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Geant4/global/HEPRandom/include/G4RandomTools.hh

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Differences between /global/HEPRandom/include/G4RandomTools.hh (Version 11.3.0) and /global/HEPRandom/include/G4RandomTools.hh (Version 10.2.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
                                                   >>  27 // $Id: G4RandomTools.hh 90092 2015-05-13 11:53:25Z gcosmo $
 27 //                                                 28 //
 28 //                                             <<  29 // 
 29 // -------------------------------------------     30 // ---------------------------------------------------------------------------
 30 //      GEANT 4 class header file              <<  31 //      GEANT 4 class header file 
 31 // -------------------------------------------     32 // ---------------------------------------------------------------------------
 32 // Class description:                              33 // Class description:
 33 //                                                 34 //
 34 // Utility functions                           <<  35 // Utility functions 
 35                                                    36 
 36 // History:                                        37 // History:
 37 //                                                 38 //
 38 // 24.08.17 - E.Tcherniaev, added G4RandomRadi << 
 39 //                          G4RandomPointOnEll << 
 40 // 07.11.08 - P.Gumplinger, based on implement     39 // 07.11.08 - P.Gumplinger, based on implementation in G4OpBoundaryProcess
 41 //                                                 40 //
 42 // -------------------------------------------     41 // ---------------------------------------------------------------------------
 43                                                    42 
 44 #ifndef G4RANDOMTOOLS_HH                           43 #ifndef G4RANDOMTOOLS_HH
 45 #define G4RANDOMTOOLS_HH                           44 #define G4RANDOMTOOLS_HH
 46                                                    45 
 47 #include <CLHEP/Units/PhysicalConstants.h>         46 #include <CLHEP/Units/PhysicalConstants.h>
 48                                                    47 
 49 #include "G4RandomDirection.hh"                << 
 50 #include "G4ThreeVector.hh"                    << 
 51 #include "G4TwoVector.hh"                      << 
 52 #include "Randomize.hh"                        << 
 53 #include "globals.hh"                              48 #include "globals.hh"
                                                   >>  49 #include "Randomize.hh"
                                                   >>  50 #include "G4RandomDirection.hh"
 54                                                    51 
 55 // -------------------------------------------     52 // ---------------------------------------------------------------------------
 56 // Returns a random lambertian unit vector (re <<  53 // Returns a random lambertian unit vector
 57 //                                                 54 //
 58 inline G4ThreeVector G4LambertianRand(const G4     55 inline G4ThreeVector G4LambertianRand(const G4ThreeVector& normal)
 59 {                                                  56 {
 60   G4ThreeVector vect;                              57   G4ThreeVector vect;
 61   G4double ndotv;                                  58   G4double ndotv;
 62   G4int count            = 0;                  <<  59   G4int count=0;
 63   const G4int max_trials = 1024;                   60   const G4int max_trials = 1024;
 64                                                    61 
 65   do                                               62   do
 66   {                                                63   {
 67     ++count;                                       64     ++count;
 68     vect  = G4RandomDirection();               <<  65     vect = G4RandomDirection();
 69     ndotv = normal * vect;                         66     ndotv = normal * vect;
 70                                                    67 
 71     if(ndotv < 0.0)                            <<  68     if (ndotv < 0.0)
 72     {                                              69     {
 73       vect  = -vect;                           <<  70       vect = -vect;
 74       ndotv = -ndotv;                              71       ndotv = -ndotv;
 75     }                                              72     }
 76                                                    73 
 77   } while(!(G4UniformRand() < ndotv) && (count <<  74   } while (!(G4UniformRand() < ndotv) && (count < max_trials));
 78                                                    75 
 79   return vect;                                     76   return vect;
 80 }                                                  77 }
 81                                                    78 
 82 // -------------------------------------------     79 // ---------------------------------------------------------------------------
 83 // Chooses a random vector within a plane give     80 // Chooses a random vector within a plane given by the unit normal
 84 //                                                 81 //
 85 inline G4ThreeVector G4PlaneVectorRand(const G     82 inline G4ThreeVector G4PlaneVectorRand(const G4ThreeVector& normal)
 86 {                                                  83 {
