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Geant4/geometry/solids/specific/src/G4TessellatedGeometryAlgorithms.cc

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Differences between /geometry/solids/specific/src/G4TessellatedGeometryAlgorithms.cc (Version 11.3.0) and /geometry/solids/specific/src/G4TessellatedGeometryAlgorithms.cc (Version 10.5)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration and of QinetiQ Ltd,   *
 20 // * subject to DEFCON 705 IPR conditions.         20 // * subject to DEFCON 705 IPR conditions.                            *
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 24 // * acceptance of all terms of the Geant4 Sof     24 // * acceptance of all terms of the Geant4 Software license.          *
 25 // *******************************************     25 // ********************************************************************
 26 //                                                 26 //
 27 // G4TessellatedGeometryAlgorithms implementat <<  27 //
                                                   >>  28 //
                                                   >>  29 // %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
                                                   >>  30 //
                                                   >>  31 // CHANGE HISTORY
                                                   >>  32 // --------------
 28 //                                                 33 //
 29 // 07 August 2007, P R Truscott, QinetiQ Ltd,      34 // 07 August 2007, P R Truscott, QinetiQ Ltd, UK - Created, with member
 30 //                 functions based on the work     35 //                 functions based on the work of Rickard Holmberg.
                                                   >>  36 //
                                                   >>  37 // 26 September 2007
                                                   >>  38 //                 P R Truscott, qinetiQ Ltd, UK
                                                   >>  39 //                 Updated to assign values of location array, not update
                                                   >>  40 //                 just the pointer.
                                                   >>  41 //
 31 // 12 October 2012, M Gayer, CERN, - Reviewed      42 // 12 October 2012, M Gayer, CERN, - Reviewed optimized implementation.
 32 // ------------------------------------------- <<  43 //
                                                   >>  44 ///////////////////////////////////////////////////////////////////////////////
 33                                                    45 
 34 #include "G4TessellatedGeometryAlgorithms.hh"      46 #include "G4TessellatedGeometryAlgorithms.hh"
 35                                                    47 
 36 #include <cfloat>                                  48 #include <cfloat> 
 37                                                    49 
 38 //////////////////////////////////////////////     50 ///////////////////////////////////////////////////////////////////////////////
 39 //                                                 51 //
 40 // IntersectLineAndTriangle2D                      52 // IntersectLineAndTriangle2D
 41 //                                                 53 //
 42 // Determines whether there is an intersection     54 // Determines whether there is an intersection between a line defined
 43 // by r = p + s.v and a triangle defined by ve     55 // by r = p + s.v and a triangle defined by verticies p0, p0+e0 and p0+e1.
 44 //                                                 56 //
 45 // Here:                                           57 // Here:
 46 //        p = 2D vector                            58 //        p = 2D vector
 47 //        s = scaler on [0,infinity)               59 //        s = scaler on [0,infinity)
 48 //        v = 2D vector                            60 //        v = 2D vector
 49 //        p0, e0 and e1 are 2D vectors             61 //        p0, e0 and e1 are 2D vectors
 50 // Information about where the intersection oc     62 // Information about where the intersection occurs is returned in the
 51 // variable location.                              63 // variable location.
 52 //                                                 64 //
 53 // This is based on the work of Rickard Holmbe     65 // This is based on the work of Rickard Holmberg.
