PhysicsVector& right)
                                                   >>  67 {
                                                   >>  68   if(&right == this)
                                                   >>  69   {
                                                   >>  70     return *this;
                                                   >>  71   }
                                                   >>  72   invdBin      = right.invdBin;
                                                   >>  73   baseBin      = right.baseBin;
                                                   >>  74   verboseLevel = right.verboseLevel;
                                                   >>  75 
                                                   >>  76   DeleteData();
                                                   >>  77   CopyData(right);
                                                   >>  78   return *this;
                                                   >>  79 }
                                                   >>  80 
                                                   >>  81 // --------------------------------------------------------------
                                                   >>  82 
                                                   >>  83 G4bool G4PhysicsVector::operator==(const G4PhysicsVector& right) const
                                                   >>  84 {
                                                   >>  85   return (this == &right);
                                                   >>  86 }
                                                   >>  87 
                                                   >>  88 // --------------------------------------------------------------
                                                   >>  89 
                                                   >>  90 G4bool G4PhysicsVector::operator!=(const G4PhysicsVector& right) const
                                                   >>  91 {
                                                   >>  92   return (this != &right);
                                                   >>  93 }
                                                   >>  94 
                                                   >>  95 // --------------------------------------------------------------
                                                   >>  96 
                                                   >>  97 void G4PhysicsVector::DeleteData()
                                                   >>  98 {
                                                   >>  99   useSpline = false;
                                                   >> 100   secDerivative.clear();
                                                   >> 101 }
                                                   >> 102 
                                                   >> 103 // --------------------------------------------------------------
                                                   >> 104 
                                                   >> 105 void G4PhysicsVector::CopyData(const G4PhysicsVector& vec)
 45 {                                                 106 {
 46   if (1 < numberOfNodes)                       << 107   type          = vec.type;
                                                   >> 108   edgeMin       = vec.edgeMin;
                                                   >> 109   edgeMax       = vec.edgeMax;
                                                   >> 110   numberOfNodes = vec.numberOfNodes;
                                                   >> 111   useSpline     = vec.useSpline;
                                                   >> 112 
                                                   >> 113   std::size_t i;
                                                   >> 114   dataVector.resize(numberOfNodes);
                                                   >> 115   for(i = 0; i < numberOfNodes; ++i)
 47   {                                               116   {
 48     idxmax = numberOfNodes - 2;                << 117     dataVector[i] = (vec.dataVector)[i];
 49     edgeMin = binVector[0];                    << 118   }
 50     edgeMax = binVector[idxmax + 1];           << 119   binVector.resize(numberOfNodes);
                                                   >> 120   for(i = 0; i < numberOfNodes; ++i)
                                                   >> 121   {
                                                   >> 122     binVector[i] = (vec.binVector)[i];
                                                   >> 123   }
                                                   >> 124   if(0 < (vec.secDerivative).size())
                                                   >> 125   {
                                                   >> 126     secDerivative.resize(numberOfNodes);
                                                   >> 127     for(i = 0; i < numberOfNodes; ++i)
                                                   >> 128     {
                                                   >> 129       secDerivative[i] = (vec.secDerivative)[i];
                                                   >> 130     }
 51   }                                               131   }
 52 }                                                 132 }
 53                                                   133 
 54 // -------------------------------------------    134 // --------------------------------------------------------------
                                                   >> 135 
                                                   >> 136 G4double G4PhysicsVector::GetLowEdgeEnergy(std::size_t binNumber) const
                                                   >> 137 {
                                                   >> 138   return binVector[binNumber];
                                                   >> 139 }
                                                   >> 140 
                                                   >> 141 // --------------------------------------------------------------
                                                   >> 142 
 55 G4bool G4PhysicsVector::Store(std::ofstream& f    143 G4bool G4PhysicsVector::Store(std::ofstream& fOut, G4bool ascii) const
 56 {                                                 144 {
 57   // Ascii mode                                   145   // Ascii mode
 58   if (ascii)                                   << 146   if(ascii)
 59   {                                               147   {
 60     fOut << *this;                                148     fOut << *this;
