Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/geometry/navigation/src/G4VoxelNavigation.cc

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Differences between /geometry/navigation/src/G4VoxelNavigation.cc (Version 11.3.0) and /geometry/navigation/src/G4VoxelNavigation.cc (Version 10.5.p1)


  1 //                                                  1 //
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 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
                                                   >>  26 //
                                                   >>  27 //
                                                   >>  28 //
 26 // class G4VoxelNavigation Implementation          29 // class G4VoxelNavigation Implementation
 27 //                                                 30 //
 28 // Author: P.Kent, 1996                            31 // Author: P.Kent, 1996
 29 //                                                 32 //
 30 // -------------------------------------------     33 // --------------------------------------------------------------------
                                                   >>  34 #include <ostream>
                                                   >>  35 
 31 #include "G4VoxelNavigation.hh"                    36 #include "G4VoxelNavigation.hh"
 32 #include "G4GeometryTolerance.hh"                  37 #include "G4GeometryTolerance.hh"
 33 #include "G4VoxelSafety.hh"                        38 #include "G4VoxelSafety.hh"
 34                                                    39 
 35 #include "G4AuxiliaryNavServices.hh"               40 #include "G4AuxiliaryNavServices.hh"
 36                                                    41 
 37 #include <cassert>                             << 
 38 #include <ostream>                             << 
 39                                                << 
 40 // *******************************************     42 // ********************************************************************
 41 // Constructor                                     43 // Constructor
 42 // *******************************************     44 // ********************************************************************
 43 //                                                 45 //
 44 G4VoxelNavigation::G4VoxelNavigation()             46 G4VoxelNavigation::G4VoxelNavigation()
 45   : fVoxelAxisStack(kNavigatorVoxelStackMax,kX <<  47   : fBList(), fVoxelDepth(-1),
                                                   >>  48     fVoxelAxisStack(kNavigatorVoxelStackMax,kXAxis),
 46     fVoxelNoSlicesStack(kNavigatorVoxelStackMa     49     fVoxelNoSlicesStack(kNavigatorVoxelStackMax,0),
 47     fVoxelSliceWidthStack(kNavigatorVoxelStack     50     fVoxelSliceWidthStack(kNavigatorVoxelStackMax,0.),
 48     fVoxelNodeNoStack(kNavigatorVoxelStackMax,     51     fVoxelNodeNoStack(kNavigatorVoxelStackMax,0),
 49     fVoxelHeaderStack(kNavigatorVoxelStackMax, <<  52     fVoxelHeaderStack(kNavigatorVoxelStackMax,(G4SmartVoxelHeader*)0),
                                                   >>  53     fVoxelNode(0), fpVoxelSafety(0), fCheck(false), fBestSafety(false)
 50 {                                                  54 {
 51   fLogger= new G4NavigationLogger("G4VoxelNavi     55   fLogger= new G4NavigationLogger("G4VoxelNavigation");
 52   fpVoxelSafety= new G4VoxelSafety();              56   fpVoxelSafety= new G4VoxelSafety();
 53   fHalfTolerance= 0.5*G4GeometryTolerance::Get     57   fHalfTolerance= 0.5*G4GeometryTolerance::GetInstance()->GetSurfaceTolerance();
 54                                                    58 
 55 #ifdef G4DEBUG_NAVIGATION                          59 #ifdef G4DEBUG_NAVIGATION
 56   SetVerboseLevel(5);   // Reports most about      60   SetVerboseLevel(5);   // Reports most about daughter volumes
 57 #endif                                             61 #endif
 58 }                                                  62 }
 59                                                    63 
 60 // *******************************************     64 // ********************************************************************
 61 // Destructor                                      65 // Destructor
 62 // *******************************************     66 // ********************************************************************
 63 //                                                 67 //
 64 G4VoxelNavigation::~G4VoxelNavigation()            68 G4VoxelNavigation::~G4VoxelNavigation()
 65 {                                                  69 {
 66   delete fpVoxelSafety;                            70   delete fpVoxelSafety;
 67   delete fLogger;                                  71   delete fLogger;
 68 }                                                  72 }
 69                                                    73 
 70 // ------------------------------------------- << 
 71 // Input:                                      << 
 72 //    exiting:         : last step exited      << 
 73 //    blockedPhysical  : phys volume last exit << 
 74 //    blockedReplicaNo : copy/replica number o << 
 75 // Output:                                     << 
 76 //    entering         : if true, found candid << 
 77 //    blockedPhysical  : candidate phys volume << 
 78 //    blockedReplicaNo : copy/replica number   << 
 79 //    exiting:         : will exit current (mo << 
 80 // In/Out                                      << 
 81 // ------------------------------------------- << 
 82                                                << 
 83 // *******************************************     74 // ********************************************************************
 84 // ComputeStep                                     75 // ComputeStep
 85 // *******************************************     76 // ********************************************************************
 86 //                                                 77 //
 87 G4double                                           78 G4double
 88 G4VoxelNavigation::ComputeStep( const G4ThreeV     79 G4VoxelNavigation::ComputeStep( const G4ThreeVector& localPoint,
 89                                 const G4ThreeV     80                                 const G4ThreeVector& localDirection,
 90                                 const G4double     81                                 const G4double currentProposedStepLength,
 91                                       G4double     82                                       G4double& newSafety,
 92                           /* const */ G4Naviga <<  83                                       G4NavigationHistory& history,
 93                                       G4bool&      84                                       G4bool& validExitNormal,
 94                                       G4ThreeV     85                                       G4ThreeVector& exitNormal,
 95                                       G4bool&      86                                       G4bool& exiting,
 96                                       G4bool&      87                                       G4bool& entering,
 97                                       G4VPhysi <<  88                                       G4VPhysicalVolume *(*pBlockedPhysical),
 98                                       G4int& b     89                                       G4int& blockedReplicaNo )
 99 {                                                  90 {
100   G4VPhysicalVolume *motherPhysical, *samplePh <<  91   G4VPhysicalVolume *motherPhysical, *samplePhysical, *blockedExitedVol=0;
101   G4LogicalVolume *motherLogical;                  92   G4LogicalVolume *motherLogical;
102   G4VSolid *motherSolid;                           93   G4VSolid *motherSolid;
103   G4ThreeVector sampleDirection;                   94   G4ThreeVector sampleDirection;
104   G4double ourStep=currentProposedStepLength,      95   G4double ourStep=currentProposedStepLength, ourSafety;
105   G4double motherSafety, motherStep = DBL_MAX; <<  96   G4double motherSafety, motherStep=DBL_MAX;
106   G4int localNoDaughters, sampleNo;                97   G4int localNoDaughters, sampleNo;
107                                                    98 
108   G4bool initialNode, noStep;                      99   G4bool initialNode, noStep;
109   G4SmartVoxelNode *curVoxelNode;                 100   G4SmartVoxelNode *curVoxelNode;
110   G4long curNoVolumes, contentNo;              << 101   G4int curNoVolumes, contentNo;
111   G4double voxelSafety;                           102   G4double voxelSafety;
112                                                   103 
113   motherPhysical = history.GetTopVolume();        104   motherPhysical = history.GetTopVolume();
114   motherLogical = motherPhysical->GetLogicalVo    105   motherLogical = motherPhysical->GetLogicalVolume();
115   motherSolid = motherLogical->GetSolid();        106   motherSolid = motherLogical->GetSolid();
116                                                   107 
117   //                                              108   //
118   // Compute mother safety                        109   // Compute mother safety
119   //                                              110   //
120                                                   111 
121   motherSafety = motherSolid->DistanceToOut(lo    112   motherSafety = motherSolid->DistanceToOut(localPoint);
122   ourSafety = motherSafety;                 //    113   ourSafety = motherSafety;                 // Working isotropic safety
123                                                   114   
124 #ifdef G4VERBOSE                                  115 #ifdef G4VERBOSE
125   if ( fCheck )                                   116   if ( fCheck )
126   {                                               117   {
127     fLogger->PreComputeStepLog (motherPhysical    118     fLogger->PreComputeStepLog (motherPhysical, motherSafety, localPoint);
128   }                                               119   }
129 #endif                                            120 #endif
130                                                   121 
131   //                                              122   //
132   // Compute daughter safeties & intersections    123   // Compute daughter safeties & intersections
133   //                                              124   //
134                                                   125 
135   // Exiting normal optimisation                  126   // Exiting normal optimisation
