Geant4 Cross Reference

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Geant4/geometry/solids/Boolean/src/G4DisplacedSolid.cc

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Differences between /geometry/solids/Boolean/src/G4DisplacedSolid.cc (Version 11.3.0) and /geometry/solids/Boolean/src/G4DisplacedSolid.cc (Version 10.4.p2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // Implementation of G4DisplacedSolid class fo <<  26 //
                                                   >>  27 // $Id: G4DisplacedSolid.cc 110069 2018-05-15 09:32:07Z gcosmo $
                                                   >>  28 //
                                                   >>  29 // Implementation for G4DisplacedSolid class for boolean 
 27 // operations between other solids                 30 // operations between other solids
 28 //                                                 31 //
                                                   >>  32 // History:
                                                   >>  33 //
 29 // 28.10.98 V.Grichine: created                    34 // 28.10.98 V.Grichine: created
                                                   >>  35 // 14.11.99 V.Grichine: modifications in CalculateExtent(...) method
                                                   >>  36 // 22.11.00 V.Grichine: new set methods for matrix/vectors
 30 // 28.02.18 E.Tcherniaev: improved contruction     37 // 28.02.18 E.Tcherniaev: improved contruction from G4DisplacedSolid
                                                   >>  38 //
 31 // -------------------------------------------     39 // --------------------------------------------------------------------
 32                                                    40 
 33 #include "G4DisplacedSolid.hh"                     41 #include "G4DisplacedSolid.hh"
 34                                                    42 
 35 #include "G4VoxelLimits.hh"                        43 #include "G4VoxelLimits.hh"
 36                                                    44 
 37 #include "G4VPVParameterisation.hh"                45 #include "G4VPVParameterisation.hh"
 38                                                    46 
 39 #include "G4VGraphicsScene.hh"                     47 #include "G4VGraphicsScene.hh"
 40 #include "G4Polyhedron.hh"                         48 #include "G4Polyhedron.hh"
 41                                                    49 
 42 //////////////////////////////////////////////     50 ////////////////////////////////////////////////////////////////
 43 //                                                 51 //
 44 // Constructor for transformation like rotatio     52 // Constructor for transformation like rotation of frame then translation 
 45 // in new frame. It is similar to 1st constrac     53 // in new frame. It is similar to 1st constractor in G4PVPlacement
 46                                                    54 
 47 G4DisplacedSolid::G4DisplacedSolid( const G4St     55 G4DisplacedSolid::G4DisplacedSolid( const G4String& pName,
 48                                           G4VS     56                                           G4VSolid* pSolid ,
 49                                           G4Ro     57                                           G4RotationMatrix* rotMatrix,
 50                                     const G4Th     58                                     const G4ThreeVector& transVector    )
 51   : G4VSolid(pName)                            <<  59   : G4VSolid(pName), fRebuildPolyhedron(false), fpPolyhedron(0)
 52 {                                                  60 {
 53   if (pSolid->GetEntityType() == "G4DisplacedS     61   if (pSolid->GetEntityType() == "G4DisplacedSolid")
 54   {                                                62   {
 55     fPtrSolid = ((G4DisplacedSolid*)pSolid)->G     63     fPtrSolid = ((G4DisplacedSolid*)pSolid)->GetConstituentMovedSolid();
 56     G4AffineTransform t1 = ((G4DisplacedSolid*     64     G4AffineTransform t1 = ((G4DisplacedSolid*)pSolid)->GetDirectTransform();
 57     G4AffineTransform t2 = G4AffineTransform(r     65     G4AffineTransform t2 = G4AffineTransform(rotMatrix,transVector);
 58     fDirectTransform = new G4AffineTransform(t     66     fDirectTransform = new G4AffineTransform(t1*t2);
 59   }                                                67   }
 60   else                                             68   else
 61   {                                                69   { 
 62     fPtrSolid = pSolid;                            70     fPtrSolid = pSolid;
 63     fDirectTransform = new G4AffineTransform(r     71     fDirectTransform = new G4AffineTransform(rotMatrix,transVector);
 64   }                                                72   }
 65   fPtrTransform = new G4AffineTransform(fDirec     73   fPtrTransform = new G4AffineTransform(fDirectTransform->Inverse());
 66 }                                                  74 }
 67                                                    75 
 68 //////////////////////////////////////////////     76 /////////////////////////////////////////////////////////////////////////////////
 69 //                                                 77 //
