Geant4 Cross Reference

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Geant4/geometry/navigation/src/G4VoxelNavigation.cc

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Differences between /geometry/navigation/src/G4VoxelNavigation.cc (Version 11.3.0) and /geometry/navigation/src/G4VoxelNavigation.cc (Version 9.2.p3)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
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  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
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 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
                                                   >>  26 //
                                                   >>  27 // $Id: G4VoxelNavigation.cc,v 1.9 2008/11/14 18:26:35 gcosmo Exp $
                                                   >>  28 // GEANT4 tag $Name: geant4-09-02-patch-03 $
                                                   >>  29 //
                                                   >>  30 //
 26 // class G4VoxelNavigation Implementation          31 // class G4VoxelNavigation Implementation
 27 //                                                 32 //
 28 // Author: P.Kent, 1996                            33 // Author: P.Kent, 1996
 29 //                                                 34 //
 30 // -------------------------------------------     35 // --------------------------------------------------------------------
                                                   >>  36 
 31 #include "G4VoxelNavigation.hh"                    37 #include "G4VoxelNavigation.hh"
 32 #include "G4GeometryTolerance.hh"                  38 #include "G4GeometryTolerance.hh"
 33 #include "G4VoxelSafety.hh"                    << 
 34                                                << 
 35 #include "G4AuxiliaryNavServices.hh"           << 
 36                                                << 
 37 #include <cassert>                             << 
 38 #include <ostream>                             << 
 39                                                    39 
 40 // *******************************************     40 // ********************************************************************
 41 // Constructor                                     41 // Constructor
 42 // *******************************************     42 // ********************************************************************
 43 //                                                 43 //
 44 G4VoxelNavigation::G4VoxelNavigation()             44 G4VoxelNavigation::G4VoxelNavigation()
 45   : fVoxelAxisStack(kNavigatorVoxelStackMax,kX <<  45   : fVoxelDepth(-1),
                                                   >>  46     fVoxelAxisStack(kNavigatorVoxelStackMax,kXAxis),
 46     fVoxelNoSlicesStack(kNavigatorVoxelStackMa     47     fVoxelNoSlicesStack(kNavigatorVoxelStackMax,0),
 47     fVoxelSliceWidthStack(kNavigatorVoxelStack     48     fVoxelSliceWidthStack(kNavigatorVoxelStackMax,0.),
 48     fVoxelNodeNoStack(kNavigatorVoxelStackMax,     49     fVoxelNodeNoStack(kNavigatorVoxelStackMax,0),
 49     fVoxelHeaderStack(kNavigatorVoxelStackMax, <<  50     fVoxelHeaderStack(kNavigatorVoxelStackMax,(G4SmartVoxelHeader*)0),
                                                   >>  51     fVoxelNode(0),
                                                   >>  52     fCheck(false),
                                                   >>  53     fVerbose(0)
 50 {                                                  54 {
 51   fLogger= new G4NavigationLogger("G4VoxelNavi <<  55   kCarTolerance = G4GeometryTolerance::GetInstance()->GetSurfaceTolerance();
 52   fpVoxelSafety= new G4VoxelSafety();          << 
 53   fHalfTolerance= 0.5*G4GeometryTolerance::Get << 
 54                                                << 
 55 #ifdef G4DEBUG_NAVIGATION                      << 
 56   SetVerboseLevel(5);   // Reports most about  << 
 57 #endif                                         << 
 58 }                                                  56 }
 59                                                    57 
 60 // *******************************************     58 // ********************************************************************
 61 // Destructor                                      59 // Destructor
 62 // *******************************************     60 // ********************************************************************
 63 //                                                 61 //
 64 G4VoxelNavigation::~G4VoxelNavigation()            62 G4VoxelNavigation::~G4VoxelNavigation()
 65 {                                                  63 {
 66   delete fpVoxelSafety;                        <<  64 #ifdef G4DEBUG_NAVIGATION
 67   delete fLogger;                              <<  65   G4cout << "G4VoxelNavigation::~G4VoxelNavigation() called." << G4endl;
                                                   >>  66 #endif
 68 }                                                  67 }
 69                                                    68 
 70 // ------------------------------------------- << 
 71 // Input:                                      << 
 72 //    exiting:         : last step exited      << 
 73 //    blockedPhysical  : phys volume last exit << 
 74 //    blockedReplicaNo : copy/replica number o << 
 75 // Output:                                     << 
 76 //    entering         : if true, found candid << 
 77 //    blockedPhysical  : candidate phys volume << 
 78 //    blockedReplicaNo : copy/replica number   << 
 79 //    exiting:         : will exit current (mo << 
 80 // In/Out                                      << 
 81 // ------------------------------------------- << 
 82                                                << 
 83 // *******************************************     69 // ********************************************************************
 84 // ComputeStep                                     70 // ComputeStep
 85 // *******************************************     71 // ********************************************************************
 86 //                                                 72 //
 87 G4double                                           73 G4double
 88 G4VoxelNavigation::ComputeStep( const G4ThreeV     74 G4VoxelNavigation::ComputeStep( const G4ThreeVector& localPoint,
 89                                 const G4ThreeV     75                                 const G4ThreeVector& localDirection,
 90                                 const G4double     76                                 const G4double currentProposedStepLength,
 91                                       G4double     77                                       G4double& newSafety,
 92                           /* const */ G4Naviga <<  78                                       G4NavigationHistory& history,
 93                                       G4bool&      79                                       G4bool& validExitNormal,
 94                                       G4ThreeV     80                                       G4ThreeVector& exitNormal,
 95                                       G4bool&      81                                       G4bool& exiting,
 96                                       G4bool&      82                                       G4bool& entering,
 97                                       G4VPhysi <<  83                                       G4VPhysicalVolume *(*pBlockedPhysical),
 98                                       G4int& b     84                                       G4int& blockedReplicaNo )
 99 {                                                  85 {
100   G4VPhysicalVolume *motherPhysical, *samplePh <<  86   G4VPhysicalVolume *motherPhysical, *samplePhysical, *blockedExitedVol=0;
101   G4LogicalVolume *motherLogical;                  87   G4LogicalVolume *motherLogical;
102   G4VSolid *motherSolid;                           88   G4VSolid *motherSolid;
103   G4ThreeVector sampleDirection;                   89   G4ThreeVector sampleDirection;
104   G4double ourStep=currentProposedStepLength,  <<  90   G4double ourStep=currentProposedStepLength, motherSafety, ourSafety;
105   G4double motherSafety, motherStep = DBL_MAX; << 
106   G4int localNoDaughters, sampleNo;                91   G4int localNoDaughters, sampleNo;
107                                                    92 
108   G4bool initialNode, noStep;                      93   G4bool initialNode, noStep;
109   G4SmartVoxelNode *curVoxelNode;                  94   G4SmartVoxelNode *curVoxelNode;
110   G4long curNoVolumes, contentNo;              <<  95   G4int curNoVolumes, contentNo;
111   G4double voxelSafety;                            96   G4double voxelSafety;
112                                                    97 
113   motherPhysical = history.GetTopVolume();         98   motherPhysical = history.GetTopVolume();
114   motherLogical = motherPhysical->GetLogicalVo     99   motherLogical = motherPhysical->GetLogicalVolume();
115   motherSolid = motherLogical->GetSolid();        100   motherSolid = motherLogical->GetSolid();
116                                                   101 
117   //                                              102   //
118   // Compute mother safety                        103   // Compute mother safety
119   //                                              104   //
120                                                   105 
121   motherSafety = motherSolid->DistanceToOut(lo    106   motherSafety = motherSolid->DistanceToOut(localPoint);
122   ourSafety = motherSafety;                 //    107   ourSafety = motherSafety;                 // Working isotropic safety
123                                                   108   
124 #ifdef G4VERBOSE                                  109 #ifdef G4VERBOSE
125   if ( fCheck )                                   110   if ( fCheck )
126   {                                               111   {
127     fLogger->PreComputeStepLog (motherPhysical << 112     if(fVerbose == 1 )
                                                   >> 113     {
                                                   >> 114       G4cout << "*** G4VoxelNavigation::ComputeStep(): ***" << G4endl
                                                   >> 115              << "    Invoked DistanceToOut(p) for mother solid: "
                                                   >> 116              << motherSolid->GetName()
                                                   >> 117              << ". Solid replied: " << motherSafety << G4endl
                                                   >> 118              << "    For local point p: " << localPoint
                                                   >> 119              << ", to be considered as 'mother safety'." << G4endl;
                                                   >> 120     }
                                                   >> 121     if( motherSafety < 0.0 )
                                                   >> 122     {
                                                   >> 123       G4cout << "ERROR - G4VoxelNavigation::ComputeStep()" << G4endl
                                                   >> 124              << "        Current solid " << motherSolid->GetName()
                                                   >> 125              << " gave negative safety: " << motherSafety << G4endl
                                                   >> 126              << "        for the current (local) point " << localPoint
                                                   >> 127              << G4endl;
                                                   >> 128       motherSolid->DumpInfo();
                                                   >> 129       G4Exception("G4VoxelNavigation::ComputeStep()",
                                                   >> 130                   "NegativeSafetyMotherVol", FatalException,
