Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/geometry/navigation/src/G4VoxelNavigation.cc

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Diff markup

Differences between /geometry/navigation/src/G4VoxelNavigation.cc (Version 11.3.0) and /geometry/navigation/src/G4VoxelNavigation.cc (Version 11.0.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
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 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // class G4VoxelNavigation Implementation          26 // class G4VoxelNavigation Implementation
 27 //                                                 27 //
 28 // Author: P.Kent, 1996                            28 // Author: P.Kent, 1996
 29 //                                                 29 //
 30 // -------------------------------------------     30 // --------------------------------------------------------------------
                                                   >>  31 #include <ostream>
                                                   >>  32 
 31 #include "G4VoxelNavigation.hh"                    33 #include "G4VoxelNavigation.hh"
 32 #include "G4GeometryTolerance.hh"                  34 #include "G4GeometryTolerance.hh"
 33 #include "G4VoxelSafety.hh"                        35 #include "G4VoxelSafety.hh"
 34                                                    36 
 35 #include "G4AuxiliaryNavServices.hh"               37 #include "G4AuxiliaryNavServices.hh"
 36                                                    38 
 37 #include <cassert>                             << 
 38 #include <ostream>                             << 
 39                                                << 
 40 // *******************************************     39 // ********************************************************************
 41 // Constructor                                     40 // Constructor
 42 // *******************************************     41 // ********************************************************************
 43 //                                                 42 //
 44 G4VoxelNavigation::G4VoxelNavigation()             43 G4VoxelNavigation::G4VoxelNavigation()
 45   : fVoxelAxisStack(kNavigatorVoxelStackMax,kX <<  44   : fBList(),
                                                   >>  45     fVoxelAxisStack(kNavigatorVoxelStackMax,kXAxis),
 46     fVoxelNoSlicesStack(kNavigatorVoxelStackMa     46     fVoxelNoSlicesStack(kNavigatorVoxelStackMax,0),
 47     fVoxelSliceWidthStack(kNavigatorVoxelStack     47     fVoxelSliceWidthStack(kNavigatorVoxelStackMax,0.),
 48     fVoxelNodeNoStack(kNavigatorVoxelStackMax,     48     fVoxelNodeNoStack(kNavigatorVoxelStackMax,0),
 49     fVoxelHeaderStack(kNavigatorVoxelStackMax,     49     fVoxelHeaderStack(kNavigatorVoxelStackMax,(G4SmartVoxelHeader*)nullptr)
 50 {                                                  50 {
 51   fLogger= new G4NavigationLogger("G4VoxelNavi     51   fLogger= new G4NavigationLogger("G4VoxelNavigation");
 52   fpVoxelSafety= new G4VoxelSafety();              52   fpVoxelSafety= new G4VoxelSafety();
 53   fHalfTolerance= 0.5*G4GeometryTolerance::Get     53   fHalfTolerance= 0.5*G4GeometryTolerance::GetInstance()->GetSurfaceTolerance();
 54                                                    54 
 55 #ifdef G4DEBUG_NAVIGATION                          55 #ifdef G4DEBUG_NAVIGATION
 56   SetVerboseLevel(5);   // Reports most about      56   SetVerboseLevel(5);   // Reports most about daughter volumes
 57 #endif                                             57 #endif
 58 }                                                  58 }
 59                                                    59 
 60 // *******************************************     60 // ********************************************************************
 61 // Destructor                                      61 // Destructor
 62 // *******************************************     62 // ********************************************************************
 63 //                                                 63 //
 64 G4VoxelNavigation::~G4VoxelNavigation()            64 G4VoxelNavigation::~G4VoxelNavigation()
 65 {                                                  65 {
 66   delete fpVoxelSafety;                            66   delete fpVoxelSafety;
 67   delete fLogger;                                  67   delete fLogger;
 68 }                                                  68 }
 69                                                    69 
 70 // -------------------------------------------     70 // --------------------------------------------------------------------------
 71 // Input:                                          71 // Input:
 72 //    exiting:         : last step exited          72 //    exiting:         : last step exited
 73 //    blockedPhysical  : phys volume last exit     73 //    blockedPhysical  : phys volume last exited (if exiting)
 74 //    blockedReplicaNo : copy/replica number o     74 //    blockedReplicaNo : copy/replica number of exited 
 75 // Output:                                         75 // Output:
 76 //    entering         : if true, found candid     76 //    entering         : if true, found candidate volume to enter 
 77 //    blockedPhysical  : candidate phys volume     77 //    blockedPhysical  : candidate phys volume to enter - if entering
 78 //    blockedReplicaNo : copy/replica number       78 //    blockedReplicaNo : copy/replica number            - if entering
 79 //    exiting:         : will exit current (mo     79 //    exiting:         : will exit current (mother) volume
 80 // In/Out                                          80 // In/Out
 81 // -------------------------------------------     81 // --------------------------------------------------------------------------
 82                                                    82 
 83 // *******************************************     83 // ********************************************************************
 84 // ComputeStep                                     84 // ComputeStep
 85 // *******************************************     85 // ********************************************************************
 86 //                                                 86 //
 87 G4double                                           87 G4double
 88 G4VoxelNavigation::ComputeStep( const G4ThreeV     88 G4VoxelNavigation::ComputeStep( const G4ThreeVector& localPoint,
 89                                 const G4ThreeV     89                                 const G4ThreeVector& localDirection,
 90                                 const G4double     90                                 const G4double currentProposedStepLength,
 91                                       G4double     91                                       G4double& newSafety,
 92                           /* const */ G4Naviga     92                           /* const */ G4NavigationHistory& history,
 93                                       G4bool&      93                                       G4bool& validExitNormal,
 94                                       G4ThreeV     94                                       G4ThreeVector& exitNormal,
 95                                       G4bool&      95                                       G4bool& exiting,
 96                                       G4bool&      96                                       G4bool& entering,
 97                                       G4VPhysi     97                                       G4VPhysicalVolume* (*pBlockedPhysical),
 98                                       G4int& b     98                                       G4int& blockedReplicaNo )
 99 {                                                  99 {
100   G4VPhysicalVolume *motherPhysical, *samplePh    100   G4VPhysicalVolume *motherPhysical, *samplePhysical, *blockedExitedVol=nullptr;
101   G4LogicalVolume *motherLogical;                 101   G4LogicalVolume *motherLogical;
102   G4VSolid *motherSolid;                          102   G4VSolid *motherSolid;
103   G4ThreeVector sampleDirection;                  103   G4ThreeVector sampleDirection;
104   G4double ourStep=currentProposedStepLength,     104   G4double ourStep=currentProposedStepLength, ourSafety;
105   G4double motherSafety, motherStep = DBL_MAX;    105   G4double motherSafety, motherStep = DBL_MAX;
106   G4int localNoDaughters, sampleNo;               106   G4int localNoDaughters, sampleNo;
107                                                   107 
108   G4bool initialNode, noStep;                     108   G4bool initialNode, noStep;
109   G4SmartVoxelNode *curVoxelNode;                 109   G4SmartVoxelNode *curVoxelNode;
110   G4long curNoVolumes, contentNo;              << 110   G4int curNoVolumes, contentNo;
111   G4double voxelSafety;                           111   G4double voxelSafety;
112                                                   112 
113   motherPhysical = history.GetTopVolume();        113   motherPhysical = history.GetTopVolume();
114   motherLogical = motherPhysical->GetLogicalVo    114   motherLogical = motherPhysical->GetLogicalVolume();
115   motherSolid = motherLogical->GetSolid();        115   motherSolid = motherLogical->GetSolid();
116                                                   116 
117   //                                              117   //