 61     return true;                                  149     return true;
 62   }                                               150   }
 63   // Binary Mode                                  151   // Binary Mode
 64                                                   152 
 65   // binning                                      153   // binning
 66   fOut.write((char*) (&edgeMin), sizeof edgeMi    154   fOut.write((char*) (&edgeMin), sizeof edgeMin);
 67   fOut.write((char*) (&edgeMax), sizeof edgeMa    155   fOut.write((char*) (&edgeMax), sizeof edgeMax);
 68   fOut.write((char*) (&numberOfNodes), sizeof     156   fOut.write((char*) (&numberOfNodes), sizeof numberOfNodes);
 69                                                   157 
 70   // contents                                     158   // contents
 71   std::size_t size = dataVector.size();           159   std::size_t size = dataVector.size();
 72   fOut.write((char*) (&size), sizeof size);       160   fOut.write((char*) (&size), sizeof size);
 73                                                   161 
 74   auto value = new G4double[2 * size];         << 162   G4double* value = new G4double[2 * size];
 75   for (std::size_t i = 0; i < size; ++i)       << 163   for(std::size_t i = 0; i < size; ++i)
 76   {                                               164   {
 77     value[2 * i]     = binVector[i];              165     value[2 * i]     = binVector[i];
 78     value[2 * i + 1] = dataVector[i];             166     value[2 * i + 1] = dataVector[i];
 79   }                                               167   }
 80   fOut.write((char*) (value), 2 * size * (size    168   fOut.write((char*) (value), 2 * size * (sizeof(G4double)));
 81   delete[] value;                                 169   delete[] value;
 82                                                   170 
 83   return true;                                    171   return true;
 84 }                                                 172 }
 85                                                   173 
 86 // -------------------------------------------    174 // --------------------------------------------------------------
                                                   >> 175 
 87 G4bool G4PhysicsVector::Retrieve(std::ifstream    176 G4bool G4PhysicsVector::Retrieve(std::ifstream& fIn, G4bool ascii)
 88 {                                                 177 {
 89   // clear properties;                            178   // clear properties;
 90   dataVector.clear();                             179   dataVector.clear();
 91   binVector.clear();                              180   binVector.clear();
 92   secDerivative.clear();                          181   secDerivative.clear();
 93                                                   182 
 94   // retrieve in ascii mode                       183   // retrieve in ascii mode
 95   if (ascii)                                   << 184   if(ascii)
 96   {                                               185   {
 97     // binning                                    186     // binning
 98     fIn >> edgeMin >> edgeMax >> numberOfNodes    187     fIn >> edgeMin >> edgeMax >> numberOfNodes;
 99     if (fIn.fail() || numberOfNodes < 2)       << 188     if(fIn.fail() || numberOfNodes < 2)
100     {                                             189     {
101       return false;                               190       return false;
102     }                                             191     }
103     // contents                                   192     // contents
104     G4int siz0 = 0;                            << 193     G4int siz = 0;
105     fIn >> siz0;                               << 194     fIn >> siz;
106     if (siz0 < 2) { return false; }            << 195     if(fIn.fail() || siz != G4int(numberOfNodes))
107     auto siz = static_cast<std::size_t>(siz0); << 
108     if (fIn.fail() || siz != numberOfNodes)    << 
109     {                                             196     {
110       return false;                               197       return false;
111     }                                             198     }
112                                                   199 
113     binVector.reserve(siz);                       200     binVector.reserve(siz);
114     dataVector.reserve(siz);                      201     dataVector.reserve(siz);
115     G4double vBin, vData;                         202     G4double vBin, vData;
116                                                   203 
117     for (std::size_t i = 0; i < siz; ++i)      << 204     for(G4int i = 0; i < siz; ++i)
118     {                                             205     {
119       vBin  = 0.;                                 206       vBin  = 0.;
120       vData = 0.;                                 207       vData = 0.;
121       fIn >> vBin >> vData;                       208       fIn >> vBin >> vData;
122       if (fIn.fail())                          << 209       if(fIn.fail())
123       {                                           210       {
124         return false;                             211         return false;
125       }                                           212       }
126       binVector.push_back(vBin);                  213       binVector.push_back(vBin);
127       dataVector.push_back(vData);                214       dataVector.push_back(vData);
128     }                                             215     }
129     Initialise();                              << 216 
                                                   >> 217     // to remove any inconsistency
                                                   >> 218     numberOfNodes = siz;
                                                   >> 219     edgeMin       = binVector[0];
                                                   >> 220     edgeMax       = binVector[numberOfNodes - 1];
130     return true;                                  221     return true;
131   }                                               222   }
132                                                   223 
133   // retrieve in binary mode                      224   // retrieve in binary mode
134   // binning                                      225   // binning
135   fIn.read((char*) (&edgeMin), sizeof edgeMin)    226   fIn.read((char*) (&edgeMin), sizeof edgeMin);
136   fIn.read((char*) (&edgeMax), sizeof edgeMax)    227   fIn.read((char*) (&edgeMax), sizeof edgeMax);
137   fIn.read((char*) (&numberOfNodes), sizeof nu    228   fIn.read((char*) (&numberOfNodes), sizeof numberOfNodes);
138                                                   229 
