Geant4 Cross Reference

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Geant4/geometry/solids/Boolean/src/G4DisplacedSolid.cc

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Diff markup

Differences between /geometry/solids/Boolean/src/G4DisplacedSolid.cc (Version 11.3.0) and /geometry/solids/Boolean/src/G4DisplacedSolid.cc (Version 10.7.p4)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
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 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
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 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // Implementation of G4DisplacedSolid class fo     26 // Implementation of G4DisplacedSolid class for Boolean 
 27 // operations between other solids                 27 // operations between other solids
 28 //                                                 28 //
 29 // 28.10.98 V.Grichine: created                    29 // 28.10.98 V.Grichine: created
 30 // 28.02.18 E.Tcherniaev: improved contruction     30 // 28.02.18 E.Tcherniaev: improved contruction from G4DisplacedSolid
 31 // -------------------------------------------     31 // --------------------------------------------------------------------
 32                                                    32 
 33 #include "G4DisplacedSolid.hh"                     33 #include "G4DisplacedSolid.hh"
 34                                                    34 
 35 #include "G4VoxelLimits.hh"                        35 #include "G4VoxelLimits.hh"
 36                                                    36 
 37 #include "G4VPVParameterisation.hh"                37 #include "G4VPVParameterisation.hh"
 38                                                    38 
 39 #include "G4VGraphicsScene.hh"                     39 #include "G4VGraphicsScene.hh"
 40 #include "G4Polyhedron.hh"                         40 #include "G4Polyhedron.hh"
 41                                                    41 
 42 //////////////////////////////////////////////     42 ////////////////////////////////////////////////////////////////
 43 //                                                 43 //
 44 // Constructor for transformation like rotatio     44 // Constructor for transformation like rotation of frame then translation 
 45 // in new frame. It is similar to 1st constrac     45 // in new frame. It is similar to 1st constractor in G4PVPlacement
 46                                                    46 
 47 G4DisplacedSolid::G4DisplacedSolid( const G4St     47 G4DisplacedSolid::G4DisplacedSolid( const G4String& pName,
 48                                           G4VS     48                                           G4VSolid* pSolid ,
 49                                           G4Ro     49                                           G4RotationMatrix* rotMatrix,
 50                                     const G4Th     50                                     const G4ThreeVector& transVector    )
 51   : G4VSolid(pName)                                51   : G4VSolid(pName)
 52 {                                                  52 {
 53   if (pSolid->GetEntityType() == "G4DisplacedS     53   if (pSolid->GetEntityType() == "G4DisplacedSolid")
 54   {                                                54   {
 55     fPtrSolid = ((G4DisplacedSolid*)pSolid)->G     55     fPtrSolid = ((G4DisplacedSolid*)pSolid)->GetConstituentMovedSolid();
 56     G4AffineTransform t1 = ((G4DisplacedSolid*     56     G4AffineTransform t1 = ((G4DisplacedSolid*)pSolid)->GetDirectTransform();
 57     G4AffineTransform t2 = G4AffineTransform(r     57     G4AffineTransform t2 = G4AffineTransform(rotMatrix,transVector);
 58     fDirectTransform = new G4AffineTransform(t     58     fDirectTransform = new G4AffineTransform(t1*t2);
 59   }                                                59   }
 60   else                                             60   else
 61   {                                                61   { 
 62     fPtrSolid = pSolid;                            62     fPtrSolid = pSolid;
 63     fDirectTransform = new G4AffineTransform(r     63     fDirectTransform = new G4AffineTransform(rotMatrix,transVector);
 64   }                                                64   }
 65   fPtrTransform = new G4AffineTransform(fDirec     65   fPtrTransform = new G4AffineTransform(fDirectTransform->Inverse());
 66 }                                                  66 }
 67                                                    67 
 68 //////////////////////////////////////////////     68 /////////////////////////////////////////////////////////////////////////////////
 69 //                                                 69 //
 70 // Constructor                                     70 // Constructor
 71                                                    71 
 72 G4DisplacedSolid::G4DisplacedSolid( const G4St     72 G4DisplacedSolid::G4DisplacedSolid( const G4String& pName,
 73                                           G4VS     73                                           G4VSolid* pSolid ,
 74                                     const G4Tr     74                                     const G4Transform3D& transform  )
 75   : G4VSolid(pName)                                75   : G4VSolid(pName)
 76 {                                                  76 {
 77   if (pSolid->GetEntityType() == "G4DisplacedS     77   if (pSolid->GetEntityType() == "G4DisplacedSolid")
 78   {                                                78   {
 79     fPtrSolid = ((G4DisplacedSolid*)pSolid)->G     79     fPtrSolid = ((G4DisplacedSolid*)pSolid)->GetConstituentMovedSolid();
 80     G4AffineTransform t1 = ((G4DisplacedSolid*     80     G4AffineTransform t1 = ((G4DisplacedSolid*)pSolid)->GetDirectTransform();
 81     G4AffineTransform t2 = G4AffineTransform(t     81     G4AffineTransform t2 = G4AffineTransform(transform.getRotation().inverse(),
 82                                              t     82                                              transform.getTranslation());