118   // Compute mother safety                        118   // Compute mother safety
119   //                                              119   //
120                                                   120 
121   motherSafety = motherSolid->DistanceToOut(lo    121   motherSafety = motherSolid->DistanceToOut(localPoint);
122   ourSafety = motherSafety;                 //    122   ourSafety = motherSafety;                 // Working isotropic safety
123                                                   123   
124 #ifdef G4VERBOSE                                  124 #ifdef G4VERBOSE
125   if ( fCheck )                                   125   if ( fCheck )
126   {                                               126   {
127     fLogger->PreComputeStepLog (motherPhysical    127     fLogger->PreComputeStepLog (motherPhysical, motherSafety, localPoint);
128   }                                               128   }
129 #endif                                            129 #endif
130                                                   130 
131   //                                              131   //
132   // Compute daughter safeties & intersections    132   // Compute daughter safeties & intersections
133   //                                              133   //
134                                                   134 
135   // Exiting normal optimisation                  135   // Exiting normal optimisation
136   //                                              136   //
137   if ( exiting && validExitNormal )               137   if ( exiting && validExitNormal )
138   {                                               138   {
139     if ( localDirection.dot(exitNormal)>=kMinE    139     if ( localDirection.dot(exitNormal)>=kMinExitingNormalCosine )
140     {                                             140     {
141       // Block exited daughter volume             141       // Block exited daughter volume
142       //                                          142       //
143       blockedExitedVol = *pBlockedPhysical;       143       blockedExitedVol = *pBlockedPhysical;
144       ourSafety = 0;                              144       ourSafety = 0;
145     }                                             145     }
146   }                                               146   }
147   exiting = false;                                147   exiting = false;
148   entering = false;                               148   entering = false;
149                                                   149 
150   // For extra checking,  get the distance to     150   // For extra checking,  get the distance to Mother early !!
151   G4bool motherValidExitNormal = false;           151   G4bool motherValidExitNormal = false;
152   G4ThreeVector motherExitNormal(0.0, 0.0, 0.0    152   G4ThreeVector motherExitNormal(0.0, 0.0, 0.0);
153                                                   153 
154 #ifdef G4VERBOSE                                  154 #ifdef G4VERBOSE
155   if ( fCheck )                                   155   if ( fCheck )
156   {                                               156   {
157     // Compute early -- a) for validity           157     // Compute early -- a) for validity
158     //                  b) to check against an    158     //                  b) to check against answer of daughters!
159     motherStep = motherSolid->DistanceToOut(lo    159     motherStep = motherSolid->DistanceToOut(localPoint,
160                                             lo    160                                             localDirection,
161                                             tr    161                                             true,
162                                            &mo    162                                            &motherValidExitNormal,
163                                            &mo    163                                            &motherExitNormal);
164   }                                               164   }
165 #endif                                            165 #endif
166                                                   166 
167   localNoDaughters = (G4int)motherLogical->Get << 167   localNoDaughters = motherLogical->GetNoDaughters();
168                                                   168 
169   fBList.Enlarge(localNoDaughters);               169   fBList.Enlarge(localNoDaughters);
170   fBList.Reset();                                 170   fBList.Reset();
171                                                   171 
172   initialNode = true;                             172   initialNode = true;
173   noStep = true;                                  173   noStep = true;
174                                                   174 
175   while (noStep)                                  175   while (noStep)
176   {                                               176   {
177     curVoxelNode = fVoxelNode;                    177     curVoxelNode = fVoxelNode;
178     curNoVolumes = curVoxelNode->GetNoContaine    178     curNoVolumes = curVoxelNode->GetNoContained();
179     for (contentNo=curNoVolumes-1; contentNo>=    179     for (contentNo=curNoVolumes-1; contentNo>=0; contentNo--)
180     {                                             180     {
181       sampleNo = curVoxelNode->GetVolume((G4in << 181       sampleNo = curVoxelNode->GetVolume(contentNo);
182       if ( !fBList.IsBlocked(sampleNo) )          182       if ( !fBList.IsBlocked(sampleNo) )
183       {                                           183       {
184         fBList.BlockVolume(sampleNo);             184         fBList.BlockVolume(sampleNo);
185         samplePhysical = motherLogical->GetDau    185         samplePhysical = motherLogical->GetDaughter(sampleNo);
186         if ( samplePhysical!=blockedExitedVol     186         if ( samplePhysical!=blockedExitedVol )
187         {                                         187         {
188           G4AffineTransform sampleTf(samplePhy    188           G4AffineTransform sampleTf(samplePhysical->GetRotation(),
189                                      samplePhy    189                                      samplePhysical->GetTranslation());
190           sampleTf.Invert();                      190           sampleTf.Invert();
191           const G4ThreeVector samplePoint =       191           const G4ThreeVector samplePoint =
192                      sampleTf.TransformPoint(l    192                      sampleTf.TransformPoint(localPoint);
193           const G4VSolid *sampleSolid     =       193           const G4VSolid *sampleSolid     =
194                      samplePhysical->GetLogica    194                      samplePhysical->GetLogicalVolume()->GetSolid();
195           const G4double sampleSafety     =       195           const G4double sampleSafety     =
196                      sampleSolid->DistanceToIn    196                      sampleSolid->DistanceToIn(samplePoint);
197                                                   197 
198           if ( sampleSafety<ourSafety )           198           if ( sampleSafety<ourSafety )
199           {                                       199           {
200             ourSafety = sampleSafety;             200             ourSafety = sampleSafety;
201           }                                       201           }
202           if ( sampleSafety<=ourStep )            202           if ( sampleSafety<=ourStep )
203           {                                       203           {
204             sampleDirection = sampleTf.Transfo    204             sampleDirection = sampleTf.TransformAxis(localDirection);
205             G4double sampleStep =                 205             G4double sampleStep =
206                      sampleSolid->DistanceToIn    206                      sampleSolid->DistanceToIn(samplePoint, sampleDirection);
207 #ifdef G4VERBOSE                                  207 #ifdef G4VERBOSE
208             if( fCheck )                          208             if( fCheck )
209             {                                     209             {
210               fLogger->PrintDaughterLog(sample    210               fLogger->PrintDaughterLog(sampleSolid, samplePoint,
211                                         sample    211                                         sampleSafety, true,
212                                         sample    212                                         sampleDirection, sampleStep);
213             }                                     213             }
214 #endif                                            214 #endif
215             if ( sampleStep<=ourStep )            215             if ( sampleStep<=ourStep )
216             {                                     216             {
217               ourStep = sampleStep;               217               ourStep = sampleStep;
218               entering = true;                    218               entering = true;
219               exiting = false;                    219               exiting = false;
220               *pBlockedPhysical = samplePhysic    220               *pBlockedPhysical = samplePhysical;
221               blockedReplicaNo = -1;              221               blockedReplicaNo = -1;
222 #ifdef G4VERBOSE                                  222 #ifdef G4VERBOSE
223               // Check to see that the resulti    223               // Check to see that the resulting point is indeed in/on volume.