 70 // Constructor                                     78 // Constructor
 71                                                    79 
 72 G4DisplacedSolid::G4DisplacedSolid( const G4St     80 G4DisplacedSolid::G4DisplacedSolid( const G4String& pName,
 73                                           G4VS     81                                           G4VSolid* pSolid ,
 74                                     const G4Tr     82                                     const G4Transform3D& transform  )
 75   : G4VSolid(pName)                            <<  83   : G4VSolid(pName), fRebuildPolyhedron(false), fpPolyhedron(0)
 76 {                                                  84 {
 77   if (pSolid->GetEntityType() == "G4DisplacedS     85   if (pSolid->GetEntityType() == "G4DisplacedSolid")
 78   {                                                86   {
 79     fPtrSolid = ((G4DisplacedSolid*)pSolid)->G     87     fPtrSolid = ((G4DisplacedSolid*)pSolid)->GetConstituentMovedSolid();
 80     G4AffineTransform t1 = ((G4DisplacedSolid*     88     G4AffineTransform t1 = ((G4DisplacedSolid*)pSolid)->GetDirectTransform();
 81     G4AffineTransform t2 = G4AffineTransform(t     89     G4AffineTransform t2 = G4AffineTransform(transform.getRotation().inverse(),
 82                                              t     90                                              transform.getTranslation());
 83     fDirectTransform = new G4AffineTransform(t     91     fDirectTransform = new G4AffineTransform(t1*t2);
 84   }                                                92   }
 85   else                                             93   else
 86   {                                                94   { 
 87     fPtrSolid = pSolid;                            95     fPtrSolid = pSolid;
 88     fDirectTransform = new G4AffineTransform(t     96     fDirectTransform = new G4AffineTransform(transform.getRotation().inverse(),
 89                                              t     97                                              transform.getTranslation()) ;
 90   }                                                98   }
 91   fPtrTransform = new G4AffineTransform(fDirec     99   fPtrTransform = new G4AffineTransform(fDirectTransform->Inverse());
 92 }                                                 100 }
 93                                                   101 
 94 //////////////////////////////////////////////    102 ///////////////////////////////////////////////////////////////////
 95 //                                                103 //
 96 // Constructor for use with creation of Transi    104 // Constructor for use with creation of Transient object
 97 // from Persistent object                         105 // from Persistent object
 98                                                   106 
 99 G4DisplacedSolid::G4DisplacedSolid( const G4St    107 G4DisplacedSolid::G4DisplacedSolid( const G4String& pName,
100                                           G4VS    108                                           G4VSolid* pSolid ,
101                                     const G4Af    109                                     const G4AffineTransform directTransform )
102   : G4VSolid(pName)                            << 110   : G4VSolid(pName), fRebuildPolyhedron(false), fpPolyhedron(0)
103 {                                                 111 {
104   if (pSolid->GetEntityType() == "G4DisplacedS    112   if (pSolid->GetEntityType() == "G4DisplacedSolid")
105   {                                               113   {
106     fPtrSolid = ((G4DisplacedSolid*)pSolid)->G    114     fPtrSolid = ((G4DisplacedSolid*)pSolid)->GetConstituentMovedSolid();
107     G4AffineTransform t1 = ((G4DisplacedSolid*    115     G4AffineTransform t1 = ((G4DisplacedSolid*)pSolid)->GetDirectTransform();
108     auto  t2 = G4AffineTransform(directTransfo << 116     G4AffineTransform t2 = G4AffineTransform(directTransform);
109     fDirectTransform = new G4AffineTransform(t    117     fDirectTransform = new G4AffineTransform(t1*t2);
110   }                                               118   }
111   else                                            119   else
112   {                                               120   { 
113     fPtrSolid = pSolid;                           121     fPtrSolid = pSolid;
114     fDirectTransform = new G4AffineTransform(d    122     fDirectTransform = new G4AffineTransform(directTransform);
115   }                                               123   }
116   fPtrTransform = new G4AffineTransform(fDirec    124   fPtrTransform = new G4AffineTransform(fDirectTransform->Inverse());
117 }                                                 125 }
118                                                   126 
119 //////////////////////////////////////////////    127 ///////////////////////////////////////////////////////////////////
120 //                                                128 //
121 // Fake default constructor - sets only member    129 // Fake default constructor - sets only member data and allocates memory
122 //                            for usage restri    130 //                            for usage restricted to object persistency.
