Geant4 Cross Reference

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Geant4/geometry/solids/Boolean/include/G4IntersectionSolid.hh

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Diff markup

Differences between /geometry/solids/Boolean/include/G4IntersectionSolid.hh (Version 11.3.0) and /geometry/solids/Boolean/include/G4IntersectionSolid.hh (Version 5.2.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                    <<   3 // * DISCLAIMER                                                       *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th <<   5 // * The following disclaimer summarizes all the specific disclaimers *
  6 // * the Geant4 Collaboration.  It is provided <<   6 // * of contributors to this software. The specific disclaimers,which *
  7 // * conditions of the Geant4 Software License <<   7 // * govern, are listed with their locations in:                      *
  8 // * LICENSE and available at  http://cern.ch/ <<   8 // *   http://cern.ch/geant4/license                                  *
  9 // * include a list of copyright holders.      << 
 10 // *                                                9 // *                                                                  *
 11 // * Neither the authors of this software syst     10 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     11 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     12 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     13 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  <<  14 // * use.                                                             *
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                               15 // *                                                                  *
 18 // * This  code  implementation is the result  <<  16 // * This  code  implementation is the  intellectual property  of the *
 19 // * technical work of the GEANT4 collaboratio <<  17 // * GEANT4 collaboration.                                            *
 20 // * By using,  copying,  modifying or  distri <<  18 // * By copying,  distributing  or modifying the Program (or any work *
 21 // * any work based  on the software)  you  ag <<  19 // * based  on  the Program)  you indicate  your  acceptance of  this *
 22 // * use  in  resulting  scientific  publicati <<  20 // * statement, and all its terms.                                    *
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // *******************************************     21 // ********************************************************************
 25 //                                                 22 //
 26 // G4IntersectionSolid                         <<  23 //
                                                   >>  24 // $Id: G4IntersectionSolid.hh,v 1.6 2002/10/28 11:36:28 gcosmo Exp $
                                                   >>  25 // GEANT4 tag $Name: geant4-05-02-patch-01 $
                                                   >>  26 //
                                                   >>  27 //
                                                   >>  28 // class G4IntersectionSolid
 27 //                                                 29 //
 28 // Class description:                              30 // Class description:
 29 //                                                 31 //
 30 // Class for description of intersection of tw <<  32 // Class for description of intersection of two CSG solids.
 31                                                    33 
                                                   >>  34 // History: 
                                                   >>  35 //
 32 // 12.09.98 V.Grichine: initial design and imp     36 // 12.09.98 V.Grichine: initial design and implementation
 33 // ------------------------------------------- <<  37 // 28.10.98 V.Grichine: addition of two constructors with G4PlacedSolid
                                                   >>  38 //
                                                   >>  39 // ********************************************************************
                                                   >>  40 
 34 #ifndef G4INTERSECTIONSOLID_HH                     41 #ifndef G4INTERSECTIONSOLID_HH
 35 #define G4INTERSECTIONSOLID_HH                     42 #define G4INTERSECTIONSOLID_HH
 36                                                    43 
 37 #include "G4BooleanSolid.hh"                       44 #include "G4BooleanSolid.hh"
 38 #include "G4VSolid.hh"                             45 #include "G4VSolid.hh"
 39                                                    46 
 40 #include "G4RotationMatrix.hh"                     47 #include "G4RotationMatrix.hh"
 41 #include "G4ThreeVector.hh"                        48 #include "G4ThreeVector.hh"
 42 #include "G4Transform3D.hh"                        49 #include "G4Transform3D.hh"
 43 #include "G4AffineTransform.hh"                    50 #include "G4AffineTransform.hh"
 44                                                    51 
 45 class G4IntersectionSolid : public G4BooleanSo     52 class G4IntersectionSolid : public G4BooleanSolid
 46 {                                                  53 {
 47   public:                                      <<  54   public:  // with description
 48                                                    55 
 49     G4IntersectionSolid( const G4String& pName     56     G4IntersectionSolid( const G4String& pName,
 50                                G4VSolid* pSoli     57                                G4VSolid* pSolidA ,