224               // This could be done only for s    224               // This could be done only for successful candidate.
225               if ( fCheck )                       225               if ( fCheck )
226               {                                   226               {
227                 fLogger->AlongComputeStepLog (    227                 fLogger->AlongComputeStepLog (sampleSolid, samplePoint,
228                   sampleDirection, localDirect    228                   sampleDirection, localDirection, sampleSafety, sampleStep);
229               }                                   229               }
230 #endif                                            230 #endif
231             }                                     231             }
232 #ifdef G4VERBOSE                                  232 #ifdef G4VERBOSE
233             if ( fCheck && ( sampleStep < kInf    233             if ( fCheck && ( sampleStep < kInfinity )
234                         && ( sampleStep >= mot    234                         && ( sampleStep >= motherStep ) )            
235             {                                     235             {               
236                // The intersection point with     236                // The intersection point with the daughter is after the exit
237                // point from the mother volume    237                // point from the mother volume.  Double check this !!
238                fLogger->CheckDaughterEntryPoin    238                fLogger->CheckDaughterEntryPoint(sampleSolid,
239                                                   239                                                 samplePoint, sampleDirection,
240                                                   240                                                 motherSolid,
241                                                   241                                                 localPoint, localDirection,
242                                                   242                                                 motherStep, sampleStep);
243             }                                     243             }
244 #endif                                            244 #endif
245           }                                       245           }            
246 #ifdef G4VERBOSE                                  246 #ifdef G4VERBOSE
247           else // ie if sampleSafety > outStep    247           else // ie if sampleSafety > outStep 
248           {                                       248           {
249             if( fCheck )                          249             if( fCheck )
250             {                                     250             {
251               fLogger->PrintDaughterLog(sample    251               fLogger->PrintDaughterLog(sampleSolid, samplePoint,
252                                         sample    252                                         sampleSafety, false,
253                                         G4Thre    253                                         G4ThreeVector(0.,0.,0.), -1.0 );
254             }                                     254             }
255           }                                       255           }
256 #endif                                            256 #endif                         
257         }                                         257         }
258       }                                           258       }
259     }                                             259     }
260     if (initialNode)                              260     if (initialNode)
261     {                                             261     {
262       initialNode = false;                        262       initialNode = false;
263       voxelSafety = ComputeVoxelSafety(localPo    263       voxelSafety = ComputeVoxelSafety(localPoint);
264       if ( voxelSafety<ourSafety )                264       if ( voxelSafety<ourSafety )
265       {                                           265       {
266         ourSafety = voxelSafety;                  266         ourSafety = voxelSafety;
267       }                                           267       }
268       if ( currentProposedStepLength<ourSafety    268       if ( currentProposedStepLength<ourSafety )
269       {                                           269       {
270         // Guaranteed physics limited             270         // Guaranteed physics limited
271         //                                        271         //      
272         noStep = false;                           272         noStep = false;
273         entering = false;                         273         entering = false;
274         exiting = false;                          274         exiting = false;
275         *pBlockedPhysical = nullptr;              275         *pBlockedPhysical = nullptr;
276         ourStep = kInfinity;                      276         ourStep = kInfinity;
277       }                                           277       }
278       else                                        278       else
279       {                                           279       {
280         //                                        280         //
281         // Compute mother intersection if requ    281         // Compute mother intersection if required
282         //                                        282         //
283         if ( motherSafety<=ourStep )              283         if ( motherSafety<=ourStep )
284         {                                         284         {
285           // In case of check mode this is a d    285           // In case of check mode this is a duplicate call -- acceptable
286           motherStep = motherSolid->DistanceTo    286           motherStep = motherSolid->DistanceToOut(localPoint, localDirection,
287                               true, &motherVal    287                               true, &motherValidExitNormal, &motherExitNormal);
288 #ifdef G4VERBOSE                                  288 #ifdef G4VERBOSE
289           if ( fCheck )                           289           if ( fCheck )
290           {                                       290           {
291             fLogger->PostComputeStepLog(mother    291             fLogger->PostComputeStepLog(motherSolid, localPoint, localDirection,
292                                         mother    292                                         motherStep, motherSafety);
293             if( motherValidExitNormal )           293             if( motherValidExitNormal )
294             {                                     294             {
295               fLogger->CheckAndReportBadNormal    295               fLogger->CheckAndReportBadNormal(motherExitNormal,
296                                                   296                                                localPoint, localDirection, 
297                                                   297                                                motherStep, motherSolid,
298                                         "From     298                                         "From motherSolid::DistanceToOut" );
299             }                                     299             }
300           }                                       300           }
301 #endif                                            301 #endif
302           if( (motherStep >= kInfinity) || (mo    302           if( (motherStep >= kInfinity) || (motherStep < 0.0) )
303           {                                       303           {
304 #ifdef G4VERBOSE                                  304 #ifdef G4VERBOSE
305             if( fCheck ) // Error - indication    305             if( fCheck ) // Error - indication of being outside solid !!
306             {                                     306             {
307               fLogger->ReportOutsideMother(loc    307               fLogger->ReportOutsideMother(localPoint, localDirection,
308                                            mot    308                                            motherPhysical);
309             }                                     309             }
310 #endif                                            310 #endif
311             motherStep = 0.0;                     311             motherStep = 0.0;
312             ourStep = 0.0;                        312             ourStep = 0.0;
313             exiting = true;                       313             exiting = true;
314             entering = false;                     314             entering = false;
315                                                   315 
316             // validExitNormal= motherValidExi    316             // validExitNormal= motherValidExitNormal;
317             // exitNormal= motherExitNormal;      317             // exitNormal= motherExitNormal;
318             // Useful only if the point is ver    318             // Useful only if the point is very close to surface
319             // => but it would need to be rota    319             // => but it would need to be rotated to grand-mother ref frame !
320             validExitNormal= false;               320             validExitNormal= false;
321                                                   321 
322             *pBlockedPhysical = nullptr; // or    322             *pBlockedPhysical = nullptr; // or motherPhysical ?