136   //                                              127   //
137   if ( exiting && validExitNormal )               128   if ( exiting && validExitNormal )
138   {                                               129   {
139     if ( localDirection.dot(exitNormal)>=kMinE    130     if ( localDirection.dot(exitNormal)>=kMinExitingNormalCosine )
140     {                                             131     {
141       // Block exited daughter volume             132       // Block exited daughter volume
142       //                                          133       //
143       blockedExitedVol = *pBlockedPhysical;       134       blockedExitedVol = *pBlockedPhysical;
144       ourSafety = 0;                              135       ourSafety = 0;
145     }                                             136     }
146   }                                               137   }
147   exiting = false;                                138   exiting = false;
148   entering = false;                               139   entering = false;
149                                                   140 
150   // For extra checking,  get the distance to     141   // For extra checking,  get the distance to Mother early !!
151   G4bool motherValidExitNormal = false;        << 142   G4bool   motherValidExitNormal= false;
152   G4ThreeVector motherExitNormal(0.0, 0.0, 0.0    143   G4ThreeVector motherExitNormal(0.0, 0.0, 0.0);
153                                                   144 
154 #ifdef G4VERBOSE                                  145 #ifdef G4VERBOSE
155   if ( fCheck )                                   146   if ( fCheck )
156   {                                               147   {
157     // Compute early -- a) for validity           148     // Compute early -- a) for validity
158     //                  b) to check against an    149     //                  b) to check against answer of daughters!
159     motherStep = motherSolid->DistanceToOut(lo    150     motherStep = motherSolid->DistanceToOut(localPoint,
160                                             lo    151                                             localDirection,
161                                             tr    152                                             true,
162                                            &mo    153                                            &motherValidExitNormal,
163                                            &mo    154                                            &motherExitNormal);
                                                   >> 155 
                                                   >> 156     fLogger->PostComputeStepLog(motherSolid, localPoint, localDirection,
                                                   >> 157                                 motherStep, motherSafety);
                                                   >> 158 
                                                   >> 159     if( (motherStep >= kInfinity) || (motherStep < 0.0) )
                                                   >> 160     {
                                                   >> 161       // Error - indication of being outside solid !!
                                                   >> 162       //
                                                   >> 163       fLogger->ReportOutsideMother(localPoint, localDirection, motherPhysical);
                                                   >> 164     
                                                   >> 165       ourStep = 0.0;
                                                   >> 166     
                                                   >> 167       exiting= true;
                                                   >> 168       entering= false;
                                                   >> 169     
                                                   >> 170       // validExitNormal= motherValidExitNormal;
                                                   >> 171       // exitNormal= motherExitNormal;
                                                   >> 172       // Makes sense and is useful only if the point is very close ...
                                                   >> 173       //  Alternatives: i) validExitNormal= false;
                                                   >> 174       //               ii) Check safety from outside and choose !!
                                                   >> 175       validExitNormal= false;
                                                   >> 176     
                                                   >> 177       *pBlockedPhysical= 0; // or motherPhysical ?
                                                   >> 178       blockedReplicaNo= 0;  // or motherReplicaNumber ?
                                                   >> 179     
                                                   >> 180       newSafety= 0.0;
                                                   >> 181       return ourStep;
                                                   >> 182     }
164   }                                               183   }
165 #endif                                            184 #endif
166                                                   185 
167   localNoDaughters = (G4int)motherLogical->Get << 186   localNoDaughters = motherLogical->GetNoDaughters();
168                                                   187 
169   fBList.Enlarge(localNoDaughters);               188   fBList.Enlarge(localNoDaughters);
170   fBList.Reset();                                 189   fBList.Reset();
171                                                   190 
172   initialNode = true;                             191   initialNode = true;
173   noStep = true;                                  192   noStep = true;
174                                                   193 
175   while (noStep)                                  194   while (noStep)
176   {                                               195   {
177     curVoxelNode = fVoxelNode;                    196     curVoxelNode = fVoxelNode;
178     curNoVolumes = curVoxelNode->GetNoContaine    197     curNoVolumes = curVoxelNode->GetNoContained();
179     for (contentNo=curNoVolumes-1; contentNo>=    198     for (contentNo=curNoVolumes-1; contentNo>=0; contentNo--)
180     {                                             199     {
181       sampleNo = curVoxelNode->GetVolume((G4in << 200       sampleNo = curVoxelNode->GetVolume(contentNo);
182       if ( !fBList.IsBlocked(sampleNo) )          201       if ( !fBList.IsBlocked(sampleNo) )
183       {                                           202       {
184         fBList.BlockVolume(sampleNo);             203         fBList.BlockVolume(sampleNo);
185         samplePhysical = motherLogical->GetDau    204         samplePhysical = motherLogical->GetDaughter(sampleNo);
186         if ( samplePhysical!=blockedExitedVol     205         if ( samplePhysical!=blockedExitedVol )
187         {                                         206         {
188           G4AffineTransform sampleTf(samplePhy    207           G4AffineTransform sampleTf(samplePhysical->GetRotation(),
189                                      samplePhy    208                                      samplePhysical->GetTranslation());
190           sampleTf.Invert();                      209           sampleTf.Invert();
191           const G4ThreeVector samplePoint =       210           const G4ThreeVector samplePoint =
192                      sampleTf.TransformPoint(l    211                      sampleTf.TransformPoint(localPoint);
193           const G4VSolid *sampleSolid     =       212           const G4VSolid *sampleSolid     =
194                      samplePhysical->GetLogica    213                      samplePhysical->GetLogicalVolume()->GetSolid();
195           const G4double sampleSafety     =       214           const G4double sampleSafety     =
196                      sampleSolid->DistanceToIn    215                      sampleSolid->DistanceToIn(samplePoint);
197                                                   216 
198           if ( sampleSafety<ourSafety )           217           if ( sampleSafety<ourSafety )
199           {                                       218           {
200             ourSafety = sampleSafety;             219             ourSafety = sampleSafety;
201           }                                       220           }
202           if ( sampleSafety<=ourStep )            221           if ( sampleSafety<=ourStep )
203           {                                       222           {
204             sampleDirection = sampleTf.Transfo    223             sampleDirection = sampleTf.TransformAxis(localDirection);
205             G4double sampleStep =                 224             G4double sampleStep =
206                      sampleSolid->DistanceToIn    225                      sampleSolid->DistanceToIn(samplePoint, sampleDirection);
207 #ifdef G4VERBOSE                                  226 #ifdef G4VERBOSE
208             if( fCheck )                          227             if( fCheck )
209             {                                     228             {
210               fLogger->PrintDaughterLog(sample    229               fLogger->PrintDaughterLog(sampleSolid, samplePoint,
211                                         sample    230                                         sampleSafety, true,
212                                         sample    231                                         sampleDirection, sampleStep);
213             }                                     232             }
214 #endif                                            233 #endif
215             if ( sampleStep<=ourStep )            234             if ( sampleStep<=ourStep )
216             {                                     235             {
217               ourStep = sampleStep;               236               ourStep = sampleStep;
218               entering = true;                    237               entering = true;
219               exiting = false;                    238               exiting = false;
220               *pBlockedPhysical = samplePhysic    239               *pBlockedPhysical = samplePhysical;
221               blockedReplicaNo = -1;              240               blockedReplicaNo = -1;
222 #ifdef G4VERBOSE                                  241 #ifdef G4VERBOSE
223               // Check to see that the resulti    242               // Check to see that the resulting point is indeed in/on volume.
