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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4IntersectionSolid << 26 // >> 27 // $Id: G4IntersectionSolid.hh 66356 2012-12-18 09:02:32Z gcosmo $ >> 28 // >> 29 // >> 30 // class G4IntersectionSolid 27 // 31 // 28 // Class description: 32 // Class description: 29 // 33 // 30 // Class for description of intersection of tw << 34 // Class for description of intersection of two CSG solids. 31 35 >> 36 // History: >> 37 // 32 // 12.09.98 V.Grichine: initial design and imp 38 // 12.09.98 V.Grichine: initial design and implementation >> 39 // 28.10.98 V.Grichine: addition of two constructors with G4PlacedSolid >> 40 // 33 // ------------------------------------------- 41 // -------------------------------------------------------------------- 34 #ifndef G4INTERSECTIONSOLID_HH 42 #ifndef G4INTERSECTIONSOLID_HH 35 #define G4INTERSECTIONSOLID_HH 43 #define G4INTERSECTIONSOLID_HH 36 44 37 #include "G4BooleanSolid.hh" 45 #include "G4BooleanSolid.hh" 38 #include "G4VSolid.hh" 46 #include "G4VSolid.hh" 39 47 40 #include "G4RotationMatrix.hh" 48 #include "G4RotationMatrix.hh" 41 #include "G4ThreeVector.hh" 49 #include "G4ThreeVector.hh" 42 #include "G4Transform3D.hh" 50 #include "G4Transform3D.hh" 43 #include "G4AffineTransform.hh" 51 #include "G4AffineTransform.hh" 44 52 45 class G4IntersectionSolid : public G4BooleanSo 53 class G4IntersectionSolid : public G4BooleanSolid 46 { 54 { 47 public: << 55 public: // with description 48 56 49 G4IntersectionSolid( const G4String& pName 57 G4IntersectionSolid( const G4String& pName, 50 G4VSolid* pSoli 58 G4VSolid* pSolidA , 51 G4VSolid* pSoli 59 G4VSolid* pSolidB ) ; 52 60 53 G4IntersectionSolid( const G4String& pName 61 G4IntersectionSolid( const G4String& pName, 54 G4VSolid* pSoli 62 G4VSolid* pSolidA , 55 G4VSolid* pSoli 63 G4VSolid* pSolidB, 56 G4RotationMatri 64 G4RotationMatrix* rotMatrix, 57 const G4ThreeVector& 65 const G4ThreeVector& transVector ) ; 58 66 59 G4IntersectionSolid( const G4String& pName 67 G4IntersectionSolid( const G4String& pName, 60 G4VSolid* pSoli 68 G4VSolid* pSolidA , 61 G4VSolid* pSoli 69 G4VSolid* pSolidB, 62 const G4Transform3D& 70 const G4Transform3D& transform ) ; 63 71 64 ~G4IntersectionSolid() override ; << 72 virtual ~G4IntersectionSolid() ; >> 73 >> 74 G4GeometryType GetEntityType() const; 65 75 66 G4GeometryType GetEntityType() const over << 76 G4VSolid* Clone() const; 67 77 68 G4VSolid* Clone() const override; << 78 public: // without description 69 79 70 G4IntersectionSolid(__void__&); 80 G4IntersectionSolid(__void__&); 71 // Fake default constructor for usage re 81 // Fake default constructor for usage restricted to direct object 72 // persistency for clients requiring pre 82 // persistency for clients requiring preallocation of memory for 73 // persistifiable objects. 83 // persistifiable objects. 74 84 75 G4IntersectionSolid(const G4IntersectionSo 85 G4IntersectionSolid(const G4IntersectionSolid& rhs); 76 G4IntersectionSolid& operator=(const G4Int 86 G4IntersectionSolid& operator=(const G4IntersectionSolid& rhs); 77 // Copy constructor and assignment opera 87 // Copy constructor and assignment operator. 78 88 79 void BoundingLimits(G4ThreeVector& pMin, G << 80 << 81 G4bool CalculateExtent( const EAxis pAxis, 89 G4bool CalculateExtent( const EAxis pAxis, 82 const G4VoxelLimit 90 const G4VoxelLimits& pVoxelLimit, 83 const G4AffineTran 91 const G4AffineTransform& pTransform, 84 G4double& pM << 92 G4double& pMin, G4double& pMax) const ; 85 93 86 EInside Inside( const G4ThreeVector& p ) c << 94 EInside Inside( const G4ThreeVector& p ) const ; 87 95 88 G4ThreeVector SurfaceNormal( const G4Three << 96 G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const ; 89 97 90 G4double DistanceToIn( const G4ThreeVector 98 G4double DistanceToIn( const G4ThreeVector& p, 91 const G4ThreeVector << 99 const G4ThreeVector& v ) const ; 92 100 93 G4double DistanceToIn( const G4ThreeVector << 101 G4double DistanceToIn( const G4ThreeVector& p) const ; 94 102 95 G4double DistanceToOut( const G4ThreeVecto 103 G4double DistanceToOut( const G4ThreeVector& p, 96 const G4ThreeVecto 104 const G4ThreeVector& v, 97 const G4bool calcN 105 const G4bool calcNorm=false, 98 G4bool *vali << 106 G4bool *validNorm=0, 99 G4ThreeVecto << 107 G4ThreeVector *n=0 ) const ; 100 108 101 G4double DistanceToOut( const G4ThreeVecto << 109 G4double DistanceToOut( const G4ThreeVector& p ) const ; 102 110 103 111 104 void ComputeDimensions( G4VPVParamet 112 void ComputeDimensions( G4VPVParameterisation* p, 105 const G4int n, 113 const G4int n, 106 const G4VPhysicalV << 114 const G4VPhysicalVolume* pRep ) ; 107 115 108 void DescribeYourselfTo ( G4VGraphicsScene << 116 void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ; 109 G4Polyhedron* CreatePolyhedron () const ov << 117 G4Polyhedron* CreatePolyhedron () const ; 110 }; << 118 >> 119 } ; 111 120 112 #endif 121 #endif 113 122 114 123