                                                   >> 131                   "Negative Safety In Voxel Navigation !" ); 
                                                   >> 132     }
                                                   >> 133     if( motherSolid->Inside(localPoint)==kOutside )
                                                   >> 134     { 
                                                   >> 135       G4cout << "WARNING - G4VoxelNavigation::ComputeStep()" << G4endl
                                                   >> 136              << "          Point " << localPoint
                                                   >> 137              << " is outside current volume " << motherPhysical->GetName()
                                                   >> 138              << G4endl;
                                                   >> 139       G4double  estDistToSolid= motherSolid->DistanceToIn(localPoint); 
                                                   >> 140       G4cout << "          Estimated isotropic distance to solid (distToIn)= " 
                                                   >> 141              << estDistToSolid << G4endl;
                                                   >> 142       if( estDistToSolid > 100.0 * kCarTolerance )
                                                   >> 143       {
                                                   >> 144         motherSolid->DumpInfo();
                                                   >> 145         G4Exception("G4VoxelNavigation::ComputeStep()",
                                                   >> 146                     "FarOutsideCurrentVolume", FatalException,
                                                   >> 147                     "Point is far outside Current Volume !"); 
                                                   >> 148       }
                                                   >> 149       else
                                                   >> 150         G4Exception("G4VoxelNavigation::ComputeStep()", "OutsideCurrentVolume", 
                                                   >> 151                     JustWarning, "Point is a little outside Current Volume."); 
                                                   >> 152     }
128   }                                               153   }
129 #endif                                            154 #endif
130                                                   155 
131   //                                              156   //
132   // Compute daughter safeties & intersections    157   // Compute daughter safeties & intersections
133   //                                              158   //
134                                                   159 
135   // Exiting normal optimisation                  160   // Exiting normal optimisation
136   //                                              161   //
137   if ( exiting && validExitNormal )               162   if ( exiting && validExitNormal )
138   {                                               163   {
139     if ( localDirection.dot(exitNormal)>=kMinE    164     if ( localDirection.dot(exitNormal)>=kMinExitingNormalCosine )
140     {                                             165     {
141       // Block exited daughter volume             166       // Block exited daughter volume
142       //                                          167       //
143       blockedExitedVol = *pBlockedPhysical;       168       blockedExitedVol = *pBlockedPhysical;
144       ourSafety = 0;                              169       ourSafety = 0;
145     }                                             170     }
146   }                                               171   }
147   exiting = false;                                172   exiting = false;
148   entering = false;                               173   entering = false;
149                                                   174 
150   // For extra checking,  get the distance to  << 175   localNoDaughters = motherLogical->GetNoDaughters();
151   G4bool motherValidExitNormal = false;        << 
152   G4ThreeVector motherExitNormal(0.0, 0.0, 0.0 << 
153                                                << 
154 #ifdef G4VERBOSE                               << 
155   if ( fCheck )                                << 
156   {                                            << 
157     // Compute early -- a) for validity        << 
158     //                  b) to check against an << 
159     motherStep = motherSolid->DistanceToOut(lo << 
160                                             lo << 
161                                             tr << 
162                                            &mo << 
163                                            &mo << 
164   }                                            << 
165 #endif                                         << 
166                                                << 
167   localNoDaughters = (G4int)motherLogical->Get << 
168                                                   176 
169   fBList.Enlarge(localNoDaughters);               177   fBList.Enlarge(localNoDaughters);
170   fBList.Reset();                                 178   fBList.Reset();
171                                                   179 
172   initialNode = true;                             180   initialNode = true;
173   noStep = true;                                  181   noStep = true;
174                                                   182 
175   while (noStep)                                  183   while (noStep)
176   {                                               184   {
177     curVoxelNode = fVoxelNode;                    185     curVoxelNode = fVoxelNode;
178     curNoVolumes = curVoxelNode->GetNoContaine    186     curNoVolumes = curVoxelNode->GetNoContained();
179     for (contentNo=curNoVolumes-1; contentNo>=    187     for (contentNo=curNoVolumes-1; contentNo>=0; contentNo--)
180     {                                             188     {
181       sampleNo = curVoxelNode->GetVolume((G4in << 189       sampleNo = curVoxelNode->GetVolume(contentNo);
182       if ( !fBList.IsBlocked(sampleNo) )          190       if ( !fBList.IsBlocked(sampleNo) )
183       {                                           191       {
184         fBList.BlockVolume(sampleNo);             192         fBList.BlockVolume(sampleNo);
185         samplePhysical = motherLogical->GetDau    193         samplePhysical = motherLogical->GetDaughter(sampleNo);
186         if ( samplePhysical!=blockedExitedVol     194         if ( samplePhysical!=blockedExitedVol )
187         {                                         195         {
188           G4AffineTransform sampleTf(samplePhy    196           G4AffineTransform sampleTf(samplePhysical->GetRotation(),
189                                      samplePhy    197                                      samplePhysical->GetTranslation());
190           sampleTf.Invert();                      198           sampleTf.Invert();
191           const G4ThreeVector samplePoint =       199           const G4ThreeVector samplePoint =
192                      sampleTf.TransformPoint(l    200                      sampleTf.TransformPoint(localPoint);
193           const G4VSolid *sampleSolid     =       201           const G4VSolid *sampleSolid     =
194                      samplePhysical->GetLogica    202                      samplePhysical->GetLogicalVolume()->GetSolid();
195           const G4double sampleSafety     =       203           const G4double sampleSafety     =
196                      sampleSolid->DistanceToIn    204                      sampleSolid->DistanceToIn(samplePoint);
197                                                << 205 #ifdef G4VERBOSE
                                                   >> 206           if(( fCheck ) && ( fVerbose == 1 ))
                                                   >> 207           {
                                                   >> 208             G4cout << "*** G4VoxelNavigation::ComputeStep(): ***" << G4endl
                                                   >> 209                    << "    Invoked DistanceToIn(p) for daughter solid: "
                                                   >> 210                    << sampleSolid->GetName()
                                                   >> 211                    << ". Solid replied: " << sampleSafety << G4endl
                                                   >> 212                    << "    For local point p: " << samplePoint
                                                   >> 213                    << ", to be considered as 'daughter safety'." << G4endl;
                                                   >> 214           }
                                                   >> 215 #endif
198           if ( sampleSafety<ourSafety )           216           if ( sampleSafety<ourSafety )
199           {                                       217           {
200             ourSafety = sampleSafety;             218             ourSafety = sampleSafety;
201           }                                       219           }
202           if ( sampleSafety<=ourStep )            220           if ( sampleSafety<=ourStep )
203           {                                       221           {
204             sampleDirection = sampleTf.Transfo    222             sampleDirection = sampleTf.TransformAxis(localDirection);
205             G4double sampleStep =                 223             G4double sampleStep =
206                      sampleSolid->DistanceToIn    224                      sampleSolid->DistanceToIn(samplePoint, sampleDirection);
207 #ifdef G4VERBOSE                                  225 #ifdef G4VERBOSE
208             if( fCheck )                       << 226             if(( fCheck ) && ( fVerbose == 1 ))
209             {                                     227             {
210               fLogger->PrintDaughterLog(sample << 228               G4cout << "*** G4VoxelNavigation::ComputeStep(): ***" << G4endl
211                                         sample << 229                      << "    Invoked DistanceToIn(p,v) for daughter solid: "
212                                         sample << 230                      << sampleSolid->GetName()
                                                   >> 231                      << ". Solid replied: " << sampleStep << G4endl
                                                   >> 232                      << "    For local point p: " << samplePoint << G4endl
                                                   >> 233                      << "    Direction v: " << sampleDirection
                                                   >> 234                      << ", to be considered as 'daughter step'." << G4endl;
213             }                                     235             }
214 #endif                                            236 #endif
215             if ( sampleStep<=ourStep )            237             if ( sampleStep<=ourStep )
216             {                                     238             {
217               ourStep = sampleStep;               239               ourStep = sampleStep;
218               entering = true;                    240               entering = true;
219               exiting = false;                    241               exiting = false;
220               *pBlockedPhysical = samplePhysic    242               *pBlockedPhysical = samplePhysical;
221               blockedReplicaNo = -1;              243               blockedReplicaNo = -1;
222 #ifdef G4VERBOSE                                  244 #ifdef G4VERBOSE
223               // Check to see that the resulti    245               // Check to see that the resulting point is indeed in/on volume.
