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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4PhysicsTable << 26 // >> 27 // $Id: G4PhysicsTable.hh,v 1.17 2006/06/29 19:02:34 gunter Exp $ >> 28 // GEANT4 tag $Name: geant4-08-03-patch-02 $ >> 29 // >> 30 // >> 31 // ------------------------------------------------------------ >> 32 // GEANT 4 class header file 27 // 33 // 28 // Class description: 34 // Class description: 29 // 35 // 30 // G4PhysicsTable is an utility class for stor 36 // G4PhysicsTable is an utility class for storage of pointers 31 // to G4PhysicsVector containers. It derives a 37 // to G4PhysicsVector containers. It derives all functionalities 32 // of STL vector containers with the addition 38 // of STL vector containers with the addition of few methods for 33 // compatibility with previous implementation 39 // compatibility with previous implementation based on Rogue-Wave 34 // pointer collections. 40 // pointer collections. 35 // The constructor given the 'capacity' of the 41 // The constructor given the 'capacity' of the table, pre-allocates 36 // memory for the specified value by invoking 42 // memory for the specified value by invoking the STL's reserve() 37 // function, in order to avoid reallocation du 43 // function, in order to avoid reallocation during insertions. 38 // G4PhysicsTable has a vector of Boolean whic << 44 // G4PhysicsTable has a vector of boolean which are used 39 // as 'recalc-needed' flags when processes cal << 45 // as 'recalc-needed' flags when processes calculate physics tables. >> 46 // ------------------------------------------------------------ >> 47 // >> 48 // History: >> 49 // ------- >> 50 // - First implementation, based on object model of >> 51 // 2nd December 1995. G.Cosmo >> 52 // - 1st March 1996, modified. K.Amako >> 53 // - 24th February 2001, migration to STL vectors. H.Kurashige >> 54 // - 9th March 2001, added Store/RetrievePhysicsTable. H.Kurashige >> 55 // - 20th August 2004, added FlagArray and related methods H.Kurashige >> 56 //------------------------------------- 40 57 41 // Author: G.Cosmo, 2 December 1995 << 58 #ifndef G4PhysicsTable_h 42 // First implementation based on objec << 59 #define G4PhysicsTable_h 1 43 // Revisions: << 44 // - 1st March 1996, K.Amako: modified << 45 // - 24th February 2001, H.Kurashige: migratio << 46 // ------------------------------------------- << 47 #ifndef G4PhysicsTable_hh << 48 #define G4PhysicsTable_hh 1 << 49 60 50 #include "G4PhysicsVector.hh" << 51 #include "G4ios.hh" << 52 #include "globals.hh" << 53 #include <vector> 61 #include <vector> >> 62 #include "globals.hh" >> 63 #include "G4ios.hh" 54 64 55 class G4PhysicsTable : public std::vector<G4Ph << 65 class G4PhysicsVector; 56 { << 57 using G4PhysCollection = std::vector<G4Physi << 58 using G4FlagCollection = std::vector<G4bool> << 59 66 60 public: << 67 class G4PhysicsTable : public std::vector<G4PhysicsVector*> 61 G4PhysicsTable() = default; << 68 { 62 // Default constructor << 63 69 64 explicit G4PhysicsTable(size_t cap); << 70 typedef std::vector<G4PhysicsVector*> G4PhysCollection; 65 // Constructor with capacity. Reserves memor << 71 typedef std::vector<G4bool> G4FlagCollection; >> 72 >> 73 public: // with description >> 74 >> 75 G4PhysicsTable(); >> 76 // Default constructor. >> 77 >> 78 explicit G4PhysicsTable(size_t capacity); >> 79 // Constructor with capacity. Reserves memory for the >> 80 // specified capacity. 66 81 67 virtual ~G4PhysicsTable(); 82 virtual ~G4PhysicsTable(); 68 // Destructor. Does not invoke deletion of c << 83 // Destructor. 69 << 84 // Does not invoke deletion of contained pointed collections. 