Geant4 Cross Reference

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Geant4/geometry/solids/specific/include/G4TessellatedGeometryAlgorithms.hh

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
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  8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
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 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
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 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration and of QinetiQ Ltd,   *
 20 // * subject to DEFCON 705 IPR conditions.                            *
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 24 // * acceptance of all terms of the Geant4 Software license.          *
 25 // ********************************************************************
 26 //
 27 // G4TessellatedGeometryAlgorithms
 28 //
 29 // Class description:
 30 //
 31 //   The G4TessellatedGeometryAlgorithms class is used to contain standard
 32 //   routines to determine whether (and if so where) simple geometric shapes
 33 //   intersect.
 34 //   
 35 //   The constructor doesn't need to do anything, and neither does the
 36 //   destructor.
 37 //   
 38 //   IntersectLineAndTriangle2D
 39 //     Determines whether there is an intersection between a line defined
 40 //     by r = p + s.v and a triangle defined by verticies P0, P0+E0 and P0+E1.
 41 //     Here:
 42 //        p = 2D vector
 43 //        s = scaler on [0,infinity)
 44 //        v = 2D vector
 45 //        P0, E0 and E1 are 2D vectors
 46 //     Information about where the intersection occurs is returned in the
 47 //     variable location.
 48 //
 49 //   IntersectLineAndLineSegment2D
 50 //     Determines whether there is an intersection between a line defined
 51 //     by r = P0 + s.D0 and a line-segment with endpoints P1 and P1+D1.
 52 //     Here:
 53 //        P0 = 2D vector
 54 //        s  = scaler on [0,infinity)
 55 //        D0 = 2D vector
 56 //        P1 and D1 are 2D vectors
 57 //     Information about where the intersection occurs is returned in the
 58 //     variable location.
 59 
 60 // 07 August 2007, P R Truscott, QinetiQ Ltd, UK - Created, with member
 61 //                 functions based on the work of Rickard Holmberg.
 62 // 12 October 2012, M Gayer, CERN, - Reviewed optimized implementation.
 63 // --------------------------------------------------------------------
 64 #ifndef G4TESSELLATEDGEOMETRYALGORITHMS_HH
 65 #define G4TESSELLATEDGEOMETRYALGORITHMS_HH 1
 66 
 67 #include "G4TwoVector.hh"
 68 
 69 class G4TessellatedGeometryAlgorithms
 70 {
 71   public:
 72 
 73     static G4bool IntersectLineAndTriangle2D (const G4TwoVector& p,
 74                                               const G4TwoVector& v,
 75                                               const G4TwoVector& p0, 
 76                                               const G4TwoVector& e0,
 77                                               const G4TwoVector& e1,
 78                                                     G4TwoVector location[2]);
 79     static G4int IntersectLineAndLineSegment2D (const G4TwoVector& p0,
 80                                                 const G4TwoVector& d0,
 81                                                 const G4TwoVector& p1,
 82                                                 const G4TwoVector& d1,
 83                                                       G4TwoVector location[2]);
 84     static G4double cross(const G4TwoVector& v1, const G4TwoVector& v2);
 85 };
 86 
 87 #endif
 88