139   // contents                                     230   // contents
140   std::size_t size;                               231   std::size_t size;
141   fIn.read((char*) (&size), sizeof size);         232   fIn.read((char*) (&size), sizeof size);
142                                                   233 
143   auto value = new G4double[2 * size];         << 234   G4double* value = new G4double[2 * size];
144   fIn.read((char*) (value), 2 * size * (sizeof    235   fIn.read((char*) (value), 2 * size * (sizeof(G4double)));
145   if (static_cast<G4int>(fIn.gcount()) != stat << 236   if(G4int(fIn.gcount()) != G4int(2 * size * (sizeof(G4double))))
146   {                                               237   {
147     delete[] value;                               238     delete[] value;
148     return false;                                 239     return false;
149   }                                               240   }
150                                                   241 
151   binVector.reserve(size);                        242   binVector.reserve(size);
152   dataVector.reserve(size);                       243   dataVector.reserve(size);
153   for (std::size_t i = 0; i < size; ++i)       << 244   for(std::size_t i = 0; i < size; ++i)
154   {                                               245   {
155     binVector.push_back(value[2 * i]);            246     binVector.push_back(value[2 * i]);
156     dataVector.push_back(value[2 * i + 1]);       247     dataVector.push_back(value[2 * i + 1]);
157   }                                               248   }
158   delete[] value;                                 249   delete[] value;
159                                                   250 
160   Initialise();                                << 251   // to remove any inconsistency
                                                   >> 252   numberOfNodes = size;
                                                   >> 253   edgeMin       = binVector[0];
                                                   >> 254   edgeMax       = binVector[numberOfNodes - 1];
                                                   >> 255 
161   return true;                                    256   return true;
162 }                                                 257 }
163                                                   258 
164 // -------------------------------------------    259 // --------------------------------------------------------------
                                                   >> 260 
165 void G4PhysicsVector::DumpValues(G4double unit    261 void G4PhysicsVector::DumpValues(G4double unitE, G4double unitV) const
166 {                                                 262 {
167   for (std::size_t i = 0; i < numberOfNodes; + << 263   for(std::size_t i = 0; i < numberOfNodes; ++i)
168   {                                               264   {
169     G4cout << binVector[i] / unitE << "   " << << 265     G4cout << binVector[i] / unitE << "   " << dataVector[i] / unitV << G4endl;
170            << G4endl;                          << 
171   }                                               266   }
172 }                                                 267 }
173                                                   268 
174 // -------------------------------------------    269 // --------------------------------------------------------------------
175 std::size_t G4PhysicsVector::FindBin(const G4d << 
176                                      std::size << 
177 {                                              << 
178   if (idx + 1 < numberOfNodes &&               << 
179       energy >= binVector[idx] && energy <= bi << 
180   {                                            << 
181     return idx;                                << 
182   }                                            << 
183   if (energy <= binVector[1])                  << 
184   {                                            << 
185     return 0;                                  << 
186   }                                            << 
187   if (energy >= binVector[idxmax])             << 
188   {                                            << 
189     return idxmax;                             << 
190   }                                            << 
191   return GetBin(energy);                       << 
192 }                                              << 
193                                                   270 
194 // ------------------------------------------- << 271 void G4PhysicsVector::ScaleVector(G4double factorE, G4double factorV)
195 void G4PhysicsVector::ScaleVector(const G4doub << 
196                                   const G4doub << 
197 {                                                 272 {
198   for (std::size_t i = 0; i < numberOfNodes; + << 273   std::size_t n = dataVector.size();
                                                   >> 274   std::size_t i;
                                                   >> 275   for(i = 0; i < n; ++i)
199   {                                               276   {
200     binVector[i] *= factorE;                      277     binVector[i] *= factorE;
201     dataVector[i] *= factorV;                     278     dataVector[i] *= factorV;
202   }                                               279   }
203   Initialise();                                << 280   secDerivative.clear();
                                                   >> 281 
                                                   >> 282   edgeMin = binVector[0];
                                                   >> 283   edgeMax = binVector[n - 1];
204 }                                                 284 }
205                                                   285 
206 // ------------------------------------------- << 286 // --------------------------------------------------------------
207 void G4PhysicsVector::FillSecondDerivatives(co << 287 
208               const G4double dir1,             << 288 void G4PhysicsVector::ComputeSecondDerivatives(G4double firstPointDerivative,
209               const G4double dir2)             << 289                                                G4double endPointDerivative)
210 {                                              << 290 // A standard method of computation of second derivatives
211   if (!useSpline) { return; }                  << 291 // First derivatives at the first and the last point should be provided
212   // cannot compute derivatives for less than  << 292 // See for example W.H. Press et al. "Numerical recipes in C"
213   const std::size_t nmin = (stype == G4SplineT << 293 // Cambridge University Press, 1997.