123                                                   131 
124 G4DisplacedSolid::G4DisplacedSolid( __void__&     132 G4DisplacedSolid::G4DisplacedSolid( __void__& a )
125   : G4VSolid(a)                                << 133   : G4VSolid(a), fPtrSolid(0), fPtrTransform(0),
                                                   >> 134     fDirectTransform(0), fRebuildPolyhedron(false), fpPolyhedron(0)
126 {                                                 135 {
127 }                                                 136 }
128                                                   137 
129 //////////////////////////////////////////////    138 ///////////////////////////////////////////////////////////////////
130 //                                                139 //
131 // Destructor                                     140 // Destructor
132                                                   141 
133 G4DisplacedSolid::~G4DisplacedSolid()             142 G4DisplacedSolid::~G4DisplacedSolid() 
134 {                                                 143 {
135   CleanTransformations();                         144   CleanTransformations();
136   delete fpPolyhedron; fpPolyhedron = nullptr; << 145   delete fpPolyhedron; fpPolyhedron = 0;
137 }                                                 146 }
138                                                   147 
139 //////////////////////////////////////////////    148 ///////////////////////////////////////////////////////////////
140 //                                                149 //
141 // Copy constructor                               150 // Copy constructor
142                                                   151 
143 G4DisplacedSolid::G4DisplacedSolid(const G4Dis    152 G4DisplacedSolid::G4DisplacedSolid(const G4DisplacedSolid& rhs)
144   : G4VSolid (rhs), fPtrSolid(rhs.fPtrSolid)   << 153   : G4VSolid (rhs), fPtrSolid(rhs.fPtrSolid),
                                                   >> 154     fRebuildPolyhedron(false), fpPolyhedron(0)
145 {                                                 155 {
146   fPtrTransform = new G4AffineTransform(*(rhs.    156   fPtrTransform = new G4AffineTransform(*(rhs.fPtrTransform));
147   fDirectTransform = new G4AffineTransform(*(r    157   fDirectTransform = new G4AffineTransform(*(rhs.fDirectTransform));
148 }                                                 158 }
149                                                   159 
150 //////////////////////////////////////////////    160 ///////////////////////////////////////////////////////////////
151 //                                                161 //
152 // Assignment operator                            162 // Assignment operator
153                                                   163 
154 G4DisplacedSolid& G4DisplacedSolid::operator =    164 G4DisplacedSolid& G4DisplacedSolid::operator = (const G4DisplacedSolid& rhs) 
155 {                                                 165 {
156   // Check assignment to self                     166   // Check assignment to self
157   //                                              167   //
158   if (this == &rhs)  { return *this; }            168   if (this == &rhs)  { return *this; }
159                                                   169 
160   // Copy base class data                         170   // Copy base class data
161   //                                              171   //
162   G4VSolid::operator=(rhs);                       172   G4VSolid::operator=(rhs);
163                                                   173 
164   // Copy data                                    174   // Copy data
165   //                                              175   //
166   fPtrSolid = rhs.fPtrSolid;                      176   fPtrSolid = rhs.fPtrSolid;
167   delete fPtrTransform; delete fDirectTransfor    177   delete fPtrTransform; delete fDirectTransform;
168   fPtrTransform = new G4AffineTransform(*(rhs.    178   fPtrTransform = new G4AffineTransform(*(rhs.fPtrTransform));
169   fDirectTransform = new G4AffineTransform(*(r    179   fDirectTransform = new G4AffineTransform(*(rhs.fDirectTransform));
170   fRebuildPolyhedron = false;                     180   fRebuildPolyhedron = false;
171   delete fpPolyhedron; fpPolyhedron = nullptr; << 181   delete fpPolyhedron; fpPolyhedron= 0;
172                                                   182 
173   return *this;                                   183   return *this;
174 }                                                 184 }  
175                                                   185 
176 void G4DisplacedSolid::CleanTransformations()     186 void G4DisplacedSolid::CleanTransformations()
177 {                                                 187 {
178   if(fPtrTransform != nullptr)                 << 188   if(fPtrTransform)
179   {                                               189   {
180     delete fPtrTransform; fPtrTransform = null << 190     delete fPtrTransform;  fPtrTransform=0;
181     delete fDirectTransform; fDirectTransform  << 191     delete fDirectTransform;  fDirectTransform=0;
182   }                                               192   }
183 }                                                 193 }
184                                                   194 
185 const G4DisplacedSolid* G4DisplacedSolid::GetD    195 const G4DisplacedSolid* G4DisplacedSolid::GetDisplacedSolidPtr() const   
186 {                                                 196 {
187   return this;                                    197   return this;
188 }                                                 198 }
189                                                   199 
190 G4DisplacedSolid* G4DisplacedSolid::GetDisplac    200 G4DisplacedSolid* G4DisplacedSolid::GetDisplacedSolidPtr() 
191 {                                                 201 {
192   return this;                                    202   return this;
193 }                                                 203 }
194                                                   204 
195 G4VSolid* G4DisplacedSolid::GetConstituentMove    205 G4VSolid* G4DisplacedSolid::GetConstituentMovedSolid() const
196 {                                                 206 { 
197   return fPtrSolid;                               207   return fPtrSolid; 
198 }                                                 208 } 
199                                                   209 
