Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/geometry/solids/Boolean/include/G4IntersectionSolid.hh

Version: [ ReleaseNotes ] [ 1.0 ] [ 1.1 ] [ 2.0 ] [ 3.0 ] [ 3.1 ] [ 3.2 ] [ 4.0 ] [ 4.0.p1 ] [ 4.0.p2 ] [ 4.1 ] [ 4.1.p1 ] [ 5.0 ] [ 5.0.p1 ] [ 5.1 ] [ 5.1.p1 ] [ 5.2 ] [ 5.2.p1 ] [ 5.2.p2 ] [ 6.0 ] [ 6.0.p1 ] [ 6.1 ] [ 6.2 ] [ 6.2.p1 ] [ 6.2.p2 ] [ 7.0 ] [ 7.0.p1 ] [ 7.1 ] [ 7.1.p1 ] [ 8.0 ] [ 8.0.p1 ] [ 8.1 ] [ 8.1.p1 ] [ 8.1.p2 ] [ 8.2 ] [ 8.2.p1 ] [ 8.3 ] [ 8.3.p1 ] [ 8.3.p2 ] [ 9.0 ] [ 9.0.p1 ] [ 9.0.p2 ] [ 9.1 ] [ 9.1.p1 ] [ 9.1.p2 ] [ 9.1.p3 ] [ 9.2 ] [ 9.2.p1 ] [ 9.2.p2 ] [ 9.2.p3 ] [ 9.2.p4 ] [ 9.3 ] [ 9.3.p1 ] [ 9.3.p2 ] [ 9.4 ] [ 9.4.p1 ] [ 9.4.p2 ] [ 9.4.p3 ] [ 9.4.p4 ] [ 9.5 ] [ 9.5.p1 ] [ 9.5.p2 ] [ 9.6 ] [ 9.6.p1 ] [ 9.6.p2 ] [ 9.6.p3 ] [ 9.6.p4 ] [ 10.0 ] [ 10.0.p1 ] [ 10.0.p2 ] [ 10.0.p3 ] [ 10.0.p4 ] [ 10.1 ] [ 10.1.p1 ] [ 10.1.p2 ] [ 10.1.p3 ] [ 10.2 ] [ 10.2.p1 ] [ 10.2.p2 ] [ 10.2.p3 ] [ 10.3 ] [ 10.3.p1 ] [ 10.3.p2 ] [ 10.3.p3 ] [ 10.4 ] [ 10.4.p1 ] [ 10.4.p2 ] [ 10.4.p3 ] [ 10.5 ] [ 10.5.p1 ] [ 10.6 ] [ 10.6.p1 ] [ 10.6.p2 ] [ 10.6.p3 ] [ 10.7 ] [ 10.7.p1 ] [ 10.7.p2 ] [ 10.7.p3 ] [ 10.7.p4 ] [ 11.0 ] [ 11.0.p1 ] [ 11.0.p2 ] [ 11.0.p3, ] [ 11.0.p4 ] [ 11.1 ] [ 11.1.1 ] [ 11.1.2 ] [ 11.1.3 ] [ 11.2 ] [ 11.2.1 ] [ 11.2.2 ] [ 11.3.0 ]