214   if (nmin > numberOfNodes)                    << 294 {
215   {                                            << 295   if(4 > numberOfNodes)  // cannot compute derivatives for less than 4 bins
216     if (0 < verboseLevel)                      << 296   {
217     {                                          << 297     ComputeSecDerivatives();
218       G4cout << "### G4PhysicsVector: spline c << 
219        << numberOfNodes << " points - spline d << 
220        << G4endl;                              << 
221       DumpValues();                            << 
222     }                                          << 
223     useSpline = false;                         << 
224     return;                                       298     return;
225   }                                               299   }
226   // check energies of free vector             << 300 
227   if (type == T_G4PhysicsFreeVector)           << 301   if(!SplinePossible())
228   {                                               302   {
229     for (std::size_t i=0; i<=idxmax; ++i)      << 303     return;
230     {                                          << 
231       if (binVector[i + 1] <= binVector[i])    << 
232       {                                        << 
233         if (0 < verboseLevel)                  << 
234         {                                      << 
235     G4cout << "### G4PhysicsVector: spline can << 
236      << " E[" << i << "]=" << binVector[i]     << 
237      << " >= E[" << i+1 << "]=" << binVector[i << 
238      << G4endl;                                << 
239     DumpValues();                              << 
240         }                                      << 
241         useSpline = false;                     << 
242         return;                                << 
243       }                                        << 
244     }                                          << 
245   }                                               304   }
246                                                   305 
247   // spline is possible                        << 306   useSpline = true;
248   Initialise();                                << 
249   secDerivative.resize(numberOfNodes);         << 
250                                                   307 
251   if (1 < verboseLevel)                        << 308   G4int n = numberOfNodes - 1;
                                                   >> 309 
                                                   >> 310   G4double* u = new G4double[n];
                                                   >> 311 
                                                   >> 312   G4double p, sig, un;
                                                   >> 313 
                                                   >> 314   u[0] = (6.0 / (binVector[1] - binVector[0])) *
                                                   >> 315          ((dataVector[1] - dataVector[0]) / (binVector[1] - binVector[0]) -
                                                   >> 316           firstPointDerivative);
                                                   >> 317 
                                                   >> 318   secDerivative[0] = -0.5;
                                                   >> 319 
                                                   >> 320   // Decomposition loop for tridiagonal algorithm. secDerivative[i]
                                                   >> 321   // and u[i] are used for temporary storage of the decomposed factors.
                                                   >> 322 
                                                   >> 323   for(G4int i = 1; i < n; ++i)
252   {                                               324   {
253     G4cout << "### G4PhysicsVector:: FillSecon << 325     sig =
254            << numberOfNodes << G4endl;         << 326       (binVector[i] - binVector[i - 1]) / (binVector[i + 1] - binVector[i - 1]);
255     DumpValues();                              << 327     p                = sig * (secDerivative[i - 1]) + 2.0;
                                                   >> 328     secDerivative[i] = (sig - 1.0) / p;
                                                   >> 329     u[i] =
                                                   >> 330       (dataVector[i + 1] - dataVector[i]) / (binVector[i + 1] - binVector[i]) -
                                                   >> 331       (dataVector[i] - dataVector[i - 1]) / (binVector[i] - binVector[i - 1]);
                                                   >> 332     u[i] =
                                                   >> 333       6.0 * u[i] / (binVector[i + 1] - binVector[i - 1]) - sig * u[i - 1] / p;
256   }                                               334   }
257                                                   335 
258   switch(stype)                                << 336   sig =
259   {                                            << 337     (binVector[n - 1] - binVector[n - 2]) / (binVector[n] - binVector[n - 2]);
260     case G4SplineType::Base:                   << 338   p  = sig * secDerivative[n - 2] + 2.0;
261       ComputeSecDerivative1();                 << 339   un = (6.0 / (binVector[n] - binVector[n - 1])) *
262       break;                                   << 340          (endPointDerivative - (dataVector[n] - dataVector[n - 1]) /
                                                   >> 341                                  (binVector[n] - binVector[n - 1])) -
                                                   >> 342        u[n - 1] / p;
                                                   >> 343   secDerivative[n] = un / (secDerivative[n - 1] + 2.0);
263                                                   344 
264     case G4SplineType::FixedEdges:             << 345   // The back-substitution loop for the triagonal algorithm of solving