200 //////////////////////////////////////////////    210 /////////////////////////////////////////////////////////////////////////////
201                                                   211 
202 G4AffineTransform  G4DisplacedSolid::GetTransf    212 G4AffineTransform  G4DisplacedSolid::GetTransform() const
203 {                                                 213 {
204   G4AffineTransform aTransform = *fPtrTransfor    214   G4AffineTransform aTransform = *fPtrTransform;
205   return aTransform;                              215   return aTransform;
206 }                                                 216 }
207                                                   217 
208 void G4DisplacedSolid::SetTransform(G4AffineTr    218 void G4DisplacedSolid::SetTransform(G4AffineTransform& transform) 
209 {                                                 219 {
210   fPtrTransform = &transform ;                    220   fPtrTransform = &transform ;
211   fRebuildPolyhedron = true;                      221   fRebuildPolyhedron = true;
212 }                                                 222 }
213                                                   223 
214 //////////////////////////////////////////////    224 //////////////////////////////////////////////////////////////////////////////
215                                                   225 
216 G4AffineTransform  G4DisplacedSolid::GetDirect    226 G4AffineTransform  G4DisplacedSolid::GetDirectTransform() const
217 {                                                 227 {
218   G4AffineTransform aTransform= *fDirectTransf    228   G4AffineTransform aTransform= *fDirectTransform;
219   return aTransform;                              229   return aTransform;
220 }                                                 230 }
221                                                   231 
222 void G4DisplacedSolid::SetDirectTransform(G4Af    232 void G4DisplacedSolid::SetDirectTransform(G4AffineTransform& transform) 
223 {                                                 233 {
224   fDirectTransform = &transform ;                 234   fDirectTransform = &transform ;
225   fRebuildPolyhedron = true;                      235   fRebuildPolyhedron = true;
226 }                                                 236 }
227                                                   237 
228 //////////////////////////////////////////////    238 /////////////////////////////////////////////////////////////////////////////
229                                                   239 
230 G4RotationMatrix G4DisplacedSolid::GetFrameRot    240 G4RotationMatrix G4DisplacedSolid::GetFrameRotation() const
231 {                                                 241 {
232   G4RotationMatrix InvRotation = fDirectTransf << 242   G4RotationMatrix InvRotation= fDirectTransform->NetRotation();
233   return InvRotation;                             243   return InvRotation;
234 }                                                 244 }
235                                                   245 
236 void G4DisplacedSolid::SetFrameRotation(const     246 void G4DisplacedSolid::SetFrameRotation(const G4RotationMatrix& matrix)
237 {                                                 247 {
238   fDirectTransform->SetNetRotation(matrix);       248   fDirectTransform->SetNetRotation(matrix);
239   fRebuildPolyhedron = true;                      249   fRebuildPolyhedron = true;
240 }                                                 250 }
241                                                   251 
242 //////////////////////////////////////////////    252 /////////////////////////////////////////////////////////////////////////////
243                                                   253 
244 G4ThreeVector  G4DisplacedSolid::GetFrameTrans    254 G4ThreeVector  G4DisplacedSolid::GetFrameTranslation() const
245 {                                                 255 {
246   return fPtrTransform->NetTranslation();         256   return fPtrTransform->NetTranslation();
247 }                                                 257 }
248                                                   258 
249 void G4DisplacedSolid::SetFrameTranslation(con    259 void G4DisplacedSolid::SetFrameTranslation(const G4ThreeVector& vector)
250 {                                                 260 {
251   fPtrTransform->SetNetTranslation(vector);       261   fPtrTransform->SetNetTranslation(vector);
252   fRebuildPolyhedron = true;                      262   fRebuildPolyhedron = true;
253 }                                                 263 }
254                                                   264 
255 //////////////////////////////////////////////    265 ///////////////////////////////////////////////////////////////
256                                                   266 
257 G4RotationMatrix G4DisplacedSolid::GetObjectRo    267 G4RotationMatrix G4DisplacedSolid::GetObjectRotation() const
258 {                                                 268 {
259   G4RotationMatrix Rotation = fPtrTransform->N << 269   G4RotationMatrix Rotation= fPtrTransform->NetRotation();
260   return Rotation;                                270   return Rotation;
261 }                                                 271 }
262                                                   272 
263 void G4DisplacedSolid::SetObjectRotation(const    273 void G4DisplacedSolid::SetObjectRotation(const G4RotationMatrix& matrix)
264 {                                                 274 {
265   fPtrTransform->SetNetRotation(matrix);          275   fPtrTransform->SetNetRotation(matrix);
266   fRebuildPolyhedron = true;                      276   fRebuildPolyhedron = true;
267 }                                                 277 }
268                                                   278 
269 //////////////////////////////////////////////    279 ///////////////////////////////////////////////////////////////////////
270                                                   280 
271 G4ThreeVector  G4DisplacedSolid::GetObjectTran    281 G4ThreeVector  G4DisplacedSolid::GetObjectTranslation() const
272 {                                                 282 {
273   return fDirectTransform->NetTranslation();      283   return fDirectTransform->NetTranslation();
274 }                                                 284 }
275                                                   285 