224               // This could be done only for s << 246               // This check could eventually be made only for successful
225               if ( fCheck )                    << 247               // candidate.
                                                   >> 248 
                                                   >> 249               if ( ( fCheck ) && ( sampleStep < kInfinity ) )
226               {                                   250               {
227                 fLogger->AlongComputeStepLog ( << 251                 G4ThreeVector intersectionPoint;
228                   sampleDirection, localDirect << 252                 intersectionPoint= samplePoint + sampleStep * sampleDirection;
                                                   >> 253                 EInside insideIntPt= sampleSolid->Inside(intersectionPoint); 
                                                   >> 254                 G4String solidResponse = "-kInside-";
                                                   >> 255                 if (insideIntPt == kOutside)
                                                   >> 256                   { solidResponse = "-kOutside-"; }
                                                   >> 257                 else if (insideIntPt == kSurface)
                                                   >> 258                   { solidResponse = "-kSurface-"; }
                                                   >> 259                 if( fVerbose == 1 )
                                                   >> 260                 {
                                                   >> 261                   G4cout << "*** G4VoxelNavigation::ComputeStep(): ***"<<G4endl
                                                   >> 262                          << "    Invoked Inside() for solid: "
                                                   >> 263                          << sampleSolid->GetName()
                                                   >> 264                          << ". Solid replied: " << solidResponse << G4endl
                                                   >> 265                          << "    For point p: " << intersectionPoint
                                                   >> 266                          << ", considered as 'intersection' point." << G4endl;
                                                   >> 267                 }
                                                   >> 268                 G4double safetyIn= -1, safetyOut= -1;  //  Set to invalid values
                                                   >> 269                 G4double newDistIn= -1,  newDistOut= -1;
                                                   >> 270                 if( insideIntPt != kInside )
                                                   >> 271                 {
                                                   >> 272                   safetyIn= sampleSolid->DistanceToIn(intersectionPoint);
                                                   >> 273                   newDistIn= sampleSolid->DistanceToIn(intersectionPoint,
                                                   >> 274                                                        sampleDirection);
                                                   >> 275                 }
                                                   >> 276                 if( insideIntPt != kOutside )
                                                   >> 277                 {
                                                   >> 278                   safetyOut= sampleSolid->DistanceToOut(intersectionPoint);
                                                   >> 279                   newDistOut= sampleSolid->DistanceToOut(intersectionPoint,
                                                   >> 280                                                          sampleDirection);
                                                   >> 281                 }
                                                   >> 282                 if( insideIntPt != kSurface )
                                                   >> 283                 {
                                                   >> 284                   G4int oldcoutPrec = G4cout.precision(16); 
                                                   >> 285                   G4cout << "WARNING - G4VoxelNavigation::ComputeStep()"
                                                   >> 286                          << G4endl
                                                   >> 287                          << "          Inaccurate solid DistanceToIn"
                                                   >> 288                          << " for solid " << sampleSolid->GetName() << G4endl;
                                                   >> 289                   G4cout << "          Solid gave DistanceToIn = "
                                                   >> 290                          << sampleStep << " yet returns " << solidResponse
                                                   >> 291                          << " for this point !" << G4endl; 
                                                   >> 292                   G4cout << "          Point = " << intersectionPoint << G4endl;
                                                   >> 293                   G4cout << "          Safety values: " << G4endl;
                                                   >> 294                   if ( insideIntPt != kInside )
                                                   >> 295                   {
                                                   >> 296                     G4cout << "          DistanceToIn(p)  = " << safetyIn
                                                   >> 297                            << G4endl;
                                                   >> 298                   }
                                                   >> 299                   if ( insideIntPt != kOutside )
                                                   >> 300                   {
                                                   >> 301                     G4cout << "          DistanceToOut(p) = " << safetyOut
                                                   >> 302                            << G4endl;
                                                   >> 303                   }
                                                   >> 304                   G4Exception("G4VoxelNavigation::ComputeStep()", 
                                                   >> 305                               "InaccurateDistanceToIn", JustWarning,
                                                   >> 306                               "Conflicting response from Solid.");
                                                   >> 307                   G4cout.precision(oldcoutPrec);
                                                   >> 308                 }
                                                   >> 309                 else
                                                   >> 310                 {  
                                                   >> 311                   // If it is on the surface, *ensure* that either DistanceToIn
                                                   >> 312                   // or DistanceToOut returns a finite value ( >= Tolerance).
                                                   >> 313                   //
                                                   >> 314                   if( std::max( newDistIn, newDistOut ) <= kCarTolerance )
                                                   >> 315                   { 
                                                   >> 316                     G4cout << "ERROR - G4VoxelNavigation::ComputeStep()"
                                                   >> 317                        << G4endl
                                                   >> 318                        << "  Identified point for which the solid " 
                                                   >> 319                        << sampleSolid->GetName() << G4endl
                                                   >> 320                        << "  has MAJOR problem:  " << G4endl
                                                   >> 321                        << "  --> Both DistanceToIn(p,v) and DistanceToOut(p,v) "
                                                   >> 322                        << "return Zero, an equivalent value or negative value."