 54 //                                                 66 //
 55 G4bool G4TessellatedGeometryAlgorithms::Inters     67 G4bool G4TessellatedGeometryAlgorithms::IntersectLineAndTriangle2D (
 56   const G4TwoVector& p,  const G4TwoVector& v, <<  68   const G4TwoVector &p,  const G4TwoVector &v,
 57   const G4TwoVector& p0, const G4TwoVector& e0 <<  69   const G4TwoVector &p0, const G4TwoVector &e0, const G4TwoVector &e1,
 58   G4TwoVector location[2])                         70   G4TwoVector location[2])
 59 {                                                  71 {
 60   G4TwoVector loc0[2];                             72   G4TwoVector loc0[2];
 61   G4int e0i = IntersectLineAndLineSegment2D (p     73   G4int e0i = IntersectLineAndLineSegment2D (p,v,p0,e0,loc0);
 62   if (e0i == 2)                                    74   if (e0i == 2)
 63   {                                                75   {
 64     location[0] = loc0[0];                         76     location[0] = loc0[0];
 65     location[1] = loc0[1];                         77     location[1] = loc0[1];
 66     return true;                                   78     return true;
 67   }                                                79   }
 68                                                    80 
 69   G4TwoVector loc1[2];                             81   G4TwoVector loc1[2];
 70   G4int e1i = IntersectLineAndLineSegment2D (p     82   G4int e1i = IntersectLineAndLineSegment2D (p,v,p0,e1,loc1);
 71   if (e1i == 2)                                    83   if (e1i == 2)
 72   {                                                84   {
 73     location[0] = loc1[0];                         85     location[0] = loc1[0];
 74     location[1] = loc1[1];                         86     location[1] = loc1[1];
 75     return true;                                   87     return true;
 76   }                                                88   }
 77                                                    89 
 78   if ((e0i == 1) && (e1i == 1))                    90   if ((e0i == 1) && (e1i == 1))
 79   {                                                91   {
 80     if ((loc0[0]-p).mag2() < (loc1[0]-p).mag2(     92     if ((loc0[0]-p).mag2() < (loc1[0]-p).mag2())
 81     {                                              93     {
 82       location[0] = loc0[0];                       94       location[0] = loc0[0];
 83       location[1] = loc1[0];                       95       location[1] = loc1[0];
 84     }                                              96     }
 85     else                                           97     else
 86     {                                              98     {
 87       location[0] = loc1[0];                       99       location[0] = loc1[0];
 88       location[1] = loc0[0];                      100       location[1] = loc0[0];
 89     }                                             101     }
 90     return true;                                  102     return true;
 91   }                                               103   }
 92                                                   104 
 93   G4TwoVector p1 = p0 + e0;                       105   G4TwoVector p1 = p0 + e0;
 94   G4TwoVector DE = e1 - e0;                       106   G4TwoVector DE = e1 - e0;
 95   G4TwoVector loc2[2];                            107   G4TwoVector loc2[2];
 96   G4int e2i = IntersectLineAndLineSegment2D (p    108   G4int e2i = IntersectLineAndLineSegment2D (p,v,p1,DE,loc2);
 97   if (e2i == 2)                                   109   if (e2i == 2)
 98   {                                               110   {
 99     location[0] = loc2[0];                        111     location[0] = loc2[0];
100     location[1] = loc2[1];                        112     location[1] = loc2[1];
101     return true;                                  113     return true;
102   }                                               114   }
103                                                   115 
104   if ((e0i == 0) && (e1i == 0) && (e2i == 0))     116   if ((e0i == 0) && (e1i == 0) && (e2i == 0)) return false;
105                                                   117 
106   if ((e0i == 1) && (e2i == 1))                   118   if ((e0i == 1) && (e2i == 1))
107   {                                               119   {
108     if ((loc0[0]-p).mag2() < (loc2[0]-p).mag2(    120     if ((loc0[0]-p).mag2() < (loc2[0]-p).mag2())
109     {                                             121     {
110       location[0] = loc0[0];                      122       location[0] = loc0[0];
111       location[1] = loc2[0];                      123       location[1] = loc2[0];
112     }                                             124     }
113     else                                          125     else
114     {                                             126     {
115       location[0] = loc2[0];                      127       location[0] = loc2[0];
116       location[1] = loc0[0];                      128       location[1] = loc0[0];
117     }                                             129     }
118     return true;                                  130     return true;
119   }                                               131   }
120                                                   132 
121   if ((e1i == 1) && (e2i == 1))                   133   if ((e1i == 1) && (e2i == 1))
122   {                                               134   {
123     if ((loc1[0]-p).mag2() < (loc2[0]-p).mag2(    135     if ((loc1[0]-p).mag2() < (loc2[0]-p).mag2())
124     {                                             136     {
125       location[0] = loc1[0];                      137       location[0] = loc1[0];
126       location[1] = loc2[0];                      138       location[1] = loc2[0];
127     }                                             139     }
128     else                                          140     else
129     {                                             141     {
130       location[0] = loc2[0];                      142       location[0] = loc2[0];
131       location[1] = loc1[0];                      143       location[1] = loc1[0];
132     }                                             144     }
133     return true;                                  145     return true;
134   }                                               146   }
135                                                   147 
136   return false;                                   148   return false;
137 }                                                 149 }
138                                                   150 
139 //////////////////////////////////////////////    151 ///////////////////////////////////////////////////////////////////////////////
140 //                                                152 //
141 // IntersectLineAndLineSegment2D                  153 // IntersectLineAndLineSegment2D
142 //                                                154 //
143 // Determines whether there is an intersection    155 // Determines whether there is an intersection between a line defined
144 // by r = p0 + s.d0 and a line-segment with en    156 // by r = p0 + s.d0 and a line-segment with endpoints p1 and p1+d1.