 51                                G4VSolid* pSoli     58                                G4VSolid* pSolidB   ) ;
 52                                                    59 
 53     G4IntersectionSolid( const G4String& pName     60     G4IntersectionSolid( const G4String& pName,
 54                                G4VSolid* pSoli     61                                G4VSolid* pSolidA ,
 55                                G4VSolid* pSoli     62                                G4VSolid* pSolidB, 
 56                                G4RotationMatri     63                                G4RotationMatrix* rotMatrix,
 57                          const G4ThreeVector&      64                          const G4ThreeVector& transVector   ) ;
 58                                                    65 
 59     G4IntersectionSolid( const G4String& pName     66     G4IntersectionSolid( const G4String& pName,
 60                                G4VSolid* pSoli     67                                G4VSolid* pSolidA ,
 61                                G4VSolid* pSoli     68                                G4VSolid* pSolidB,
 62                          const G4Transform3D&      69                          const G4Transform3D& transform    ) ;
 63                                                    70 
 64     ~G4IntersectionSolid() override ;          <<  71     virtual ~G4IntersectionSolid() ;
 65                                                << 
 66     G4GeometryType  GetEntityType() const over << 
 67                                                << 
 68     G4VSolid* Clone() const override;          << 
 69                                                    72 
 70     G4IntersectionSolid(__void__&);            <<  73     virtual G4GeometryType  GetEntityType() const;
 71       // Fake default constructor for usage re << 
 72       // persistency for clients requiring pre << 
 73       // persistifiable objects.               << 
 74                                                    74 
 75     G4IntersectionSolid(const G4IntersectionSo <<  75   public:  // without description
 76     G4IntersectionSolid& operator=(const G4Int << 
 77       // Copy constructor and assignment opera << 
 78                                                << 
 79     void BoundingLimits(G4ThreeVector& pMin, G << 
 80                                                    76 
 81     G4bool CalculateExtent( const EAxis pAxis,     77     G4bool CalculateExtent( const EAxis pAxis,
 82                             const G4VoxelLimit <<  78           const G4VoxelLimits& pVoxelLimit,
 83                             const G4AffineTran <<  79           const G4AffineTransform& pTransform,
 84                                   G4double& pM <<  80           G4double& pMin, G4double& pMax) const ;
 85                                                    81        
 86     EInside Inside( const G4ThreeVector& p ) c <<  82     EInside Inside( const G4ThreeVector& p ) const ;
 87                                                    83 
 88     G4ThreeVector SurfaceNormal( const G4Three <<  84     G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const ;
 89                                                    85 
 90     G4double DistanceToIn( const G4ThreeVector     86     G4double DistanceToIn( const G4ThreeVector& p,
 91                            const G4ThreeVector <<  87                            const G4ThreeVector& v  ) const ;
 92                                                    88 
 93     G4double DistanceToIn( const G4ThreeVector <<  89     G4double DistanceToIn( const G4ThreeVector& p) const ;
 94                                                    90 
 95     G4double DistanceToOut( const G4ThreeVecto     91     G4double DistanceToOut( const G4ThreeVector& p,
 96                             const G4ThreeVecto <<  92           const G4ThreeVector& v,
 97                             const G4bool calcN <<  93           const G4bool calcNorm=false,
 98                                   G4bool *vali <<  94           G4bool *validNorm=0,
 99                                   G4ThreeVecto <<  95           G4ThreeVector *n=0      ) const ;
100                                                    96 
101     G4double DistanceToOut( const G4ThreeVecto <<  97     G4double DistanceToOut( const G4ThreeVector& p ) const ;
102                                                    98 
103                                                    99 
104     void ComputeDimensions(       G4VPVParamet << 100     void ComputeDimensions( G4VPVParameterisation* p,
105                             const G4int n,     << 101                       const G4int n,
106                             const G4VPhysicalV << 102                             const G4VPhysicalVolume* pRep ) ;
107                                                   103                                    
108     void DescribeYourselfTo ( G4VGraphicsScene << 104     void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ;
109     G4Polyhedron* CreatePolyhedron () const ov << 105     G4Polyhedron* CreatePolyhedron () const ;
110 };                                             << 106     G4NURBS*      CreateNURBS      () const ;
                                                   >> 107 
                                                   >> 108 } ;
111                                                   109 
112 #endif                                            110 #endif
113                                                   111 
114                                                   112