                                                   >> 323                        << G4endl; 
                                                   >> 324                     G4cout << "    Solid: " << sampleSolid << G4endl;
                                                   >> 325                     G4cout << "    Point p= " << intersectionPoint << G4endl;
                                                   >> 326                     G4cout << "    Direction v= " << sampleDirection << G4endl;
                                                   >> 327                     G4cout << "    DistanceToIn(p,v)     = " << newDistIn
                                                   >> 328                            << G4endl;
                                                   >> 329                     G4cout << "    DistanceToOut(p,v,..) = " << newDistOut
                                                   >> 330                            << G4endl;
                                                   >> 331                     G4cout << "    Safety values: " << G4endl;
                                                   >> 332                     G4cout << "      DistanceToIn(p)  = " << safetyIn
                                                   >> 333                            << G4endl;
                                                   >> 334                     G4cout << "      DistanceToOut(p) = " << safetyOut
                                                   >> 335                            << G4endl;
                                                   >> 336                     G4Exception("G4VoxelNavigation::ComputeStep()", 
                                                   >> 337                               "DistanceToInAndOutAreZero", FatalException,
                                                   >> 338                               "Zero from both Solid DistanceIn and Out(p,v).");
                                                   >> 339                   }
                                                   >> 340                 }
229               }                                   341               }
230 #endif                                            342 #endif
231             }                                     343             }
232 #ifdef G4VERBOSE                               << 
233             if ( fCheck && ( sampleStep < kInf << 
234                         && ( sampleStep >= mot << 
235             {                                  << 
236                // The intersection point with  << 
237                // point from the mother volume << 
238                fLogger->CheckDaughterEntryPoin << 
239                                                << 
240                                                << 
241                                                << 
242                                                << 
243             }                                  << 
244 #endif                                         << 
245           }                                    << 
246 #ifdef G4VERBOSE                               << 
247           else // ie if sampleSafety > outStep << 
248           {                                    << 
249             if( fCheck )                       << 
250             {                                  << 
251               fLogger->PrintDaughterLog(sample << 
252                                         sample << 
253                                         G4Thre << 
254             }                                  << 
255           }                                       344           }
256 #endif                                         << 
257         }                                         345         }
258       }                                           346       }
259     }                                             347     }
260     if (initialNode)                              348     if (initialNode)
261     {                                             349     {
262       initialNode = false;                        350       initialNode = false;
263       voxelSafety = ComputeVoxelSafety(localPo    351       voxelSafety = ComputeVoxelSafety(localPoint);
264       if ( voxelSafety<ourSafety )                352       if ( voxelSafety<ourSafety )
265       {                                           353       {
266         ourSafety = voxelSafety;                  354         ourSafety = voxelSafety;
267       }                                           355       }
268       if ( currentProposedStepLength<ourSafety    356       if ( currentProposedStepLength<ourSafety )
269       {                                           357       {
270         // Guaranteed physics limited             358         // Guaranteed physics limited
271         //                                        359         //      
272         noStep = false;                           360         noStep = false;
273         entering = false;                         361         entering = false;
274         exiting = false;                          362         exiting = false;
275         *pBlockedPhysical = nullptr;           << 363         *pBlockedPhysical = 0;
276         ourStep = kInfinity;                      364         ourStep = kInfinity;
277       }                                           365       }
278       else                                        366       else
279       {                                           367       {
280         //                                        368         //
281         // Compute mother intersection if requ    369         // Compute mother intersection if required
282         //                                        370         //
283         if ( motherSafety<=ourStep )              371         if ( motherSafety<=ourStep )
284         {                                         372         {
285           // In case of check mode this is a d << 373           G4double motherStep =
286           motherStep = motherSolid->DistanceTo << 374               motherSolid->DistanceToOut(localPoint,
287                               true, &motherVal << 375                                          localDirection,
                                                   >> 376                                          true, &validExitNormal, &exitNormal);
288 #ifdef G4VERBOSE                                  377 #ifdef G4VERBOSE
289           if ( fCheck )                           378           if ( fCheck )
290           {                                       379           {
291             fLogger->PostComputeStepLog(mother << 380             if(fVerbose == 1)
292                                         mother << 
293             if( motherValidExitNormal )        << 
294             {                                     381             {
295               fLogger->CheckAndReportBadNormal << 382               G4cout << "*** G4VoxelNavigation::ComputeStep(): ***" << G4endl
296                                                << 383                      << "    Invoked DistanceToOut(p,v,...) for mother solid: "
297                                                << 384                      << motherSolid->GetName()
298                                         "From  << 385                      << ". Solid replied: " << motherStep << G4endl
                                                   >> 386                      << "    For local point p: " << localPoint << G4endl
                                                   >> 387                      << "    Direction v: " << localDirection
                                                   >> 388                      << ", to be considered as 'mother step'." << G4endl;
299             }                                     389             }
300           }                                    << 390             if( ( motherStep < 0.0 ) || ( motherStep >= kInfinity) )
301 #endif                                         << 
302           if( (motherStep >= kInfinity) || (mo << 
303           {                                    << 
304 #ifdef G4VERBOSE                               << 
305             if( fCheck ) // Error - indication << 
306             {                                     391             {
307               fLogger->ReportOutsideMother(loc << 392               G4int oldPrOut= G4cout.precision(16); 
308                                            mot << 393               G4int oldPrErr= G4cerr.precision(16);
                                                   >> 394               G4cerr << "ERROR - G4VoxelNavigation::ComputeStep()" << G4endl
                                                   >> 395                      << "        Problem in Navigation"  << G4endl
                                                   >> 396                      << "        Point (local coordinates): "
                                                   >> 397                      << localPoint << G4endl
                                                   >> 398                      << "        Local Direction: " << localDirection << G4endl
                                                   >> 399                      << "        Solid: " << motherSolid->GetName() << G4endl; 
                                                   >> 400               motherSolid->DumpInfo();
                                                   >> 401               G4Exception("G4VoxelNavigation::ComputeStep()",
                                                   >> 402                           "PointOutsideCurrentVolume", FatalException,
                                                   >> 403                           "Current point is outside the current solid !");
