Geant4 Cross Reference

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Geant4/geometry/solids/Boolean/include/G4IntersectionSolid.hh

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Diff markup

Differences between /geometry/solids/Boolean/include/G4IntersectionSolid.hh (Version 11.3.0) and /geometry/solids/Boolean/include/G4IntersectionSolid.hh (Version 2.0)


                                                   >>   1 // This code implementation is the intellectual property of
                                                   >>   2 // the GEANT4 collaboration.
  1 //                                                  3 //
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  3 // * License and Disclaimer                    <<   5 // based on the Program) you indicate your acceptance of this statement,
  4 // *                                           <<   6 // and all its terms.
  5 // * The  Geant4 software  is  copyright of th << 
  6 // * the Geant4 Collaboration.  It is provided << 
  7 // * conditions of the Geant4 Software License << 
  8 // * LICENSE and available at  http://cern.ch/ << 
  9 // * include a list of copyright holders.      << 
 10 // *                                           << 
 11 // * Neither the authors of this software syst << 
 12 // * institutes,nor the agencies providing fin << 
 13 // * work  make  any representation or  warran << 
 14 // * regarding  this  software system or assum << 
 15 // * use.  Please see the license in the file  << 
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                           << 
 18 // * This  code  implementation is the result  << 
 19 // * technical work of the GEANT4 collaboratio << 
 20 // * By using,  copying,  modifying or  distri << 
 21 // * any work based  on the software)  you  ag << 
 22 // * use  in  resulting  scientific  publicati << 
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // ******************************************* << 
 25 //                                                  7 //
 26 // G4IntersectionSolid                         <<   8 // $Id: G4IntersectionSolid.hh,v 1.3 2000/04/27 09:59:36 gcosmo Exp $
                                                   >>   9 // GEANT4 tag $Name: geant4-02-00 $
                                                   >>  10 //
                                                   >>  11 //
                                                   >>  12 // class G4IntersectionSolid
 27 //                                                 13 //
 28 // Class description:                              14 // Class description:
 29 //                                                 15 //
 30 // Class for description of intersection of tw <<  16 // Class for description of intersection of two CSG solids.
                                                   >>  17 
                                                   >>  18 // History: 
                                                   >>  19 //
                                                   >>  20 // 12.09.98 V. Grichine, initial design according to J.Apostolakis's
                                                   >>  21 //                       recommendations
                                                   >>  22 // 28.10.98 V. Grichine, addition of two constructors with G4PlacedSolid
 31                                                    23 
 32 // 12.09.98 V.Grichine: initial design and imp << 
 33 // ------------------------------------------- << 
 34 #ifndef G4INTERSECTIONSOLID_HH                     24 #ifndef G4INTERSECTIONSOLID_HH
 35 #define G4INTERSECTIONSOLID_HH                     25 #define G4INTERSECTIONSOLID_HH
 36                                                    26 
 37 #include "G4BooleanSolid.hh"                       27 #include "G4BooleanSolid.hh"
 38 #include "G4VSolid.hh"                             28 #include "G4VSolid.hh"
 39                                                    29 
 40 #include "G4RotationMatrix.hh"                     30 #include "G4RotationMatrix.hh"
 41 #include "G4ThreeVector.hh"                        31 #include "G4ThreeVector.hh"
 42 #include "G4Transform3D.hh"                        32 #include "G4Transform3D.hh"
 43 #include "G4AffineTransform.hh"                    33 #include "G4AffineTransform.hh"
 44                                                    34 
 45 class G4IntersectionSolid : public G4BooleanSo     35 class G4IntersectionSolid : public G4BooleanSolid
 46 {                                                  36 {
 47   public:                                      <<  37   public:  // with description
 48                                                    38 
 49     G4IntersectionSolid( const G4String& pName     39     G4IntersectionSolid( const G4String& pName,
 50                                G4VSolid* pSoli     40                                G4VSolid* pSolidA ,
 51                                G4VSolid* pSoli     41                                G4VSolid* pSolidB   ) ;
 52                                                    42 
 53     G4IntersectionSolid( const G4String& pName     43     G4IntersectionSolid( const G4String& pName,
 54                                G4VSolid* pSoli     44                                G4VSolid* pSolidA ,
 55                                G4VSolid* pSoli     45                                G4VSolid* pSolidB, 
