Geant4 Cross Reference

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Geant4/geometry/solids/Boolean/include/G4IntersectionSolid.hh

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Diff markup

Differences between /geometry/solids/Boolean/include/G4IntersectionSolid.hh (Version 11.3.0) and /geometry/solids/Boolean/include/G4IntersectionSolid.hh (Version 1.0)


                                                   >>   1 // Class for description of intersection of two CSG solids
  1 //                                                  2 //
  2 // ******************************************* <<   3 // History: 
  3 // * License and Disclaimer                    << 
  4 // *                                           << 
  5 // * The  Geant4 software  is  copyright of th << 
  6 // * the Geant4 Collaboration.  It is provided << 
  7 // * conditions of the Geant4 Software License << 
  8 // * LICENSE and available at  http://cern.ch/ << 
  9 // * include a list of copyright holders.      << 
 10 // *                                           << 
 11 // * Neither the authors of this software syst << 
 12 // * institutes,nor the agencies providing fin << 
 13 // * work  make  any representation or  warran << 
 14 // * regarding  this  software system or assum << 
 15 // * use.  Please see the license in the file  << 
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                           << 
 18 // * This  code  implementation is the result  << 
 19 // * technical work of the GEANT4 collaboratio << 
 20 // * By using,  copying,  modifying or  distri << 
 21 // * any work based  on the software)  you  ag << 
 22 // * use  in  resulting  scientific  publicati << 
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // ******************************************* << 
 25 //                                                  4 //
 26 // G4IntersectionSolid                         <<   5 // 12.09.98 V. Grichine, initial design according to J.Apostolakis's
 27 //                                             <<   6 //                       recommendations
 28 // Class description:                          <<   7 // 28.10.98 V. Grichine, addition of two constructors with G4PlacedSolid
 29 //                                             << 
 30 // Class for description of intersection of tw << 
 31                                                     8 
 32 // 12.09.98 V.Grichine: initial design and imp << 
 33 // ------------------------------------------- << 
 34 #ifndef G4INTERSECTIONSOLID_HH                      9 #ifndef G4INTERSECTIONSOLID_HH
 35 #define G4INTERSECTIONSOLID_HH                     10 #define G4INTERSECTIONSOLID_HH
 36                                                    11 
 37 #include "G4BooleanSolid.hh"                       12 #include "G4BooleanSolid.hh"
 38 #include "G4VSolid.hh"                             13 #include "G4VSolid.hh"
                                                   >>  14 // #include "G4PlacedSolid.hh"
 39                                                    15 
 40 #include "G4RotationMatrix.hh"                     16 #include "G4RotationMatrix.hh"
 41 #include "G4ThreeVector.hh"                        17 #include "G4ThreeVector.hh"
 42 #include "G4Transform3D.hh"                        18 #include "G4Transform3D.hh"
 43 #include "G4AffineTransform.hh"                    19 #include "G4AffineTransform.hh"
 44                                                    20 
 45 class G4IntersectionSolid : public G4BooleanSo <<  21 class G4IntersectionSolid: public G4BooleanSolid
 46 {                                                  22 {
 47   public:                                      <<  23 public:
 48                                                <<  24                   G4IntersectionSolid( const G4String& pName,
 49     G4IntersectionSolid( const G4String& pName <<  25                                              G4VSolid* pSolidA ,
 50                                G4VSolid* pSoli <<  26                                              G4VSolid* pSolidB   ) ;
 51                                G4VSolid* pSoli <<  27 
 52                                                <<  28                   G4IntersectionSolid( const G4String& pName,
 53     G4IntersectionSolid( const G4String& pName <<  29                                              G4VSolid* pSolidA ,
 54                                G4VSolid* pSoli <<  30                                              G4VSolid* pSolidB, 
 55                                G4VSolid* pSoli <<  31                                              G4RotationMatrix* rotMatrix,
 56                                G4RotationMatri <<  32                                        const G4ThreeVector& transVector   ) ;
 57                          const G4ThreeVector&  <<  33 
 58                                                <<  34                   G4IntersectionSolid( const G4String& pName,
 59     G4IntersectionSolid( const G4String& pName <<  35                                              G4VSolid* pSolidA ,
 60                                G4VSolid* pSoli <<  36                                              G4VSolid* pSolidB,