 83     fDirectTransform = new G4AffineTransform(t     83     fDirectTransform = new G4AffineTransform(t1*t2);
 84   }                                                84   }
 85   else                                             85   else
 86   {                                                86   { 
 87     fPtrSolid = pSolid;                            87     fPtrSolid = pSolid;
 88     fDirectTransform = new G4AffineTransform(t     88     fDirectTransform = new G4AffineTransform(transform.getRotation().inverse(),
 89                                              t     89                                              transform.getTranslation()) ;
 90   }                                                90   }
 91   fPtrTransform = new G4AffineTransform(fDirec     91   fPtrTransform = new G4AffineTransform(fDirectTransform->Inverse());
 92 }                                                  92 }
 93                                                    93 
 94 //////////////////////////////////////////////     94 ///////////////////////////////////////////////////////////////////
 95 //                                                 95 //
 96 // Constructor for use with creation of Transi     96 // Constructor for use with creation of Transient object
 97 // from Persistent object                          97 // from Persistent object
 98                                                    98 
 99 G4DisplacedSolid::G4DisplacedSolid( const G4St     99 G4DisplacedSolid::G4DisplacedSolid( const G4String& pName,
100                                           G4VS    100                                           G4VSolid* pSolid ,
101                                     const G4Af    101                                     const G4AffineTransform directTransform )
102   : G4VSolid(pName)                               102   : G4VSolid(pName)
103 {                                                 103 {
104   if (pSolid->GetEntityType() == "G4DisplacedS    104   if (pSolid->GetEntityType() == "G4DisplacedSolid")
105   {                                               105   {
106     fPtrSolid = ((G4DisplacedSolid*)pSolid)->G    106     fPtrSolid = ((G4DisplacedSolid*)pSolid)->GetConstituentMovedSolid();
107     G4AffineTransform t1 = ((G4DisplacedSolid*    107     G4AffineTransform t1 = ((G4DisplacedSolid*)pSolid)->GetDirectTransform();
108     auto  t2 = G4AffineTransform(directTransfo << 108     G4AffineTransform t2 = G4AffineTransform(directTransform);
109     fDirectTransform = new G4AffineTransform(t    109     fDirectTransform = new G4AffineTransform(t1*t2);
110   }                                               110   }
111   else                                            111   else
112   {                                               112   { 
113     fPtrSolid = pSolid;                           113     fPtrSolid = pSolid;
114     fDirectTransform = new G4AffineTransform(d    114     fDirectTransform = new G4AffineTransform(directTransform);
115   }                                               115   }
116   fPtrTransform = new G4AffineTransform(fDirec    116   fPtrTransform = new G4AffineTransform(fDirectTransform->Inverse());
117 }                                                 117 }
118                                                   118 
119 //////////////////////////////////////////////    119 ///////////////////////////////////////////////////////////////////
120 //                                                120 //
121 // Fake default constructor - sets only member    121 // Fake default constructor - sets only member data and allocates memory
122 //                            for usage restri    122 //                            for usage restricted to object persistency.
123                                                   123 
124 G4DisplacedSolid::G4DisplacedSolid( __void__&     124 G4DisplacedSolid::G4DisplacedSolid( __void__& a )
125   : G4VSolid(a)                                   125   : G4VSolid(a)
126 {                                                 126 {
127 }                                                 127 }
128                                                   128 
129 //////////////////////////////////////////////    129 ///////////////////////////////////////////////////////////////////
130 //                                                130 //
131 // Destructor                                     131 // Destructor
132                                                   132 
133 G4DisplacedSolid::~G4DisplacedSolid()             133 G4DisplacedSolid::~G4DisplacedSolid() 
134 {                                                 134 {
135   CleanTransformations();                         135   CleanTransformations();
136   delete fpPolyhedron; fpPolyhedron = nullptr;    136   delete fpPolyhedron; fpPolyhedron = nullptr;
137 }                                                 137 }
138                                                   138 
139 //////////////////////////////////////////////    139 ///////////////////////////////////////////////////////////////
140 //                                                140 //
141 // Copy constructor                               141 // Copy constructor
142                                                   142 
143 G4DisplacedSolid::G4DisplacedSolid(const G4Dis    143 G4DisplacedSolid::G4DisplacedSolid(const G4DisplacedSolid& rhs)
144   : G4VSolid (rhs), fPtrSolid(rhs.fPtrSolid)      144   : G4VSolid (rhs), fPtrSolid(rhs.fPtrSolid)
145 {                                                 145 {
146   fPtrTransform = new G4AffineTransform(*(rhs.    146   fPtrTransform = new G4AffineTransform(*(rhs.fPtrTransform));
147   fDirectTransform = new G4AffineTransform(*(r    147   fDirectTransform = new G4AffineTransform(*(rhs.fDirectTransform));
148 }                                                 148 }
149                                                   149 