224               // This could be done only for s    243               // This could be done only for successful candidate.
225               if ( fCheck )                       244               if ( fCheck )
226               {                                   245               {
227                 fLogger->AlongComputeStepLog (    246                 fLogger->AlongComputeStepLog (sampleSolid, samplePoint,
228                   sampleDirection, localDirect    247                   sampleDirection, localDirection, sampleSafety, sampleStep);
229               }                                   248               }
230 #endif                                            249 #endif
231             }                                     250             }
232 #ifdef G4VERBOSE                                  251 #ifdef G4VERBOSE
233             if ( fCheck && ( sampleStep < kInf    252             if ( fCheck && ( sampleStep < kInfinity )
234                         && ( sampleStep >= mot    253                         && ( sampleStep >= motherStep ) )            
235             {                                     254             {               
236                // The intersection point with     255                // The intersection point with the daughter is after the exit
237                // point from the mother volume    256                // point from the mother volume.  Double check this !!
238                fLogger->CheckDaughterEntryPoin    257                fLogger->CheckDaughterEntryPoint(sampleSolid,
239                                                   258                                                 samplePoint, sampleDirection,
240                                                   259                                                 motherSolid,
241                                                   260                                                 localPoint, localDirection,
242                                                   261                                                 motherStep, sampleStep);
243             }                                     262             }
244 #endif                                            263 #endif
245           }                                       264           }            
246 #ifdef G4VERBOSE                                  265 #ifdef G4VERBOSE
247           else // ie if sampleSafety > outStep    266           else // ie if sampleSafety > outStep 
248           {                                       267           {
249             if( fCheck )                          268             if( fCheck )
250             {                                     269             {
251               fLogger->PrintDaughterLog(sample    270               fLogger->PrintDaughterLog(sampleSolid, samplePoint,
252                                         sample    271                                         sampleSafety, false,
253                                         G4Thre    272                                         G4ThreeVector(0.,0.,0.), -1.0 );
254             }                                     273             }
255           }                                       274           }
256 #endif                                            275 #endif                         
257         }                                         276         }
258       }                                           277       }
259     }                                             278     }
260     if (initialNode)                              279     if (initialNode)
261     {                                             280     {
262       initialNode = false;                        281       initialNode = false;
263       voxelSafety = ComputeVoxelSafety(localPo    282       voxelSafety = ComputeVoxelSafety(localPoint);
264       if ( voxelSafety<ourSafety )                283       if ( voxelSafety<ourSafety )
265       {                                           284       {
266         ourSafety = voxelSafety;                  285         ourSafety = voxelSafety;
267       }                                           286       }
268       if ( currentProposedStepLength<ourSafety    287       if ( currentProposedStepLength<ourSafety )
269       {                                           288       {
270         // Guaranteed physics limited             289         // Guaranteed physics limited
271         //                                        290         //      
272         noStep = false;                           291         noStep = false;
273         entering = false;                         292         entering = false;
274         exiting = false;                          293         exiting = false;
275         *pBlockedPhysical = nullptr;           << 294         *pBlockedPhysical = 0;
276         ourStep = kInfinity;                      295         ourStep = kInfinity;
277       }                                           296       }
278       else                                        297       else
279       {                                           298       {
280         //                                        299         //
281         // Compute mother intersection if requ    300         // Compute mother intersection if required
282         //                                        301         //
283         if ( motherSafety<=ourStep )              302         if ( motherSafety<=ourStep )
284         {                                         303         {
285           // In case of check mode this is a d << 304           if( !fCheck )
286           motherStep = motherSolid->DistanceTo << 305           {
                                                   >> 306             motherStep = motherSolid->DistanceToOut(localPoint, localDirection,
287                               true, &motherVal    307                               true, &motherValidExitNormal, &motherExitNormal);
                                                   >> 308           }
                                                   >> 309           // Not correct - unless mother limits step (see below)
                                                   >> 310           // validExitNormal= motherValidExitNormal;
                                                   >> 311           // exitNormal= motherExitNormal;
288 #ifdef G4VERBOSE                                  312 #ifdef G4VERBOSE
289           if ( fCheck )                        << 313           else // check_mode
290           {                                       314           {
291             fLogger->PostComputeStepLog(mother    315             fLogger->PostComputeStepLog(motherSolid, localPoint, localDirection,
292                                         mother    316                                         motherStep, motherSafety);
293             if( motherValidExitNormal )           317             if( motherValidExitNormal )
294             {                                     318             {
295               fLogger->CheckAndReportBadNormal    319               fLogger->CheckAndReportBadNormal(motherExitNormal,
296                                                << 320                                               localPoint, localDirection, 
297                                                << 321                                               motherStep, motherSolid,
298                                         "From     322                                         "From motherSolid::DistanceToOut" );
299             }                                     323             }
300           }                                       324           }
301 #endif                                            325 #endif
302           if( (motherStep >= kInfinity) || (mo    326           if( (motherStep >= kInfinity) || (motherStep < 0.0) )
303           {                                       327           {
304 #ifdef G4VERBOSE                                  328 #ifdef G4VERBOSE
305             if( fCheck ) // Error - indication    329             if( fCheck ) // Error - indication of being outside solid !!