323             blockedReplicaNo = 0;  // or mothe    323             blockedReplicaNo = 0;  // or motherReplicaNumber ?
324                                                   324     
325             newSafety = 0.0;                      325             newSafety = 0.0;
326             return ourStep;                       326             return ourStep;
327           }                                       327           }          
328                                                   328           
329           if ( motherStep<=ourStep )              329           if ( motherStep<=ourStep )
330           {                                       330           {
331             ourStep = motherStep;                 331             ourStep = motherStep;
332             exiting = true;                       332             exiting = true;
333             entering = false;                     333             entering = false;
334                                                   334 
335             // Exit normal: Natural location t    335             // Exit normal: Natural location to set these;confirmed short step
336             //                                    336             //
337             validExitNormal = motherValidExitN    337             validExitNormal = motherValidExitNormal;
338             exitNormal = motherExitNormal;        338             exitNormal = motherExitNormal;
339                                                   339 
340             if ( validExitNormal )                340             if ( validExitNormal )
341             {                                     341             {
342               const G4RotationMatrix *rot = mo    342               const G4RotationMatrix *rot = motherPhysical->GetRotation();
343               if (rot != nullptr)              << 343               if (rot)
344               {                                   344               {
345                 exitNormal *= rot->inverse();     345                 exitNormal *= rot->inverse();
346 #ifdef G4VERBOSE                                  346 #ifdef G4VERBOSE
347                 if( fCheck )                      347                 if( fCheck )
348                 {                              << 348                    fLogger->CheckAndReportBadNormal(exitNormal,        // rotated
349                   fLogger->CheckAndReportBadNo << 349                                                     motherExitNormal,  // original 
350                                                << 350                                                     *rot,
351                                                << 351                                                     "From RotationMatrix" );
352                                                << 
353                 }                              << 
354 #endif                                            352 #endif
355               }                                   353               }
356             }                                     354             }
357           }                                       355           }
358           else                                    356           else
359           {                                       357           {
360             validExitNormal = false;              358             validExitNormal = false;
361           }                                       359           }
362         }                                         360         }
363       }                                           361       }
364       newSafety = ourSafety;                      362       newSafety = ourSafety;
365     }                                             363     }
366     if (noStep)                                   364     if (noStep)
367     {                                             365     {
368       noStep = LocateNextVoxel(localPoint, loc    366       noStep = LocateNextVoxel(localPoint, localDirection, ourStep);
369     }                                             367     }
370   }  // end -while (noStep)- loop                 368   }  // end -while (noStep)- loop
371                                                   369 
372   return ourStep;                                 370   return ourStep;
373 }                                                 371 }
374                                                   372 
375 // *******************************************    373 // ********************************************************************
376 // ComputeVoxelSafety                             374 // ComputeVoxelSafety
377 //                                                375 //
378 // Computes safety from specified point to vox    376 // Computes safety from specified point to voxel boundaries
379 // using already located point                    377 // using already located point
380 // o collected boundaries for most derived lev    378 // o collected boundaries for most derived level
381 // o adjacent boundaries for previous levels      379 // o adjacent boundaries for previous levels
382 // *******************************************    380 // ********************************************************************
383 //                                                381 //
384 G4double                                          382 G4double
385 G4VoxelNavigation::ComputeVoxelSafety(const G4    383 G4VoxelNavigation::ComputeVoxelSafety(const G4ThreeVector& localPoint) const
386 {                                                 384 {
387   G4SmartVoxelHeader *curHeader;                  385   G4SmartVoxelHeader *curHeader;
388   G4double voxelSafety, curNodeWidth;             386   G4double voxelSafety, curNodeWidth;
389   G4double curNodeOffset, minCurCommonDelta, m    387   G4double curNodeOffset, minCurCommonDelta, maxCurCommonDelta;
390   G4int minCurNodeNoDelta, maxCurNodeNoDelta;     388   G4int minCurNodeNoDelta, maxCurNodeNoDelta;
391   G4int localVoxelDepth, curNodeNo;               389   G4int localVoxelDepth, curNodeNo;
392   EAxis curHeaderAxis;                            390   EAxis curHeaderAxis;
393                                                   391 
394   localVoxelDepth = fVoxelDepth;                  392   localVoxelDepth = fVoxelDepth;
395                                                   393 
396   curHeader = fVoxelHeaderStack[localVoxelDept    394   curHeader = fVoxelHeaderStack[localVoxelDepth];
397   curHeaderAxis = fVoxelAxisStack[localVoxelDe    395   curHeaderAxis = fVoxelAxisStack[localVoxelDepth];
398   curNodeNo = fVoxelNodeNoStack[localVoxelDept    396   curNodeNo = fVoxelNodeNoStack[localVoxelDepth];
399   curNodeWidth = fVoxelSliceWidthStack[localVo    397   curNodeWidth = fVoxelSliceWidthStack[localVoxelDepth];
400                                                   398   
401   // Compute linear intersection distance to b    399   // Compute linear intersection distance to boundaries of max/min
402   // to collected nodes at current level          400   // to collected nodes at current level
403   //                                              401   //
404   curNodeOffset = curNodeNo*curNodeWidth;         402   curNodeOffset = curNodeNo*curNodeWidth;
405   maxCurNodeNoDelta = fVoxelNode->GetMaxEquiva    403   maxCurNodeNoDelta = fVoxelNode->GetMaxEquivalentSliceNo()-curNodeNo;
406   minCurNodeNoDelta = curNodeNo-fVoxelNode->Ge    404   minCurNodeNoDelta = curNodeNo-fVoxelNode->GetMinEquivalentSliceNo();
407   minCurCommonDelta = localPoint(curHeaderAxis    405   minCurCommonDelta = localPoint(curHeaderAxis)
408                       - curHeader->GetMinExten    406                       - curHeader->GetMinExtent() - curNodeOffset;
409   maxCurCommonDelta = curNodeWidth-minCurCommo    407   maxCurCommonDelta = curNodeWidth-minCurCommonDelta;
410                                                   408 
411   if ( minCurNodeNoDelta<maxCurNodeNoDelta )      409   if ( minCurNodeNoDelta<maxCurNodeNoDelta )
412   {                                               410   {
413     voxelSafety = minCurNodeNoDelta*curNodeWid    411     voxelSafety = minCurNodeNoDelta*curNodeWidth;
414     voxelSafety += minCurCommonDelta;             412     voxelSafety += minCurCommonDelta;
415   }                                               413   }
416   else if (maxCurNodeNoDelta < minCurNodeNoDel    414   else if (maxCurNodeNoDelta < minCurNodeNoDelta)
417   {                                               415   {
418     voxelSafety = maxCurNodeNoDelta*curNodeWid    416     voxelSafety = maxCurNodeNoDelta*curNodeWidth;
