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Geant4/geometry/solids/specific/src/G4TessellatedGeometryAlgorithms.cc

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Differences between /geometry/solids/specific/src/G4TessellatedGeometryAlgorithms.cc (Version 11.3.0) and /geometry/solids/specific/src/G4TessellatedGeometryAlgorithms.cc (Version 11.0.p3,)


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  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * subject to DEFCON 705 IPR conditions.        
 21 // * By using,  copying,  modifying or  distri    
 22 // * any work based  on the software)  you  ag    
 23 // * use  in  resulting  scientific  publicati    
 24 // * acceptance of all terms of the Geant4 Sof    
 25 // *******************************************    
 26 //                                                
 27 // G4TessellatedGeometryAlgorithms implementat    
 28 //                                                
 29 // 07 August 2007, P R Truscott, QinetiQ Ltd,     
 30 //                 functions based on the work    
 31 // 12 October 2012, M Gayer, CERN, - Reviewed     
 32 // -------------------------------------------    
 33                                                   
 34 #include "G4TessellatedGeometryAlgorithms.hh"     
 35                                                   
 36 #include <cfloat>                                 
 37                                                   
 38 //////////////////////////////////////////////    
 39 //                                                
 40 // IntersectLineAndTriangle2D                     
 41 //                                                
 42 // Determines whether there is an intersection    
 43 // by r = p + s.v and a triangle defined by ve    
 44 //                                                
 45 // Here:                                          
 46 //        p = 2D vector                           
 47 //        s = scaler on [0,infinity)              
 48 //        v = 2D vector                           
 49 //        p0, e0 and e1 are 2D vectors            
 50 // Information about where the intersection oc    
 51 // variable location.                             
 52 //                                                
 53 // This is based on the work of Rickard Holmbe    
 54 //                                                
 55 G4bool G4TessellatedGeometryAlgorithms::Inters    
 56   const G4TwoVector& p,  const G4TwoVector& v,    
 57   const G4TwoVector& p0, const G4TwoVector& e0    
 58   G4TwoVector location[2])                        
 59 {                                                 
 60   G4TwoVector loc0[2];                            
 61   G4int e0i = IntersectLineAndLineSegment2D (p    
 62   if (e0i == 2)                                   
 63   {                                               
 64     location[0] = loc0[0];                        
 65     location[1] = loc0[1];                        
 66     return true;                                  
 67   }                                               
 68                                                   
 69   G4TwoVector loc1[2];                            
 70   G4int e1i = IntersectLineAndLineSegment2D (p    
 71   if (e1i == 2)                                   
 72   {                                               
 73     location[0] = loc1[0];                        
 74     location[1] = loc1[1];                        
 75     return true;                                  
 76   }                                               
 77                                                   
 78   if ((e0i == 1) && (e1i == 1))                   
 79   {                                               
 80     if ((loc0[0]-p).mag2() < (loc1[0]-p).mag2(    
 81     {                                             
 82       location[0] = loc0[0];                      
 83       location[1] = loc1[0];                      
 84     }                                             
 85     else                                          
 86     {                                             
 87       location[0] = loc1[0];                      
 88       location[1] = loc0[0];                      
 89     }                                             
 90     return true;                                  
 91   }                                               
 92                                                   
 93   G4TwoVector p1 = p0 + e0;                       
 94   G4TwoVector DE = e1 - e0;                       
 95   G4TwoVector loc2[2];                            
 96   G4int e2i = IntersectLineAndLineSegment2D (p    
 97   if (e2i == 2)                                   
 98   {                                               
 99     location[0] = loc2[0];                        
100     location[1] = loc2[1];                        
101     return true;                                  
102   }                                               
103                                                   
104   if ((e0i == 0) && (e1i == 0) && (e2i == 0))     
105                                                   
106   if ((e0i == 1) && (e2i == 1))                   
107   {                                               
108     if ((loc0[0]-p).mag2() < (loc2[0]-p).mag2(    
109     {                                             
110       location[0] = loc0[0];                      
111       location[1] = loc2[0];                      
112     }                                             
113     else                                          
114     {                                             
115       location[0] = loc2[0];                      
116       location[1] = loc0[0];                      
117     }                                             
118     return true;                                  
119   }                                               
120                                                   
121   if ((e1i == 1) && (e2i == 1))                   
122   {                                               
123     if ((loc1[0]-p).mag2() < (loc2[0]-p).mag2(    
124     {                                             
125       location[0] = loc1[0];                      
126       location[1] = loc2[0];                      
127     }                                             
128     else                                          
129     {                                             
130       location[0] = loc2[0];                      
131       location[1] = loc1[0];                      
132     }                                             
133     return true;                                  
134   }                                               
135                                                   
136   return false;                                   
137 }                                                 
138                                                   
139 //////////////////////////////////////////////    
140 //                                                
141 // IntersectLineAndLineSegment2D                  
142 //                                                
143 // Determines whether there is an intersection    
144 // by r = p0 + s.d0 and a line-segment with en    
145 // Here:                                          
146 //        p0 = 2D vector                          
147 //        s  = scaler on [0,infinity)             
148 //        d0 = 2D vector                          
149 //        p1 and d1 are 2D vectors                
150 //                                                
151 // This function returns:                         
152 // 0 - if there is no intersection;               
153 // 1 - if there is a unique intersection;         
154 // 2 - if the line and line-segments overlap,     
155 //     segment itself.                            