145 // Here:                                          157 // Here:
146 //        p0 = 2D vector                          158 //        p0 = 2D vector
147 //        s  = scaler on [0,infinity)             159 //        s  = scaler on [0,infinity)
148 //        d0 = 2D vector                          160 //        d0 = 2D vector
149 //        p1 and d1 are 2D vectors                161 //        p1 and d1 are 2D vectors
150 //                                                162 //
151 // This function returns:                         163 // This function returns:
152 // 0 - if there is no intersection;               164 // 0 - if there is no intersection;
153 // 1 - if there is a unique intersection;         165 // 1 - if there is a unique intersection;
154 // 2 - if the line and line-segments overlap,     166 // 2 - if the line and line-segments overlap, and the intersection is a
155 //     segment itself.                            167 //     segment itself.
156 // Information about where the intersection oc    168 // Information about where the intersection occurs is returned in the
157 // as ??.                                         169 // as ??.
158 //                                                170 //
159 // This is based on the work of Rickard Holmbe    171 // This is based on the work of Rickard Holmberg as well as material published
160 // by Philip J Schneider and David H Eberly, "    172 // by Philip J Schneider and David H Eberly, "Geometric Tools for Computer
161 // Graphics," ISBN 1-55860-694-0, pp 244-245,     173 // Graphics," ISBN 1-55860-694-0, pp 244-245, 2003.
162 //                                                174 //
163 G4int G4TessellatedGeometryAlgorithms::Interse    175 G4int G4TessellatedGeometryAlgorithms::IntersectLineAndLineSegment2D (
164   const G4TwoVector& p0, const G4TwoVector& d0 << 176   const G4TwoVector &p0, const G4TwoVector &d0,
165   const G4TwoVector& p1, const G4TwoVector& d1 << 177   const G4TwoVector &p1, const G4TwoVector &d1,
                                                   >> 178   G4TwoVector location[2])
166 {                                                 179 {
167   G4TwoVector e     = p1 - p0;                    180   G4TwoVector e     = p1 - p0;
168   G4double kross    = cross(d0,d1);               181   G4double kross    = cross(d0,d1);
169   G4double sqrKross = kross * kross;              182   G4double sqrKross = kross * kross;
170   G4double sqrLen0  = d0.mag2();                  183   G4double sqrLen0  = d0.mag2();
171   G4double sqrLen1  = d1.mag2();                  184   G4double sqrLen1  = d1.mag2();
172   location[0]       = G4TwoVector(0.0,0.0);       185   location[0]       = G4TwoVector(0.0,0.0);
173   location[1]       = G4TwoVector(0.0,0.0);       186   location[1]       = G4TwoVector(0.0,0.0);
174                                                   187 
175   if (sqrKross > DBL_EPSILON * DBL_EPSILON * s    188   if (sqrKross > DBL_EPSILON * DBL_EPSILON * sqrLen0 * sqrLen1)
176   {                                               189   {
177     //                                            190     //
178     // The line and line segment are not paral    191     // The line and line segment are not parallel. Determine if the intersection
179     // is in positive s where r=p0 + s*d0, and    192     // is in positive s where r=p0 + s*d0, and for 0<=t<=1 where r=p1 + t*d1.