419     voxelSafety += maxCurCommonDelta;             417     voxelSafety += maxCurCommonDelta;
420   }                                               418   }
421   else    // (maxCurNodeNoDelta == minCurNodeN    419   else    // (maxCurNodeNoDelta == minCurNodeNoDelta)
422   {                                               420   {
423     voxelSafety = minCurNodeNoDelta*curNodeWid    421     voxelSafety = minCurNodeNoDelta*curNodeWidth;
424     voxelSafety += std::min(minCurCommonDelta,    422     voxelSafety += std::min(minCurCommonDelta,maxCurCommonDelta);
425   }                                               423   }
426                                                   424 
427   // Compute isotropic safety to boundaries of    425   // Compute isotropic safety to boundaries of previous levels
428   // [NOT to collected boundaries]                426   // [NOT to collected boundaries]
429                                                   427 
430   // Loop checking, 07.10.2016, JA                428   // Loop checking, 07.10.2016, JA
431   while ( (localVoxelDepth>0) && (voxelSafety>    429   while ( (localVoxelDepth>0) && (voxelSafety>0) )
432   {                                               430   {
433     localVoxelDepth--;                            431     localVoxelDepth--;
434     curHeader = fVoxelHeaderStack[localVoxelDe    432     curHeader = fVoxelHeaderStack[localVoxelDepth];
435     curHeaderAxis = fVoxelAxisStack[localVoxel    433     curHeaderAxis = fVoxelAxisStack[localVoxelDepth];
436     curNodeNo = fVoxelNodeNoStack[localVoxelDe    434     curNodeNo = fVoxelNodeNoStack[localVoxelDepth];
437     curNodeWidth = fVoxelSliceWidthStack[local    435     curNodeWidth = fVoxelSliceWidthStack[localVoxelDepth];
438     curNodeOffset = curNodeNo*curNodeWidth;       436     curNodeOffset = curNodeNo*curNodeWidth;
439     minCurCommonDelta = localPoint(curHeaderAx    437     minCurCommonDelta = localPoint(curHeaderAxis)
440                         - curHeader->GetMinExt    438                         - curHeader->GetMinExtent() - curNodeOffset;
441     maxCurCommonDelta = curNodeWidth-minCurCom    439     maxCurCommonDelta = curNodeWidth-minCurCommonDelta;
442                                                   440     
443     if ( minCurCommonDelta<voxelSafety )          441     if ( minCurCommonDelta<voxelSafety )
444     {                                             442     {
445       voxelSafety = minCurCommonDelta;            443       voxelSafety = minCurCommonDelta;
446     }                                             444     }
447     if ( maxCurCommonDelta<voxelSafety )          445     if ( maxCurCommonDelta<voxelSafety )
448     {                                             446     {
449       voxelSafety = maxCurCommonDelta;            447       voxelSafety = maxCurCommonDelta;
450     }                                             448     }
451   }                                               449   }
452   if ( voxelSafety<0 )                            450   if ( voxelSafety<0 )
453   {                                               451   {
454     voxelSafety = 0;                              452     voxelSafety = 0;
455   }                                               453   }
456                                                   454 
457   return voxelSafety;                             455   return voxelSafety;
458 }                                                 456 }
459                                                   457 
460 // *******************************************    458 // ********************************************************************
461 // LocateNextVoxel                                459 // LocateNextVoxel
462 //                                                460 //
463 // Finds the next voxel from the current voxel    461 // Finds the next voxel from the current voxel and point
464 // in the specified direction                     462 // in the specified direction
465 //                                                463 //
466 // Returns false if all voxels considered         464 // Returns false if all voxels considered
467 //              [current Step ends inside same    465 //              [current Step ends inside same voxel or leaves all voxels]
468 //         true  otherwise                        466 //         true  otherwise
469 //              [the information on the next v    467 //              [the information on the next voxel is put into the set of
470 //               fVoxel* variables & "stacks"]    468 //               fVoxel* variables & "stacks"] 
471 // *******************************************    469 // ********************************************************************
472 //                                                470 // 
473 G4bool                                            471 G4bool
474 G4VoxelNavigation::LocateNextVoxel(const G4Thr    472 G4VoxelNavigation::LocateNextVoxel(const G4ThreeVector& localPoint,
475                                    const G4Thr    473                                    const G4ThreeVector& localDirection,
476                                    const G4dou    474                                    const G4double currentStep)
477 {                                                 475 {
478   G4SmartVoxelHeader *workHeader=nullptr, *new    476   G4SmartVoxelHeader *workHeader=nullptr, *newHeader=nullptr;
479   G4SmartVoxelProxy *newProxy=nullptr;            477   G4SmartVoxelProxy *newProxy=nullptr;
480   G4SmartVoxelNode *newVoxelNode=nullptr;         478   G4SmartVoxelNode *newVoxelNode=nullptr;
481   G4ThreeVector targetPoint, voxelPoint;          479   G4ThreeVector targetPoint, voxelPoint;
482   G4double workNodeWidth, workMinExtent, workC    480   G4double workNodeWidth, workMinExtent, workCoord;
483   G4double minVal, maxVal, newDistance=0.;        481   G4double minVal, maxVal, newDistance=0.;
484   G4double newHeaderMin, newHeaderNodeWidth;      482   G4double newHeaderMin, newHeaderNodeWidth;
485   G4int depth=0, newDepth=0, workNodeNo=0, new    483   G4int depth=0, newDepth=0, workNodeNo=0, newNodeNo=0, newHeaderNoSlices=0;
486   EAxis workHeaderAxis, newHeaderAxis;            484   EAxis workHeaderAxis, newHeaderAxis;
487   G4bool isNewVoxel = false;                      485   G4bool isNewVoxel = false;
488                                                   486   
489   G4double currentDistance = currentStep;         487   G4double currentDistance = currentStep;
490                                                   488 
491   // Determine if end of Step within current v    489   // Determine if end of Step within current voxel
492   //                                              490   //
493   for (depth=0; depth<fVoxelDepth; ++depth)       491   for (depth=0; depth<fVoxelDepth; ++depth)
494   {                                               492   {
495     targetPoint = localPoint+localDirection*cu    493     targetPoint = localPoint+localDirection*currentDistance;
496     newDistance = currentDistance;                494     newDistance = currentDistance;
497     workHeader = fVoxelHeaderStack[depth];        495     workHeader = fVoxelHeaderStack[depth];
498     workHeaderAxis = fVoxelAxisStack[depth];      496     workHeaderAxis = fVoxelAxisStack[depth];
499     workNodeNo = fVoxelNodeNoStack[depth];        497     workNodeNo = fVoxelNodeNoStack[depth];
500     workNodeWidth = fVoxelSliceWidthStack[dept    498     workNodeWidth = fVoxelSliceWidthStack[depth];
501     workMinExtent = workHeader->GetMinExtent()    499     workMinExtent = workHeader->GetMinExtent();
502     workCoord = targetPoint(workHeaderAxis);      500     workCoord = targetPoint(workHeaderAxis);
503     minVal = workMinExtent+workNodeNo*workNode    501     minVal = workMinExtent+workNodeNo*workNodeWidth;
504                                                   502 
505     if ( minVal<=workCoord+fHalfTolerance )       503     if ( minVal<=workCoord+fHalfTolerance )
506     {                                             504     {
507       maxVal = minVal+workNodeWidth;              505       maxVal = minVal+workNodeWidth;
508       if ( maxVal<=workCoord-fHalfTolerance )     506       if ( maxVal<=workCoord-fHalfTolerance )
509       {                                           507       {
510         // Must consider next voxel               508         // Must consider next voxel
511         //                                        509         //
512         newNodeNo = workNodeNo+1;                 510         newNodeNo = workNodeNo+1;