                                                   >> 404               G4cout.precision(oldPrOut);
                                                   >> 405               G4cerr.precision(oldPrErr);
309             }                                     406             }
                                                   >> 407           }
310 #endif                                            408 #endif
311             motherStep = 0.0;                  << 
312             ourStep = 0.0;                     << 
313             exiting = true;                    << 
314             entering = false;                  << 
315                                                << 
316             // validExitNormal= motherValidExi << 
317             // exitNormal= motherExitNormal;   << 
318             // Useful only if the point is ver << 
319             // => but it would need to be rota << 
320             validExitNormal= false;            << 
321                                                << 
322             *pBlockedPhysical = nullptr; // or << 
323             blockedReplicaNo = 0;  // or mothe << 
324                                                << 
325             newSafety = 0.0;                   << 
326             return ourStep;                    << 
327           }                                    << 
328                                                << 
329           if ( motherStep<=ourStep )              409           if ( motherStep<=ourStep )
330           {                                       410           {
331             ourStep = motherStep;                 411             ourStep = motherStep;
332             exiting = true;                       412             exiting = true;
333             entering = false;                     413             entering = false;
334                                                << 
335             // Exit normal: Natural location t << 
336             //                                 << 
337             validExitNormal = motherValidExitN << 
338             exitNormal = motherExitNormal;     << 
339                                                << 
340             if ( validExitNormal )                414             if ( validExitNormal )
341             {                                     415             {
342               const G4RotationMatrix *rot = mo    416               const G4RotationMatrix *rot = motherPhysical->GetRotation();
343               if (rot != nullptr)              << 417               if (rot)
344               {                                   418               {
345                 exitNormal *= rot->inverse();     419                 exitNormal *= rot->inverse();
346 #ifdef G4VERBOSE                               << 
347                 if( fCheck )                   << 
348                 {                              << 
349                   fLogger->CheckAndReportBadNo << 
350                                                << 
351                                                << 
352                                                << 
353                 }                              << 
354 #endif                                         << 
355               }                                   420               }
356             }                                  << 421             }  
357           }                                       422           }
358           else                                    423           else
359           {                                       424           {
360             validExitNormal = false;              425             validExitNormal = false;
361           }                                       426           }
362         }                                         427         }
363       }                                           428       }
364       newSafety = ourSafety;                      429       newSafety = ourSafety;
365     }                                             430     }
366     if (noStep)                                   431     if (noStep)
367     {                                             432     {
368       noStep = LocateNextVoxel(localPoint, loc    433       noStep = LocateNextVoxel(localPoint, localDirection, ourStep);
369     }                                             434     }
370   }  // end -while (noStep)- loop                 435   }  // end -while (noStep)- loop
371                                                   436 
372   return ourStep;                                 437   return ourStep;
373 }                                                 438 }
374                                                   439 
375 // *******************************************    440 // ********************************************************************
376 // ComputeVoxelSafety                             441 // ComputeVoxelSafety
377 //                                                442 //
378 // Computes safety from specified point to vox    443 // Computes safety from specified point to voxel boundaries
379 // using already located point                    444 // using already located point
380 // o collected boundaries for most derived lev    445 // o collected boundaries for most derived level
381 // o adjacent boundaries for previous levels      446 // o adjacent boundaries for previous levels
382 // *******************************************    447 // ********************************************************************
383 //                                                448 //
384 G4double                                          449 G4double
385 G4VoxelNavigation::ComputeVoxelSafety(const G4    450 G4VoxelNavigation::ComputeVoxelSafety(const G4ThreeVector& localPoint) const
386 {                                                 451 {
387   G4SmartVoxelHeader *curHeader;                  452   G4SmartVoxelHeader *curHeader;
388   G4double voxelSafety, curNodeWidth;             453   G4double voxelSafety, curNodeWidth;
389   G4double curNodeOffset, minCurCommonDelta, m    454   G4double curNodeOffset, minCurCommonDelta, maxCurCommonDelta;
390   G4int minCurNodeNoDelta, maxCurNodeNoDelta;     455   G4int minCurNodeNoDelta, maxCurNodeNoDelta;
391   G4int localVoxelDepth, curNodeNo;               456   G4int localVoxelDepth, curNodeNo;
392   EAxis curHeaderAxis;                            457   EAxis curHeaderAxis;
393                                                   458 
394   localVoxelDepth = fVoxelDepth;                  459   localVoxelDepth = fVoxelDepth;
395                                                   460 
396   curHeader = fVoxelHeaderStack[localVoxelDept    461   curHeader = fVoxelHeaderStack[localVoxelDepth];
397   curHeaderAxis = fVoxelAxisStack[localVoxelDe    462   curHeaderAxis = fVoxelAxisStack[localVoxelDepth];
398   curNodeNo = fVoxelNodeNoStack[localVoxelDept    463   curNodeNo = fVoxelNodeNoStack[localVoxelDepth];
399   curNodeWidth = fVoxelSliceWidthStack[localVo    464   curNodeWidth = fVoxelSliceWidthStack[localVoxelDepth];
400                                                   465   
401   // Compute linear intersection distance to b    466   // Compute linear intersection distance to boundaries of max/min
402   // to collected nodes at current level          467   // to collected nodes at current level
403   //                                              468   //
404   curNodeOffset = curNodeNo*curNodeWidth;         469   curNodeOffset = curNodeNo*curNodeWidth;
405   maxCurNodeNoDelta = fVoxelNode->GetMaxEquiva    470   maxCurNodeNoDelta = fVoxelNode->GetMaxEquivalentSliceNo()-curNodeNo;
406   minCurNodeNoDelta = curNodeNo-fVoxelNode->Ge    471   minCurNodeNoDelta = curNodeNo-fVoxelNode->GetMinEquivalentSliceNo();
407   minCurCommonDelta = localPoint(curHeaderAxis    472   minCurCommonDelta = localPoint(curHeaderAxis)
408                       - curHeader->GetMinExten    473                       - curHeader->GetMinExtent() - curNodeOffset;
409   maxCurCommonDelta = curNodeWidth-minCurCommo    474   maxCurCommonDelta = curNodeWidth-minCurCommonDelta;
410                                                   475 
411   if ( minCurNodeNoDelta<maxCurNodeNoDelta )      476   if ( minCurNodeNoDelta<maxCurNodeNoDelta )
412   {                                               477   {
413     voxelSafety = minCurNodeNoDelta*curNodeWid    478     voxelSafety = minCurNodeNoDelta*curNodeWidth;
414     voxelSafety += minCurCommonDelta;             479     voxelSafety += minCurCommonDelta;
415   }                                               480   }
416   else if (maxCurNodeNoDelta < minCurNodeNoDel    481   else if (maxCurNodeNoDelta < minCurNodeNoDelta)
417   {                                            << 482        {
418     voxelSafety = maxCurNodeNoDelta*curNodeWid << 483          voxelSafety = maxCurNodeNoDelta*curNodeWidth;
419     voxelSafety += maxCurCommonDelta;          << 484          voxelSafety += maxCurCommonDelta;
420   }                                            << 485         }
421   else    // (maxCurNodeNoDelta == minCurNodeN << 486         else    // (maxCurNodeNoDelta == minCurNodeNoDelta)
422   {                                            << 487         {
423     voxelSafety = minCurNodeNoDelta*curNodeWid << 488           voxelSafety = minCurNodeNoDelta*curNodeWidth;
424     voxelSafety += std::min(minCurCommonDelta, << 489           voxelSafety += std::min(minCurCommonDelta,maxCurCommonDelta);
425   }                                            << 490         }
426                                                   491 
427   // Compute isotropic safety to boundaries of    492   // Compute isotropic safety to boundaries of previous levels
