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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4IntersectionSolid << 26 // >> 27 // $Id: G4IntersectionSolid.hh,v 1.11 2010-10-20 07:31:39 gcosmo Exp $ >> 28 // GEANT4 tag $Name: geant4-09-04-patch-01 $ >> 29 // >> 30 // >> 31 // class G4IntersectionSolid 27 // 32 // 28 // Class description: 33 // Class description: 29 // 34 // 30 // Class for description of intersection of tw << 35 // Class for description of intersection of two CSG solids. 31 36 >> 37 // History: >> 38 // 32 // 12.09.98 V.Grichine: initial design and imp 39 // 12.09.98 V.Grichine: initial design and implementation >> 40 // 28.10.98 V.Grichine: addition of two constructors with G4PlacedSolid >> 41 // 33 // ------------------------------------------- 42 // -------------------------------------------------------------------- 34 #ifndef G4INTERSECTIONSOLID_HH 43 #ifndef G4INTERSECTIONSOLID_HH 35 #define G4INTERSECTIONSOLID_HH 44 #define G4INTERSECTIONSOLID_HH 36 45 37 #include "G4BooleanSolid.hh" 46 #include "G4BooleanSolid.hh" 38 #include "G4VSolid.hh" 47 #include "G4VSolid.hh" 39 48 40 #include "G4RotationMatrix.hh" 49 #include "G4RotationMatrix.hh" 41 #include "G4ThreeVector.hh" 50 #include "G4ThreeVector.hh" 42 #include "G4Transform3D.hh" 51 #include "G4Transform3D.hh" 43 #include "G4AffineTransform.hh" 52 #include "G4AffineTransform.hh" 44 53 45 class G4IntersectionSolid : public G4BooleanSo 54 class G4IntersectionSolid : public G4BooleanSolid 46 { 55 { 47 public: << 56 public: // with description 48 57 49 G4IntersectionSolid( const G4String& pName 58 G4IntersectionSolid( const G4String& pName, 50 G4VSolid* pSoli 59 G4VSolid* pSolidA , 51 G4VSolid* pSoli 60 G4VSolid* pSolidB ) ; 52 61 53 G4IntersectionSolid( const G4String& pName 62 G4IntersectionSolid( const G4String& pName, 54 G4VSolid* pSoli 63 G4VSolid* pSolidA , 55 G4VSolid* pSoli 64 G4VSolid* pSolidB, 56 G4RotationMatri 65 G4RotationMatrix* rotMatrix, 57 const G4ThreeVector& 66 const G4ThreeVector& transVector ) ; 58 67 59 G4IntersectionSolid( const G4String& pName 68 G4IntersectionSolid( const G4String& pName, 60 G4VSolid* pSoli 69 G4VSolid* pSolidA , 61 G4VSolid* pSoli 70 G4VSolid* pSolidB, 62 const G4Transform3D& 71 const G4Transform3D& transform ) ; 63 72 64 ~G4IntersectionSolid() override ; << 73 virtual ~G4IntersectionSolid() ; >> 74 >> 75 G4GeometryType GetEntityType() const; 65 76 66 G4GeometryType GetEntityType() const over << 77 G4VSolid* Clone() const; 67 78 68 G4VSolid* Clone() const override; << 79 public: // without description 69 80 70 G4IntersectionSolid(__void__&); 81 G4IntersectionSolid(__void__&); 71 // Fake default constructor for usage re 82 // Fake default constructor for usage restricted to direct object 72 // persistency for clients requiring pre 83 // persistency for clients requiring preallocation of memory for 73 // persistifiable objects. 84 // persistifiable objects. 74 85 75 G4IntersectionSolid(const G4IntersectionSo 86 G4IntersectionSolid(const G4IntersectionSolid& rhs); 76 G4IntersectionSolid& operator=(const G4Int 87 G4IntersectionSolid& operator=(const G4IntersectionSolid& rhs); 77 // Copy constructor and assignment opera 88 // Copy constructor and assignment operator. 78 89 79 void BoundingLimits(G4ThreeVector& pMin, G << 80 << 81 G4bool CalculateExtent( const EAxis pAxis, 90 G4bool CalculateExtent( const EAxis pAxis, 82 const G4VoxelLimit 91 const G4VoxelLimits& pVoxelLimit, 83 const G4AffineTran 92 const G4AffineTransform& pTransform, 84 G4double& pM << 93 G4double& pMin, G4double& pMax) const ; 85 94 86 EInside Inside( const G4ThreeVector& p ) c << 95 EInside Inside( const G4ThreeVector& p ) const ; 87 96 88 G4ThreeVector SurfaceNormal( const G4Three << 97 G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const ; 89 98 90 G4double DistanceToIn( const G4ThreeVector 99 G4double DistanceToIn( const G4ThreeVector& p, 91 const G4ThreeVector << 100 const G4ThreeVector& v ) const ; 92 101 93 G4double DistanceToIn( const G4ThreeVector << 102 G4double DistanceToIn( const G4ThreeVector& p) const ; 94 103 95 G4double DistanceToOut( const G4ThreeVecto 104 G4double DistanceToOut( const G4ThreeVector& p, 96 const G4ThreeVecto 105 const G4ThreeVector& v, 97 const G4bool calcN 106 const G4bool calcNorm=false, 98 G4bool *vali << 107 G4bool *validNorm=0, 99 G4ThreeVecto << 108 G4ThreeVector *n=0 ) const ; 100 109 101 G4double DistanceToOut( const G4ThreeVecto << 110 G4double DistanceToOut( const G4ThreeVector& p ) const ; 102 111 103 112 104 void ComputeDimensions( G4VPVParamet 113 void ComputeDimensions( G4VPVParameterisation* p, 105 const G4int n, 114 const G4int n, 106 const G4VPhysicalV << 115 const G4VPhysicalVolume* pRep ) ; 107 116 108 void DescribeYourselfTo ( G4VGraphicsScene << 117 void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ; 109 G4Polyhedron* CreatePolyhedron () const ov << 118 G4Polyhedron* CreatePolyhedron () const ; 110 }; << 119 G4NURBS* CreateNURBS () const ; >> 120 >> 121 } ; 111 122 112 #endif 123 #endif 113 124 114 125