Geant4 Cross Reference

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Geant4/geometry/solids/Boolean/src/G4ScaledSolid.cc

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Diff markup

Differences between /geometry/solids/Boolean/src/G4ScaledSolid.cc (Version 11.3.0) and /geometry/solids/Boolean/src/G4ScaledSolid.cc (Version 9.0.p2)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 // Implementation for G4ScaledSolid class         
 27 //                                                
 28 // 27.10.15 G.Cosmo: created, based on impleme    
 29 // -------------------------------------------    
 30                                                   
 31 #include "G4ScaledSolid.hh"                       
 32 #include "G4BoundingEnvelope.hh"                  
 33                                                   
 34 #include "G4VPVParameterisation.hh"               
 35                                                   
 36 #include "G4ScaleTransform.hh"                    
 37                                                   
 38 #include "G4VGraphicsScene.hh"                    
 39 #include "G4Polyhedron.hh"                        
 40                                                   
 41 //////////////////////////////////////////////    
 42 //                                                
 43 // Constructor                                    
 44 //                                                
 45 G4ScaledSolid::G4ScaledSolid( const G4String&     
 46                                     G4VSolid*     
 47                               const G4Scale3D&    
 48   : G4VSolid(pName), fPtrSolid(pSolid)            
 49 {                                                 
 50   fScale = new G4ScaleTransform(pScale);          
 51 }                                                 
 52                                                   
 53 //////////////////////////////////////////////    
 54 //                                                
 55 // Fake default constructor - sets only member    
 56 //                            for usage restri    
 57 //                                                
 58 G4ScaledSolid::G4ScaledSolid( __void__& a )       
 59   : G4VSolid(a)                                   
 60 {                                                 
 61 }                                                 
 62                                                   
 63 //////////////////////////////////////////////    
 64 //                                                
 65 // Destructor                                     
 66 //                                                
 67 G4ScaledSolid::~G4ScaledSolid()                   
 68 {                                                 
 69   delete fpPolyhedron; fpPolyhedron = nullptr;    
 70   delete fScale; fScale = nullptr;                
 71 }                                                 
 72                                                   
 73 //////////////////////////////////////////////    
 74 //                                                
 75 // Copy constructor                               
 76 //                                                
 77 G4ScaledSolid::G4ScaledSolid(const G4ScaledSol    
 78   : G4VSolid (rhs), fPtrSolid(rhs.fPtrSolid),     
 79     fCubicVolume(rhs.fCubicVolume), fSurfaceAr    
 80 {                                                 
 81   fScale = new G4ScaleTransform(*(rhs.fScale))    
 82 }                                                 
 83                                                   
 84 //////////////////////////////////////////////    
 85 //                                                
 86 // Assignment operator                            
 87 //                                                
 88 G4ScaledSolid& G4ScaledSolid::operator = (cons    
 89 {                                                 
 90   // Check assignment to self                     
 91   //                                              
 92   if (this == &rhs) { return *this; }             
 93                                                   
 94   // Copy base class data                         
 95   //                                              
 96   G4VSolid::operator=(rhs);                       
 97                                                   
 98   // Copy data                                    
 99   //                                              
100   fPtrSolid = rhs.fPtrSolid;                      
101   delete fScale;                                  
102   fScale = new G4ScaleTransform(*(rhs.fScale))    
103   fCubicVolume = rhs.fCubicVolume;                
104   fSurfaceArea = rhs.fSurfaceArea;                
105   fRebuildPolyhedron = false;                     
106   delete fpPolyhedron; fpPolyhedron = nullptr;    
107                                                   
108   return *this;                                   
109 }                                                 
110                                                   
111 //////////////////////////////////////////////    
112 //                                                
113 // Return original solid not scaled               
114 //                                                
115 G4VSolid* G4ScaledSolid::GetUnscaledSolid() co    
116 {                                                 
117   return fPtrSolid;                               
118 }                                                 
119                                                   
120 //////////////////////////////////////////////    
121 //                                                
122 // Get bounding box                               
123 //                                                
124 void G4ScaledSolid::BoundingLimits(G4ThreeVect    
125                                    G4ThreeVect    
126 {                                                 
127   G4ThreeVector bmin,bmax;                        
128   G4ThreeVector scale = fScale->GetScale();       
129                                                   
130   fPtrSolid->BoundingLimits(bmin,bmax);           
131   pMin.set(bmin.x()*scale.x(),bmin.y()*scale.y    
132   pMax.set(bmax.x()*scale.x(),bmax.y()*scale.y    
133                                                   
134   // Check correctness of the bounding box        
135   //                                              
136   if (pMin.x() >= pMax.x() || pMin.y() >= pMax    
137   {                                               
138     std::ostringstream message;                   
139     message << "Bad bounding box (min >= max)     
140             << GetName() << " !"                  