 61                                G4VSolid* pSoli <<  37                                        const G4Transform3D& transform    ) ;
 62                          const G4Transform3D&  <<  38 
 63                                                <<  39                  virtual ~G4IntersectionSolid() ;
 64     ~G4IntersectionSolid() override ;          <<  40 
 65                                                <<  41 
 66     G4GeometryType  GetEntityType() const over <<  42      G4bool CalculateExtent(const EAxis pAxis,
 67                                                <<  43            const G4VoxelLimits& pVoxelLimit,
 68     G4VSolid* Clone() const override;          <<  44            const G4AffineTransform& pTransform,
 69                                                <<  45            G4double& pMin, G4double& pMax) const ;
 70     G4IntersectionSolid(__void__&);            << 
 71       // Fake default constructor for usage re << 
 72       // persistency for clients requiring pre << 
 73       // persistifiable objects.               << 
 74                                                << 
 75     G4IntersectionSolid(const G4IntersectionSo << 
 76     G4IntersectionSolid& operator=(const G4Int << 
 77       // Copy constructor and assignment opera << 
 78                                                << 
 79     void BoundingLimits(G4ThreeVector& pMin, G << 
 80                                                << 
 81     G4bool CalculateExtent( const EAxis pAxis, << 
 82                             const G4VoxelLimit << 
 83                             const G4AffineTran << 
 84                                   G4double& pM << 
 85                                                    46        
 86     EInside Inside( const G4ThreeVector& p ) c <<  47     EInside Inside( const G4ThreeVector& p ) const ;
 87                                                    48 
 88     G4ThreeVector SurfaceNormal( const G4Three <<  49     G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const ;
 89                                                    50 
 90     G4double DistanceToIn( const G4ThreeVector     51     G4double DistanceToIn( const G4ThreeVector& p,
 91                            const G4ThreeVector <<  52                            const G4ThreeVector& v  ) const ;
 92                                                    53 
 93     G4double DistanceToIn( const G4ThreeVector <<  54     G4double DistanceToIn( const G4ThreeVector& p) const ;
 94                                                    55 
 95     G4double DistanceToOut( const G4ThreeVecto     56     G4double DistanceToOut( const G4ThreeVector& p,
 96                             const G4ThreeVecto <<  57           const G4ThreeVector& v,
 97                             const G4bool calcN <<  58           const G4bool calcNorm=false,
 98                                   G4bool *vali <<  59           G4bool *validNorm=0,
 99                                   G4ThreeVecto <<  60           G4ThreeVector *n=0      ) const ;
100                                                    61 
101     G4double DistanceToOut( const G4ThreeVecto <<  62     G4double DistanceToOut( const G4ThreeVector& p ) const ;
102                                                    63 
103                                                    64 
104     void ComputeDimensions(       G4VPVParamet <<  65     void ComputeDimensions( G4VPVParameterisation* p,
105                             const G4int n,     <<  66                       const G4int n,
106                             const G4VPhysicalV <<  67                             const G4VPhysicalVolume* pRep ) ;
107                                                    68                                    
108     void DescribeYourselfTo ( G4VGraphicsScene <<  69     virtual G4GeometryType  GetEntityType() const 
109     G4Polyhedron* CreatePolyhedron () const ov <<  70     { return G4String("G4IntersectionSolid"); }
110 };                                             <<  71 
                                                   >>  72     void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ;
                                                   >>  73     G4VisExtent   GetExtent        () const ;
                                                   >>  74     G4Polyhedron* CreatePolyhedron () const ;
                                                   >>  75     G4NURBS*      CreateNURBS      () const ;
                                                   >>  76 
                                                   >>  77 protected:
                                                   >>  78 
                                                   >>  79 private:
                                                   >>  80 
                                                   >>  81 } ;
111                                                    82 
112 #endif                                             83 #endif
113                                                    84 
114                                                    85