 56                                G4RotationMatri     46                                G4RotationMatrix* rotMatrix,
 57                          const G4ThreeVector&      47                          const G4ThreeVector& transVector   ) ;
 58                                                    48 
 59     G4IntersectionSolid( const G4String& pName     49     G4IntersectionSolid( const G4String& pName,
 60                                G4VSolid* pSoli     50                                G4VSolid* pSolidA ,
 61                                G4VSolid* pSoli     51                                G4VSolid* pSolidB,
 62                          const G4Transform3D&      52                          const G4Transform3D& transform    ) ;
 63                                                    53 
 64     ~G4IntersectionSolid() override ;          <<  54     virtual ~G4IntersectionSolid() ;
 65                                                << 
 66     G4GeometryType  GetEntityType() const over << 
 67                                                    55 
 68     G4VSolid* Clone() const override;          <<  56     virtual G4GeometryType  GetEntityType() const;
 69                                                    57 
 70     G4IntersectionSolid(__void__&);            <<  58   public:  // without description
 71       // Fake default constructor for usage re << 
 72       // persistency for clients requiring pre << 
 73       // persistifiable objects.               << 
 74                                                << 
 75     G4IntersectionSolid(const G4IntersectionSo << 
 76     G4IntersectionSolid& operator=(const G4Int << 
 77       // Copy constructor and assignment opera << 
 78                                                << 
 79     void BoundingLimits(G4ThreeVector& pMin, G << 
 80                                                    59 
 81     G4bool CalculateExtent( const EAxis pAxis,     60     G4bool CalculateExtent( const EAxis pAxis,
 82                             const G4VoxelLimit <<  61           const G4VoxelLimits& pVoxelLimit,
 83                             const G4AffineTran <<  62           const G4AffineTransform& pTransform,
 84                                   G4double& pM <<  63           G4double& pMin, G4double& pMax) const ;
 85                                                    64        
 86     EInside Inside( const G4ThreeVector& p ) c <<  65     EInside Inside( const G4ThreeVector& p ) const ;
 87                                                    66 
 88     G4ThreeVector SurfaceNormal( const G4Three <<  67     G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const ;
 89                                                    68 
 90     G4double DistanceToIn( const G4ThreeVector     69     G4double DistanceToIn( const G4ThreeVector& p,
 91                            const G4ThreeVector <<  70                            const G4ThreeVector& v  ) const ;
 92                                                    71 
 93     G4double DistanceToIn( const G4ThreeVector <<  72     G4double DistanceToIn( const G4ThreeVector& p) const ;
 94                                                    73 
 95     G4double DistanceToOut( const G4ThreeVecto     74     G4double DistanceToOut( const G4ThreeVector& p,
 96                             const G4ThreeVecto <<  75           const G4ThreeVector& v,
 97                             const G4bool calcN <<  76           const G4bool calcNorm=false,
 98                                   G4bool *vali <<  77           G4bool *validNorm=0,
 99                                   G4ThreeVecto <<  78           G4ThreeVector *n=0      ) const ;
100                                                    79 
101     G4double DistanceToOut( const G4ThreeVecto <<  80     G4double DistanceToOut( const G4ThreeVector& p ) const ;
102                                                    81 
103                                                    82 
104     void ComputeDimensions(       G4VPVParamet <<  83     void ComputeDimensions( G4VPVParameterisation* p,
105                             const G4int n,     <<  84                       const G4int n,
106                             const G4VPhysicalV <<  85                             const G4VPhysicalVolume* pRep ) ;
107                                                    86                                    
108     void DescribeYourselfTo ( G4VGraphicsScene <<  87     void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ;
109     G4Polyhedron* CreatePolyhedron () const ov <<  88     G4Polyhedron* CreatePolyhedron () const ;
110 };                                             <<  89     G4NURBS*      CreateNURBS      () const ;
                                                   >>  90 
                                                   >>  91 } ;
                                                   >>  92 
                                                   >>  93 inline G4GeometryType G4IntersectionSolid::GetEntityType() const 
                                                   >>  94 {
                                                   >>  95   return G4String("G4IntersectionSolid");
                                                   >>  96 }
111                                                    97 
112 #endif                                             98 #endif
113                                                    99 
114                                                   100