265       ComputeSecDerivative2(dir1, dir2);       << 346   // a linear system of equations.
266       break;                                   << 
267                                                   347 
268     default:                                   << 348   for(G4int k = n - 1; k > 0; --k)
269       ComputeSecDerivative0();                 << 349   {
                                                   >> 350     secDerivative[k] *=
                                                   >> 351       (secDerivative[k + 1] - u[k] * (binVector[k + 1] - binVector[k - 1]) /
                                                   >> 352                                 (binVector[k + 1] - binVector[k]));
270   }                                               353   }
                                                   >> 354   secDerivative[0] = 0.5 * (u[0] - secDerivative[1]);
                                                   >> 355 
                                                   >> 356   delete[] u;
271 }                                                 357 }
272                                                   358 
273 // -------------------------------------------    359 // --------------------------------------------------------------
274 void G4PhysicsVector::ComputeSecDerivative0()  << 360 
275 //  A simplified method of computation of seco << 361 void G4PhysicsVector::FillSecondDerivatives()
276 {                                                 362 {
277   std::size_t n = numberOfNodes - 1;           << 363   // Computation of second derivatives using "Not-a-knot" endpoint conditions
                                                   >> 364   // B.I. Kvasov "Methods of shape-preserving spline approximation"
                                                   >> 365   // World Scientific, 2000
278                                                   366 
279   for (std::size_t i = 1; i < n; ++i)          << 367   if(5 > numberOfNodes)  // cannot compute derivatives for less than 4 points
280   {                                               368   {
281     secDerivative[i] = 3.0 *                   << 369     ComputeSecDerivatives();
282       ((dataVector[i + 1] - dataVector[i]) / ( << 370     return;
283        (dataVector[i] - dataVector[i - 1]) /   << 
284          (binVector[i] - binVector[i - 1])) /  << 
285       (binVector[i + 1] - binVector[i - 1]);   << 
286   }                                               371   }
287   secDerivative[n] = secDerivative[n - 1];     << 
288   secDerivative[0] = secDerivative[1];         << 
289 }                                              << 
290                                                   372 
291 // ------------------------------------------- << 373   if(!SplinePossible())
292 void G4PhysicsVector::ComputeSecDerivative1()  << 374   {
293 // Computation of second derivatives using "No << 375     return;
294 // B.I. Kvasov "Methods of shape-preserving sp << 376   }
295 // World Scientific, 2000                      << 377 
296 {                                              << 378   useSpline = true;
297   std::size_t n = numberOfNodes - 1;           << 379 
298   auto u = new G4double[n];                    << 380   G4int n = numberOfNodes - 1;
                                                   >> 381 
                                                   >> 382   G4double* u = new G4double[n];
                                                   >> 383 
299   G4double p, sig;                                384   G4double p, sig;
300                                                   385 
301   u[1] = ((dataVector[2] - dataVector[1]) / (b    386   u[1] = ((dataVector[2] - dataVector[1]) / (binVector[2] - binVector[1]) -
302           (dataVector[1] - dataVector[0]) / (b    387           (dataVector[1] - dataVector[0]) / (binVector[1] - binVector[0]));
303   u[1] = 6.0 * u[1] * (binVector[2] - binVecto    388   u[1] = 6.0 * u[1] * (binVector[2] - binVector[1]) /
304          ((binVector[2] - binVector[0]) * (bin    389          ((binVector[2] - binVector[0]) * (binVector[2] - binVector[0]));
305                                                   390 
306   // Decomposition loop for tridiagonal algori    391   // Decomposition loop for tridiagonal algorithm. secDerivative[i]
307   // and u[i] are used for temporary storage o    392   // and u[i] are used for temporary storage of the decomposed factors.