141             << "\npMin = " << pMin                
142            << "\npMax = " << pMax;                
143     G4Exception("G4ScaledSolid::BoundingLimits    
144                 JustWarning, message);            
145     DumpInfo();                                   
146   }                                               
147 }                                                 
148                                                   
149 //////////////////////////////////////////////    
150 //                                                
151 // Calculate extent under transform and specif    
152 //                                                
153 G4bool                                            
154 G4ScaledSolid::CalculateExtent( const EAxis pA    
155                                 const G4VoxelL    
156                                 const G4Affine    
157                                       G4double    
158                                       G4double    
159 {                                                 
160   // Find bounding box of unscaled solid          
161   G4ThreeVector bmin,bmax;                        
162   fPtrSolid->BoundingLimits(bmin,bmax);           
163                                                   
164   // Set combined transformation                  
165   G4Transform3D transform3D =                     
166     G4Transform3D(pTransform.NetRotation().inv    
167                   pTransform.NetTranslation())    
168                                                   
169   // Find extent                                  
170   G4BoundingEnvelope bbox(bmin,bmax);             
171   return bbox.CalculateExtent(pAxis,pVoxelLimi    
172 }                                                 
173                                                   
174 //////////////////////////////////////////////    
175 //                                                
176 // Inside                                         
177 //                                                
178 EInside G4ScaledSolid::Inside(const G4ThreeVec    
179 {                                                 
180   return fPtrSolid->Inside(fScale->Transform(p    
181 }                                                 
182                                                   
183 //////////////////////////////////////////////    
184 //                                                
185 // SurfaceNormal                                  
186 //                                                
187 G4ThreeVector                                     
188 G4ScaledSolid::SurfaceNormal( const G4ThreeVec    
189 {                                                 
190   // Transform point to unscaled shape frame      
191   G4ThreeVector newPoint;                         
192   fScale->Transform(p, newPoint);                 
193                                                   
194   // Compute normal in unscaled frame             
195   G4ThreeVector newNormal = fPtrSolid->Surface    
196   G4ThreeVector normal;                           
197                                                   
198   // Convert normal to scaled frame               
199   fScale->InverseTransformNormal(newNormal, no    
200   return normal/normal.mag();                     
201 }                                                 
202                                                   
203 //////////////////////////////////////////////    
204 //                                                
205 // The same algorithm as in DistanceToIn(p)       
206 //                                                
207 G4double                                          
208 G4ScaledSolid::DistanceToIn( const G4ThreeVect    
209                              const G4ThreeVect    
210 {                                                 
211   // Transform point and direction to unscaled    
212   G4ThreeVector newPoint;                         
213   fScale->Transform(p, newPoint);                 
214                                                   
215   // Direction is un-normalized after scale tr    
216   G4ThreeVector newDirection;                     
217   fScale->Transform(v, newDirection);             
218   newDirection = newDirection/newDirection.mag    
219                                                   
220   // Compute distance in unscaled system          
221   G4double dist = fPtrSolid->DistanceToIn(newP    
222                                                   
223   // Return converted distance to global          
224   return fScale->InverseTransformDistance(dist    
225 }                                                 
226                                                   
227 //////////////////////////////////////////////    
228 //                                                
229 // Approximate nearest distance from the point    
230 //                                                
231 G4double                                          
232 G4ScaledSolid::DistanceToIn( const G4ThreeVect    
233 {                                                 
234   // Transform point to unscaled shape frame      
235   G4ThreeVector newPoint;                         
236   fScale->Transform(p, newPoint);                 
237                                                   
238   // Compute unscaled safety, then scale it       
239   G4double dist = fPtrSolid->DistanceToIn(newP    
240   return fScale->InverseTransformDistance(dist    
241 }                                                 
242                                                   
243 //////////////////////////////////////////////    
244 //                                                
245 // The same algorithm as DistanceToOut(p)         
246 //                                                
247 G4double                                          
248 G4ScaledSolid::DistanceToOut( const G4ThreeVec    
249                               const G4ThreeVec    
250                               const G4bool cal    
251                                     G4bool *va    
252                                     G4ThreeVec    
253 {                                                 
254   // Transform point and direction to unscaled    
255   G4ThreeVector newPoint;                         
256   fScale->Transform(p, newPoint);                 
257                                                   
258   // Direction is un-normalized after scale tr    
259   G4ThreeVector newDirection;                     
260   fScale->Transform(v, newDirection);             
261   newDirection = newDirection/newDirection.mag    