276 void G4DisplacedSolid::SetObjectTranslation(co    286 void G4DisplacedSolid::SetObjectTranslation(const G4ThreeVector& vector)
277 {                                                 287 {
278   fDirectTransform->SetNetTranslation(vector);    288   fDirectTransform->SetNetTranslation(vector);
279   fRebuildPolyhedron = true;                      289   fRebuildPolyhedron = true;
280 }                                                 290 }
281                                                   291 
282 //////////////////////////////////////////////    292 //////////////////////////////////////////////////////////////////////////
283 //                                                293 //
284 // Get bounding box                               294 // Get bounding box
285                                                   295 
286 void G4DisplacedSolid::BoundingLimits(G4ThreeV    296 void G4DisplacedSolid::BoundingLimits(G4ThreeVector& pMin,
287                                       G4ThreeV    297                                       G4ThreeVector& pMax) const
288 {                                                 298 {
289   if (!fDirectTransform->IsRotated())             299   if (!fDirectTransform->IsRotated())
290   {                                               300   {
291     // Special case of pure translation           301     // Special case of pure translation
292     //                                            302     //
293     fPtrSolid->BoundingLimits(pMin,pMax);         303     fPtrSolid->BoundingLimits(pMin,pMax);
294     G4ThreeVector offset = fDirectTransform->N    304     G4ThreeVector offset = fDirectTransform->NetTranslation();
295     pMin += offset;                               305     pMin += offset;
296     pMax += offset;                               306     pMax += offset;
297   }                                               307   }
298   else                                            308   else
299   {                                               309   {
300     // General case, use CalculateExtent() to     310     // General case, use CalculateExtent() to find bounding box
301     //                                            311     //
302     G4VoxelLimits unLimit;                        312     G4VoxelLimits unLimit;
303     G4double xmin,xmax,ymin,ymax,zmin,zmax;       313     G4double xmin,xmax,ymin,ymax,zmin,zmax;
304     fPtrSolid->CalculateExtent(kXAxis,unLimit,    314     fPtrSolid->CalculateExtent(kXAxis,unLimit,*fDirectTransform,xmin,xmax);
305     fPtrSolid->CalculateExtent(kYAxis,unLimit,    315     fPtrSolid->CalculateExtent(kYAxis,unLimit,*fDirectTransform,ymin,ymax);
306     fPtrSolid->CalculateExtent(kZAxis,unLimit,    316     fPtrSolid->CalculateExtent(kZAxis,unLimit,*fDirectTransform,zmin,zmax);
307     pMin.set(xmin,ymin,zmin);                     317     pMin.set(xmin,ymin,zmin);
308     pMax.set(xmax,ymax,zmax);                     318     pMax.set(xmax,ymax,zmax);
309   }                                               319   }
310                                                   320   
311   // Check correctness of the bounding box        321   // Check correctness of the bounding box
312   //                                              322   //
313   if (pMin.x() >= pMax.x() || pMin.y() >= pMax    323   if (pMin.x() >= pMax.x() || pMin.y() >= pMax.y() || pMin.z() >= pMax.z())
314   {                                               324   {
315     std::ostringstream message;                   325     std::ostringstream message;
316     message << "Bad bounding box (min >= max)     326     message << "Bad bounding box (min >= max) for solid: "
317             << GetName() << " !"                  327             << GetName() << " !"
318             << "\npMin = " << pMin                328             << "\npMin = " << pMin
319             << "\npMax = " << pMax;               329             << "\npMax = " << pMax;
320     G4Exception("G4DisplacedSolid::BoundingLim    330     G4Exception("G4DisplacedSolid::BoundingLimits()", "GeomMgt0001",
321                JustWarning, message);             331                JustWarning, message);
322     DumpInfo();                                   332     DumpInfo();
323   }                                               333   }
324 }                                                 334 }
325                                                   335 
326 //////////////////////////////////////////////    336 //////////////////////////////////////////////////////////////////////////
327 //                                                337 //
328 // Calculate extent under transform and specif    338 // Calculate extent under transform and specified limit
329                                                   339      
330 G4bool                                            340 G4bool 
331 G4DisplacedSolid::CalculateExtent( const EAxis    341 G4DisplacedSolid::CalculateExtent( const EAxis pAxis,
332                                    const G4Vox    342                                    const G4VoxelLimits& pVoxelLimit,
333                                    const G4Aff    343                                    const G4AffineTransform& pTransform,
334                                          G4dou    344                                          G4double& pMin, 
335                                          G4dou    345                                          G4double& pMax           ) const 
336 {                                                 346 {
337   G4AffineTransform sumTransform ;                347   G4AffineTransform sumTransform ;
338   sumTransform.Product(*fDirectTransform,pTran    348   sumTransform.Product(*fDirectTransform,pTransform) ;
339   return fPtrSolid->CalculateExtent(pAxis,pVox    349   return fPtrSolid->CalculateExtent(pAxis,pVoxelLimit,sumTransform,pMin,pMax) ;
340 }                                                 350 }
341                                                   351  
342 //////////////////////////////////////////////    352 /////////////////////////////////////////////////////
343 //                                                353 //
344 // SurfaceNormal                               << 354 // 
345                                                   355 
346 EInside G4DisplacedSolid::Inside(const G4Three    356 EInside G4DisplacedSolid::Inside(const G4ThreeVector& p) const