150 //////////////////////////////////////////////    150 ///////////////////////////////////////////////////////////////
151 //                                                151 //
152 // Assignment operator                            152 // Assignment operator
153                                                   153 
154 G4DisplacedSolid& G4DisplacedSolid::operator =    154 G4DisplacedSolid& G4DisplacedSolid::operator = (const G4DisplacedSolid& rhs) 
155 {                                                 155 {
156   // Check assignment to self                     156   // Check assignment to self
157   //                                              157   //
158   if (this == &rhs)  { return *this; }            158   if (this == &rhs)  { return *this; }
159                                                   159 
160   // Copy base class data                         160   // Copy base class data
161   //                                              161   //
162   G4VSolid::operator=(rhs);                       162   G4VSolid::operator=(rhs);
163                                                   163 
164   // Copy data                                    164   // Copy data
165   //                                              165   //
166   fPtrSolid = rhs.fPtrSolid;                      166   fPtrSolid = rhs.fPtrSolid;
167   delete fPtrTransform; delete fDirectTransfor    167   delete fPtrTransform; delete fDirectTransform;
168   fPtrTransform = new G4AffineTransform(*(rhs.    168   fPtrTransform = new G4AffineTransform(*(rhs.fPtrTransform));
169   fDirectTransform = new G4AffineTransform(*(r    169   fDirectTransform = new G4AffineTransform(*(rhs.fDirectTransform));
170   fRebuildPolyhedron = false;                     170   fRebuildPolyhedron = false;
171   delete fpPolyhedron; fpPolyhedron = nullptr;    171   delete fpPolyhedron; fpPolyhedron = nullptr;
172                                                   172 
173   return *this;                                   173   return *this;
174 }                                                 174 }  
175                                                   175 
176 void G4DisplacedSolid::CleanTransformations()     176 void G4DisplacedSolid::CleanTransformations()
177 {                                                 177 {
178   if(fPtrTransform != nullptr)                    178   if(fPtrTransform != nullptr)
179   {                                               179   {
180     delete fPtrTransform; fPtrTransform = null    180     delete fPtrTransform; fPtrTransform = nullptr;
181     delete fDirectTransform; fDirectTransform     181     delete fDirectTransform; fDirectTransform = nullptr;
182   }                                               182   }
183 }                                                 183 }
184                                                   184 
185 const G4DisplacedSolid* G4DisplacedSolid::GetD    185 const G4DisplacedSolid* G4DisplacedSolid::GetDisplacedSolidPtr() const   
186 {                                                 186 {
187   return this;                                    187   return this;
188 }                                                 188 }
189                                                   189 
190 G4DisplacedSolid* G4DisplacedSolid::GetDisplac    190 G4DisplacedSolid* G4DisplacedSolid::GetDisplacedSolidPtr() 
191 {                                                 191 {
192   return this;                                    192   return this;
193 }                                                 193 }
194                                                   194 
195 G4VSolid* G4DisplacedSolid::GetConstituentMove    195 G4VSolid* G4DisplacedSolid::GetConstituentMovedSolid() const
196 {                                                 196 { 
197   return fPtrSolid;                               197   return fPtrSolid; 
198 }                                                 198 } 
199                                                   199 
200 //////////////////////////////////////////////    200 /////////////////////////////////////////////////////////////////////////////
201                                                   201 
202 G4AffineTransform  G4DisplacedSolid::GetTransf    202 G4AffineTransform  G4DisplacedSolid::GetTransform() const
203 {                                                 203 {
204   G4AffineTransform aTransform = *fPtrTransfor    204   G4AffineTransform aTransform = *fPtrTransform;
205   return aTransform;                              205   return aTransform;
206 }                                                 206 }
207                                                   207 
208 void G4DisplacedSolid::SetTransform(G4AffineTr    208 void G4DisplacedSolid::SetTransform(G4AffineTransform& transform) 
209 {                                                 209 {
210   fPtrTransform = &transform ;                    210   fPtrTransform = &transform ;
211   fRebuildPolyhedron = true;                      211   fRebuildPolyhedron = true;
212 }                                                 212 }
213                                                   213 
214 //////////////////////////////////////////////    214 //////////////////////////////////////////////////////////////////////////////
215                                                   215 
216 G4AffineTransform  G4DisplacedSolid::GetDirect    216 G4AffineTransform  G4DisplacedSolid::GetDirectTransform() const
217 {                                                 217 {
218   G4AffineTransform aTransform= *fDirectTransf    218   G4AffineTransform aTransform= *fDirectTransform;
219   return aTransform;                              219   return aTransform;
220 }                                                 220 }
221                                                   221 
222 void G4DisplacedSolid::SetDirectTransform(G4Af    222 void G4DisplacedSolid::SetDirectTransform(G4AffineTransform& transform) 
223 {                                                 223 {