306             {                                     330             {
307               fLogger->ReportOutsideMother(loc    331               fLogger->ReportOutsideMother(localPoint, localDirection,
308                                            mot    332                                            motherPhysical);
309             }                                     333             }
310 #endif                                            334 #endif
311             motherStep = 0.0;                     335             motherStep = 0.0;
312             ourStep = 0.0;                        336             ourStep = 0.0;
313             exiting = true;                       337             exiting = true;
314             entering = false;                     338             entering = false;
315                                                   339 
316             // validExitNormal= motherValidExi    340             // validExitNormal= motherValidExitNormal;
317             // exitNormal= motherExitNormal;      341             // exitNormal= motherExitNormal;
318             // Useful only if the point is ver    342             // Useful only if the point is very close to surface
319             // => but it would need to be rota    343             // => but it would need to be rotated to grand-mother ref frame !
320             validExitNormal= false;               344             validExitNormal= false;
321                                                   345 
322             *pBlockedPhysical = nullptr; // or << 346             *pBlockedPhysical= 0; // or motherPhysical ?
323             blockedReplicaNo = 0;  // or mothe << 347             blockedReplicaNo= 0;  // or motherReplicaNumber ?
324                                                   348     
325             newSafety = 0.0;                   << 349             newSafety= 0.0;
326             return ourStep;                       350             return ourStep;
327           }                                       351           }          
328                                                   352           
329           if ( motherStep<=ourStep )              353           if ( motherStep<=ourStep )
330           {                                       354           {
331             ourStep = motherStep;                 355             ourStep = motherStep;
332             exiting = true;                       356             exiting = true;
333             entering = false;                     357             entering = false;
334                                                   358 
335             // Exit normal: Natural location t    359             // Exit normal: Natural location to set these;confirmed short step
336             //                                    360             //
337             validExitNormal = motherValidExitN << 361             validExitNormal= motherValidExitNormal;
338             exitNormal = motherExitNormal;     << 362             exitNormal= motherExitNormal;
339                                                   363 
340             if ( validExitNormal )                364             if ( validExitNormal )
341             {                                     365             {
342               const G4RotationMatrix *rot = mo    366               const G4RotationMatrix *rot = motherPhysical->GetRotation();
343               if (rot != nullptr)              << 367               if (rot)
344               {                                   368               {
345                 exitNormal *= rot->inverse();     369                 exitNormal *= rot->inverse();
346 #ifdef G4VERBOSE                                  370 #ifdef G4VERBOSE
347                 if( fCheck )                      371                 if( fCheck )
348                 {                              << 372                    fLogger->CheckAndReportBadNormal(exitNormal,        // rotated
349                   fLogger->CheckAndReportBadNo << 373                                                     motherExitNormal,  // original 
350                                                << 374                                                     *rot,
351                                                << 375                                                     // motherPhysical, 
352                                                << 376                                                     "From RotationMatrix" );
353                 }                              << 
354 #endif                                            377 #endif
355               }                                   378               }
356             }                                     379             }
357           }                                       380           }
358           else                                    381           else
359           {                                       382           {
360             validExitNormal = false;              383             validExitNormal = false;
361           }                                       384           }
362         }                                         385         }
363       }                                           386       }
364       newSafety = ourSafety;                      387       newSafety = ourSafety;
365     }                                             388     }
366     if (noStep)                                   389     if (noStep)
367     {                                             390     {
368       noStep = LocateNextVoxel(localPoint, loc    391       noStep = LocateNextVoxel(localPoint, localDirection, ourStep);
369     }                                             392     }
370   }  // end -while (noStep)- loop                 393   }  // end -while (noStep)- loop
371                                                   394 
372   return ourStep;                                 395   return ourStep;
373 }                                                 396 }
374                                                   397 
375 // *******************************************    398 // ********************************************************************
376 // ComputeVoxelSafety                             399 // ComputeVoxelSafety
377 //                                                400 //
378 // Computes safety from specified point to vox    401 // Computes safety from specified point to voxel boundaries
379 // using already located point                    402 // using already located point
380 // o collected boundaries for most derived lev    403 // o collected boundaries for most derived level
381 // o adjacent boundaries for previous levels      404 // o adjacent boundaries for previous levels
382 // *******************************************    405 // ********************************************************************
383 //                                                406 //
384 G4double                                          407 G4double
385 G4VoxelNavigation::ComputeVoxelSafety(const G4    408 G4VoxelNavigation::ComputeVoxelSafety(const G4ThreeVector& localPoint) const
386 {                                                 409 {
387   G4SmartVoxelHeader *curHeader;                  410   G4SmartVoxelHeader *curHeader;
388   G4double voxelSafety, curNodeWidth;             411   G4double voxelSafety, curNodeWidth;
389   G4double curNodeOffset, minCurCommonDelta, m    412   G4double curNodeOffset, minCurCommonDelta, maxCurCommonDelta;
390   G4int minCurNodeNoDelta, maxCurNodeNoDelta;     413   G4int minCurNodeNoDelta, maxCurNodeNoDelta;
391   G4int localVoxelDepth, curNodeNo;               414   G4int localVoxelDepth, curNodeNo;
392   EAxis curHeaderAxis;                            415   EAxis curHeaderAxis;
393                                                   416 
394   localVoxelDepth = fVoxelDepth;                  417   localVoxelDepth = fVoxelDepth;
395                                                   418 
396   curHeader = fVoxelHeaderStack[localVoxelDept    419   curHeader = fVoxelHeaderStack[localVoxelDepth];
397   curHeaderAxis = fVoxelAxisStack[localVoxelDe    420   curHeaderAxis = fVoxelAxisStack[localVoxelDepth];
398   curNodeNo = fVoxelNodeNoStack[localVoxelDept    421   curNodeNo = fVoxelNodeNoStack[localVoxelDepth];
399   curNodeWidth = fVoxelSliceWidthStack[localVo    422   curNodeWidth = fVoxelSliceWidthStack[localVoxelDepth];
400                                                   423   
401   // Compute linear intersection distance to b    424   // Compute linear intersection distance to boundaries of max/min
402   // to collected nodes at current level          425   // to collected nodes at current level
403   //                                              426   //
404   curNodeOffset = curNodeNo*curNodeWidth;         427   curNodeOffset = curNodeNo*curNodeWidth;
405   maxCurNodeNoDelta = fVoxelNode->GetMaxEquiva    428   maxCurNodeNoDelta = fVoxelNode->GetMaxEquivalentSliceNo()-curNodeNo;