308                                                   393 
309   secDerivative[1] = (2.0 * binVector[1] - bin    394   secDerivative[1] = (2.0 * binVector[1] - binVector[0] - binVector[2]) /
310                      (2.0 * binVector[2] - bin    395                      (2.0 * binVector[2] - binVector[0] - binVector[1]);
311                                                   396 
312   for(std::size_t i = 2; i < n - 1; ++i)       << 397   for(G4int i = 2; i < n - 1; ++i)
313   {                                               398   {
314     sig =                                         399     sig =
315       (binVector[i] - binVector[i - 1]) / (bin    400       (binVector[i] - binVector[i - 1]) / (binVector[i + 1] - binVector[i - 1]);
316     p                = sig * secDerivative[i -    401     p                = sig * secDerivative[i - 1] + 2.0;
317     secDerivative[i] = (sig - 1.0) / p;           402     secDerivative[i] = (sig - 1.0) / p;
318     u[i] =                                        403     u[i] =
319       (dataVector[i + 1] - dataVector[i]) / (b    404       (dataVector[i + 1] - dataVector[i]) / (binVector[i + 1] - binVector[i]) -
320       (dataVector[i] - dataVector[i - 1]) / (b    405       (dataVector[i] - dataVector[i - 1]) / (binVector[i] - binVector[i - 1]);
321     u[i] =                                        406     u[i] =
322       (6.0 * u[i] / (binVector[i + 1] - binVec    407       (6.0 * u[i] / (binVector[i + 1] - binVector[i - 1])) - sig * u[i - 1] / p;
323   }                                               408   }
324                                                   409 
325   sig =                                           410   sig =
326     (binVector[n - 1] - binVector[n - 2]) / (b    411     (binVector[n - 1] - binVector[n - 2]) / (binVector[n] - binVector[n - 2]);
327   p = sig * secDerivative[n - 3] + 2.0;           412   p = sig * secDerivative[n - 3] + 2.0;
328   u[n - 1] =                                      413   u[n - 1] =
329     (dataVector[n] - dataVector[n - 1]) / (bin    414     (dataVector[n] - dataVector[n - 1]) / (binVector[n] - binVector[n - 1]) -
330     (dataVector[n - 1] - dataVector[n - 2]) /     415     (dataVector[n - 1] - dataVector[n - 2]) /
331       (binVector[n - 1] - binVector[n - 2]);      416       (binVector[n - 1] - binVector[n - 2]);
332   u[n - 1] = 6.0 * sig * u[n - 1] / (binVector    417   u[n - 1] = 6.0 * sig * u[n - 1] / (binVector[n] - binVector[n - 2]) -
333              (2.0 * sig - 1.0) * u[n - 2] / p;    418              (2.0 * sig - 1.0) * u[n - 2] / p;
334                                                   419 
335   p = (1.0 + sig) + (2.0 * sig - 1.0) * secDer << 420   p                    = (1.0 + sig) + (2.0 * sig - 1.0) * secDerivative[n - 2];
336   secDerivative[n - 1] = u[n - 1] / p;            421   secDerivative[n - 1] = u[n - 1] / p;
337                                                   422 
338   // The back-substitution loop for the triago    423   // The back-substitution loop for the triagonal algorithm of solving
339   // a linear system of equations.                424   // a linear system of equations.
340                                                   425 
341   for (std::size_t k = n - 2; k > 1; --k)      << 426   for(G4int k = n - 2; k > 1; --k)
342   {                                               427   {
343     secDerivative[k] *=                           428     secDerivative[k] *=
344       (secDerivative[k + 1] - u[k] * (binVecto    429       (secDerivative[k + 1] - u[k] * (binVector[k + 1] - binVector[k - 1]) /
345                                 (binVector[k +    430                                 (binVector[k + 1] - binVector[k]));
346   }                                               431   }
347   secDerivative[n] =                              432   secDerivative[n] =
348     (secDerivative[n - 1] - (1.0 - sig) * secD    433     (secDerivative[n - 1] - (1.0 - sig) * secDerivative[n - 2]) / sig;
349   sig = 1.0 - ((binVector[2] - binVector[1]) /    434   sig = 1.0 - ((binVector[2] - binVector[1]) / (binVector[2] - binVector[0]));
350   secDerivative[1] *= (secDerivative[2] - u[1]    435   secDerivative[1] *= (secDerivative[2] - u[1] / (1.0 - sig));
351   secDerivative[0] = (secDerivative[1] - sig *    436   secDerivative[0] = (secDerivative[1] - sig * secDerivative[2]) / (1.0 - sig);
352                                                   437 
353   delete[] u;                                     438   delete[] u;
354 }                                                 439 }
355                                                   440 
356 // -------------------------------------------    441 // --------------------------------------------------------------
357 void G4PhysicsVector::ComputeSecDerivative2(G4 << 442 
358                                             G4 << 443 void G4PhysicsVector::ComputeSecDerivatives()
359 // A standard method of computation of second  << 
360 // First derivatives at the first and the last << 
361 // See for example W.H. Press et al. "Numerica << 
362 // Cambridge University Press, 1997.           << 
363 {                                                 444 {
364   std::size_t n = numberOfNodes - 1;           << 445   //  A simplified method of computation of second derivatives
365   auto u = new G4double[n];                    << 
366   G4double p, sig, un;                         << 
367                                                   446 
368   u[0] = (6.0 / (binVector[1] - binVector[0])) << 447   if(3 > numberOfNodes)  // cannot compute derivatives for less than 4 bins