347 {                                                 357 {
348   G4ThreeVector newPoint = fPtrTransform->Tran    358   G4ThreeVector newPoint = fPtrTransform->TransformPoint(p) ;
349   return fPtrSolid->Inside(newPoint) ;            359   return fPtrSolid->Inside(newPoint) ; 
350 }                                                 360 }
351                                                   361 
352 //////////////////////////////////////////////    362 //////////////////////////////////////////////////////////////
353 //                                                363 //
354 //                                                364 //
355                                                   365 
356 G4ThreeVector                                     366 G4ThreeVector 
357 G4DisplacedSolid::SurfaceNormal( const G4Three    367 G4DisplacedSolid::SurfaceNormal( const G4ThreeVector& p ) const 
358 {                                                 368 {
359   G4ThreeVector newPoint = fPtrTransform->Tran    369   G4ThreeVector newPoint = fPtrTransform->TransformPoint(p) ;
360   G4ThreeVector normal = fPtrSolid->SurfaceNor    370   G4ThreeVector normal = fPtrSolid->SurfaceNormal(newPoint) ; 
361   return fDirectTransform->TransformAxis(norma    371   return fDirectTransform->TransformAxis(normal) ;
362 }                                                 372 }
363                                                   373 
364 //////////////////////////////////////////////    374 /////////////////////////////////////////////////////////////
365 //                                                375 //
366 // The same algorithm as in DistanceToIn(p)       376 // The same algorithm as in DistanceToIn(p)
367                                                   377 
368 G4double                                          378 G4double 
369 G4DisplacedSolid::DistanceToIn( const G4ThreeV    379 G4DisplacedSolid::DistanceToIn( const G4ThreeVector& p,
370                                 const G4ThreeV    380                                 const G4ThreeVector& v  ) const 
371 {                                                 381 {    
372   G4ThreeVector newPoint = fPtrTransform->Tran    382   G4ThreeVector newPoint = fPtrTransform->TransformPoint(p) ;
373   G4ThreeVector newDirection = fPtrTransform->    383   G4ThreeVector newDirection = fPtrTransform->TransformAxis(v) ;
374   return fPtrSolid->DistanceToIn(newPoint,newD    384   return fPtrSolid->DistanceToIn(newPoint,newDirection) ;   
375 }                                                 385 }
376                                                   386 
377 //////////////////////////////////////////////    387 ////////////////////////////////////////////////////////
378 //                                                388 //
379 // Approximate nearest distance from the point    389 // Approximate nearest distance from the point p to the intersection of
380 // two solids                                     390 // two solids
381                                                   391 
382 G4double                                          392 G4double 
383 G4DisplacedSolid::DistanceToIn( const G4ThreeV    393 G4DisplacedSolid::DistanceToIn( const G4ThreeVector& p ) const 
384 {                                                 394 {
385   G4ThreeVector newPoint = fPtrTransform->Tran    395   G4ThreeVector newPoint = fPtrTransform->TransformPoint(p) ;
386   return fPtrSolid->DistanceToIn(newPoint) ;      396   return fPtrSolid->DistanceToIn(newPoint) ;   
387 }                                                 397 }
388                                                   398 
389 //////////////////////////////////////////////    399 //////////////////////////////////////////////////////////
390 //                                                400 //
391 // The same algorithm as DistanceToOut(p)         401 // The same algorithm as DistanceToOut(p)
392                                                   402 
393 G4double                                          403 G4double 
394 G4DisplacedSolid::DistanceToOut( const G4Three    404 G4DisplacedSolid::DistanceToOut( const G4ThreeVector& p,
395                                  const G4Three    405                                  const G4ThreeVector& v,
396                                  const G4bool     406                                  const G4bool calcNorm,
397                                        G4bool     407                                        G4bool *validNorm,
398                                        G4Three    408                                        G4ThreeVector *n   ) const 
399 {                                                 409 {
400   G4ThreeVector solNorm ;                         410   G4ThreeVector solNorm ; 
401   G4ThreeVector newPoint = fPtrTransform->Tran    411   G4ThreeVector newPoint = fPtrTransform->TransformPoint(p) ;
402   G4ThreeVector newDirection = fPtrTransform->    412   G4ThreeVector newDirection = fPtrTransform->TransformAxis(v) ;
403   G4double dist = fPtrSolid->DistanceToOut(new    413   G4double dist = fPtrSolid->DistanceToOut(newPoint,newDirection,
404                                            cal    414                                            calcNorm,validNorm,&solNorm) ;
405   if(calcNorm)                                    415   if(calcNorm)
406   {                                               416   { 
407     *n = fDirectTransform->TransformAxis(solNo    417     *n = fDirectTransform->TransformAxis(solNorm) ;
408   }                                               418   }
409   return dist ;                                   419   return dist ;  
410 }                                                 420 }
411                                                   421 
412 //////////////////////////////////////////////    422 //////////////////////////////////////////////////////////////
413 //                                                423 //
414 // Inverted algorithm of DistanceToIn(p)          424 // Inverted algorithm of DistanceToIn(p)
415                                                   425 
416 G4double                                          426 G4double 
417 G4DisplacedSolid::DistanceToOut( const G4Three    427 G4DisplacedSolid::DistanceToOut( const G4ThreeVector& p ) const 
418 {                                                 428 {