406   minCurNodeNoDelta = curNodeNo-fVoxelNode->Ge    429   minCurNodeNoDelta = curNodeNo-fVoxelNode->GetMinEquivalentSliceNo();
407   minCurCommonDelta = localPoint(curHeaderAxis    430   minCurCommonDelta = localPoint(curHeaderAxis)
408                       - curHeader->GetMinExten    431                       - curHeader->GetMinExtent() - curNodeOffset;
409   maxCurCommonDelta = curNodeWidth-minCurCommo    432   maxCurCommonDelta = curNodeWidth-minCurCommonDelta;
410                                                   433 
411   if ( minCurNodeNoDelta<maxCurNodeNoDelta )      434   if ( minCurNodeNoDelta<maxCurNodeNoDelta )
412   {                                               435   {
413     voxelSafety = minCurNodeNoDelta*curNodeWid    436     voxelSafety = minCurNodeNoDelta*curNodeWidth;
414     voxelSafety += minCurCommonDelta;             437     voxelSafety += minCurCommonDelta;
415   }                                               438   }
416   else if (maxCurNodeNoDelta < minCurNodeNoDel    439   else if (maxCurNodeNoDelta < minCurNodeNoDelta)
417   {                                               440   {
418     voxelSafety = maxCurNodeNoDelta*curNodeWid    441     voxelSafety = maxCurNodeNoDelta*curNodeWidth;
419     voxelSafety += maxCurCommonDelta;             442     voxelSafety += maxCurCommonDelta;
420   }                                               443   }
421   else    // (maxCurNodeNoDelta == minCurNodeN    444   else    // (maxCurNodeNoDelta == minCurNodeNoDelta)
422   {                                               445   {
423     voxelSafety = minCurNodeNoDelta*curNodeWid    446     voxelSafety = minCurNodeNoDelta*curNodeWidth;
424     voxelSafety += std::min(minCurCommonDelta,    447     voxelSafety += std::min(minCurCommonDelta,maxCurCommonDelta);
425   }                                               448   }
426                                                   449 
427   // Compute isotropic safety to boundaries of    450   // Compute isotropic safety to boundaries of previous levels
428   // [NOT to collected boundaries]                451   // [NOT to collected boundaries]
429                                                   452 
430   // Loop checking, 07.10.2016, JA             << 453   // Loop checking, 07.10.2016, J.Apostolakis
431   while ( (localVoxelDepth>0) && (voxelSafety>    454   while ( (localVoxelDepth>0) && (voxelSafety>0) )
432   {                                               455   {
433     localVoxelDepth--;                            456     localVoxelDepth--;
434     curHeader = fVoxelHeaderStack[localVoxelDe    457     curHeader = fVoxelHeaderStack[localVoxelDepth];
435     curHeaderAxis = fVoxelAxisStack[localVoxel    458     curHeaderAxis = fVoxelAxisStack[localVoxelDepth];
436     curNodeNo = fVoxelNodeNoStack[localVoxelDe    459     curNodeNo = fVoxelNodeNoStack[localVoxelDepth];
437     curNodeWidth = fVoxelSliceWidthStack[local    460     curNodeWidth = fVoxelSliceWidthStack[localVoxelDepth];
438     curNodeOffset = curNodeNo*curNodeWidth;       461     curNodeOffset = curNodeNo*curNodeWidth;
439     minCurCommonDelta = localPoint(curHeaderAx    462     minCurCommonDelta = localPoint(curHeaderAxis)
440                         - curHeader->GetMinExt    463                         - curHeader->GetMinExtent() - curNodeOffset;
441     maxCurCommonDelta = curNodeWidth-minCurCom    464     maxCurCommonDelta = curNodeWidth-minCurCommonDelta;
442                                                   465     
443     if ( minCurCommonDelta<voxelSafety )          466     if ( minCurCommonDelta<voxelSafety )
444     {                                             467     {
445       voxelSafety = minCurCommonDelta;            468       voxelSafety = minCurCommonDelta;
446     }                                             469     }
447     if ( maxCurCommonDelta<voxelSafety )          470     if ( maxCurCommonDelta<voxelSafety )
448     {                                             471     {
449       voxelSafety = maxCurCommonDelta;            472       voxelSafety = maxCurCommonDelta;
450     }                                             473     }
451   }                                               474   }
452   if ( voxelSafety<0 )                            475   if ( voxelSafety<0 )
453   {                                               476   {
454     voxelSafety = 0;                              477     voxelSafety = 0;
455   }                                               478   }
456                                                   479 
457   return voxelSafety;                             480   return voxelSafety;
458 }                                                 481 }
459                                                   482 
460 // *******************************************    483 // ********************************************************************
461 // LocateNextVoxel                                484 // LocateNextVoxel
462 //                                                485 //
463 // Finds the next voxel from the current voxel    486 // Finds the next voxel from the current voxel and point
464 // in the specified direction                     487 // in the specified direction
465 //                                                488 //
466 // Returns false if all voxels considered         489 // Returns false if all voxels considered
467 //              [current Step ends inside same    490 //              [current Step ends inside same voxel or leaves all voxels]
468 //         true  otherwise                        491 //         true  otherwise
469 //              [the information on the next v    492 //              [the information on the next voxel is put into the set of
470 //               fVoxel* variables & "stacks"]    493 //               fVoxel* variables & "stacks"] 
471 // *******************************************    494 // ********************************************************************
472 //                                                495 // 
473 G4bool                                            496 G4bool
474 G4VoxelNavigation::LocateNextVoxel(const G4Thr    497 G4VoxelNavigation::LocateNextVoxel(const G4ThreeVector& localPoint,
475                                    const G4Thr    498                                    const G4ThreeVector& localDirection,
476                                    const G4dou    499                                    const G4double currentStep)
477 {                                                 500 {
478   G4SmartVoxelHeader *workHeader=nullptr, *new << 501   G4SmartVoxelHeader *workHeader=0, *newHeader=0;
479   G4SmartVoxelProxy *newProxy=nullptr;         << 502   G4SmartVoxelProxy *newProxy=0;
480   G4SmartVoxelNode *newVoxelNode=nullptr;      << 503   G4SmartVoxelNode *newVoxelNode=0;
481   G4ThreeVector targetPoint, voxelPoint;          504   G4ThreeVector targetPoint, voxelPoint;
482   G4double workNodeWidth, workMinExtent, workC    505   G4double workNodeWidth, workMinExtent, workCoord;
483   G4double minVal, maxVal, newDistance=0.;        506   G4double minVal, maxVal, newDistance=0.;
484   G4double newHeaderMin, newHeaderNodeWidth;      507   G4double newHeaderMin, newHeaderNodeWidth;
485   G4int depth=0, newDepth=0, workNodeNo=0, new    508   G4int depth=0, newDepth=0, workNodeNo=0, newNodeNo=0, newHeaderNoSlices=0;
486   EAxis workHeaderAxis, newHeaderAxis;            509   EAxis workHeaderAxis, newHeaderAxis;
487   G4bool isNewVoxel = false;                   << 510   G4bool isNewVoxel=false;
488                                                   511   
489   G4double currentDistance = currentStep;         512   G4double currentDistance = currentStep;
490                                                   513 
491   // Determine if end of Step within current v    514   // Determine if end of Step within current voxel
492   //                                              515   //
493   for (depth=0; depth<fVoxelDepth; ++depth)    << 516   for (depth=0; depth<fVoxelDepth; depth++)
494   {                                               517   {
495     targetPoint = localPoint+localDirection*cu    518     targetPoint = localPoint+localDirection*currentDistance;
496     newDistance = currentDistance;                519     newDistance = currentDistance;
497     workHeader = fVoxelHeaderStack[depth];        520     workHeader = fVoxelHeaderStack[depth];
498     workHeaderAxis = fVoxelAxisStack[depth];      521     workHeaderAxis = fVoxelAxisStack[depth];
499     workNodeNo = fVoxelNodeNoStack[depth];        522     workNodeNo = fVoxelNodeNoStack[depth];
500     workNodeWidth = fVoxelSliceWidthStack[dept    523     workNodeWidth = fVoxelSliceWidthStack[depth];
501     workMinExtent = workHeader->GetMinExtent()    524     workMinExtent = workHeader->GetMinExtent();
502     workCoord = targetPoint(workHeaderAxis);      525     workCoord = targetPoint(workHeaderAxis);
503     minVal = workMinExtent+workNodeNo*workNode    526     minVal = workMinExtent+workNodeNo*workNodeWidth;