224   fDirectTransform = &transform ;                 224   fDirectTransform = &transform ;
225   fRebuildPolyhedron = true;                      225   fRebuildPolyhedron = true;
226 }                                                 226 }
227                                                   227 
228 //////////////////////////////////////////////    228 /////////////////////////////////////////////////////////////////////////////
229                                                   229 
230 G4RotationMatrix G4DisplacedSolid::GetFrameRot    230 G4RotationMatrix G4DisplacedSolid::GetFrameRotation() const
231 {                                                 231 {
232   G4RotationMatrix InvRotation = fDirectTransf    232   G4RotationMatrix InvRotation = fDirectTransform->NetRotation();
233   return InvRotation;                             233   return InvRotation;
234 }                                                 234 }
235                                                   235 
236 void G4DisplacedSolid::SetFrameRotation(const     236 void G4DisplacedSolid::SetFrameRotation(const G4RotationMatrix& matrix)
237 {                                                 237 {
238   fDirectTransform->SetNetRotation(matrix);       238   fDirectTransform->SetNetRotation(matrix);
239   fRebuildPolyhedron = true;                      239   fRebuildPolyhedron = true;
240 }                                                 240 }
241                                                   241 
242 //////////////////////////////////////////////    242 /////////////////////////////////////////////////////////////////////////////
243                                                   243 
244 G4ThreeVector  G4DisplacedSolid::GetFrameTrans    244 G4ThreeVector  G4DisplacedSolid::GetFrameTranslation() const
245 {                                                 245 {
246   return fPtrTransform->NetTranslation();         246   return fPtrTransform->NetTranslation();
247 }                                                 247 }
248                                                   248 
249 void G4DisplacedSolid::SetFrameTranslation(con    249 void G4DisplacedSolid::SetFrameTranslation(const G4ThreeVector& vector)
250 {                                                 250 {
251   fPtrTransform->SetNetTranslation(vector);       251   fPtrTransform->SetNetTranslation(vector);
252   fRebuildPolyhedron = true;                      252   fRebuildPolyhedron = true;
253 }                                                 253 }
254                                                   254 
255 //////////////////////////////////////////////    255 ///////////////////////////////////////////////////////////////
256                                                   256 
257 G4RotationMatrix G4DisplacedSolid::GetObjectRo    257 G4RotationMatrix G4DisplacedSolid::GetObjectRotation() const
258 {                                                 258 {
259   G4RotationMatrix Rotation = fPtrTransform->N    259   G4RotationMatrix Rotation = fPtrTransform->NetRotation();
260   return Rotation;                                260   return Rotation;
261 }                                                 261 }
262                                                   262 
263 void G4DisplacedSolid::SetObjectRotation(const    263 void G4DisplacedSolid::SetObjectRotation(const G4RotationMatrix& matrix)
264 {                                                 264 {
265   fPtrTransform->SetNetRotation(matrix);          265   fPtrTransform->SetNetRotation(matrix);
266   fRebuildPolyhedron = true;                      266   fRebuildPolyhedron = true;
267 }                                                 267 }
268                                                   268 
269 //////////////////////////////////////////////    269 ///////////////////////////////////////////////////////////////////////
270                                                   270 
271 G4ThreeVector  G4DisplacedSolid::GetObjectTran    271 G4ThreeVector  G4DisplacedSolid::GetObjectTranslation() const
272 {                                                 272 {
273   return fDirectTransform->NetTranslation();      273   return fDirectTransform->NetTranslation();
274 }                                                 274 }
275                                                   275 
276 void G4DisplacedSolid::SetObjectTranslation(co    276 void G4DisplacedSolid::SetObjectTranslation(const G4ThreeVector& vector)
277 {                                                 277 {
278   fDirectTransform->SetNetTranslation(vector);    278   fDirectTransform->SetNetTranslation(vector);
279   fRebuildPolyhedron = true;                      279   fRebuildPolyhedron = true;
280 }                                                 280 }
281                                                   281 
282 //////////////////////////////////////////////    282 //////////////////////////////////////////////////////////////////////////
283 //                                                283 //
284 // Get bounding box                               284 // Get bounding box
285                                                   285 
286 void G4DisplacedSolid::BoundingLimits(G4ThreeV    286 void G4DisplacedSolid::BoundingLimits(G4ThreeVector& pMin,
287                                       G4ThreeV    287                                       G4ThreeVector& pMax) const
288 {                                                 288 {
289   if (!fDirectTransform->IsRotated())             289   if (!fDirectTransform->IsRotated())
290   {                                               290   {
291     // Special case of pure translation           291     // Special case of pure translation
292     //                                            292     //
293     fPtrSolid->BoundingLimits(pMin,pMax);         293     fPtrSolid->BoundingLimits(pMin,pMax);
294     G4ThreeVector offset = fDirectTransform->N    294     G4ThreeVector offset = fDirectTransform->NetTranslation();