513         newHeader = workHeader;                   511         newHeader = workHeader;
514         newDistance = (maxVal-localPoint(workH    512         newDistance = (maxVal-localPoint(workHeaderAxis))
515                     / localDirection(workHeade    513                     / localDirection(workHeaderAxis);
516         isNewVoxel = true;                        514         isNewVoxel = true;
517         newDepth = depth;                         515         newDepth = depth;
518       }                                           516       }
519     }                                             517     }
520     else                                          518     else
521     {                                             519     {
522       newNodeNo = workNodeNo-1;                   520       newNodeNo = workNodeNo-1;
523       newHeader = workHeader;                     521       newHeader = workHeader;
524       newDistance = (minVal-localPoint(workHea    522       newDistance = (minVal-localPoint(workHeaderAxis))
525                   / localDirection(workHeaderA    523                   / localDirection(workHeaderAxis);
526       isNewVoxel = true;                          524       isNewVoxel = true;
527       newDepth = depth;                           525       newDepth = depth;
528     }                                             526     }
529     currentDistance = newDistance;                527     currentDistance = newDistance;
530   }                                               528   }
531   targetPoint = localPoint+localDirection*curr    529   targetPoint = localPoint+localDirection*currentDistance;
532                                                   530 
533   // Check if end of Step within collected bou    531   // Check if end of Step within collected boundaries of current voxel
534   //                                              532   //
535   depth = fVoxelDepth;                            533   depth = fVoxelDepth;
536   {                                               534   {
537     workHeader = fVoxelHeaderStack[depth];        535     workHeader = fVoxelHeaderStack[depth];
538     workHeaderAxis = fVoxelAxisStack[depth];      536     workHeaderAxis = fVoxelAxisStack[depth];
539     workNodeNo = fVoxelNodeNoStack[depth];        537     workNodeNo = fVoxelNodeNoStack[depth];
540     workNodeWidth = fVoxelSliceWidthStack[dept    538     workNodeWidth = fVoxelSliceWidthStack[depth];
541     workMinExtent = workHeader->GetMinExtent()    539     workMinExtent = workHeader->GetMinExtent();
542     workCoord = targetPoint(workHeaderAxis);      540     workCoord = targetPoint(workHeaderAxis);
543     minVal = workMinExtent+fVoxelNode->GetMinE    541     minVal = workMinExtent+fVoxelNode->GetMinEquivalentSliceNo()*workNodeWidth;
544                                                   542 
545     if ( minVal<=workCoord+fHalfTolerance )       543     if ( minVal<=workCoord+fHalfTolerance )
546     {                                             544     {
547       maxVal = workMinExtent+(fVoxelNode->GetM    545       maxVal = workMinExtent+(fVoxelNode->GetMaxEquivalentSliceNo()+1)
548                             *workNodeWidth;       546                             *workNodeWidth;
549       if ( maxVal<=workCoord-fHalfTolerance )     547       if ( maxVal<=workCoord-fHalfTolerance )
550       {                                           548       {
551         newNodeNo = fVoxelNode->GetMaxEquivale    549         newNodeNo = fVoxelNode->GetMaxEquivalentSliceNo()+1;
552         newHeader = workHeader;                   550         newHeader = workHeader;
553         newDistance = (maxVal-localPoint(workH    551         newDistance = (maxVal-localPoint(workHeaderAxis))
554                     / localDirection(workHeade    552                     / localDirection(workHeaderAxis);
555         isNewVoxel = true;                        553         isNewVoxel = true;
556         newDepth = depth;                         554         newDepth = depth;
557       }                                           555       }
558     }                                             556     }
559     else                                          557     else
560     {                                             558     {
561       newNodeNo = fVoxelNode->GetMinEquivalent    559       newNodeNo = fVoxelNode->GetMinEquivalentSliceNo()-1;
562       newHeader = workHeader;                     560       newHeader = workHeader;
563       newDistance = (minVal-localPoint(workHea    561       newDistance = (minVal-localPoint(workHeaderAxis))
564                   / localDirection(workHeaderA    562                   / localDirection(workHeaderAxis);
565       isNewVoxel = true;                          563       isNewVoxel = true;
566       newDepth = depth;                           564       newDepth = depth;
567     }                                             565     }
568     currentDistance = newDistance;                566     currentDistance = newDistance;
569   }                                               567   }
570   if (isNewVoxel)                                 568   if (isNewVoxel)
571   {                                               569   {
572     // Compute new voxel & adjust voxel stack     570     // Compute new voxel & adjust voxel stack
573     //                                            571     //
574     // newNodeNo=Candidate node no at             572     // newNodeNo=Candidate node no at 
575     // newDepth =refinement depth of crossed v    573     // newDepth =refinement depth of crossed voxel boundary
576     // newHeader=Header for crossed voxel         574     // newHeader=Header for crossed voxel
577     // newDistance=distance to crossed voxel b    575     // newDistance=distance to crossed voxel boundary (along the track)
578     //                                            576     //
579     if ( (newNodeNo<0) || (newNodeNo>=G4int(ne    577     if ( (newNodeNo<0) || (newNodeNo>=G4int(newHeader->GetNoSlices())))
580     {                                             578     {
581       // Leaving mother volume                    579       // Leaving mother volume
582       //                                          580       //
583       isNewVoxel = false;                         581       isNewVoxel = false;
584     }                                             582     }
585     else                                          583     else
586     {                                             584     {
587       // Compute intersection point on the lea    585       // Compute intersection point on the least refined
588       // voxel boundary that is hit               586       // voxel boundary that is hit
589       //                                          587       //
590       voxelPoint = localPoint+localDirection*n    588       voxelPoint = localPoint+localDirection*newDistance;
591       fVoxelNodeNoStack[newDepth] = newNodeNo;    589       fVoxelNodeNoStack[newDepth] = newNodeNo;
592       fVoxelDepth = newDepth;                     590       fVoxelDepth = newDepth;
593       newVoxelNode = nullptr;                  << 591       newVoxelNode = 0;
594       while ( newVoxelNode == nullptr )        << 592       while ( !newVoxelNode )
595       {                                           593       {
596         newProxy = newHeader->GetSlice(newNode    594         newProxy = newHeader->GetSlice(newNodeNo);
597         if (newProxy->IsNode())                   595         if (newProxy->IsNode())
598         {                                         596         {
599           newVoxelNode = newProxy->GetNode();     597           newVoxelNode = newProxy->GetNode();
600         }                                         598         }
601         else                                      599         else
602         {                                         600         {
603           ++fVoxelDepth;                          601           ++fVoxelDepth;
604           newHeader = newProxy->GetHeader();      602           newHeader = newProxy->GetHeader();
605           newHeaderAxis = newHeader->GetAxis()    603           newHeaderAxis = newHeader->GetAxis();
606           newHeaderNoSlices = (G4int)newHeader << 604           newHeaderNoSlices = newHeader->GetNoSlices();
607           newHeaderMin = newHeader->GetMinExte    605           newHeaderMin = newHeader->GetMinExtent();
608           newHeaderNodeWidth = (newHeader->Get    606           newHeaderNodeWidth = (newHeader->GetMaxExtent()-newHeaderMin)