419   G4ThreeVector newPoint = fPtrTransform->Tran    429   G4ThreeVector newPoint = fPtrTransform->TransformPoint(p) ;
420   return fPtrSolid->DistanceToOut(newPoint) ;     430   return fPtrSolid->DistanceToOut(newPoint) ;   
421 }                                                 431 }
422                                                   432 
423 //////////////////////////////////////////////    433 //////////////////////////////////////////////////////////////
424 //                                                434 //
425 // ComputeDimensions                           << 435 //
426                                                   436 
427 void                                              437 void 
428 G4DisplacedSolid::ComputeDimensions(       G4V    438 G4DisplacedSolid::ComputeDimensions(       G4VPVParameterisation*,
429                                      const G4i    439                                      const G4int,
430                                      const G4V    440                                      const G4VPhysicalVolume* ) 
431 {                                                 441 {
432   DumpInfo();                                     442   DumpInfo();
433   G4Exception("G4DisplacedSolid::ComputeDimens    443   G4Exception("G4DisplacedSolid::ComputeDimensions()",
434               "GeomSolids0001", FatalException    444               "GeomSolids0001", FatalException,
435               "Method not applicable in this c    445               "Method not applicable in this context!");
436 }                                                 446 }
437                                                   447 
438 ////////////////////////////////////////////// << 
439 //                                             << 
440 // Return volume                               << 
441                                                << 
442 G4double G4DisplacedSolid::GetCubicVolume()    << 
443 {                                              << 
444   return fPtrSolid->GetCubicVolume();          << 
445 }                                              << 
446                                                << 
447 ////////////////////////////////////////////// << 
448 //                                             << 
449 // Return surface area                         << 
450                                                << 
451 G4double G4DisplacedSolid::GetSurfaceArea()    << 
452 {                                              << 
453   return fPtrSolid->GetSurfaceArea();          << 
454 }                                              << 
455                                                << 
456 //////////////////////////////////////////////    448 //////////////////////////////////////////////////////////////////////////
457 //                                                449 //
458 // Returns a point (G4ThreeVector) randomly an    450 // Returns a point (G4ThreeVector) randomly and uniformly selected
459 // on the solid surface                           451 // on the solid surface
460 //                                                452 //
461                                                   453 
462 G4ThreeVector G4DisplacedSolid::GetPointOnSurf    454 G4ThreeVector G4DisplacedSolid::GetPointOnSurface() const
463 {                                                 455 {
464   G4ThreeVector p = fPtrSolid->GetPointOnSurfa << 456   G4ThreeVector p =  fPtrSolid->GetPointOnSurface();
465   return fDirectTransform->TransformPoint(p);     457   return fDirectTransform->TransformPoint(p);
466 }                                                 458 }
467                                                   459 
468 //////////////////////////////////////////////    460 //////////////////////////////////////////////////////////////////////////
469 //                                                461 //
470 // Return the number of constituents used for  << 
471                                                << 
472 G4int G4DisplacedSolid::GetNumOfConstituents() << 
473 {                                              << 
474   return fPtrSolid->GetNumOfConstituents();    << 
475 }                                              << 
476                                                << 
477 ////////////////////////////////////////////// << 
478 //                                             << 
479 // Return true if the solid has only planar fa << 
480                                                << 
481 G4bool G4DisplacedSolid::IsFaceted() const     << 
482 {                                              << 
483   return fPtrSolid->IsFaceted();               << 
484 }                                              << 
485                                                << 
486 ////////////////////////////////////////////// << 
487 //                                             << 
488 // Return object type name                        462 // Return object type name
489                                                   463 
490 G4GeometryType G4DisplacedSolid::GetEntityType    464 G4GeometryType G4DisplacedSolid::GetEntityType() const 
491 {                                                 465 {
492   return {"G4DisplacedSolid"};                 << 466   return G4String("G4DisplacedSolid");
493 }                                                 467 }
494                                                   468 
495 //////////////////////////////////////////////    469 //////////////////////////////////////////////////////////////////////////
496 //                                                470 //
497 // Make a clone of the object                     471 // Make a clone of the object
498 //                                                472 //
499 G4VSolid* G4DisplacedSolid::Clone() const         473 G4VSolid* G4DisplacedSolid::Clone() const
500 {                                                 474 {
501   return new G4DisplacedSolid(*this);             475   return new G4DisplacedSolid(*this);
502 }                                                 476 }
503                                                   477 
504 //////////////////////////////////////////////    478 //////////////////////////////////////////////////////////////////////////
505 //                                                479 //