156 // Information about where the intersection oc    
157 // as ??.                                         
158 //                                                
159 // This is based on the work of Rickard Holmbe    
160 // by Philip J Schneider and David H Eberly, "    
161 // Graphics," ISBN 1-55860-694-0, pp 244-245,     
162 //                                                
163 G4int G4TessellatedGeometryAlgorithms::Interse    
164   const G4TwoVector& p0, const G4TwoVector& d0    
165   const G4TwoVector& p1, const G4TwoVector& d1    
166 {                                                 
167   G4TwoVector e     = p1 - p0;                    
168   G4double kross    = cross(d0,d1);               
169   G4double sqrKross = kross * kross;              
170   G4double sqrLen0  = d0.mag2();                  
171   G4double sqrLen1  = d1.mag2();                  
172   location[0]       = G4TwoVector(0.0,0.0);       
173   location[1]       = G4TwoVector(0.0,0.0);       
174                                                   
175   if (sqrKross > DBL_EPSILON * DBL_EPSILON * s    
176   {                                               
177     //                                            
178     // The line and line segment are not paral    
179     // is in positive s where r=p0 + s*d0, and    
180     //                                            
181     G4double ss = cross(e,d1)/kross;              
182     if (ss < 0)         return 0; // Intersect    
183     G4double t = cross(e,d0)/kross;               
184     if (t < 0 || t > 1) return 0; // Intersect    
185     //                                            
186     // Intersection of lines is a single point    
187     // defined by r=p0 + ss*d0, and the line s    
188     //                                            
189     location[0] = p0 + ss*d0;                     
190     return 1;                                     
191   }                                               
192   //                                              
193   // Line and line segment are parallel. Deter    
194   //                                              
195   G4double sqrLenE = e.mag2();                    
196   kross            = cross(e,d0);                 
197   sqrKross         = kross * kross;               
198   if (sqrKross > DBL_EPSILON * DBL_EPSILON * s    
199   {                                               
200     return 0; //Lines are different.              
201   }                                               
202   //                                              
203   // Lines are the same.  Test for overlap.       
204   //                                              
205   G4double s0   = d0.dot(e)/sqrLen0;              
206   G4double s1   = s0 + d0.dot(d1)/sqrLen0;        
207   G4double smin = 0.0;                            
208   G4double smax = 0.0;                            
209                                                   
210   if (s0 < s1) {smin = s0; smax = s1;}            
211   else         {smin = s1; smax = s0;}            
212                                                   
213   if (smax < 0.0) return 0;                       
214   else if (smin < 0.0)                            
215   {                                               
216     location[0] = p0;                             
217     location[1] = p0 + smax*d0;                   
218     return 2;                                     
219   }                                               
220   else                                            
221   {                                               
222     location[0] = p0 + smin*d0;                   
223     location[1] = p0 + smax*d0;                   
224     return 2;                                     
225   }                                               
226 }                                                 
227                                                   
228 //////////////////////////////////////////////    
229 //                                                
230 // CrossProduct                                   
231 //                                                
232 // This is just a ficticious "cross-product" f    
233 // "ficticious" because such an operation is n    
234 // with 3D space.                                 
235 //                                                
236 G4double G4TessellatedGeometryAlgorithms::cros    
237                                                   
238 {                                                 
239   return v1.x()*v2.y() - v1.y()*v2.x();           
240 }                                                 
241