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Geant4/global/HEPRandom/include/G4RandomTools.hh

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Diff markup

Differences between /global/HEPRandom/include/G4RandomTools.hh (Version 11.3.0) and /global/HEPRandom/include/G4RandomTools.hh (Version 5.0.p1)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 //                                                
 27 //                                                
 28 //                                                
 29 // -------------------------------------------    
 30 //      GEANT 4 class header file                 
 31 // -------------------------------------------    
 32 // Class description:                             
 33 //                                                
 34 // Utility functions                              
 35                                                   
 36 // History:                                       
 37 //                                                
 38 // 24.08.17 - E.Tcherniaev, added G4RandomRadi    
 39 //                          G4RandomPointOnEll    
 40 // 07.11.08 - P.Gumplinger, based on implement    
 41 //                                                
 42 // -------------------------------------------    
 43                                                   
 44 #ifndef G4RANDOMTOOLS_HH                          
 45 #define G4RANDOMTOOLS_HH                          
 46                                                   
 47 #include <CLHEP/Units/PhysicalConstants.h>        
 48                                                   
 49 #include "G4RandomDirection.hh"                   
 50 #include "G4ThreeVector.hh"                       
 51 #include "G4TwoVector.hh"                         
 52 #include "Randomize.hh"                           
 53 #include "globals.hh"                             
 54                                                   
 55 // -------------------------------------------    
 56 // Returns a random lambertian unit vector (re    
 57 //                                                
 58 inline G4ThreeVector G4LambertianRand(const G4    
 59 {                                                 
 60   G4ThreeVector vect;                             
 61   G4double ndotv;                                 
 62   G4int count            = 0;                     
 63   const G4int max_trials = 1024;                  
 64                                                   
 65   do                                              
 66   {                                               
 67     ++count;                                      
 68     vect  = G4RandomDirection();                  
 69     ndotv = normal * vect;                        
 70                                                   
 71     if(ndotv < 0.0)                               
 72     {                                             
 73       vect  = -vect;                              
 74       ndotv = -ndotv;                             
 75     }                                             
 76                                                   
 77   } while(!(G4UniformRand() < ndotv) && (count    
 78                                                   
 79   return vect;                                    
 80 }                                                 
 81                                                   
 82 // -------------------------------------------    
 83 // Chooses a random vector within a plane give    
 84 //                                                
 85 inline G4ThreeVector G4PlaneVectorRand(const G    
 86 {                                                 
 87   G4ThreeVector vec1 = normal.orthogonal();       
 88   G4ThreeVector vec2 = vec1.cross(normal);        
 89                                                   
 90   G4double phi    = CLHEP::twopi * G4UniformRa    
 91   G4double cosphi = std::cos(phi);                
 92   G4double sinphi = std::sin(phi);                
 93                                                   
 94   return cosphi * vec1 + sinphi * vec2;           
 95 }                                                 
 96                                                   
 97 // -------------------------------------------    
 98 // Returns a random radius in annular ring        
 99 //                                                
100 inline G4double G4RandomRadiusInRing(G4double     
101 {                                                 
102   if(rmin == rmax)                                
103   {                                               
104     return rmin;                                  
105   }                                               
106   G4double k = G4UniformRand();                   
107   return (rmin <= 0) ? rmax * std::sqrt(k)        
108                      : std::sqrt(k * rmax * rm    
109 }                                                 
110                                                   
111 // -------------------------------------------    
112 // Returns a random point in ellipse (x/a)^2 +    
113 // (rejection sampling)                           
114 //                                                
115 inline G4TwoVector G4RandomPointInEllipse(G4do    
116 {                                                 
117   G4double aa = (a * a == 0) ? 0 : 1 / (a * a)    
118   G4double bb = (b * b == 0) ? 0 : 1 / (b * b)    
119   for(G4int i = 0; i < 1000; ++i)                 
120   {                                               
121     G4double x = a * (2 * G4UniformRand() - 1)    
122     G4double y = b * (2 * G4UniformRand() - 1)    
123     if(x * x * aa + y * y * bb <= 1)              
124       return G4TwoVector(x, y);                   
125   }                                               
126   return G4TwoVector(0, 0);                       
127 }                                                 
128                                                   
129 // -------------------------------------------    
130 // Returns a random point on ellipse (x/a)^2 +    
131 // (rejection sampling)                           
132 //                                                
133 inline G4TwoVector G4RandomPointOnEllipse(G4do    
134 {                                                 
135   G4double A      = std::abs(a);                  
136   G4double B      = std::abs(b);                  
137   G4double mu_max = std::max(A, B);               
138                                                   
139   G4double x, y;                                  
140   for(G4int i = 0; i < 1000; ++i)                 
141   {                                               
142     G4double phi = CLHEP::twopi * G4UniformRan    
143     x            = std::cos(phi);                 
144     y            = std::sin(phi);                 
145     G4double mu  = std::sqrt((B * x) * (B * x)    
146     if(mu_max * G4UniformRand() <= mu)            
147       break;                                      
148   }                                               
149   return G4TwoVector(A * x, B * y);               
150 }                                                 
151                                                   
152 // -------------------------------------------    
153 // Returns a random point on ellipsoid (x/a)^2    
154 // (rejection sampling)                           
155 //                                                
156 inline G4ThreeVector G4RandomPointOnEllipsoid(    
157                                                   
158 {                                                 
159   G4double A      = std::abs(a);                  
160   G4double B      = std::abs(b);                  
161   G4double C      = std::abs(c);                  
162   G4double mu_max = std::max(std::max(A * B, A    
163                                                   
164   G4ThreeVector p;                                
165   for(G4int i = 0; i < 1000; ++i)                 
166   {                                               
167     p            = G4RandomDirection();           
168     G4double xbc = p.x() * B * C;                 
169     G4double yac = p.y() * A * C;                 
170     G4double zab = p.z() * A * B;                 
171     G4double mu  = std::sqrt(xbc * xbc + yac *    
172     if(mu_max * G4UniformRand() <= mu)            
173       break;                                      
174   }                                               
175   return G4ThreeVector(A * p.x(), B * p.y(), C    
176 }                                                 
177                                                   
178 #endif /* G4RANDOMTOOLS_HH */                     
179