506 // Stream object contents to an output stream     480 // Stream object contents to an output stream
507                                                   481 
508 std::ostream& G4DisplacedSolid::StreamInfo(std    482 std::ostream& G4DisplacedSolid::StreamInfo(std::ostream& os) const
509 {                                                 483 {
510   os << "-------------------------------------    484   os << "-----------------------------------------------------------\n"
511      << "    *** Dump for Displaced solid - "     485      << "    *** Dump for Displaced solid - " << GetName() << " ***\n"
512      << "    =================================    486      << "    ===================================================\n"
513      << " Solid type: " << GetEntityType() <<     487      << " Solid type: " << GetEntityType() << "\n"
514      << " Parameters of constituent solid: \n"    488      << " Parameters of constituent solid: \n"
515      << "=====================================    489      << "===========================================================\n";
516   fPtrSolid->StreamInfo(os);                      490   fPtrSolid->StreamInfo(os);
517   os << "=====================================    491   os << "===========================================================\n"
518      << " Transformations: \n"                    492      << " Transformations: \n"
519      << "    Direct transformation - translati    493      << "    Direct transformation - translation : \n"
520      << "           " << fDirectTransform->Net    494      << "           " << fDirectTransform->NetTranslation() << "\n"
521      << "                          - rotation     495      << "                          - rotation    : \n"
522      << "           ";                            496      << "           ";
523   fDirectTransform->NetRotation().print(os);      497   fDirectTransform->NetRotation().print(os);
524   os << "\n"                                      498   os << "\n"
525      << "=====================================    499      << "===========================================================\n";
526                                                   500 
527   return os;                                      501   return os;
528 }                                                 502 }
529                                                   503 
530 //////////////////////////////////////////////    504 //////////////////////////////////////////////////////////////////////////
531 //                                                505 //
532 // DescribeYourselfTo                          << 506 //                    
533                                                   507 
534 void                                              508 void 
535 G4DisplacedSolid::DescribeYourselfTo ( G4VGrap    509 G4DisplacedSolid::DescribeYourselfTo ( G4VGraphicsScene& scene ) const 
536 {                                                 510 {
537   scene.AddSolid (*this);                         511   scene.AddSolid (*this);
538 }                                                 512 }
539                                                   513 
540 //////////////////////////////////////////////    514 //////////////////////////////////////////////////////////////////////////
541 //                                                515 //
542 // CreatePolyhedron                            << 516 //
543                                                   517 
544 G4Polyhedron*                                     518 G4Polyhedron* 
545 G4DisplacedSolid::CreatePolyhedron () const       519 G4DisplacedSolid::CreatePolyhedron () const 
546 {                                                 520 {
547   G4Polyhedron* polyhedron = fPtrSolid->Create    521   G4Polyhedron* polyhedron = fPtrSolid->CreatePolyhedron();
548   if (polyhedron != nullptr)                   << 522   if (polyhedron)
549   {                                               523   {
550     polyhedron                                    524     polyhedron
551     ->Transform(G4Transform3D(GetObjectRotatio    525     ->Transform(G4Transform3D(GetObjectRotation(),GetObjectTranslation()));
552   }                                               526   }
553   else                                            527   else
554   {                                               528   {
555     DumpInfo();                                   529     DumpInfo();
556     G4Exception("G4DisplacedSolid::CreatePolyh    530     G4Exception("G4DisplacedSolid::CreatePolyhedron()",
557                 "GeomSolids2002", JustWarning,    531                 "GeomSolids2002", JustWarning,
558                 "No G4Polyhedron for displaced    532                 "No G4Polyhedron for displaced solid");
559   }                                               533   }
560   return polyhedron;                              534   return polyhedron;
561 }                                                 535 }
562                                                   536 
563 //////////////////////////////////////////////    537 //////////////////////////////////////////////////////////////////////////
564 //                                                538 //
565 // GetPolyhedron                               << 539 //
566                                                   540 
567 G4Polyhedron* G4DisplacedSolid::GetPolyhedron     541 G4Polyhedron* G4DisplacedSolid::GetPolyhedron () const
568 {                                                 542 {
569   if (fpPolyhedron == nullptr ||               << 543   if (!fpPolyhedron ||
570       fRebuildPolyhedron ||                       544       fRebuildPolyhedron ||
571       fpPolyhedron->GetNumberOfRotationStepsAt    545       fpPolyhedron->GetNumberOfRotationStepsAtTimeOfCreation() !=
572       fpPolyhedron->GetNumberOfRotationSteps()    546       fpPolyhedron->GetNumberOfRotationSteps())
573     {                                             547     {
574       fpPolyhedron = CreatePolyhedron();          548       fpPolyhedron = CreatePolyhedron();
575       fRebuildPolyhedron = false;                 549       fRebuildPolyhedron = false;
576     }                                             550     }
577   return fpPolyhedron;                            551   return fpPolyhedron;
578 }                                                 552 }
579                                                   553