609                              / newHeaderNoSlic    607                              / newHeaderNoSlices;
610           newNodeNo = G4int( (voxelPoint(newHe    608           newNodeNo = G4int( (voxelPoint(newHeaderAxis)-newHeaderMin)
611                              / newHeaderNodeWi    609                              / newHeaderNodeWidth );
612           // Rounding protection                  610           // Rounding protection
613           //                                      611           //
614           if ( newNodeNo<0 )                      612           if ( newNodeNo<0 )
615           {                                       613           {
616             newNodeNo=0;                          614             newNodeNo=0;
617           }                                       615           }
618           else if ( newNodeNo>=newHeaderNoSlic    616           else if ( newNodeNo>=newHeaderNoSlices )
619           {                                       617           {
620             newNodeNo = newHeaderNoSlices-1;      618             newNodeNo = newHeaderNoSlices-1;
621           }                                       619           }
622           // Stack info for stepping              620           // Stack info for stepping
623           //                                      621           //
624           fVoxelAxisStack[fVoxelDepth] = newHe    622           fVoxelAxisStack[fVoxelDepth] = newHeaderAxis;
625           fVoxelNoSlicesStack[fVoxelDepth] = n    623           fVoxelNoSlicesStack[fVoxelDepth] = newHeaderNoSlices;
626           fVoxelSliceWidthStack[fVoxelDepth] =    624           fVoxelSliceWidthStack[fVoxelDepth] = newHeaderNodeWidth;
627           fVoxelNodeNoStack[fVoxelDepth] = new    625           fVoxelNodeNoStack[fVoxelDepth] = newNodeNo;
628           fVoxelHeaderStack[fVoxelDepth] = new    626           fVoxelHeaderStack[fVoxelDepth] = newHeader;
629         }                                         627         }
630       }                                           628       }
631       fVoxelNode = newVoxelNode;                  629       fVoxelNode = newVoxelNode;
632     }                                             630     }
633   }                                               631   }
634   return isNewVoxel;                              632   return isNewVoxel;        
635 }                                                 633 }
636                                                   634 
637 // *******************************************    635 // ********************************************************************
638 // ComputeSafety                                  636 // ComputeSafety
639 //                                                637 //
640 // Calculates the isotropic distance to the ne    638 // Calculates the isotropic distance to the nearest boundary from the
641 // specified point in the local coordinate sys    639 // specified point in the local coordinate system. 
642 // The localpoint utilised must be within the     640 // The localpoint utilised must be within the current volume.
643 // *******************************************    641 // ********************************************************************
644 //                                                642 //
645 G4double                                          643 G4double
646 G4VoxelNavigation::ComputeSafety(const G4Three    644 G4VoxelNavigation::ComputeSafety(const G4ThreeVector& localPoint,
647                                  const G4Navig    645                                  const G4NavigationHistory& history,
648                                  const G4doubl    646                                  const G4double maxLength)
649 {                                                 647 {
650   G4VPhysicalVolume *motherPhysical, *samplePh    648   G4VPhysicalVolume *motherPhysical, *samplePhysical;
651   G4LogicalVolume *motherLogical;                 649   G4LogicalVolume *motherLogical;
652   G4VSolid *motherSolid;                          650   G4VSolid *motherSolid;
653   G4double motherSafety, ourSafety;               651   G4double motherSafety, ourSafety;
654   G4int sampleNo;                                 652   G4int sampleNo;
655   G4SmartVoxelNode *curVoxelNode;                 653   G4SmartVoxelNode *curVoxelNode;
656   G4long curNoVolumes, contentNo;              << 654   G4int curNoVolumes, contentNo;
657   G4double voxelSafety;                           655   G4double voxelSafety;
658                                                   656 
659   motherPhysical = history.GetTopVolume();        657   motherPhysical = history.GetTopVolume();
660   motherLogical = motherPhysical->GetLogicalVo    658   motherLogical = motherPhysical->GetLogicalVolume();
661   motherSolid = motherLogical->GetSolid();        659   motherSolid = motherLogical->GetSolid();
662                                                   660 
663   if( fBestSafety )                               661   if( fBestSafety )
664   {                                               662   { 
665     return fpVoxelSafety->ComputeSafety( local    663     return fpVoxelSafety->ComputeSafety( localPoint,*motherPhysical,maxLength );
666   }                                               664   }
667                                                   665 
668   //                                              666   //
669   // Compute mother safety                        667   // Compute mother safety
670   //                                              668   //
671                                                   669 
672   motherSafety = motherSolid->DistanceToOut(lo    670   motherSafety = motherSolid->DistanceToOut(localPoint);
673   ourSafety = motherSafety;                 //    671   ourSafety = motherSafety;                 // Working isotropic safety
674                                                   672 
675   if( motherSafety == 0.0 )                       673   if( motherSafety == 0.0 )
676   {                                               674   {
677 #ifdef G4DEBUG_NAVIGATION                         675 #ifdef G4DEBUG_NAVIGATION
678     // Check that point is inside mother volum    676     // Check that point is inside mother volume
679     EInside  insideMother = motherSolid->Insid    677     EInside  insideMother = motherSolid->Inside(localPoint);
680                                                   678 
681     if( insideMother == kOutside )                679     if( insideMother == kOutside )
682     {                                             680     {
683       G4ExceptionDescription message;             681       G4ExceptionDescription message;
684       message << "Safety method called for loc    682       message << "Safety method called for location outside current Volume." << G4endl
685          << "Location for safety is Outside th    683          << "Location for safety is Outside this volume. " << G4endl
686          << "The approximate distance to the s    684          << "The approximate distance to the solid "
687          << "(safety from outside) is: "          685          << "(safety from outside) is: "
688          << motherSolid->DistanceToIn( localPo    686          << motherSolid->DistanceToIn( localPoint ) << G4endl;
689       message << "  Problem occurred with phys    687       message << "  Problem occurred with physical volume: "
690          << " Name: " << motherPhysical->GetNa    688          << " Name: " << motherPhysical->GetName()
691          << " Copy No: " << motherPhysical->Ge    689          << " Copy No: " << motherPhysical->GetCopyNo() << G4endl
692          << "    Local Point = " << localPoint    690          << "    Local Point = " << localPoint << G4endl;
693       message << "  Description of solid: " <<    691       message << "  Description of solid: " << G4endl
694             << *motherSolid << G4endl;            692             << *motherSolid << G4endl;
695       G4Exception("G4VoxelNavigation::ComputeS    693       G4Exception("G4VoxelNavigation::ComputeSafety()", "GeomNav0003",
696                   JustWarning, message);          694                   JustWarning, message);
697     }                                             695     }
698                                                   696 
699     // Following check is NOT for an issue - i    697     // Following check is NOT for an issue - it is only for information
700     //  It is allowed that a solid gives appro    698     //  It is allowed that a solid gives approximate safety - even zero.
