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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4IntersectionSolid 26 // G4IntersectionSolid 27 // 27 // 28 // Class description: 28 // Class description: 29 // 29 // 30 // Class for description of intersection of tw 30 // Class for description of intersection of two solids. 31 31 32 // 12.09.98 V.Grichine: initial design and imp 32 // 12.09.98 V.Grichine: initial design and implementation 33 // ------------------------------------------- 33 // -------------------------------------------------------------------- 34 #ifndef G4INTERSECTIONSOLID_HH 34 #ifndef G4INTERSECTIONSOLID_HH 35 #define G4INTERSECTIONSOLID_HH 35 #define G4INTERSECTIONSOLID_HH 36 36 37 #include "G4BooleanSolid.hh" 37 #include "G4BooleanSolid.hh" 38 #include "G4VSolid.hh" 38 #include "G4VSolid.hh" 39 39 40 #include "G4RotationMatrix.hh" 40 #include "G4RotationMatrix.hh" 41 #include "G4ThreeVector.hh" 41 #include "G4ThreeVector.hh" 42 #include "G4Transform3D.hh" 42 #include "G4Transform3D.hh" 43 #include "G4AffineTransform.hh" 43 #include "G4AffineTransform.hh" 44 44 45 class G4IntersectionSolid : public G4BooleanSo 45 class G4IntersectionSolid : public G4BooleanSolid 46 { 46 { 47 public: << 47 public: // with description 48 48 49 G4IntersectionSolid( const G4String& pName 49 G4IntersectionSolid( const G4String& pName, 50 G4VSolid* pSoli 50 G4VSolid* pSolidA , 51 G4VSolid* pSoli 51 G4VSolid* pSolidB ) ; 52 52 53 G4IntersectionSolid( const G4String& pName 53 G4IntersectionSolid( const G4String& pName, 54 G4VSolid* pSoli 54 G4VSolid* pSolidA , 55 G4VSolid* pSoli 55 G4VSolid* pSolidB, 56 G4RotationMatri 56 G4RotationMatrix* rotMatrix, 57 const G4ThreeVector& 57 const G4ThreeVector& transVector ) ; 58 58 59 G4IntersectionSolid( const G4String& pName 59 G4IntersectionSolid( const G4String& pName, 60 G4VSolid* pSoli 60 G4VSolid* pSolidA , 61 G4VSolid* pSoli 61 G4VSolid* pSolidB, 62 const G4Transform3D& 62 const G4Transform3D& transform ) ; 63 63 64 ~G4IntersectionSolid() override ; << 64 virtual ~G4IntersectionSolid() ; 65 65 66 G4GeometryType GetEntityType() const over << 66 G4GeometryType GetEntityType() const; 67 67 68 G4VSolid* Clone() const override; << 68 G4VSolid* Clone() const; >> 69 >> 70 public: // without description 69 71 70 G4IntersectionSolid(__void__&); 72 G4IntersectionSolid(__void__&); 71 // Fake default constructor for usage re 73 // Fake default constructor for usage restricted to direct object 72 // persistency for clients requiring pre 74 // persistency for clients requiring preallocation of memory for 73 // persistifiable objects. 75 // persistifiable objects. 74 76 75 G4IntersectionSolid(const G4IntersectionSo 77 G4IntersectionSolid(const G4IntersectionSolid& rhs); 76 G4IntersectionSolid& operator=(const G4Int 78 G4IntersectionSolid& operator=(const G4IntersectionSolid& rhs); 77 // Copy constructor and assignment opera 79 // Copy constructor and assignment operator. 78 80 79 void BoundingLimits(G4ThreeVector& pMin, G << 81 void BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const; 80 82 81 G4bool CalculateExtent( const EAxis pAxis, 83 G4bool CalculateExtent( const EAxis pAxis, 82 const G4VoxelLimit 84 const G4VoxelLimits& pVoxelLimit, 83 const G4AffineTran 85 const G4AffineTransform& pTransform, 84 G4double& pM << 86 G4double& pMin, G4double& pMax) const ; 85 87 86 EInside Inside( const G4ThreeVector& p ) c << 88 EInside Inside( const G4ThreeVector& p ) const ; 87 89 88 G4ThreeVector SurfaceNormal( const G4Three << 90 G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const ; 89 91 90 G4double DistanceToIn( const G4ThreeVector 92 G4double DistanceToIn( const G4ThreeVector& p, 91 const G4ThreeVector << 93 const G4ThreeVector& v ) const ; 92 94 93 G4double DistanceToIn( const G4ThreeVector << 95 G4double DistanceToIn( const G4ThreeVector& p) const ; 94 96 95 G4double DistanceToOut( const G4ThreeVecto 97 G4double DistanceToOut( const G4ThreeVector& p, 96 const G4ThreeVecto 98 const G4ThreeVector& v, 97 const G4bool calcN 99 const G4bool calcNorm=false, 98 G4bool *vali << 100 G4bool *validNorm=0, 99 G4ThreeVecto << 101 G4ThreeVector *n=0 ) const ; 100 102 101 G4double DistanceToOut( const G4ThreeVecto << 103 G4double DistanceToOut( const G4ThreeVector& p ) const ; 102 104 103 105 104 void ComputeDimensions( G4VPVParamet 106 void ComputeDimensions( G4VPVParameterisation* p, 105 const G4int n, 107 const G4int n, 106 const G4VPhysicalV << 108 const G4VPhysicalVolume* pRep ) ; 107 109 108 void DescribeYourselfTo ( G4VGraphicsScene << 110 void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ; 109 G4Polyhedron* CreatePolyhedron () const ov << 111 G4Polyhedron* CreatePolyhedron () const ; 110 }; 112 }; 111 113 112 #endif 114 #endif 113 115 114 116