504                                                   527 
505     if ( minVal<=workCoord+fHalfTolerance )       528     if ( minVal<=workCoord+fHalfTolerance )
506     {                                             529     {
507       maxVal = minVal+workNodeWidth;              530       maxVal = minVal+workNodeWidth;
508       if ( maxVal<=workCoord-fHalfTolerance )     531       if ( maxVal<=workCoord-fHalfTolerance )
509       {                                           532       {
510         // Must consider next voxel               533         // Must consider next voxel
511         //                                        534         //
512         newNodeNo = workNodeNo+1;                 535         newNodeNo = workNodeNo+1;
513         newHeader = workHeader;                   536         newHeader = workHeader;
514         newDistance = (maxVal-localPoint(workH    537         newDistance = (maxVal-localPoint(workHeaderAxis))
515                     / localDirection(workHeade    538                     / localDirection(workHeaderAxis);
516         isNewVoxel = true;                        539         isNewVoxel = true;
517         newDepth = depth;                         540         newDepth = depth;
518       }                                           541       }
519     }                                             542     }
520     else                                          543     else
521     {                                             544     {
522       newNodeNo = workNodeNo-1;                   545       newNodeNo = workNodeNo-1;
523       newHeader = workHeader;                     546       newHeader = workHeader;
524       newDistance = (minVal-localPoint(workHea    547       newDistance = (minVal-localPoint(workHeaderAxis))
525                   / localDirection(workHeaderA    548                   / localDirection(workHeaderAxis);
526       isNewVoxel = true;                          549       isNewVoxel = true;
527       newDepth = depth;                           550       newDepth = depth;
528     }                                             551     }
529     currentDistance = newDistance;                552     currentDistance = newDistance;
530   }                                               553   }
531   targetPoint = localPoint+localDirection*curr    554   targetPoint = localPoint+localDirection*currentDistance;
532                                                   555 
533   // Check if end of Step within collected bou    556   // Check if end of Step within collected boundaries of current voxel
534   //                                              557   //
535   depth = fVoxelDepth;                            558   depth = fVoxelDepth;
536   {                                               559   {
537     workHeader = fVoxelHeaderStack[depth];        560     workHeader = fVoxelHeaderStack[depth];
538     workHeaderAxis = fVoxelAxisStack[depth];      561     workHeaderAxis = fVoxelAxisStack[depth];
539     workNodeNo = fVoxelNodeNoStack[depth];        562     workNodeNo = fVoxelNodeNoStack[depth];
540     workNodeWidth = fVoxelSliceWidthStack[dept    563     workNodeWidth = fVoxelSliceWidthStack[depth];
541     workMinExtent = workHeader->GetMinExtent()    564     workMinExtent = workHeader->GetMinExtent();
542     workCoord = targetPoint(workHeaderAxis);      565     workCoord = targetPoint(workHeaderAxis);
543     minVal = workMinExtent+fVoxelNode->GetMinE    566     minVal = workMinExtent+fVoxelNode->GetMinEquivalentSliceNo()*workNodeWidth;
544                                                   567 
545     if ( minVal<=workCoord+fHalfTolerance )       568     if ( minVal<=workCoord+fHalfTolerance )
546     {                                             569     {
547       maxVal = workMinExtent+(fVoxelNode->GetM    570       maxVal = workMinExtent+(fVoxelNode->GetMaxEquivalentSliceNo()+1)
548                             *workNodeWidth;       571                             *workNodeWidth;
549       if ( maxVal<=workCoord-fHalfTolerance )     572       if ( maxVal<=workCoord-fHalfTolerance )
550       {                                           573       {
551         newNodeNo = fVoxelNode->GetMaxEquivale    574         newNodeNo = fVoxelNode->GetMaxEquivalentSliceNo()+1;
552         newHeader = workHeader;                   575         newHeader = workHeader;
553         newDistance = (maxVal-localPoint(workH    576         newDistance = (maxVal-localPoint(workHeaderAxis))
554                     / localDirection(workHeade    577                     / localDirection(workHeaderAxis);
555         isNewVoxel = true;                        578         isNewVoxel = true;
556         newDepth = depth;                         579         newDepth = depth;
557       }                                           580       }
558     }                                             581     }
559     else                                          582     else
560     {                                             583     {
561       newNodeNo = fVoxelNode->GetMinEquivalent    584       newNodeNo = fVoxelNode->GetMinEquivalentSliceNo()-1;
562       newHeader = workHeader;                     585       newHeader = workHeader;
563       newDistance = (minVal-localPoint(workHea    586       newDistance = (minVal-localPoint(workHeaderAxis))
564                   / localDirection(workHeaderA    587                   / localDirection(workHeaderAxis);
565       isNewVoxel = true;                          588       isNewVoxel = true;
566       newDepth = depth;                           589       newDepth = depth;
567     }                                             590     }
568     currentDistance = newDistance;                591     currentDistance = newDistance;
569   }                                               592   }
570   if (isNewVoxel)                                 593   if (isNewVoxel)
571   {                                               594   {
572     // Compute new voxel & adjust voxel stack     595     // Compute new voxel & adjust voxel stack
573     //                                            596     //
574     // newNodeNo=Candidate node no at             597     // newNodeNo=Candidate node no at 
575     // newDepth =refinement depth of crossed v    598     // newDepth =refinement depth of crossed voxel boundary
576     // newHeader=Header for crossed voxel         599     // newHeader=Header for crossed voxel
577     // newDistance=distance to crossed voxel b    600     // newDistance=distance to crossed voxel boundary (along the track)
578     //                                            601     //
579     if ( (newNodeNo<0) || (newNodeNo>=G4int(ne << 602     if ( (newNodeNo<0) || (newNodeNo>=newHeader->GetNoSlices()))
580     {                                             603     {
581       // Leaving mother volume                    604       // Leaving mother volume
582       //                                          605       //
583       isNewVoxel = false;                         606       isNewVoxel = false;
584     }                                             607     }
585     else                                          608     else
586     {                                             609     {
587       // Compute intersection point on the lea    610       // Compute intersection point on the least refined
588       // voxel boundary that is hit               611       // voxel boundary that is hit
589       //                                          612       //
590       voxelPoint = localPoint+localDirection*n    613       voxelPoint = localPoint+localDirection*newDistance;
591       fVoxelNodeNoStack[newDepth] = newNodeNo;    614       fVoxelNodeNoStack[newDepth] = newNodeNo;
592       fVoxelDepth = newDepth;                     615       fVoxelDepth = newDepth;
593       newVoxelNode = nullptr;                  << 616       newVoxelNode = 0;
594       while ( newVoxelNode == nullptr )        << 617       while ( !newVoxelNode )
595       {                                           618       {
596         newProxy = newHeader->GetSlice(newNode    619         newProxy = newHeader->GetSlice(newNodeNo);
597         if (newProxy->IsNode())                   620         if (newProxy->IsNode())
598         {                                         621         {
599           newVoxelNode = newProxy->GetNode();     622           newVoxelNode = newProxy->GetNode();
600         }                                         623         }
601         else                                      624         else
602         {                                         625         {
603           ++fVoxelDepth;                       << 626           fVoxelDepth++;
604           newHeader = newProxy->GetHeader();      627           newHeader = newProxy->GetHeader();
605           newHeaderAxis = newHeader->GetAxis()    628           newHeaderAxis = newHeader->GetAxis();