428   // [NOT to collected boundaries]                493   // [NOT to collected boundaries]
429                                                << 494   //
430   // Loop checking, 07.10.2016, JA             << 
431   while ( (localVoxelDepth>0) && (voxelSafety>    495   while ( (localVoxelDepth>0) && (voxelSafety>0) )
432   {                                               496   {
433     localVoxelDepth--;                            497     localVoxelDepth--;
434     curHeader = fVoxelHeaderStack[localVoxelDe    498     curHeader = fVoxelHeaderStack[localVoxelDepth];
435     curHeaderAxis = fVoxelAxisStack[localVoxel    499     curHeaderAxis = fVoxelAxisStack[localVoxelDepth];
436     curNodeNo = fVoxelNodeNoStack[localVoxelDe    500     curNodeNo = fVoxelNodeNoStack[localVoxelDepth];
437     curNodeWidth = fVoxelSliceWidthStack[local    501     curNodeWidth = fVoxelSliceWidthStack[localVoxelDepth];
438     curNodeOffset = curNodeNo*curNodeWidth;       502     curNodeOffset = curNodeNo*curNodeWidth;
439     minCurCommonDelta = localPoint(curHeaderAx    503     minCurCommonDelta = localPoint(curHeaderAxis)
440                         - curHeader->GetMinExt    504                         - curHeader->GetMinExtent() - curNodeOffset;
441     maxCurCommonDelta = curNodeWidth-minCurCom    505     maxCurCommonDelta = curNodeWidth-minCurCommonDelta;
442                                                   506     
443     if ( minCurCommonDelta<voxelSafety )          507     if ( minCurCommonDelta<voxelSafety )
444     {                                             508     {
445       voxelSafety = minCurCommonDelta;            509       voxelSafety = minCurCommonDelta;
446     }                                             510     }
447     if ( maxCurCommonDelta<voxelSafety )          511     if ( maxCurCommonDelta<voxelSafety )
448     {                                             512     {
449       voxelSafety = maxCurCommonDelta;            513       voxelSafety = maxCurCommonDelta;
450     }                                             514     }
451   }                                               515   }
452   if ( voxelSafety<0 )                            516   if ( voxelSafety<0 )
453   {                                               517   {
454     voxelSafety = 0;                              518     voxelSafety = 0;
455   }                                               519   }
456                                                   520 
457   return voxelSafety;                             521   return voxelSafety;
458 }                                                 522 }
459                                                   523 
460 // *******************************************    524 // ********************************************************************
461 // LocateNextVoxel                                525 // LocateNextVoxel
462 //                                                526 //
463 // Finds the next voxel from the current voxel    527 // Finds the next voxel from the current voxel and point
464 // in the specified direction                     528 // in the specified direction
465 //                                                529 //
466 // Returns false if all voxels considered         530 // Returns false if all voxels considered
467 //              [current Step ends inside same    531 //              [current Step ends inside same voxel or leaves all voxels]
468 //         true  otherwise                        532 //         true  otherwise
469 //              [the information on the next v    533 //              [the information on the next voxel is put into the set of
470 //               fVoxel* variables & "stacks"]    534 //               fVoxel* variables & "stacks"] 
471 // *******************************************    535 // ********************************************************************
472 //                                                536 // 
473 G4bool                                            537 G4bool
474 G4VoxelNavigation::LocateNextVoxel(const G4Thr    538 G4VoxelNavigation::LocateNextVoxel(const G4ThreeVector& localPoint,
475                                    const G4Thr    539                                    const G4ThreeVector& localDirection,
476                                    const G4dou    540                                    const G4double currentStep)
477 {                                                 541 {
478   G4SmartVoxelHeader *workHeader=nullptr, *new << 542   G4SmartVoxelHeader *workHeader=0, *newHeader=0;
479   G4SmartVoxelProxy *newProxy=nullptr;         << 543   G4SmartVoxelProxy *newProxy=0;
480   G4SmartVoxelNode *newVoxelNode=nullptr;      << 544   G4SmartVoxelNode *newVoxelNode=0;
481   G4ThreeVector targetPoint, voxelPoint;          545   G4ThreeVector targetPoint, voxelPoint;
482   G4double workNodeWidth, workMinExtent, workC    546   G4double workNodeWidth, workMinExtent, workCoord;
483   G4double minVal, maxVal, newDistance=0.;        547   G4double minVal, maxVal, newDistance=0.;
484   G4double newHeaderMin, newHeaderNodeWidth;      548   G4double newHeaderMin, newHeaderNodeWidth;
485   G4int depth=0, newDepth=0, workNodeNo=0, new    549   G4int depth=0, newDepth=0, workNodeNo=0, newNodeNo=0, newHeaderNoSlices=0;
486   EAxis workHeaderAxis, newHeaderAxis;            550   EAxis workHeaderAxis, newHeaderAxis;
487   G4bool isNewVoxel = false;                   << 551   G4bool isNewVoxel=false;
488                                                   552   
489   G4double currentDistance = currentStep;         553   G4double currentDistance = currentStep;
490                                                   554 
491   // Determine if end of Step within current v    555   // Determine if end of Step within current voxel
492   //                                              556   //
493   for (depth=0; depth<fVoxelDepth; ++depth)    << 557   for (depth=0; depth<fVoxelDepth; depth++)
494   {                                               558   {
495     targetPoint = localPoint+localDirection*cu    559     targetPoint = localPoint+localDirection*currentDistance;
496     newDistance = currentDistance;                560     newDistance = currentDistance;
497     workHeader = fVoxelHeaderStack[depth];        561     workHeader = fVoxelHeaderStack[depth];
498     workHeaderAxis = fVoxelAxisStack[depth];      562     workHeaderAxis = fVoxelAxisStack[depth];
499     workNodeNo = fVoxelNodeNoStack[depth];        563     workNodeNo = fVoxelNodeNoStack[depth];
500     workNodeWidth = fVoxelSliceWidthStack[dept    564     workNodeWidth = fVoxelSliceWidthStack[depth];
501     workMinExtent = workHeader->GetMinExtent()    565     workMinExtent = workHeader->GetMinExtent();
502     workCoord = targetPoint(workHeaderAxis);      566     workCoord = targetPoint(workHeaderAxis);
503     minVal = workMinExtent+workNodeNo*workNode    567     minVal = workMinExtent+workNodeNo*workNodeWidth;
504                                                   568 
505     if ( minVal<=workCoord+fHalfTolerance )    << 569     if ( minVal<=workCoord+kCarTolerance*0.5 )
506     {                                             570     {
507       maxVal = minVal+workNodeWidth;              571       maxVal = minVal+workNodeWidth;
508       if ( maxVal<=workCoord-fHalfTolerance )  << 572       if ( maxVal<=workCoord-kCarTolerance*0.5 )
509       {                                           573       {
510         // Must consider next voxel               574         // Must consider next voxel
511         //                                        575         //
512         newNodeNo = workNodeNo+1;                 576         newNodeNo = workNodeNo+1;
513         newHeader = workHeader;                   577         newHeader = workHeader;
514         newDistance = (maxVal-localPoint(workH    578         newDistance = (maxVal-localPoint(workHeaderAxis))
515                     / localDirection(workHeade    579                     / localDirection(workHeaderAxis);
516         isNewVoxel = true;                        580         isNewVoxel = true;
517         newDepth = depth;                         581         newDepth = depth;
518       }                                           582       }
519     }                                             583     }
520     else                                          584     else
521     {                                             585     {
522       newNodeNo = workNodeNo-1;                   586       newNodeNo = workNodeNo-1;
523       newHeader = workHeader;                     587       newHeader = workHeader;
524       newDistance = (minVal-localPoint(workHea    588       newDistance = (minVal-localPoint(workHeaderAxis))
525                   / localDirection(workHeaderA    589                   / localDirection(workHeaderAxis);
526       isNewVoxel = true;                          590       isNewVoxel = true;
527       newDepth = depth;                           591       newDepth = depth;
528     }                                             592     }
529     currentDistance = newDistance;                593     currentDistance = newDistance;
530   }                                               594   }
531   targetPoint = localPoint+localDirection*curr    595   targetPoint = localPoint+localDirection*currentDistance;
532                                                   596 
533   // Check if end of Step within collected bou    597   // Check if end of Step within collected boundaries of current voxel
534   //                                              598   //
535   depth = fVoxelDepth;                            599   depth = fVoxelDepth;