262                                                   
263   // Compute distance in unscaled system          
264   G4ThreeVector solNorm;                          
265   G4double dist = fPtrSolid->DistanceToOut(new    
266                                            cal    
267   if(calcNorm)                                    
268   {                                               
269     G4ThreeVector normal;                         
270     fScale->TransformNormal(solNorm, normal);     
271     *n = normal.unit();                           
272   }                                               
273                                                   
274   // Return distance converted to global          
275   return fScale->InverseTransformDistance(dist    
276 }                                                 
277                                                   
278 //////////////////////////////////////////////    
279 //                                                
280 //  Approximate nearest distance from the poin    
281 //                                                
282 G4double                                          
283 G4ScaledSolid::DistanceToOut( const G4ThreeVec    
284 {                                                 
285   // Transform point to unscaled shape frame      
286   G4ThreeVector newPoint;                         
287   fScale->Transform(p, newPoint);                 
288                                                   
289   // Compute unscaled safety, then scale it       
290   G4double dist = fPtrSolid->DistanceToOut(new    
291   return fScale->InverseTransformDistance(dist    
292 }                                                 
293                                                   
294 //////////////////////////////////////////////    
295 //                                                
296 // ComputeDimensions                              
297 //                                                
298 void                                              
299 G4ScaledSolid::ComputeDimensions( G4VPVParamet    
300                                   const G4int,    
301                                   const G4VPhy    
302 {                                                 
303   DumpInfo();                                     
304   G4Exception("G4ScaledSolid::ComputeDimension    
305               "GeomSolids0001", FatalException    
306               "Method not applicable in this c    
307 }                                                 
308                                                   
309 //////////////////////////////////////////////    
310 //                                                
311 // Returns a point (G4ThreeVector) randomly an    
312 // on the solid surface                           
313 //                                                
314 G4ThreeVector G4ScaledSolid::GetPointOnSurface    
315 {                                                 
316   return fScale->InverseTransform(fPtrSolid->G    
317 }                                                 
318 //////////////////////////////////////////////    
319 //                                                
320 // Return the number of constituents used for     
321 //                                                
322 G4int G4ScaledSolid::GetNumOfConstituents() co    
323 {                                                 
324   return fPtrSolid->GetNumOfConstituents();       
325 }                                                 
326                                                   
327 //////////////////////////////////////////////    
328 //                                                
329 // Return true if the solid has only planar fa    
330 //                                                
331 G4bool G4ScaledSolid::IsFaceted() const           
332 {                                                 
333   return fPtrSolid->IsFaceted();                  
334 }                                                 
335                                                   
336 //////////////////////////////////////////////    
337 //                                                
338 // Return object type name                        
339 //                                                
340 G4GeometryType G4ScaledSolid::GetEntityType()     
341 {                                                 
342   return {"G4ScaledSolid"};                       
343 }                                                 
344                                                   
345 //////////////////////////////////////////////    
346 //                                                
347 // Make a clone of the object                     
348 //                                                
349 G4VSolid* G4ScaledSolid::Clone() const            
350 {                                                 
351   return new G4ScaledSolid(*this);                
352 }                                                 
353                                                   
354 //////////////////////////////////////////////    
355 //                                                
356 // Returning the scaling transformation           
357 //                                                
358 G4Scale3D G4ScaledSolid::GetScaleTransform() c    
359 {                                                 
360   return { fScale->GetScale().x(),                
361            fScale->GetScale().y(),                
362            fScale->GetScale().z() };              
363 }                                                 
364                                                   
365 //////////////////////////////////////////////    
366 //                                                
367 // Setting the scaling transformation             
368 //                                                
369 void G4ScaledSolid::SetScaleTransform(const G4    
370 {                                                 
371   delete fScale;                                  
372   fScale = new G4ScaleTransform(scale);           
373   fRebuildPolyhedron = true;                      
374 }                                                 
375                                                   
376 //////////////////////////////////////////////    
377 //                                                
378 // Get volume of the scaled solid                 
379 //                                                
380 G4double G4ScaledSolid::GetCubicVolume()          
381 {                                                 
382   if(fCubicVolume < 0.)                           