295     pMin += offset;                               295     pMin += offset;
296     pMax += offset;                               296     pMax += offset;
297   }                                               297   }
298   else                                            298   else
299   {                                               299   {
300     // General case, use CalculateExtent() to     300     // General case, use CalculateExtent() to find bounding box
301     //                                            301     //
302     G4VoxelLimits unLimit;                        302     G4VoxelLimits unLimit;
303     G4double xmin,xmax,ymin,ymax,zmin,zmax;       303     G4double xmin,xmax,ymin,ymax,zmin,zmax;
304     fPtrSolid->CalculateExtent(kXAxis,unLimit,    304     fPtrSolid->CalculateExtent(kXAxis,unLimit,*fDirectTransform,xmin,xmax);
305     fPtrSolid->CalculateExtent(kYAxis,unLimit,    305     fPtrSolid->CalculateExtent(kYAxis,unLimit,*fDirectTransform,ymin,ymax);
306     fPtrSolid->CalculateExtent(kZAxis,unLimit,    306     fPtrSolid->CalculateExtent(kZAxis,unLimit,*fDirectTransform,zmin,zmax);
307     pMin.set(xmin,ymin,zmin);                     307     pMin.set(xmin,ymin,zmin);
308     pMax.set(xmax,ymax,zmax);                     308     pMax.set(xmax,ymax,zmax);
309   }                                               309   }
310                                                   310   
311   // Check correctness of the bounding box        311   // Check correctness of the bounding box
312   //                                              312   //
313   if (pMin.x() >= pMax.x() || pMin.y() >= pMax    313   if (pMin.x() >= pMax.x() || pMin.y() >= pMax.y() || pMin.z() >= pMax.z())
314   {                                               314   {
315     std::ostringstream message;                   315     std::ostringstream message;
316     message << "Bad bounding box (min >= max)     316     message << "Bad bounding box (min >= max) for solid: "
317             << GetName() << " !"                  317             << GetName() << " !"
318             << "\npMin = " << pMin                318             << "\npMin = " << pMin
319             << "\npMax = " << pMax;               319             << "\npMax = " << pMax;
320     G4Exception("G4DisplacedSolid::BoundingLim    320     G4Exception("G4DisplacedSolid::BoundingLimits()", "GeomMgt0001",
321                JustWarning, message);             321                JustWarning, message);
322     DumpInfo();                                   322     DumpInfo();
323   }                                               323   }
324 }                                                 324 }
325                                                   325 
326 //////////////////////////////////////////////    326 //////////////////////////////////////////////////////////////////////////
327 //                                                327 //
328 // Calculate extent under transform and specif    328 // Calculate extent under transform and specified limit
329                                                   329      
330 G4bool                                            330 G4bool 
331 G4DisplacedSolid::CalculateExtent( const EAxis    331 G4DisplacedSolid::CalculateExtent( const EAxis pAxis,
332                                    const G4Vox    332                                    const G4VoxelLimits& pVoxelLimit,
333                                    const G4Aff    333                                    const G4AffineTransform& pTransform,
334                                          G4dou    334                                          G4double& pMin, 
335                                          G4dou    335                                          G4double& pMax           ) const 
336 {                                                 336 {
337   G4AffineTransform sumTransform ;                337   G4AffineTransform sumTransform ;
338   sumTransform.Product(*fDirectTransform,pTran    338   sumTransform.Product(*fDirectTransform,pTransform) ;
339   return fPtrSolid->CalculateExtent(pAxis,pVox    339   return fPtrSolid->CalculateExtent(pAxis,pVoxelLimit,sumTransform,pMin,pMax) ;
340 }                                                 340 }
341                                                   341  
342 //////////////////////////////////////////////    342 /////////////////////////////////////////////////////
343 //                                                343 //
344 // SurfaceNormal                                  344 // SurfaceNormal
345                                                   345 
346 EInside G4DisplacedSolid::Inside(const G4Three    346 EInside G4DisplacedSolid::Inside(const G4ThreeVector& p) const
347 {                                                 347 {
348   G4ThreeVector newPoint = fPtrTransform->Tran    348   G4ThreeVector newPoint = fPtrTransform->TransformPoint(p) ;
349   return fPtrSolid->Inside(newPoint) ;            349   return fPtrSolid->Inside(newPoint) ; 
350 }                                                 350 }
351                                                   351 
352 //////////////////////////////////////////////    352 //////////////////////////////////////////////////////////////
353 //                                                353 //
354 //                                                354 //
355                                                   355 
356 G4ThreeVector                                     356 G4ThreeVector 
357 G4DisplacedSolid::SurfaceNormal( const G4Three    357 G4DisplacedSolid::SurfaceNormal( const G4ThreeVector& p ) const 
358 {                                                 358 {
359   G4ThreeVector newPoint = fPtrTransform->Tran    359   G4ThreeVector newPoint = fPtrTransform->TransformPoint(p) ;
360   G4ThreeVector normal = fPtrSolid->SurfaceNor    360   G4ThreeVector normal = fPtrSolid->SurfaceNormal(newPoint) ; 