536   {                                               600   {
537     workHeader = fVoxelHeaderStack[depth];        601     workHeader = fVoxelHeaderStack[depth];
538     workHeaderAxis = fVoxelAxisStack[depth];      602     workHeaderAxis = fVoxelAxisStack[depth];
539     workNodeNo = fVoxelNodeNoStack[depth];        603     workNodeNo = fVoxelNodeNoStack[depth];
540     workNodeWidth = fVoxelSliceWidthStack[dept    604     workNodeWidth = fVoxelSliceWidthStack[depth];
541     workMinExtent = workHeader->GetMinExtent()    605     workMinExtent = workHeader->GetMinExtent();
542     workCoord = targetPoint(workHeaderAxis);      606     workCoord = targetPoint(workHeaderAxis);
543     minVal = workMinExtent+fVoxelNode->GetMinE    607     minVal = workMinExtent+fVoxelNode->GetMinEquivalentSliceNo()*workNodeWidth;
544                                                   608 
545     if ( minVal<=workCoord+fHalfTolerance )    << 609     if ( minVal<=workCoord+kCarTolerance*0.5 )
546     {                                             610     {
547       maxVal = workMinExtent+(fVoxelNode->GetM    611       maxVal = workMinExtent+(fVoxelNode->GetMaxEquivalentSliceNo()+1)
548                             *workNodeWidth;       612                             *workNodeWidth;
549       if ( maxVal<=workCoord-fHalfTolerance )  << 613       if ( maxVal<=workCoord-kCarTolerance*0.5 )
550       {                                           614       {
551         newNodeNo = fVoxelNode->GetMaxEquivale    615         newNodeNo = fVoxelNode->GetMaxEquivalentSliceNo()+1;
552         newHeader = workHeader;                   616         newHeader = workHeader;
553         newDistance = (maxVal-localPoint(workH    617         newDistance = (maxVal-localPoint(workHeaderAxis))
554                     / localDirection(workHeade    618                     / localDirection(workHeaderAxis);
555         isNewVoxel = true;                        619         isNewVoxel = true;
556         newDepth = depth;                         620         newDepth = depth;
557       }                                           621       }
558     }                                             622     }
559     else                                          623     else
560     {                                             624     {
561       newNodeNo = fVoxelNode->GetMinEquivalent    625       newNodeNo = fVoxelNode->GetMinEquivalentSliceNo()-1;
562       newHeader = workHeader;                     626       newHeader = workHeader;
563       newDistance = (minVal-localPoint(workHea    627       newDistance = (minVal-localPoint(workHeaderAxis))
564                   / localDirection(workHeaderA    628                   / localDirection(workHeaderAxis);
565       isNewVoxel = true;                          629       isNewVoxel = true;
566       newDepth = depth;                           630       newDepth = depth;
567     }                                             631     }
568     currentDistance = newDistance;                632     currentDistance = newDistance;
569   }                                               633   }
570   if (isNewVoxel)                                 634   if (isNewVoxel)
571   {                                               635   {
572     // Compute new voxel & adjust voxel stack     636     // Compute new voxel & adjust voxel stack
573     //                                            637     //
574     // newNodeNo=Candidate node no at             638     // newNodeNo=Candidate node no at 
575     // newDepth =refinement depth of crossed v    639     // newDepth =refinement depth of crossed voxel boundary
576     // newHeader=Header for crossed voxel         640     // newHeader=Header for crossed voxel
577     // newDistance=distance to crossed voxel b    641     // newDistance=distance to crossed voxel boundary (along the track)
578     //                                            642     //
579     if ( (newNodeNo<0) || (newNodeNo>=G4int(ne << 643     if ( (newNodeNo<0) || (newNodeNo>=newHeader->GetNoSlices()))
580     {                                             644     {
581       // Leaving mother volume                    645       // Leaving mother volume
582       //                                          646       //
583       isNewVoxel = false;                         647       isNewVoxel = false;
584     }                                             648     }
585     else                                          649     else
586     {                                             650     {
587       // Compute intersection point on the lea    651       // Compute intersection point on the least refined
588       // voxel boundary that is hit               652       // voxel boundary that is hit
589       //                                          653       //
590       voxelPoint = localPoint+localDirection*n    654       voxelPoint = localPoint+localDirection*newDistance;
591       fVoxelNodeNoStack[newDepth] = newNodeNo;    655       fVoxelNodeNoStack[newDepth] = newNodeNo;
592       fVoxelDepth = newDepth;                     656       fVoxelDepth = newDepth;
593       newVoxelNode = nullptr;                  << 657       newVoxelNode = 0;
594       while ( newVoxelNode == nullptr )        << 658       while ( !newVoxelNode )
595       {                                           659       {
596         newProxy = newHeader->GetSlice(newNode    660         newProxy = newHeader->GetSlice(newNodeNo);
597         if (newProxy->IsNode())                   661         if (newProxy->IsNode())
598         {                                         662         {
599           newVoxelNode = newProxy->GetNode();     663           newVoxelNode = newProxy->GetNode();
600         }                                         664         }
601         else                                      665         else
602         {                                         666         {
603           ++fVoxelDepth;                       << 667           fVoxelDepth++;
604           newHeader = newProxy->GetHeader();      668           newHeader = newProxy->GetHeader();
605           newHeaderAxis = newHeader->GetAxis()    669           newHeaderAxis = newHeader->GetAxis();
606           newHeaderNoSlices = (G4int)newHeader << 670           newHeaderNoSlices = newHeader->GetNoSlices();
607           newHeaderMin = newHeader->GetMinExte    671           newHeaderMin = newHeader->GetMinExtent();
608           newHeaderNodeWidth = (newHeader->Get    672           newHeaderNodeWidth = (newHeader->GetMaxExtent()-newHeaderMin)
609                              / newHeaderNoSlic    673                              / newHeaderNoSlices;
610           newNodeNo = G4int( (voxelPoint(newHe    674           newNodeNo = G4int( (voxelPoint(newHeaderAxis)-newHeaderMin)
611                              / newHeaderNodeWi    675                              / newHeaderNodeWidth );
612           // Rounding protection                  676           // Rounding protection
613           //                                      677           //
614           if ( newNodeNo<0 )                      678           if ( newNodeNo<0 )
615           {                                       679           {
616             newNodeNo=0;                          680             newNodeNo=0;
617           }                                       681           }
618           else if ( newNodeNo>=newHeaderNoSlic    682           else if ( newNodeNo>=newHeaderNoSlices )
619           {                                    << 683                {
620             newNodeNo = newHeaderNoSlices-1;   << 684                  newNodeNo = newHeaderNoSlices-1;
621           }                                    << 685                }
622           // Stack info for stepping              686           // Stack info for stepping
623           //                                      687           //
624           fVoxelAxisStack[fVoxelDepth] = newHe    688           fVoxelAxisStack[fVoxelDepth] = newHeaderAxis;
625           fVoxelNoSlicesStack[fVoxelDepth] = n    689           fVoxelNoSlicesStack[fVoxelDepth] = newHeaderNoSlices;
626           fVoxelSliceWidthStack[fVoxelDepth] =    690           fVoxelSliceWidthStack[fVoxelDepth] = newHeaderNodeWidth;
627           fVoxelNodeNoStack[fVoxelDepth] = new    691           fVoxelNodeNoStack[fVoxelDepth] = newNodeNo;
628           fVoxelHeaderStack[fVoxelDepth] = new    692           fVoxelHeaderStack[fVoxelDepth] = newHeader;
629         }                                         693         }
630       }                                           694       }
631       fVoxelNode = newVoxelNode;                  695       fVoxelNode = newVoxelNode;
632     }                                             696     }
633   }                                               697   }
634   return isNewVoxel;                              698   return isNewVoxel;        
635 }                                                 699 }
636                                                   700 
637 // *******************************************    701 // ********************************************************************
638 // ComputeSafety                                  702 // ComputeSafety
639 //                                                703 //
640 // Calculates the isotropic distance to the ne    704 // Calculates the isotropic distance to the nearest boundary from the
641 // specified point in the local coordinate sys    705 // specified point in the local coordinate system. 
642 // The localpoint utilised must be within the     706 // The localpoint utilised must be within the current volume.
