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Geant4/geometry/solids/Boolean/include/G4IntersectionSolid.hh

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Diff markup

Differences between /geometry/solids/Boolean/include/G4IntersectionSolid.hh (Version 11.3.0) and /geometry/solids/Boolean/include/G4IntersectionSolid.hh (Version 9.6.p3)


  1 //                                                  1 //
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 25 //                                                 25 //
 26 // G4IntersectionSolid                         <<  26 //
                                                   >>  27 // $Id$
                                                   >>  28 //
                                                   >>  29 //
                                                   >>  30 // class G4IntersectionSolid
 27 //                                                 31 //
 28 // Class description:                              32 // Class description:
 29 //                                                 33 //
 30 // Class for description of intersection of tw <<  34 // Class for description of intersection of two CSG solids.
 31                                                    35 
                                                   >>  36 // History: 
                                                   >>  37 //
 32 // 12.09.98 V.Grichine: initial design and imp     38 // 12.09.98 V.Grichine: initial design and implementation
                                                   >>  39 // 28.10.98 V.Grichine: addition of two constructors with G4PlacedSolid
                                                   >>  40 //
 33 // -------------------------------------------     41 // --------------------------------------------------------------------
 34 #ifndef G4INTERSECTIONSOLID_HH                     42 #ifndef G4INTERSECTIONSOLID_HH
 35 #define G4INTERSECTIONSOLID_HH                     43 #define G4INTERSECTIONSOLID_HH
 36                                                    44 
 37 #include "G4BooleanSolid.hh"                       45 #include "G4BooleanSolid.hh"
 38 #include "G4VSolid.hh"                             46 #include "G4VSolid.hh"
 39                                                    47 
 40 #include "G4RotationMatrix.hh"                     48 #include "G4RotationMatrix.hh"
 41 #include "G4ThreeVector.hh"                        49 #include "G4ThreeVector.hh"
 42 #include "G4Transform3D.hh"                        50 #include "G4Transform3D.hh"
 43 #include "G4AffineTransform.hh"                    51 #include "G4AffineTransform.hh"
 44                                                    52 
 45 class G4IntersectionSolid : public G4BooleanSo     53 class G4IntersectionSolid : public G4BooleanSolid
 46 {                                                  54 {
 47   public:                                      <<  55   public:  // with description
 48                                                    56 
 49     G4IntersectionSolid( const G4String& pName     57     G4IntersectionSolid( const G4String& pName,
 50                                G4VSolid* pSoli     58                                G4VSolid* pSolidA ,
 51                                G4VSolid* pSoli     59                                G4VSolid* pSolidB   ) ;
 52                                                    60 
 53     G4IntersectionSolid( const G4String& pName     61     G4IntersectionSolid( const G4String& pName,
 54                                G4VSolid* pSoli     62                                G4VSolid* pSolidA ,
 55                                G4VSolid* pSoli     63                                G4VSolid* pSolidB, 
 56                                G4RotationMatri     64                                G4RotationMatrix* rotMatrix,
 57                          const G4ThreeVector&      65                          const G4ThreeVector& transVector   ) ;
 58                                                    66 
 59     G4IntersectionSolid( const G4String& pName     67     G4IntersectionSolid( const G4String& pName,
 60                                G4VSolid* pSoli     68                                G4VSolid* pSolidA ,
 61                                G4VSolid* pSoli     69                                G4VSolid* pSolidB,
 62                          const G4Transform3D&      70                          const G4Transform3D& transform    ) ;
 63                                                    71 
 64     ~G4IntersectionSolid() override ;          <<  72     virtual ~G4IntersectionSolid() ;
                                                   >>  73 
                                                   >>  74     G4GeometryType  GetEntityType() const;
 65                                                    75 
 66     G4GeometryType  GetEntityType() const over <<  76     G4VSolid* Clone() const;
 67                                                    77 
 68     G4VSolid* Clone() const override;          <<  78   public:  // without description
 69                                                    79 
 70     G4IntersectionSolid(__void__&);                80     G4IntersectionSolid(__void__&);
 71       // Fake default constructor for usage re     81       // Fake default constructor for usage restricted to direct object
 72       // persistency for clients requiring pre     82       // persistency for clients requiring preallocation of memory for
 73       // persistifiable objects.                   83       // persistifiable objects.
 74                                                    84 
 75     G4IntersectionSolid(const G4IntersectionSo     85     G4IntersectionSolid(const G4IntersectionSolid& rhs);
 76     G4IntersectionSolid& operator=(const G4Int     86     G4IntersectionSolid& operator=(const G4IntersectionSolid& rhs);
 77       // Copy constructor and assignment opera     87       // Copy constructor and assignment operator.
 78                                                    88 
 79     void BoundingLimits(G4ThreeVector& pMin, G << 
 80                                                << 
 81     G4bool CalculateExtent( const EAxis pAxis,     89     G4bool CalculateExtent( const EAxis pAxis,
 82                             const G4VoxelLimit     90                             const G4VoxelLimits& pVoxelLimit,
 83                             const G4AffineTran     91                             const G4AffineTransform& pTransform,
 84                                   G4double& pM <<  92                                   G4double& pMin, G4double& pMax) const ;
 85                                                    93        
 86     EInside Inside( const G4ThreeVector& p ) c <<  94     EInside Inside( const G4ThreeVector& p ) const ;
 87                                                    95 
 88     G4ThreeVector SurfaceNormal( const G4Three <<  96     G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const ;
 89                                                    97 
 90     G4double DistanceToIn( const G4ThreeVector     98     G4double DistanceToIn( const G4ThreeVector& p,
 91                            const G4ThreeVector <<  99                            const G4ThreeVector& v  ) const ;
 92                                                   100 
 93     G4double DistanceToIn( const G4ThreeVector << 101     G4double DistanceToIn( const G4ThreeVector& p) const ;
 94                                                   102 
 95     G4double DistanceToOut( const G4ThreeVecto    103     G4double DistanceToOut( const G4ThreeVector& p,
 96                             const G4ThreeVecto    104                             const G4ThreeVector& v,
 97                             const G4bool calcN    105                             const G4bool calcNorm=false,
 98                                   G4bool *vali << 106                                   G4bool *validNorm=0,
 99                                   G4ThreeVecto << 107                                   G4ThreeVector *n=0      ) const ;
100                                                   108 
101     G4double DistanceToOut( const G4ThreeVecto << 109     G4double DistanceToOut( const G4ThreeVector& p ) const ;
102                                                   110 
103                                                   111 
104     void ComputeDimensions(       G4VPVParamet    112     void ComputeDimensions(       G4VPVParameterisation* p,
105                             const G4int n,        113                             const G4int n,
106                             const G4VPhysicalV << 114                             const G4VPhysicalVolume* pRep ) ;
107                                                   115                                    
108     void DescribeYourselfTo ( G4VGraphicsScene << 116     void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ;
109     G4Polyhedron* CreatePolyhedron () const ov << 117     G4Polyhedron* CreatePolyhedron () const ;
110 };                                             << 118     G4NURBS*      CreateNURBS      () const ;
                                                   >> 119 
                                                   >> 120 } ;
111                                                   121 
112 #endif                                            122 #endif
113                                                   123 
114                                                   124