361   return fDirectTransform->TransformAxis(norma    361   return fDirectTransform->TransformAxis(normal) ;
362 }                                                 362 }
363                                                   363 
364 //////////////////////////////////////////////    364 /////////////////////////////////////////////////////////////
365 //                                                365 //
366 // The same algorithm as in DistanceToIn(p)       366 // The same algorithm as in DistanceToIn(p)
367                                                   367 
368 G4double                                          368 G4double 
369 G4DisplacedSolid::DistanceToIn( const G4ThreeV    369 G4DisplacedSolid::DistanceToIn( const G4ThreeVector& p,
370                                 const G4ThreeV    370                                 const G4ThreeVector& v  ) const 
371 {                                                 371 {    
372   G4ThreeVector newPoint = fPtrTransform->Tran    372   G4ThreeVector newPoint = fPtrTransform->TransformPoint(p) ;
373   G4ThreeVector newDirection = fPtrTransform->    373   G4ThreeVector newDirection = fPtrTransform->TransformAxis(v) ;
374   return fPtrSolid->DistanceToIn(newPoint,newD    374   return fPtrSolid->DistanceToIn(newPoint,newDirection) ;   
375 }                                                 375 }
376                                                   376 
377 //////////////////////////////////////////////    377 ////////////////////////////////////////////////////////
378 //                                                378 //
379 // Approximate nearest distance from the point    379 // Approximate nearest distance from the point p to the intersection of
380 // two solids                                     380 // two solids
381                                                   381 
382 G4double                                          382 G4double 
383 G4DisplacedSolid::DistanceToIn( const G4ThreeV    383 G4DisplacedSolid::DistanceToIn( const G4ThreeVector& p ) const 
384 {                                                 384 {
385   G4ThreeVector newPoint = fPtrTransform->Tran    385   G4ThreeVector newPoint = fPtrTransform->TransformPoint(p) ;
386   return fPtrSolid->DistanceToIn(newPoint) ;      386   return fPtrSolid->DistanceToIn(newPoint) ;   
387 }                                                 387 }
388                                                   388 
389 //////////////////////////////////////////////    389 //////////////////////////////////////////////////////////
390 //                                                390 //
391 // The same algorithm as DistanceToOut(p)         391 // The same algorithm as DistanceToOut(p)
392                                                   392 
393 G4double                                          393 G4double 
394 G4DisplacedSolid::DistanceToOut( const G4Three    394 G4DisplacedSolid::DistanceToOut( const G4ThreeVector& p,
395                                  const G4Three    395                                  const G4ThreeVector& v,
396                                  const G4bool     396                                  const G4bool calcNorm,
397                                        G4bool     397                                        G4bool *validNorm,
398                                        G4Three    398                                        G4ThreeVector *n   ) const 
399 {                                                 399 {
400   G4ThreeVector solNorm ;                         400   G4ThreeVector solNorm ; 
401   G4ThreeVector newPoint = fPtrTransform->Tran    401   G4ThreeVector newPoint = fPtrTransform->TransformPoint(p) ;
402   G4ThreeVector newDirection = fPtrTransform->    402   G4ThreeVector newDirection = fPtrTransform->TransformAxis(v) ;
403   G4double dist = fPtrSolid->DistanceToOut(new    403   G4double dist = fPtrSolid->DistanceToOut(newPoint,newDirection,
404                                            cal    404                                            calcNorm,validNorm,&solNorm) ;
405   if(calcNorm)                                    405   if(calcNorm)
406   {                                               406   { 
407     *n = fDirectTransform->TransformAxis(solNo    407     *n = fDirectTransform->TransformAxis(solNorm) ;
408   }                                               408   }
409   return dist ;                                   409   return dist ;  
410 }                                                 410 }
411                                                   411 
412 //////////////////////////////////////////////    412 //////////////////////////////////////////////////////////////
413 //                                                413 //
414 // Inverted algorithm of DistanceToIn(p)          414 // Inverted algorithm of DistanceToIn(p)
415                                                   415 
416 G4double                                          416 G4double 
417 G4DisplacedSolid::DistanceToOut( const G4Three    417 G4DisplacedSolid::DistanceToOut( const G4ThreeVector& p ) const 
418 {                                                 418 {
419   G4ThreeVector newPoint = fPtrTransform->Tran    419   G4ThreeVector newPoint = fPtrTransform->TransformPoint(p) ;
420   return fPtrSolid->DistanceToOut(newPoint) ;     420   return fPtrSolid->DistanceToOut(newPoint) ;   
421 }                                                 421 }
422                                                   422 
423 //////////////////////////////////////////////    423 //////////////////////////////////////////////////////////////
424 //                                                424 //
425 // ComputeDimensions                              425 // ComputeDimensions
426                                                   426 
427 void                                              427 void 
428 G4DisplacedSolid::ComputeDimensions(       G4V    428 G4DisplacedSolid::ComputeDimensions(       G4VPVParameterisation*,