701     //                                            699     //
702     if( insideMother == kInside ) // && fVerbo    700     if( insideMother == kInside ) // && fVerbose )
703     {                                             701     {
704       G4ExceptionDescription messageIn;           702       G4ExceptionDescription messageIn;
705                                                   703       
706       messageIn << " Point is Inside, but safe    704       messageIn << " Point is Inside, but safety is Zero ."  << G4endl;
707       messageIn << " Inexact safety for volume    705       messageIn << " Inexact safety for volume " << motherPhysical->GetName() << G4endl
708              << "  Solid: Name= " << motherSol    706              << "  Solid: Name= " << motherSolid->GetName()
709              << "   Type= " << motherSolid->Ge    707              << "   Type= " << motherSolid->GetEntityType() << G4endl;
710       messageIn << "  Local point= " << localP    708       messageIn << "  Local point= " << localPoint << G4endl;
711       messageIn << "  Solid parameters: " << G    709       messageIn << "  Solid parameters: " << G4endl << *motherSolid << G4endl;
712       G4Exception("G4VoxelNavigation::ComputeS    710       G4Exception("G4VoxelNavigation::ComputeSafety()", "GeomNav0003",
713                   JustWarning, messageIn);        711                   JustWarning, messageIn);
714     }                                             712     }
715 #endif                                            713 #endif
716     // if( insideMother != kInside )              714     // if( insideMother != kInside )
717     return 0.0;                                   715     return 0.0;
718   }                                               716   }
719                                                   717    
720 #ifdef G4VERBOSE                                  718 #ifdef G4VERBOSE
721   if( fCheck )                                    719   if( fCheck )
722   {                                               720   {
723     fLogger->ComputeSafetyLog (motherSolid,loc << 721     fLogger->ComputeSafetyLog (motherSolid,localPoint,motherSafety,true,true);
724   }                                               722   }
725 #endif                                            723 #endif
726   //                                              724   //
727   // Compute daughter safeties                    725   // Compute daughter safeties
728   //                                              726   //
729   // Look only inside the current Voxel only (    727   // Look only inside the current Voxel only (in the first version).
730   //                                              728   //
731   curVoxelNode = fVoxelNode;                      729   curVoxelNode = fVoxelNode;
732   curNoVolumes = curVoxelNode->GetNoContained(    730   curNoVolumes = curVoxelNode->GetNoContained();
733                                                   731 
734   for ( contentNo=curNoVolumes-1; contentNo>=0    732   for ( contentNo=curNoVolumes-1; contentNo>=0; contentNo-- )
735   {                                               733   {
736     sampleNo = curVoxelNode->GetVolume((G4int) << 734     sampleNo = curVoxelNode->GetVolume(contentNo);
737     samplePhysical = motherLogical->GetDaughte    735     samplePhysical = motherLogical->GetDaughter(sampleNo);
738                                                   736 
739     G4AffineTransform sampleTf(samplePhysical-    737     G4AffineTransform sampleTf(samplePhysical->GetRotation(),
740                                samplePhysical-    738                                samplePhysical->GetTranslation());
741     sampleTf.Invert();                            739     sampleTf.Invert();
742     const G4ThreeVector samplePoint = sampleTf    740     const G4ThreeVector samplePoint = sampleTf.TransformPoint(localPoint);
743     const G4VSolid* sampleSolid= samplePhysica    741     const G4VSolid* sampleSolid= samplePhysical->GetLogicalVolume()->GetSolid();
744     G4double sampleSafety = sampleSolid->Dista    742     G4double sampleSafety = sampleSolid->DistanceToIn(samplePoint);
745     if ( sampleSafety<ourSafety )                 743     if ( sampleSafety<ourSafety )
746     {                                             744     {
747       ourSafety = sampleSafety;                   745       ourSafety = sampleSafety;
748     }                                             746     }
749 #ifdef G4VERBOSE                                  747 #ifdef G4VERBOSE
750     if( fCheck )                                  748     if( fCheck )
751     {                                             749     {
752       fLogger->ComputeSafetyLog(sampleSolid, s    750       fLogger->ComputeSafetyLog(sampleSolid, samplePoint,
753                                 sampleSafety,  << 751                                 sampleSafety, false, false);
754     }                                             752     }
755 #endif                                            753 #endif
756   }                                               754   }
757   voxelSafety = ComputeVoxelSafety(localPoint)    755   voxelSafety = ComputeVoxelSafety(localPoint);
758   if ( voxelSafety<ourSafety )                    756   if ( voxelSafety<ourSafety )
759   {                                               757   {
760     ourSafety = voxelSafety;                      758     ourSafety = voxelSafety;
761   }                                               759   }
762   return ourSafety;                               760   return ourSafety;
763 }                                                 761 }
764                                                   762 
765 void G4VoxelNavigation::RelocateWithinVolume(  << 
766                                                << 
767 {                                              << 
768   auto motherLogical = motherPhysical->GetLogi << 
769                                                << 
770   assert(motherLogical != nullptr);            << 
771                                                << 
772   if ( auto pVoxelHeader = motherLogical->GetV << 
773     VoxelLocate( pVoxelHeader, localPoint );   << 
774 }                                              << 
775                                                << 
776 // *******************************************    763 // ********************************************************************
777 // SetVerboseLevel                                764 // SetVerboseLevel
778 // *******************************************    765 // ********************************************************************
779 //                                                766 //
780 void  G4VoxelNavigation::SetVerboseLevel(G4int    767 void  G4VoxelNavigation::SetVerboseLevel(G4int level)
781 {                                                 768 {
782   if( fLogger != nullptr ) { fLogger->SetVerbo << 769   if( fLogger )      fLogger->SetVerboseLevel(level);
783   if( fpVoxelSafety != nullptr) { fpVoxelSafet << 770   if( fpVoxelSafety) fpVoxelSafety->SetVerboseLevel(level); 
784 }                                                 771 }
785                                                   772