Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration and of QinetiQ Ltd, * 20 // * subject to DEFCON 705 IPR conditions. * 21 // * By using, copying, modifying or distributing the software (or * 22 // * any work based on the software) you agree to acknowledge its * 23 // * use in resulting scientific publications, and indicate your * 24 // * acceptance of all terms of the Geant4 Software license. * 25 // ******************************************************************** 26 // 27 // G4TessellatedGeometryAlgorithms 28 // 29 // Class description: 30 // 31 // The G4TessellatedGeometryAlgorithms class is used to contain standard 32 // routines to determine whether (and if so where) simple geometric shapes 33 // intersect. 34 // 35 // The constructor doesn't need to do anything, and neither does the 36 // destructor. 37 // 38 // IntersectLineAndTriangle2D 39 // Determines whether there is an intersection between a line defined 40 // by r = p + s.v and a triangle defined by verticies P0, P0+E0 and P0+E1. 41 // Here: 42 // p = 2D vector 43 // s = scaler on [0,infinity) 44 // v = 2D vector 45 // P0, E0 and E1 are 2D vectors 46 // Information about where the intersection occurs is returned in the 47 // variable location. 48 // 49 // IntersectLineAndLineSegment2D 50 // Determines whether there is an intersection between a line defined 51 // by r = P0 + s.D0 and a line-segment with endpoints P1 and P1+D1. 52 // Here: 53 // P0 = 2D vector 54 // s = scaler on [0,infinity) 55 // D0 = 2D vector 56 // P1 and D1 are 2D vectors 57 // Information about where the intersection occurs is returned in the 58 // variable location. 59 60 // 07 August 2007, P R Truscott, QinetiQ Ltd, UK - Created, with member 61 // functions based on the work of Rickard Holmberg. 62 // 12 October 2012, M Gayer, CERN, - Reviewed optimized implementation. 63 // -------------------------------------------------------------------- 64 #ifndef G4TESSELLATEDGEOMETRYALGORITHMS_HH 65 #define G4TESSELLATEDGEOMETRYALGORITHMS_HH 1 66 67 #include "G4TwoVector.hh" 68 69 class G4TessellatedGeometryAlgorithms 70 { 71 public: 72 73 static G4bool IntersectLineAndTriangle2D (const G4TwoVector& p, 74 const G4TwoVector& v, 75 const G4TwoVector& p0, 76 const G4TwoVector& e0, 77 const G4TwoVector& e1, 78 G4TwoVector location[2]); 79 static G4int IntersectLineAndLineSegment2D (const G4TwoVector& p0, 80 const G4TwoVector& d0, 81 const G4TwoVector& p1, 82 const G4TwoVector& d1, 83 G4TwoVector location[2]); 84 static G4double cross(const G4TwoVector& v1, const G4TwoVector& v2); 85 }; 86 87 #endif 88