606           newHeaderNoSlices = (G4int)newHeader << 629           newHeaderNoSlices = newHeader->GetNoSlices();
607           newHeaderMin = newHeader->GetMinExte    630           newHeaderMin = newHeader->GetMinExtent();
608           newHeaderNodeWidth = (newHeader->Get    631           newHeaderNodeWidth = (newHeader->GetMaxExtent()-newHeaderMin)
609                              / newHeaderNoSlic    632                              / newHeaderNoSlices;
610           newNodeNo = G4int( (voxelPoint(newHe    633           newNodeNo = G4int( (voxelPoint(newHeaderAxis)-newHeaderMin)
611                              / newHeaderNodeWi    634                              / newHeaderNodeWidth );
612           // Rounding protection                  635           // Rounding protection
613           //                                      636           //
614           if ( newNodeNo<0 )                      637           if ( newNodeNo<0 )
615           {                                       638           {
616             newNodeNo=0;                          639             newNodeNo=0;
617           }                                       640           }
618           else if ( newNodeNo>=newHeaderNoSlic    641           else if ( newNodeNo>=newHeaderNoSlices )
619           {                                    << 642                {
620             newNodeNo = newHeaderNoSlices-1;   << 643                  newNodeNo = newHeaderNoSlices-1;
621           }                                    << 644                }
622           // Stack info for stepping              645           // Stack info for stepping
623           //                                      646           //
624           fVoxelAxisStack[fVoxelDepth] = newHe    647           fVoxelAxisStack[fVoxelDepth] = newHeaderAxis;
625           fVoxelNoSlicesStack[fVoxelDepth] = n    648           fVoxelNoSlicesStack[fVoxelDepth] = newHeaderNoSlices;
626           fVoxelSliceWidthStack[fVoxelDepth] =    649           fVoxelSliceWidthStack[fVoxelDepth] = newHeaderNodeWidth;
627           fVoxelNodeNoStack[fVoxelDepth] = new    650           fVoxelNodeNoStack[fVoxelDepth] = newNodeNo;
628           fVoxelHeaderStack[fVoxelDepth] = new    651           fVoxelHeaderStack[fVoxelDepth] = newHeader;
629         }                                         652         }
630       }                                           653       }
631       fVoxelNode = newVoxelNode;                  654       fVoxelNode = newVoxelNode;
632     }                                             655     }
633   }                                               656   }
634   return isNewVoxel;                              657   return isNewVoxel;        
635 }                                                 658 }
636                                                   659 
637 // *******************************************    660 // ********************************************************************
638 // ComputeSafety                                  661 // ComputeSafety
639 //                                                662 //
640 // Calculates the isotropic distance to the ne    663 // Calculates the isotropic distance to the nearest boundary from the
641 // specified point in the local coordinate sys    664 // specified point in the local coordinate system. 
642 // The localpoint utilised must be within the     665 // The localpoint utilised must be within the current volume.
643 // *******************************************    666 // ********************************************************************
644 //                                                667 //
645 G4double                                          668 G4double
646 G4VoxelNavigation::ComputeSafety(const G4Three    669 G4VoxelNavigation::ComputeSafety(const G4ThreeVector& localPoint,
647                                  const G4Navig    670                                  const G4NavigationHistory& history,
648                                  const G4doubl << 671                                  const G4double       maxLength)
649 {                                                 672 {
650   G4VPhysicalVolume *motherPhysical, *samplePh    673   G4VPhysicalVolume *motherPhysical, *samplePhysical;
651   G4LogicalVolume *motherLogical;                 674   G4LogicalVolume *motherLogical;
652   G4VSolid *motherSolid;                          675   G4VSolid *motherSolid;
653   G4double motherSafety, ourSafety;               676   G4double motherSafety, ourSafety;
654   G4int sampleNo;                                 677   G4int sampleNo;
655   G4SmartVoxelNode *curVoxelNode;                 678   G4SmartVoxelNode *curVoxelNode;
656   G4long curNoVolumes, contentNo;              << 679   G4int curNoVolumes, contentNo;
657   G4double voxelSafety;                           680   G4double voxelSafety;
658                                                   681 
659   motherPhysical = history.GetTopVolume();        682   motherPhysical = history.GetTopVolume();
660   motherLogical = motherPhysical->GetLogicalVo    683   motherLogical = motherPhysical->GetLogicalVolume();
661   motherSolid = motherLogical->GetSolid();        684   motherSolid = motherLogical->GetSolid();
662                                                   685 
663   if( fBestSafety )                               686   if( fBestSafety )
664   {                                               687   { 
665     return fpVoxelSafety->ComputeSafety( local    688     return fpVoxelSafety->ComputeSafety( localPoint,*motherPhysical,maxLength );
666   }                                               689   }
667                                                   690 
668   //                                              691   //
669   // Compute mother safety                        692   // Compute mother safety
670   //                                              693   //
671                                                   694 
672   motherSafety = motherSolid->DistanceToOut(lo    695   motherSafety = motherSolid->DistanceToOut(localPoint);
673   ourSafety = motherSafety;                 //    696   ourSafety = motherSafety;                 // Working isotropic safety
674                                                   697 
675   if( motherSafety == 0.0 )                       698   if( motherSafety == 0.0 )
676   {                                               699   {
677 #ifdef G4DEBUG_NAVIGATION                         700 #ifdef G4DEBUG_NAVIGATION
678     // Check that point is inside mother volum    701     // Check that point is inside mother volume
679     EInside  insideMother = motherSolid->Insid << 702     EInside  insideMother= motherSolid->Inside(localPoint);
680                                                   703 
681     if( insideMother == kOutside )                704     if( insideMother == kOutside )
682     {                                             705     {
683       G4ExceptionDescription message;             706       G4ExceptionDescription message;
684       message << "Safety method called for loc    707       message << "Safety method called for location outside current Volume." << G4endl
685          << "Location for safety is Outside th    708          << "Location for safety is Outside this volume. " << G4endl
686          << "The approximate distance to the s    709          << "The approximate distance to the solid "
687          << "(safety from outside) is: "          710          << "(safety from outside) is: "
688          << motherSolid->DistanceToIn( localPo    711          << motherSolid->DistanceToIn( localPoint ) << G4endl;
689       message << "  Problem occurred with phys    712       message << "  Problem occurred with physical volume: "
690          << " Name: " << motherPhysical->GetNa    713          << " Name: " << motherPhysical->GetName()
691          << " Copy No: " << motherPhysical->Ge    714          << " Copy No: " << motherPhysical->GetCopyNo() << G4endl
692          << "    Local Point = " << localPoint    715          << "    Local Point = " << localPoint << G4endl;
693       message << "  Description of solid: " <<    716       message << "  Description of solid: " << G4endl
694             << *motherSolid << G4endl;            717             << *motherSolid << G4endl;
695       G4Exception("G4VoxelNavigation::ComputeS    718       G4Exception("G4VoxelNavigation::ComputeSafety()", "GeomNav0003",
696                   JustWarning, message);       << 719                   JustWarning,  // FatalException,
                                                   >> 720                   message);
697     }                                             721     }
698                                                   722 
699     // Following check is NOT for an issue - i    723     // Following check is NOT for an issue - it is only for information
700     //  It is allowed that a solid gives appro    724     //  It is allowed that a solid gives approximate safety - even zero.