429                                      const G4i    429                                      const G4int,
430                                      const G4V    430                                      const G4VPhysicalVolume* ) 
431 {                                                 431 {
432   DumpInfo();                                     432   DumpInfo();
433   G4Exception("G4DisplacedSolid::ComputeDimens    433   G4Exception("G4DisplacedSolid::ComputeDimensions()",
434               "GeomSolids0001", FatalException    434               "GeomSolids0001", FatalException,
435               "Method not applicable in this c    435               "Method not applicable in this context!");
436 }                                                 436 }
437                                                   437 
438 ////////////////////////////////////////////// << 
439 //                                             << 
440 // Return volume                               << 
441                                                << 
442 G4double G4DisplacedSolid::GetCubicVolume()    << 
443 {                                              << 
444   return fPtrSolid->GetCubicVolume();          << 
445 }                                              << 
446                                                << 
447 ////////////////////////////////////////////// << 
448 //                                             << 
449 // Return surface area                         << 
450                                                << 
451 G4double G4DisplacedSolid::GetSurfaceArea()    << 
452 {                                              << 
453   return fPtrSolid->GetSurfaceArea();          << 
454 }                                              << 
455                                                << 
456 //////////////////////////////////////////////    438 //////////////////////////////////////////////////////////////////////////
457 //                                                439 //
458 // Returns a point (G4ThreeVector) randomly an    440 // Returns a point (G4ThreeVector) randomly and uniformly selected
459 // on the solid surface                           441 // on the solid surface
460 //                                                442 //
461                                                   443 
462 G4ThreeVector G4DisplacedSolid::GetPointOnSurf    444 G4ThreeVector G4DisplacedSolid::GetPointOnSurface() const
463 {                                                 445 {
464   G4ThreeVector p = fPtrSolid->GetPointOnSurfa    446   G4ThreeVector p = fPtrSolid->GetPointOnSurface();
465   return fDirectTransform->TransformPoint(p);     447   return fDirectTransform->TransformPoint(p);
466 }                                                 448 }
467                                                   449 
468 //////////////////////////////////////////////    450 //////////////////////////////////////////////////////////////////////////
469 //                                                451 //
470 // Return the number of constituents used for  << 
471                                                << 
472 G4int G4DisplacedSolid::GetNumOfConstituents() << 
473 {                                              << 
474   return fPtrSolid->GetNumOfConstituents();    << 
475 }                                              << 
476                                                << 
477 ////////////////////////////////////////////// << 
478 //                                             << 
479 // Return true if the solid has only planar fa << 
480                                                << 
481 G4bool G4DisplacedSolid::IsFaceted() const     << 
482 {                                              << 
483   return fPtrSolid->IsFaceted();               << 
484 }                                              << 
485                                                << 
486 ////////////////////////////////////////////// << 
487 //                                             << 
488 // Return object type name                        452 // Return object type name
489                                                   453 
490 G4GeometryType G4DisplacedSolid::GetEntityType    454 G4GeometryType G4DisplacedSolid::GetEntityType() const 
491 {                                                 455 {
492   return {"G4DisplacedSolid"};                 << 456   return G4String("G4DisplacedSolid");
493 }                                                 457 }
494                                                   458 
495 //////////////////////////////////////////////    459 //////////////////////////////////////////////////////////////////////////
496 //                                                460 //
497 // Make a clone of the object                     461 // Make a clone of the object
498 //                                                462 //
499 G4VSolid* G4DisplacedSolid::Clone() const         463 G4VSolid* G4DisplacedSolid::Clone() const
500 {                                                 464 {
501   return new G4DisplacedSolid(*this);             465   return new G4DisplacedSolid(*this);
502 }                                                 466 }
503                                                   467 
504 //////////////////////////////////////////////    468 //////////////////////////////////////////////////////////////////////////
505 //                                                469 //
506 // Stream object contents to an output stream     470 // Stream object contents to an output stream
507                                                   471 
508 std::ostream& G4DisplacedSolid::StreamInfo(std    472 std::ostream& G4DisplacedSolid::StreamInfo(std::ostream& os) const
509 {                                                 473 {
510   os << "-------------------------------------    474   os << "-----------------------------------------------------------\n"