Diff markup

Differences between /geometry/solids/Boolean/include/G4IntersectionSolid.hh (Version 11.3.0) and /geometry/solids/Boolean/include/G4IntersectionSolid.hh (Version 10.5)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // G4IntersectionSolid                         <<  26 //
                                                   >>  27 //
                                                   >>  28 //
                                                   >>  29 // class G4IntersectionSolid
 27 //                                                 30 //
 28 // Class description:                              31 // Class description:
 29 //                                                 32 //
 30 // Class for description of intersection of tw <<  33 // Class for description of intersection of two CSG solids.
 31                                                    34 
                                                   >>  35 // History: 
                                                   >>  36 //
 32 // 12.09.98 V.Grichine: initial design and imp     37 // 12.09.98 V.Grichine: initial design and implementation
                                                   >>  38 // 28.10.98 V.Grichine: addition of two constructors with G4PlacedSolid
                                                   >>  39 //
 33 // -------------------------------------------     40 // --------------------------------------------------------------------
 34 #ifndef G4INTERSECTIONSOLID_HH                     41 #ifndef G4INTERSECTIONSOLID_HH
 35 #define G4INTERSECTIONSOLID_HH                     42 #define G4INTERSECTIONSOLID_HH
 36                                                    43 
 37 #include "G4BooleanSolid.hh"                       44 #include "G4BooleanSolid.hh"
 38 #include "G4VSolid.hh"                             45 #include "G4VSolid.hh"
 39                                                    46 
 40 #include "G4RotationMatrix.hh"                     47 #include "G4RotationMatrix.hh"
 41 #include "G4ThreeVector.hh"                        48 #include "G4ThreeVector.hh"
 42 #include "G4Transform3D.hh"                        49 #include "G4Transform3D.hh"
 43 #include "G4AffineTransform.hh"                    50 #include "G4AffineTransform.hh"
 44                                                    51 
 45 class G4IntersectionSolid : public G4BooleanSo     52 class G4IntersectionSolid : public G4BooleanSolid
 46 {                                                  53 {
 47   public:                                      <<  54   public:  // with description
 48                                                    55 
 49     G4IntersectionSolid( const G4String& pName     56     G4IntersectionSolid( const G4String& pName,
 50                                G4VSolid* pSoli     57                                G4VSolid* pSolidA ,
 51                                G4VSolid* pSoli     58                                G4VSolid* pSolidB   ) ;
 52                                                    59 
 53     G4IntersectionSolid( const G4String& pName     60     G4IntersectionSolid( const G4String& pName,
 54                                G4VSolid* pSoli     61                                G4VSolid* pSolidA ,
 55                                G4VSolid* pSoli     62                                G4VSolid* pSolidB, 
 56                                G4RotationMatri     63                                G4RotationMatrix* rotMatrix,
 57                          const G4ThreeVector&      64                          const G4ThreeVector& transVector   ) ;
 58                                                    65 
 59     G4IntersectionSolid( const G4String& pName     66     G4IntersectionSolid( const G4String& pName,
 60                                G4VSolid* pSoli     67                                G4VSolid* pSolidA ,
 61                                G4VSolid* pSoli     68                                G4VSolid* pSolidB,
 62                          const G4Transform3D&      69                          const G4Transform3D& transform    ) ;
 63                                                    70 
 64     ~G4IntersectionSolid() override ;          <<  71     virtual ~G4IntersectionSolid() ;
                                                   >>  72 
                                                   >>  73     G4GeometryType  GetEntityType() const;
 65                                                    74 
 66     G4GeometryType  GetEntityType() const over <<  75     G4VSolid* Clone() const;
 67                                                    76 
 68     G4VSolid* Clone() const override;          <<  77   public:  // without description
 69                                                    78 
 70     G4IntersectionSolid(__void__&);                79     G4IntersectionSolid(__void__&);
 71       // Fake default constructor for usage re     80       // Fake default constructor for usage restricted to direct object
 72       // persistency for clients requiring pre     81       // persistency for clients requiring preallocation of memory for
 73       // persistifiable objects.                   82       // persistifiable objects.
 74                                                    83 
 75     G4IntersectionSolid(const G4IntersectionSo     84     G4IntersectionSolid(const G4IntersectionSolid& rhs);
 76     G4IntersectionSolid& operator=(const G4Int     85     G4IntersectionSolid& operator=(const G4IntersectionSolid& rhs);
 77       // Copy constructor and assignment opera     86       // Copy constructor and assignment operator.
 78                                                    87 
 79     void BoundingLimits(G4ThreeVector& pMin, G <<  88     void BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const;
 80                                                    89 
 81     G4bool CalculateExtent( const EAxis pAxis,     90     G4bool CalculateExtent( const EAxis pAxis,
 82                             const G4VoxelLimit     91                             const G4VoxelLimits& pVoxelLimit,
 83                             const G4AffineTran     92                             const G4AffineTransform& pTransform,
 84                                   G4double& pM <<  93                                   G4double& pMin, G4double& pMax) const ;
 85                                                    94        
 86     EInside Inside( const G4ThreeVector& p ) c <<  95     EInside Inside( const G4ThreeVector& p ) const ;
 87                                                    96 
 88     G4ThreeVector SurfaceNormal( const G4Three <<  97     G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const ;
 89                                                    98 
 90     G4double DistanceToIn( const G4ThreeVector     99     G4double DistanceToIn( const G4ThreeVector& p,
 91                            const G4ThreeVector << 100                            const G4ThreeVector& v  ) const ;
 92                                                   101 
 93     G4double DistanceToIn( const G4ThreeVector << 102     G4double DistanceToIn( const G4ThreeVector& p) const ;
 94                                                   103 
 95     G4double DistanceToOut( const G4ThreeVecto    104     G4double DistanceToOut( const G4ThreeVector& p,
 96                             const G4ThreeVecto    105                             const G4ThreeVector& v,
 97                             const G4bool calcN    106                             const G4bool calcNorm=false,
 98                                   G4bool *vali << 107                                   G4bool *validNorm=0,
 99                                   G4ThreeVecto << 108                                   G4ThreeVector *n=0      ) const ;
100                                                   109 
101     G4double DistanceToOut( const G4ThreeVecto << 110     G4double DistanceToOut( const G4ThreeVector& p ) const ;
102                                                   111 
103                                                   112 
104     void ComputeDimensions(       G4VPVParamet    113     void ComputeDimensions(       G4VPVParameterisation* p,
105                             const G4int n,        114                             const G4int n,
106                             const G4VPhysicalV << 115                             const G4VPhysicalVolume* pRep ) ;
107                                                   116                                    
108     void DescribeYourselfTo ( G4VGraphicsScene << 117     void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ;
109     G4Polyhedron* CreatePolyhedron () const ov << 118     G4Polyhedron* CreatePolyhedron () const ;
110 };                                             << 119 
                                                   >> 120 } ;
111                                                   121 
112 #endif                                            122 #endif
113                                                   123 
114                                                   124