701     //                                            725     //
702     if( insideMother == kInside ) // && fVerbo    726     if( insideMother == kInside ) // && fVerbose )
703     {                                             727     {
704       G4ExceptionDescription messageIn;           728       G4ExceptionDescription messageIn;
705                                                   729       
706       messageIn << " Point is Inside, but safe    730       messageIn << " Point is Inside, but safety is Zero ."  << G4endl;
707       messageIn << " Inexact safety for volume    731       messageIn << " Inexact safety for volume " << motherPhysical->GetName() << G4endl
708              << "  Solid: Name= " << motherSol    732              << "  Solid: Name= " << motherSolid->GetName()
709              << "   Type= " << motherSolid->Ge    733              << "   Type= " << motherSolid->GetEntityType() << G4endl;
710       messageIn << "  Local point= " << localP    734       messageIn << "  Local point= " << localPoint << G4endl;
711       messageIn << "  Solid parameters: " << G    735       messageIn << "  Solid parameters: " << G4endl << *motherSolid << G4endl;
712       G4Exception("G4VoxelNavigation::ComputeS    736       G4Exception("G4VoxelNavigation::ComputeSafety()", "GeomNav0003",
713                   JustWarning, messageIn);        737                   JustWarning, messageIn);
714     }                                             738     }
715 #endif                                            739 #endif
716     // if( insideMother != kInside )              740     // if( insideMother != kInside )
717     return 0.0;                                   741     return 0.0;
718   }                                               742   }
719                                                   743    
720 #ifdef G4VERBOSE                                  744 #ifdef G4VERBOSE
721   if( fCheck )                                    745   if( fCheck )
722   {                                               746   {
723     fLogger->ComputeSafetyLog (motherSolid,loc << 747     fLogger->ComputeSafetyLog (motherSolid,localPoint,motherSafety,true,true);
724   }                                               748   }
725 #endif                                            749 #endif
726   //                                              750   //
727   // Compute daughter safeties                    751   // Compute daughter safeties
728   //                                              752   //
729   // Look only inside the current Voxel only (    753   // Look only inside the current Voxel only (in the first version).
730   //                                              754   //
731   curVoxelNode = fVoxelNode;                      755   curVoxelNode = fVoxelNode;
732   curNoVolumes = curVoxelNode->GetNoContained(    756   curNoVolumes = curVoxelNode->GetNoContained();
733                                                   757 
734   for ( contentNo=curNoVolumes-1; contentNo>=0    758   for ( contentNo=curNoVolumes-1; contentNo>=0; contentNo-- )
735   {                                               759   {
736     sampleNo = curVoxelNode->GetVolume((G4int) << 760     sampleNo = curVoxelNode->GetVolume(contentNo);
737     samplePhysical = motherLogical->GetDaughte    761     samplePhysical = motherLogical->GetDaughter(sampleNo);
738                                                   762 
739     G4AffineTransform sampleTf(samplePhysical-    763     G4AffineTransform sampleTf(samplePhysical->GetRotation(),
740                                samplePhysical-    764                                samplePhysical->GetTranslation());
741     sampleTf.Invert();                            765     sampleTf.Invert();
742     const G4ThreeVector samplePoint = sampleTf << 766     const G4ThreeVector samplePoint =
743     const G4VSolid* sampleSolid= samplePhysica << 767                           sampleTf.TransformPoint(localPoint);
                                                   >> 768     const G4VSolid *sampleSolid     =
                                                   >> 769                           samplePhysical->GetLogicalVolume()->GetSolid();
744     G4double sampleSafety = sampleSolid->Dista    770     G4double sampleSafety = sampleSolid->DistanceToIn(samplePoint);
745     if ( sampleSafety<ourSafety )                 771     if ( sampleSafety<ourSafety )
746     {                                             772     {
747       ourSafety = sampleSafety;                   773       ourSafety = sampleSafety;
748     }                                             774     }
749 #ifdef G4VERBOSE                                  775 #ifdef G4VERBOSE
750     if( fCheck )                                  776     if( fCheck )
751     {                                             777     {
752       fLogger->ComputeSafetyLog(sampleSolid, s << 778       fLogger->ComputeSafetyLog(sampleSolid,samplePoint,sampleSafety,false,false);
753                                 sampleSafety,  << 
754     }                                             779     }
755 #endif                                            780 #endif
756   }                                               781   }
757   voxelSafety = ComputeVoxelSafety(localPoint)    782   voxelSafety = ComputeVoxelSafety(localPoint);
758   if ( voxelSafety<ourSafety )                    783   if ( voxelSafety<ourSafety )
759   {                                               784   {
760     ourSafety = voxelSafety;                      785     ourSafety = voxelSafety;
761   }                                               786   }
762   return ourSafety;                               787   return ourSafety;
763 }                                                 788 }
764                                                   789 
765 void G4VoxelNavigation::RelocateWithinVolume(  << 
766                                                << 
767 {                                              << 
768   auto motherLogical = motherPhysical->GetLogi << 
769                                                << 
770   assert(motherLogical != nullptr);            << 
771                                                << 
772   if ( auto pVoxelHeader = motherLogical->GetV << 
773     VoxelLocate( pVoxelHeader, localPoint );   << 
774 }                                              << 
775                                                << 
776 // *******************************************    790 // ********************************************************************
777 // SetVerboseLevel                                791 // SetVerboseLevel
778 // *******************************************    792 // ********************************************************************
779 //                                                793 //
780 void  G4VoxelNavigation::SetVerboseLevel(G4int    794 void  G4VoxelNavigation::SetVerboseLevel(G4int level)
781 {                                                 795 {
782   if( fLogger != nullptr ) { fLogger->SetVerbo << 796   if( fLogger )       fLogger->SetVerboseLevel(level);
783   if( fpVoxelSafety != nullptr) { fpVoxelSafet << 797   if( fpVoxelSafety)  fpVoxelSafety->SetVerboseLevel( level ); 
784 }                                                 798 }
785                                                   799