383   {                                               
384     fCubicVolume = fPtrSolid->GetCubicVolume()    
385                    fScale->GetScale().x() *       
386                    fScale->GetScale().y() *       
387                    fScale->GetScale().z();        
388   }                                               
389   return fCubicVolume;                            
390 }                                                 
391                                                   
392 //////////////////////////////////////////////    
393 //                                                
394 // Get estimated surface area of the scaled so    
395 //                                                
396 G4double G4ScaledSolid::GetSurfaceArea()          
397 {                                                 
398   if(fSurfaceArea < 0.)                           
399   {                                               
400     fSurfaceArea = G4VSolid::GetSurfaceArea();    
401   }                                               
402   return fSurfaceArea;                            
403 }                                                 
404                                                   
405 //////////////////////////////////////////////    
406 //                                                
407 // Stream object contents to an output stream     
408 //                                                
409 std::ostream& G4ScaledSolid::StreamInfo(std::o    
410 {                                                 
411   os << "-------------------------------------    
412      << "    *** Dump for Scaled solid - " <<     
413      << "    =================================    
414      << " Solid type: " << GetEntityType() <<     
415      << " Parameters of constituent solid: \n"    
416      << "=====================================    
417   fPtrSolid->StreamInfo(os);                      
418   os << "=====================================    
419      << " Scaling: \n"                            
420      << "    Scale transformation : \n"           
421      << "           " << fScale->GetScale().x(    
422                       << fScale->GetScale().y(    
423                       << fScale->GetScale().z(    
424      << "=====================================    
425                                                   
426   return os;                                      
427 }                                                 
428                                                   
429 //////////////////////////////////////////////    
430 //                                                
431 // DescribeYourselfTo                             
432 //                                                
433 void                                              
434 G4ScaledSolid::DescribeYourselfTo ( G4VGraphic    
435 {                                                 
436   scene.AddSolid (*this);                         
437 }                                                 
438                                                   
439 //////////////////////////////////////////////    
440 //                                                
441 // CreatePolyhedron                               
442 //                                                
443 G4Polyhedron*                                     
444 G4ScaledSolid::CreatePolyhedron () const          
445 {                                                 
446   G4Polyhedron* polyhedron = fPtrSolid->Create    
447   if (polyhedron != nullptr)                      
448   {                                               
449     polyhedron->Transform(GetScaleTransform())    
450   }                                               
451   else                                            
452   {                                               
453     DumpInfo();                                   
454     G4Exception("G4ScaledSolid::CreatePolyhedr    
455                 "GeomSolids2003", JustWarning,    
456                 "No G4Polyhedron for scaled so    
457   }                                               
458   return polyhedron;                              
459 }                                                 
460                                                   
461 //////////////////////////////////////////////    
462 //                                                
463 // GetPolyhedron                                  
464 //                                                
465 G4Polyhedron* G4ScaledSolid::GetPolyhedron ()     
466 {                                                 
467   if (fpPolyhedron == nullptr ||                  
468       fRebuildPolyhedron ||                       
469       fpPolyhedron->GetNumberOfRotationStepsAt    
470       fpPolyhedron->GetNumberOfRotationSteps()    
471     {                                             
472       fpPolyhedron = CreatePolyhedron();          
473       fRebuildPolyhedron = false;                 
474     }                                             
475   return fpPolyhedron;                            
476 }                                                 
477