643 // *******************************************    707 // ********************************************************************
644 //                                                708 //
645 G4double                                          709 G4double
646 G4VoxelNavigation::ComputeSafety(const G4Three    710 G4VoxelNavigation::ComputeSafety(const G4ThreeVector& localPoint,
647                                  const G4Navig    711                                  const G4NavigationHistory& history,
648                                  const G4doubl << 712                                  const G4double )
649 {                                                 713 {
650   G4VPhysicalVolume *motherPhysical, *samplePh    714   G4VPhysicalVolume *motherPhysical, *samplePhysical;
651   G4LogicalVolume *motherLogical;                 715   G4LogicalVolume *motherLogical;
652   G4VSolid *motherSolid;                          716   G4VSolid *motherSolid;
653   G4double motherSafety, ourSafety;               717   G4double motherSafety, ourSafety;
654   G4int sampleNo;                              << 718   G4int localNoDaughters, sampleNo;
655   G4SmartVoxelNode *curVoxelNode;                 719   G4SmartVoxelNode *curVoxelNode;
656   G4long curNoVolumes, contentNo;              << 720   G4int curNoVolumes, contentNo;
657   G4double voxelSafety;                           721   G4double voxelSafety;
658                                                   722 
659   motherPhysical = history.GetTopVolume();        723   motherPhysical = history.GetTopVolume();
660   motherLogical = motherPhysical->GetLogicalVo    724   motherLogical = motherPhysical->GetLogicalVolume();
661   motherSolid = motherLogical->GetSolid();        725   motherSolid = motherLogical->GetSolid();
662                                                   726 
663   if( fBestSafety )                            << 
664   {                                            << 
665     return fpVoxelSafety->ComputeSafety( local << 
666   }                                            << 
667                                                << 
668   //                                              727   //
669   // Compute mother safety                        728   // Compute mother safety
670   //                                              729   //
671                                                   730 
672   motherSafety = motherSolid->DistanceToOut(lo    731   motherSafety = motherSolid->DistanceToOut(localPoint);
673   ourSafety = motherSafety;                 //    732   ourSafety = motherSafety;                 // Working isotropic safety
674                                                   733 
675   if( motherSafety == 0.0 )                    << 
676   {                                            << 
677 #ifdef G4DEBUG_NAVIGATION                      << 
678     // Check that point is inside mother volum << 
679     EInside  insideMother = motherSolid->Insid << 
680                                                << 
681     if( insideMother == kOutside )             << 
682     {                                          << 
683       G4ExceptionDescription message;          << 
684       message << "Safety method called for loc << 
685          << "Location for safety is Outside th << 
686          << "The approximate distance to the s << 
687          << "(safety from outside) is: "       << 
688          << motherSolid->DistanceToIn( localPo << 
689       message << "  Problem occurred with phys << 
690          << " Name: " << motherPhysical->GetNa << 
691          << " Copy No: " << motherPhysical->Ge << 
692          << "    Local Point = " << localPoint << 
693       message << "  Description of solid: " << << 
694             << *motherSolid << G4endl;         << 
695       G4Exception("G4VoxelNavigation::ComputeS << 
696                   JustWarning, message);       << 
697     }                                          << 
698                                                << 
699     // Following check is NOT for an issue - i << 
700     //  It is allowed that a solid gives appro << 
701     //                                         << 
702     if( insideMother == kInside ) // && fVerbo << 
703     {                                          << 
704       G4ExceptionDescription messageIn;        << 
705                                                << 
706       messageIn << " Point is Inside, but safe << 
707       messageIn << " Inexact safety for volume << 
708              << "  Solid: Name= " << motherSol << 
709              << "   Type= " << motherSolid->Ge << 
710       messageIn << "  Local point= " << localP << 
711       messageIn << "  Solid parameters: " << G << 
712       G4Exception("G4VoxelNavigation::ComputeS << 
713                   JustWarning, messageIn);     << 
714     }                                          << 
715 #endif                                         << 
716     // if( insideMother != kInside )           << 
717     return 0.0;                                << 
718   }                                            << 
719                                                << 
720 #ifdef G4VERBOSE                                  734 #ifdef G4VERBOSE
721   if( fCheck )                                 << 735   if(( fCheck ) && ( fVerbose == 1 ))
722   {                                               736   {
723     fLogger->ComputeSafetyLog (motherSolid,loc << 737     G4cout << "*** G4VoxelNavigation::ComputeSafety(): ***" << G4endl
                                                   >> 738            << "    Invoked DistanceToOut(p) for mother solid: "
                                                   >> 739            << motherSolid->GetName()
                                                   >> 740            << ". Solid replied: " << motherSafety << G4endl
                                                   >> 741            << "    For local point p: " << localPoint
                                                   >> 742            << ", to be considered as 'mother safety'." << G4endl;
724   }                                               743   }
725 #endif                                            744 #endif
726   //                                              745   //
727   // Compute daughter safeties                 << 746   // Compute daughter safeties 
728   //                                              747   //
729   // Look only inside the current Voxel only ( << 748 
                                                   >> 749   localNoDaughters = motherLogical->GetNoDaughters();
                                                   >> 750 
                                                   >> 751   //  Look only inside the current Voxel only (in the first version).
730   //                                              752   //
731   curVoxelNode = fVoxelNode;                      753   curVoxelNode = fVoxelNode;
732   curNoVolumes = curVoxelNode->GetNoContained(    754   curNoVolumes = curVoxelNode->GetNoContained();
733                                                   755 
734   for ( contentNo=curNoVolumes-1; contentNo>=0    756   for ( contentNo=curNoVolumes-1; contentNo>=0; contentNo-- )
735   {                                               757   {
736     sampleNo = curVoxelNode->GetVolume((G4int) << 758     sampleNo = curVoxelNode->GetVolume(contentNo);
737     samplePhysical = motherLogical->GetDaughte    759     samplePhysical = motherLogical->GetDaughter(sampleNo);
738                                                   760 
739     G4AffineTransform sampleTf(samplePhysical-    761     G4AffineTransform sampleTf(samplePhysical->GetRotation(),
740                                samplePhysical-    762                                samplePhysical->GetTranslation());
741     sampleTf.Invert();                            763     sampleTf.Invert();
742     const G4ThreeVector samplePoint = sampleTf << 764     const G4ThreeVector samplePoint =
743     const G4VSolid* sampleSolid= samplePhysica << 765                           sampleTf.TransformPoint(localPoint);
                                                   >> 766     const G4VSolid *sampleSolid     =
                                                   >> 767                           samplePhysical->GetLogicalVolume()->GetSolid();
744     G4double sampleSafety = sampleSolid->Dista    768     G4double sampleSafety = sampleSolid->DistanceToIn(samplePoint);
745     if ( sampleSafety<ourSafety )                 769     if ( sampleSafety<ourSafety )
746     {                                             770     {
747       ourSafety = sampleSafety;                   771       ourSafety = sampleSafety;
748     }                                             772     }
749 #ifdef G4VERBOSE                                  773 #ifdef G4VERBOSE
750     if( fCheck )                               << 774     if(( fCheck ) && ( fVerbose == 1 ))
751     {                                             775     {
752       fLogger->ComputeSafetyLog(sampleSolid, s << 776       G4cout << "*** G4VoxelNavigation::ComputeSafety(): ***" << G4endl
753                                 sampleSafety,  << 777              << "    Invoked DistanceToIn(p) for daughter solid: "
                                                   >> 778              << sampleSolid->GetName()
                                                   >> 779              << ". Solid replied: " << sampleSafety << G4endl
                                                   >> 780              << "    For local point p: " << samplePoint
                                                   >> 781              << ", to be considered as 'daughter safety'." << G4endl;
754     }                                             782     }
755 #endif                                            783 #endif
756   }                                               784   }
757   voxelSafety = ComputeVoxelSafety(localPoint)    785   voxelSafety = ComputeVoxelSafety(localPoint);
758   if ( voxelSafety<ourSafety )                    786   if ( voxelSafety<ourSafety )
759   {                                               787   {
760     ourSafety = voxelSafety;                      788     ourSafety = voxelSafety;
761   }                                               789   }
762   return ourSafety;                               790   return ourSafety;
763 }                                              << 
764                                                << 
765 void G4VoxelNavigation::RelocateWithinVolume(  << 
766                                                << 
767 {                                              << 
768   auto motherLogical = motherPhysical->GetLogi << 
769                                                << 
770   assert(motherLogical != nullptr);            << 
771                                                << 
772   if ( auto pVoxelHeader = motherLogical->GetV << 
773     VoxelLocate( pVoxelHeader, localPoint );   << 
774 }                                              << 
775                                                << 
776 // ******************************************* << 
777 // SetVerboseLevel                             << 
778 // ******************************************* << 
779 //                                             << 
780 void  G4VoxelNavigation::SetVerboseLevel(G4int << 
781 {                                              << 
782   if( fLogger != nullptr ) { fLogger->SetVerbo << 
783   if( fpVoxelSafety != nullptr) { fpVoxelSafet << 
784 }                                                 791 }
785                                                   792