369          ((dataVector[1] - dataVector[0]) / (b << 448   {
370           firstPointDerivative);               << 449     useSpline = false;
                                                   >> 450     return;
                                                   >> 451   }
371                                                   452 
372   secDerivative[0] = -0.5;                     << 453   if(!SplinePossible())
                                                   >> 454   {
                                                   >> 455     return;
                                                   >> 456   }
373                                                   457 
374   // Decomposition loop for tridiagonal algori << 458   useSpline = true;
375   // and u[i] are used for temporary storage o << 459 
                                                   >> 460   std::size_t n = numberOfNodes - 1;
376                                                   461 
377   for (std::size_t i = 1; i < n; ++i)          << 462   for(std::size_t i = 1; i < n; ++i)
378   {                                               463   {
379     sig =                                      << 464     secDerivative[i] =
380       (binVector[i] - binVector[i - 1]) / (bin << 465       3.0 *
381     p                = sig * (secDerivative[i  << 466       ((dataVector[i + 1] - dataVector[i]) / (binVector[i + 1] - binVector[i]) -
382     secDerivative[i] = (sig - 1.0) / p;        << 467        (dataVector[i] - dataVector[i - 1]) /
383     u[i] =                                     << 468          (binVector[i] - binVector[i - 1])) /
384       (dataVector[i + 1] - dataVector[i]) / (b << 469       (binVector[i + 1] - binVector[i - 1]);
385       (dataVector[i] - dataVector[i - 1]) / (b << 
386     u[i] =                                     << 
387       6.0 * u[i] / (binVector[i + 1] - binVect << 
388   }                                               470   }
                                                   >> 471   secDerivative[n] = secDerivative[n - 1];
                                                   >> 472   secDerivative[0] = secDerivative[1];
                                                   >> 473 }
389                                                   474 
390   sig =                                        << 475 // --------------------------------------------------------------
391     (binVector[n - 1] - binVector[n - 2]) / (b << 
392   p  = sig * secDerivative[n - 2] + 2.0;       << 
393   un = (6.0 / (binVector[n] - binVector[n - 1] << 
394          (endPointDerivative - (dataVector[n]  << 
395                                  (binVector[n] << 
396        u[n - 1] / p;                           << 
397   secDerivative[n] = un / (secDerivative[n - 1 << 
398                                                   476 
399   // The back-substitution loop for the triago << 477 G4bool G4PhysicsVector::SplinePossible()
400   // a linear system of equations.             << 478 {
                                                   >> 479   // Initialise second derivative array. If neighbor energy coincide
                                                   >> 480   // or not ordered than spline cannot be applied
401                                                   481 
402   for (std::size_t k = n - 1; k > 0; --k)      << 482   G4bool result = true;
                                                   >> 483   for(std::size_t j = 1; j < numberOfNodes; ++j)
403   {                                               484   {
404     secDerivative[k] *=                        << 485     if(binVector[j] <= binVector[j - 1])
405       (secDerivative[k + 1] - u[k] * (binVecto << 486     {
406                                 (binVector[k + << 487       result    = false;
                                                   >> 488       useSpline = false;
                                                   >> 489       secDerivative.clear();
                                                   >> 490       break;
                                                   >> 491     }
407   }                                               492   }
408   secDerivative[0] = 0.5 * (u[0] - secDerivati << 493   secDerivative.resize(numberOfNodes, 0.0);
409                                                << 494   return result;
410   delete[] u;                                  << 
411 }                                                 495 }
412                                                   496 
413 // -------------------------------------------    497 // --------------------------------------------------------------
                                                   >> 498 
414 std::ostream& operator<<(std::ostream& out, co    499 std::ostream& operator<<(std::ostream& out, const G4PhysicsVector& pv)
415 {                                                 500 {
416   // binning                                      501   // binning
417   G4long prec = out.precision();               << 502   G4int prec = out.precision();
418   out << std::setprecision(12) << pv.edgeMin <    503   out << std::setprecision(12) << pv.edgeMin << " " << pv.edgeMax << " "
419       << pv.numberOfNodes << G4endl;              504       << pv.numberOfNodes << G4endl;
420                                                   505 
421   // contents                                     506   // contents
422   out << pv.dataVector.size() << G4endl;          507   out << pv.dataVector.size() << G4endl;