 87   G4ThreeVector vec1 = normal.orthogonal();        84   G4ThreeVector vec1 = normal.orthogonal();
 88   G4ThreeVector vec2 = vec1.cross(normal);         85   G4ThreeVector vec2 = vec1.cross(normal);
 89                                                    86 
 90   G4double phi    = CLHEP::twopi * G4UniformRa <<  87   G4double phi = CLHEP::twopi*G4UniformRand();
 91   G4double cosphi = std::cos(phi);                 88   G4double cosphi = std::cos(phi);
 92   G4double sinphi = std::sin(phi);                 89   G4double sinphi = std::sin(phi);
 93                                                    90 
 94   return cosphi * vec1 + sinphi * vec2;            91   return cosphi * vec1 + sinphi * vec2;
 95 }                                                  92 }
 96                                                    93 
 97 // ------------------------------------------- <<  94 #endif  /* G4RANDOMTOOLS_HH */
 98 // Returns a random radius in annular ring     << 
 99 //                                             << 
100 inline G4double G4RandomRadiusInRing(G4double  << 
101 {                                              << 
102   if(rmin == rmax)                             << 
103   {                                            << 
104     return rmin;                               << 
105   }                                            << 
106   G4double k = G4UniformRand();                << 
107   return (rmin <= 0) ? rmax * std::sqrt(k)     << 
108                      : std::sqrt(k * rmax * rm << 
109 }                                              << 
110                                                << 
111 // ------------------------------------------- << 
112 // Returns a random point in ellipse (x/a)^2 + << 
113 // (rejection sampling)                        << 
114 //                                             << 
115 inline G4TwoVector G4RandomPointInEllipse(G4do << 
116 {                                              << 
117   G4double aa = (a * a == 0) ? 0 : 1 / (a * a) << 
118   G4double bb = (b * b == 0) ? 0 : 1 / (b * b) << 
119   for(G4int i = 0; i < 1000; ++i)              << 
120   {                                            << 
121     G4double x = a * (2 * G4UniformRand() - 1) << 
122     G4double y = b * (2 * G4UniformRand() - 1) << 
123     if(x * x * aa + y * y * bb <= 1)           << 
124       return G4TwoVector(x, y);                << 
125   }                                            << 
126   return G4TwoVector(0, 0);                    << 
127 }                                              << 
128                                                << 
129 // ------------------------------------------- << 
130 // Returns a random point on ellipse (x/a)^2 + << 
131 // (rejection sampling)                        << 
132 //                                             << 
133 inline G4TwoVector G4RandomPointOnEllipse(G4do << 
134 {                                              << 
135   G4double A      = std::abs(a);               << 
136   G4double B      = std::abs(b);               << 
137   G4double mu_max = std::max(A, B);            << 
138                                                << 
139   G4double x, y;                               << 
140   for(G4int i = 0; i < 1000; ++i)              << 
141   {                                            << 
142     G4double phi = CLHEP::twopi * G4UniformRan << 
143     x            = std::cos(phi);              << 
144     y            = std::sin(phi);              << 
145     G4double mu  = std::sqrt((B * x) * (B * x) << 
146     if(mu_max * G4UniformRand() <= mu)         << 
147       break;                                   << 
148   }                                            << 
149   return G4TwoVector(A * x, B * y);            << 
150 }                                              << 
151                                                << 
152 // ------------------------------------------- << 
153 // Returns a random point on ellipsoid (x/a)^2 << 
154 // (rejection sampling)                        << 
155 //                                             << 
156 inline G4ThreeVector G4RandomPointOnEllipsoid( << 
157                                                << 
158 {                                              << 
159   G4double A      = std::abs(a);               << 
160   G4double B      = std::abs(b);               << 
161   G4double C      = std::abs(c);               << 
162   G4double mu_max = std::max(std::max(A * B, A << 
163                                                << 
164   G4ThreeVector p;                             << 
165   for(G4int i = 0; i < 1000; ++i)              << 
166   {                                            << 
167     p            = G4RandomDirection();        << 
168     G4double xbc = p.x() * B * C;              << 
169     G4double yac = p.y() * A * C;              << 
170     G4double zab = p.z() * A * B;              << 
171     G4double mu  = std::sqrt(xbc * xbc + yac * << 
172     if(mu_max * G4UniformRand() <= mu)         << 
173       break;                                   << 
174   }                                            << 
175   return G4ThreeVector(A * p.x(), B * p.y(), C << 
176 }                                              << 
177                                                << 
178 #endif /* G4RANDOMTOOLS_HH */                  << 
179                                                    95