180     //                                            193     //
181     G4double ss = cross(e,d1)/kross;              194     G4double ss = cross(e,d1)/kross;
182     if (ss < 0)         return 0; // Intersect    195     if (ss < 0)         return 0; // Intersection does not occur for positive ss
183     G4double t = cross(e,d0)/kross;               196     G4double t = cross(e,d0)/kross;
184     if (t < 0 || t > 1) return 0; // Intersect    197     if (t < 0 || t > 1) return 0; // Intersection does not occur on line-segment
185     //                                            198     //
186     // Intersection of lines is a single point    199     // Intersection of lines is a single point on the forward-propagating line
187     // defined by r=p0 + ss*d0, and the line s    200     // defined by r=p0 + ss*d0, and the line segment defined by  r=p1 + t*d1.
188     //                                            201     //
189     location[0] = p0 + ss*d0;                     202     location[0] = p0 + ss*d0;
190     return 1;                                     203     return 1;
191   }                                               204   }
192   //                                              205   //
193   // Line and line segment are parallel. Deter    206   // Line and line segment are parallel. Determine whether they overlap or not.
194   //                                              207   //
195   G4double sqrLenE = e.mag2();                    208   G4double sqrLenE = e.mag2();
196   kross            = cross(e,d0);                 209   kross            = cross(e,d0);
197   sqrKross         = kross * kross;               210   sqrKross         = kross * kross;
198   if (sqrKross > DBL_EPSILON * DBL_EPSILON * s    211   if (sqrKross > DBL_EPSILON * DBL_EPSILON * sqrLen0 * sqrLenE)
199   {                                               212   {
200     return 0; //Lines are different.              213     return 0; //Lines are different.
201   }                                               214   }
202   //                                              215   //
203   // Lines are the same.  Test for overlap.       216   // Lines are the same.  Test for overlap.
204   //                                              217   //
205   G4double s0   = d0.dot(e)/sqrLen0;              218   G4double s0   = d0.dot(e)/sqrLen0;
206   G4double s1   = s0 + d0.dot(d1)/sqrLen0;        219   G4double s1   = s0 + d0.dot(d1)/sqrLen0;
207   G4double smin = 0.0;                            220   G4double smin = 0.0;
208   G4double smax = 0.0;                            221   G4double smax = 0.0;
209                                                   222 
210   if (s0 < s1) {smin = s0; smax = s1;}            223   if (s0 < s1) {smin = s0; smax = s1;}
211   else         {smin = s1; smax = s0;}            224   else         {smin = s1; smax = s0;}
212                                                   225 
213   if (smax < 0.0) return 0;                       226   if (smax < 0.0) return 0;
214   else if (smin < 0.0)                            227   else if (smin < 0.0)
215   {                                               228   {
216     location[0] = p0;                             229     location[0] = p0;
217     location[1] = p0 + smax*d0;                   230     location[1] = p0 + smax*d0;
218     return 2;                                     231     return 2;
219   }                                               232   }
220   else                                            233   else
221   {                                               234   {
222     location[0] = p0 + smin*d0;                   235     location[0] = p0 + smin*d0;
223     location[1] = p0 + smax*d0;                   236     location[1] = p0 + smax*d0;
224     return 2;                                     237     return 2;
225   }                                               238   }
226 }                                                 239 }
227                                                   240 
228 //////////////////////////////////////////////    241 ///////////////////////////////////////////////////////////////////////////////
229 //                                                242 //
230 // CrossProduct                                   243 // CrossProduct
231 //                                                244 //
232 // This is just a ficticious "cross-product" f    245 // This is just a ficticious "cross-product" function for two 2D vectors...
233 // "ficticious" because such an operation is n    246 // "ficticious" because such an operation is not relevant to 2D space compared
234 // with 3D space.                                 247 // with 3D space.
235 //                                                248 //
236 G4double G4TessellatedGeometryAlgorithms::cros << 249 G4double G4TessellatedGeometryAlgorithms::cross(const G4TwoVector &v1,
237                                                << 250                                                 const G4TwoVector &v2)
238 {                                                 251 {
239   return v1.x()*v2.y() - v1.y()*v2.x();           252   return v1.x()*v2.y() - v1.y()*v2.x();
240 }                                                 253 }
241                                                   254