511      << "    *** Dump for Displaced solid - "     475      << "    *** Dump for Displaced solid - " << GetName() << " ***\n"
512      << "    =================================    476      << "    ===================================================\n"
513      << " Solid type: " << GetEntityType() <<     477      << " Solid type: " << GetEntityType() << "\n"
514      << " Parameters of constituent solid: \n"    478      << " Parameters of constituent solid: \n"
515      << "=====================================    479      << "===========================================================\n";
516   fPtrSolid->StreamInfo(os);                      480   fPtrSolid->StreamInfo(os);
517   os << "=====================================    481   os << "===========================================================\n"
518      << " Transformations: \n"                    482      << " Transformations: \n"
519      << "    Direct transformation - translati    483      << "    Direct transformation - translation : \n"
520      << "           " << fDirectTransform->Net    484      << "           " << fDirectTransform->NetTranslation() << "\n"
521      << "                          - rotation     485      << "                          - rotation    : \n"
522      << "           ";                            486      << "           ";
523   fDirectTransform->NetRotation().print(os);      487   fDirectTransform->NetRotation().print(os);
524   os << "\n"                                      488   os << "\n"
525      << "=====================================    489      << "===========================================================\n";
526                                                   490 
527   return os;                                      491   return os;
528 }                                                 492 }
529                                                   493 
530 //////////////////////////////////////////////    494 //////////////////////////////////////////////////////////////////////////
531 //                                                495 //
532 // DescribeYourselfTo                             496 // DescribeYourselfTo               
533                                                   497 
534 void                                              498 void 
535 G4DisplacedSolid::DescribeYourselfTo ( G4VGrap    499 G4DisplacedSolid::DescribeYourselfTo ( G4VGraphicsScene& scene ) const 
536 {                                                 500 {
537   scene.AddSolid (*this);                         501   scene.AddSolid (*this);
538 }                                                 502 }
539                                                   503 
540 //////////////////////////////////////////////    504 //////////////////////////////////////////////////////////////////////////
541 //                                                505 //
542 // CreatePolyhedron                               506 // CreatePolyhedron
543                                                   507 
544 G4Polyhedron*                                     508 G4Polyhedron* 
545 G4DisplacedSolid::CreatePolyhedron () const       509 G4DisplacedSolid::CreatePolyhedron () const 
546 {                                                 510 {
547   G4Polyhedron* polyhedron = fPtrSolid->Create    511   G4Polyhedron* polyhedron = fPtrSolid->CreatePolyhedron();
548   if (polyhedron != nullptr)                      512   if (polyhedron != nullptr)
549   {                                               513   {
550     polyhedron                                    514     polyhedron
551     ->Transform(G4Transform3D(GetObjectRotatio    515     ->Transform(G4Transform3D(GetObjectRotation(),GetObjectTranslation()));
552   }                                               516   }
553   else                                            517   else
554   {                                               518   {
555     DumpInfo();                                   519     DumpInfo();
556     G4Exception("G4DisplacedSolid::CreatePolyh    520     G4Exception("G4DisplacedSolid::CreatePolyhedron()",
557                 "GeomSolids2002", JustWarning,    521                 "GeomSolids2002", JustWarning,
558                 "No G4Polyhedron for displaced    522                 "No G4Polyhedron for displaced solid");
559   }                                               523   }
560   return polyhedron;                              524   return polyhedron;
561 }                                                 525 }
562                                                   526 
563 //////////////////////////////////////////////    527 //////////////////////////////////////////////////////////////////////////
564 //                                                528 //
565 // GetPolyhedron                                  529 // GetPolyhedron
566                                                   530 
567 G4Polyhedron* G4DisplacedSolid::GetPolyhedron     531 G4Polyhedron* G4DisplacedSolid::GetPolyhedron () const
568 {                                                 532 {
569   if (fpPolyhedron == nullptr ||                  533   if (fpPolyhedron == nullptr ||
570       fRebuildPolyhedron ||                       534       fRebuildPolyhedron ||
571       fpPolyhedron->GetNumberOfRotationStepsAt    535       fpPolyhedron->GetNumberOfRotationStepsAtTimeOfCreation() !=
572       fpPolyhedron->GetNumberOfRotationSteps()    536       fpPolyhedron->GetNumberOfRotationSteps())
573     {                                             537     {
574       fpPolyhedron = CreatePolyhedron();          538       fpPolyhedron = CreatePolyhedron();
575       fRebuildPolyhedron = false;                 539       fRebuildPolyhedron = false;
576     }                                             540     }
577   return fpPolyhedron;                            541   return fpPolyhedron;
578 }                                                 542 }
579                                                   543