Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/geometry/solids/Boolean/include/G4IntersectionSolid.hh

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Differences between /geometry/solids/Boolean/include/G4IntersectionSolid.hh (Version 11.3.0) and /geometry/solids/Boolean/include/G4IntersectionSolid.hh (Version 11.0.p3,)


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  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 // G4IntersectionSolid                            
 27 //                                                
 28 // Class description:                             
 29 //                                                
 30 // Class for description of intersection of tw    
 31                                                   
 32 // 12.09.98 V.Grichine: initial design and imp    
 33 // -------------------------------------------    
 34 #ifndef G4INTERSECTIONSOLID_HH                    
 35 #define G4INTERSECTIONSOLID_HH                    
 36                                                   
 37 #include "G4BooleanSolid.hh"                      
 38 #include "G4VSolid.hh"                            
 39                                                   
 40 #include "G4RotationMatrix.hh"                    
 41 #include "G4ThreeVector.hh"                       
 42 #include "G4Transform3D.hh"                       
 43 #include "G4AffineTransform.hh"                   
 44                                                   
 45 class G4IntersectionSolid : public G4BooleanSo    
 46 {                                                 
 47   public:                                         
 48                                                   
 49     G4IntersectionSolid( const G4String& pName    
 50                                G4VSolid* pSoli    
 51                                G4VSolid* pSoli    
 52                                                   
 53     G4IntersectionSolid( const G4String& pName    
 54                                G4VSolid* pSoli    
 55                                G4VSolid* pSoli    
 56                                G4RotationMatri    
 57                          const G4ThreeVector&     
 58                                                   
 59     G4IntersectionSolid( const G4String& pName    
 60                                G4VSolid* pSoli    
 61                                G4VSolid* pSoli    
 62                          const G4Transform3D&     
 63                                                   
 64     ~G4IntersectionSolid() override ;             
 65                                                   
 66     G4GeometryType  GetEntityType() const over    
 67                                                   
 68     G4VSolid* Clone() const override;             
 69                                                   
 70     G4IntersectionSolid(__void__&);               
 71       // Fake default constructor for usage re    
 72       // persistency for clients requiring pre    
 73       // persistifiable objects.                  
 74                                                   
 75     G4IntersectionSolid(const G4IntersectionSo    
 76     G4IntersectionSolid& operator=(const G4Int    
 77       // Copy constructor and assignment opera    
 78                                                   
 79     void BoundingLimits(G4ThreeVector& pMin, G    
 80                                                   
 81     G4bool CalculateExtent( const EAxis pAxis,    
 82                             const G4VoxelLimit    
 83                             const G4AffineTran    
 84                                   G4double& pM    
 85                                                   
 86     EInside Inside( const G4ThreeVector& p ) c    
 87                                                   
 88     G4ThreeVector SurfaceNormal( const G4Three    
 89                                                   
 90     G4double DistanceToIn( const G4ThreeVector    
 91                            const G4ThreeVector    
 92                                                   
 93     G4double DistanceToIn( const G4ThreeVector    
 94                                                   
 95     G4double DistanceToOut( const G4ThreeVecto    
 96                             const G4ThreeVecto    
 97                             const G4bool calcN    
 98                                   G4bool *vali    
 99                                   G4ThreeVecto    
100                                                   
101     G4double DistanceToOut( const G4ThreeVecto    
102                                                   
103                                                   
104     void ComputeDimensions(       G4VPVParamet    
105                             const G4int n,        
106                             const G4VPhysicalV    
107                                                   
108     void DescribeYourselfTo ( G4VGraphicsScene    
109     G4Polyhedron* CreatePolyhedron () const ov    
110 };                                                
111                                                   
112 #endif                                            
113                                                   
114