70 G4PhysicsTable(const G4PhysicsTable&) = dele << 71 G4PhysicsTable& operator=(const G4PhysicsTab << 72 85 73 G4PhysicsVector*& operator()(std::size_t); << 86 G4PhysicsVector*& operator()(size_t); 74 G4PhysicsVector* const& operator()(std::size << 87 G4PhysicsVector* const& operator()(size_t) const; 75 // Access operators << 88 // Access operators. 76 89 77 void clearAndDestroy(); 90 void clearAndDestroy(); 78 // Removes all items and deletes them at the << 91 // Removes all items and deletes them at the same time. 79 92 80 void push_back(G4PhysicsVector*); << 93 void push_back( G4PhysicsVector* ); 81 void insert(G4PhysicsVector*); << 94 void insert (G4PhysicsVector*); 82 // Pushes new element to collection << 95 // Pushes new element to collection. 83 << 96 84 void insertAt(std::size_t, G4PhysicsVector*) << 97 void insertAt (size_t, G4PhysicsVector*); 85 // Insert element at the specified position << 98 // insert element at the specified position in the collection. 86 << 99 87 void resize(std::size_t, G4PhysicsVector* ve << 100 void resize(size_t, G4PhysicsVector* vec = (G4PhysicsVector*)(0)); 88 // Resize collection << 101 // resize collection 89 << 102 90 std::size_t entries() const; << 103 size_t entries() const; 91 std::size_t length() const; << 104 size_t length() const; 92 // Return collection's size << 105 // Return collection's size. 93 106 94 G4bool isEmpty() const; 107 G4bool isEmpty() const; 95 // Flags if collection is empty or not << 108 // Flags if collection is empty or not. 96 109 97 G4bool ExistPhysicsTable(const G4String& fil 110 G4bool ExistPhysicsTable(const G4String& fileName) const; 98 // Check if the specified file exists or not << 111 // Check if the specified file exists or not 99 112 100 G4bool StorePhysicsTable(const G4String& fil << 113 G4bool StorePhysicsTable(const G4String& filename, G4bool ascii=false); 101 // Stores PhysicsTable in a file (returns fa << 114 // Stores PhysicsTable in a file (returns false in case of failure). 102 << 115 103 G4bool RetrievePhysicsTable(const G4String& << 116 G4bool RetrievePhysicsTable(const G4String& filename, G4bool ascii=false); 104 // Retrieves Physics from a file (returns fa << 117 // Retrieves Physics from a file (returns false in case of failure). 105 118 106 void ResetFlagArray(); 119 void ResetFlagArray(); 107 // Reset the array of flags and all flags ar << 120 // Reset the array of flags and all flags are set "true" 108 // This flag is supposed to be used as "reca << 121 // This flag is supposed to be used as "recalc-needed" flag 109 // associated with each physics vector << 122 // associated with each physics vector 110 << 123 111 G4bool GetFlag(std::size_t i) const; << 124 G4bool GetFlag(size_t i) const; 112 void ClearFlag(std::size_t i); << 125 void ClearFlag(size_t i); 113 // Get/Clear the flag for the 'i-th' physics << 126 // Get/Clear the flag for the 'i-th' physics vector 114 << 127 115 friend std::ostream& operator<<(std::ostream 128 friend std::ostream& operator<<(std::ostream& out, G4PhysicsTable& table); 116 129 117 protected: 130 protected: 118 G4PhysicsVector* CreatePhysicsVector(G4int t << 131 119 G4FlagCollection vecFlag; << 132 G4PhysicsVector* CreatePhysicsVector(G4int type); >> 133 G4FlagCollection vecFlag; >> 134 >> 135 private: >> 136 >> 137 G4PhysicsTable(const G4PhysicsTable&); >> 138 G4PhysicsTable& operator=(const G4PhysicsTable&); >> 139 // Private copy constructor and assignment operator. >> 140 120 }; 141 }; 121 142 >> 143 typedef G4PhysicsTable::iterator G4PhysicsTableIterator; >> 144 >> 145 #include "G4PhysicsVector.hh" 122 #include "G4PhysicsTable.icc" 146 #include "G4PhysicsTable.icc" 123 147 124 #endif 148 #endif 125 149