423   for (std::size_t i = 0; i < pv.dataVector.si << 508   for(std::size_t i = 0; i < pv.dataVector.size(); ++i)
424   {                                               509   {
425     out << pv.binVector[i] << "  " << pv.dataV    510     out << pv.binVector[i] << "  " << pv.dataVector[i] << G4endl;
426   }                                               511   }
427   out.precision(prec);                         << 512   out << std::setprecision(prec);
428                                                   513 
429   return out;                                     514   return out;
430 }                                                 515 }
431                                                   516 
432 //--------------------------------------------    517 //---------------------------------------------------------------
433 G4double G4PhysicsVector::GetEnergy(const G4do << 518 
                                                   >> 519 G4double G4PhysicsVector::Value(G4double theEnergy, std::size_t& lastIdx) const
434 {                                                 520 {
435   if (0 == numberOfNodes)                      << 521   G4double y;
                                                   >> 522   if(theEnergy <= edgeMin)
436   {                                               523   {
437     return 0.0;                                << 524     lastIdx = 0;
                                                   >> 525     y       = dataVector[0];
438   }                                               526   }
439   if (1 == numberOfNodes || val <= dataVector[ << 527   else if(theEnergy >= edgeMax)
440   {                                               528   {
441     return edgeMin;                            << 529     lastIdx = numberOfNodes - 1;
                                                   >> 530     y       = dataVector[lastIdx];
442   }                                               531   }
443   if (val >= dataVector[numberOfNodes - 1])    << 532   else
444   {                                               533   {
445     return edgeMax;                            << 534     lastIdx = FindBin(theEnergy, lastIdx);
                                                   >> 535     y       = Interpolation(lastIdx, theEnergy);
446   }                                               536   }
447   std::size_t bin = std::lower_bound(dataVecto << 537   return y;
448                   - dataVector.cbegin() - 1;   << 538 }
449   if (bin > idxmax) { bin = idxmax; }          << 539 
                                                   >> 540 //---------------------------------------------------------------
                                                   >> 541 
                                                   >> 542 G4double G4PhysicsVector::FindLinearEnergy(G4double rand) const
                                                   >> 543 {
                                                   >> 544   if(1 >= numberOfNodes)
                                                   >> 545   {
                                                   >> 546     return 0.0;
                                                   >> 547   }
                                                   >> 548   G4double y      = rand * dataVector[numberOfNodes - 1];
                                                   >> 549   std::size_t bin = std::lower_bound(dataVector.begin(), dataVector.end(), y) -
                                                   >> 550                     dataVector.begin() - 1;
                                                   >> 551   bin          = std::min(bin, numberOfNodes - 2);
450   G4double res = binVector[bin];                  552   G4double res = binVector[bin];
451   G4double del = dataVector[bin + 1] - dataVec    553   G4double del = dataVector[bin + 1] - dataVector[bin];
452   if (del > 0.0)                               << 554   if(del > 0.0)
453   {                                               555   {
454     res += (val - dataVector[bin]) * (binVecto << 556     res += (y - dataVector[bin]) * (binVector[bin + 1] - res) / del;
455   }                                               557   }
456   return res;                                     558   return res;
457 }                                                 559 }
458                                                   560 
459 //--------------------------------------------    561 //---------------------------------------------------------------
460 void G4PhysicsVector::PrintPutValueError(std:: << 562 
461                                          G4dou << 563 void G4PhysicsVector::PrintPutValueError(std::size_t index)
462                                          const << 
463 {                                                 564 {
464   G4ExceptionDescription ed;                      565   G4ExceptionDescription ed;
465   ed << "Vector type: " << type << " length= " << 566   ed << "Vector type " << type << " length= " << numberOfNodes
466      << "; an attempt to put data at index= "  << 567      << " an attempt to put data at index= " << index;
467      << " value= " << val << " in " << text;   << 568   G4Exception("G4PhysicsVector::PutValue()", "gl0005", FatalException, ed,
468   G4Exception("G4PhysicsVector:", "gl0005",    << 569               "Memory overwritten");
469               FatalException, ed, "Wrong opera << 
470 }                                                 570 }
471                                                << 
472 //-------------------------------------------- << 
473                                                   571