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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // Implementation of G4BoundingEnvelope 26 // Implementation of G4BoundingEnvelope 27 // 27 // 28 // 2016.05.25, E.Tcherniaev - initial version 28 // 2016.05.25, E.Tcherniaev - initial version 29 // ------------------------------------------- 29 // -------------------------------------------------------------------- 30 30 31 #include <cmath> 31 #include <cmath> 32 32 33 #include "globals.hh" 33 #include "globals.hh" 34 #include "G4BoundingEnvelope.hh" 34 #include "G4BoundingEnvelope.hh" 35 #include "G4GeometryTolerance.hh" 35 #include "G4GeometryTolerance.hh" 36 #include "G4Normal3D.hh" 36 #include "G4Normal3D.hh" 37 37 38 const G4double kCarTolerance = 38 const G4double kCarTolerance = 39 G4GeometryTolerance::GetInstance()->GetSurfa 39 G4GeometryTolerance::GetInstance()->GetSurfaceTolerance(); 40 40 41 ////////////////////////////////////////////// 41 /////////////////////////////////////////////////////////////////////// 42 // 42 // 43 // Constructor from an axis aligned bounding b 43 // Constructor from an axis aligned bounding box 44 // 44 // 45 G4BoundingEnvelope::G4BoundingEnvelope(const G 45 G4BoundingEnvelope::G4BoundingEnvelope(const G4ThreeVector& pMin, 46 const G 46 const G4ThreeVector& pMax) 47 : fMin(pMin), fMax(pMax) 47 : fMin(pMin), fMax(pMax) 48 { 48 { 49 // Check correctness of bounding box 49 // Check correctness of bounding box 50 // 50 // 51 CheckBoundingBox(); 51 CheckBoundingBox(); 52 } 52 } 53 53 54 ////////////////////////////////////////////// 54 /////////////////////////////////////////////////////////////////////// 55 // 55 // 56 // Constructor from a sequence of polygons 56 // Constructor from a sequence of polygons 57 // 57 // 58 G4BoundingEnvelope:: 58 G4BoundingEnvelope:: 59 G4BoundingEnvelope(const std::vector<const G4T 59 G4BoundingEnvelope(const std::vector<const G4ThreeVectorList*>& polygons) 60 : fPolygons(&polygons) 60 : fPolygons(&polygons) 61 { 61 { 62 // Check correctness of polygons 62 // Check correctness of polygons 63 // 63 // 64 CheckBoundingPolygons(); 64 CheckBoundingPolygons(); 65 65 66 // Set bounding box 66 // Set bounding box 67 // 67 // 68 G4double xmin = kInfinity, ymin = kInfinit 68 G4double xmin = kInfinity, ymin = kInfinity, zmin = kInfinity; 69 G4double xmax = -kInfinity, ymax = -kInfinit 69 G4double xmax = -kInfinity, ymax = -kInfinity, zmax = -kInfinity; 70 for (const auto & polygon : *fPolygons) << 70 for (auto ibase = fPolygons->cbegin(); ibase != fPolygons->cend(); ++ibase) 71 { 71 { 72 for (auto ipoint = polygon->cbegin(); ipoi << 72 for (auto ipoint = (*ibase)->cbegin(); ipoint != (*ibase)->cend(); ++ipoint) 73 { 73 { 74 G4double x = ipoint->x(); 74 G4double x = ipoint->x(); 75 if (x < xmin) xmin = x; 75 if (x < xmin) xmin = x; 76 if (x > xmax) xmax = x; 76 if (x > xmax) xmax = x; 77 G4double y = ipoint->y(); 77 G4double y = ipoint->y(); 78 if (y < ymin) ymin = y; 78 if (y < ymin) ymin = y; 79 if (y > ymax) ymax = y; 79 if (y > ymax) ymax = y; 80 G4double z = ipoint->z(); 80 G4double z = ipoint->z(); 81 if (z < zmin) zmin = z; 81 if (z < zmin) zmin = z; 82 if (z > zmax) zmax = z; 82 if (z > zmax) zmax = z; 83 } 83 } 84 } 84 } 85 fMin.set(xmin,ymin,zmin); 85 fMin.set(xmin,ymin,zmin); 86 fMax.set(xmax,ymax,zmax); 86 fMax.set(xmax,ymax,zmax); 87 87 88 // Check correctness of bounding box 88 // Check correctness of bounding box 89 // 89 // 90 CheckBoundingBox(); 90 CheckBoundingBox(); 91 } 91 } 92 92 93 ////////////////////////////////////////////// 93 /////////////////////////////////////////////////////////////////////// 94 // 94 // 95 // Constructor from a bounding box and a seque 95 // Constructor from a bounding box and a sequence of polygons 96 // 96 // 97 G4BoundingEnvelope:: 97 G4BoundingEnvelope:: 98 G4BoundingEnvelope( const G4ThreeVector& pMin, 98 G4BoundingEnvelope( const G4ThreeVector& pMin, 99 const G4ThreeVector& pMax, 99 const G4ThreeVector& pMax, 100 const std::vector<const G4 100 const std::vector<const G4ThreeVectorList*>& polygons) 101 : fMin(pMin), fMax(pMax), fPolygons(&polygon 101 : fMin(pMin), fMax(pMax), fPolygons(&polygons) 102 { 102 { 103 // Check correctness of bounding box and pol 103 // Check correctness of bounding box and polygons 104 // 104 // 105 CheckBoundingBox(); 105 CheckBoundingBox(); 106 CheckBoundingPolygons(); 106 CheckBoundingPolygons(); 107 } 107 } 108 108 109 ////////////////////////////////////////////// 109 /////////////////////////////////////////////////////////////////////// 110 // 110 // 111 // Check correctness of the axis aligned bound 111 // Check correctness of the axis aligned bounding box 112 // 112 // 113 void G4BoundingEnvelope::CheckBoundingBox() 113 void G4BoundingEnvelope::CheckBoundingBox() 114 { 114 { 115 if (fMin.x() >= fMax.x() || fMin.y() >= fMax 115 if (fMin.x() >= fMax.x() || fMin.y() >= fMax.y() || fMin.z() >= fMax.z()) 116 { 116 { 117 std::ostringstream message; 117 std::ostringstream message; 118 message << "Badly defined bounding box (mi 118 message << "Badly defined bounding box (min >= max)!" 119 << "\npMin = " << fMin 119 << "\npMin = " << fMin 120 << "\npMax = " << fMax; 120 << "\npMax = " << fMax; 121 G4Exception("G4BoundingEnvelope::CheckBoun 121 G4Exception("G4BoundingEnvelope::CheckBoundingBox()", 122 "GeomMgt0001", JustWarning, me 122 "GeomMgt0001", JustWarning, message); 123 } 123 } 124 } 124 } 125 125 126 ////////////////////////////////////////////// 126 /////////////////////////////////////////////////////////////////////// 127 // 127 // 128 // Check correctness of the sequence of boundi 128 // Check correctness of the sequence of bounding polygons. 129 // Firsf and last polygons may consist of a si 129 // Firsf and last polygons may consist of a single vertex 130 // 130 // 131 void G4BoundingEnvelope::CheckBoundingPolygons 131 void G4BoundingEnvelope::CheckBoundingPolygons() 132 { 132 { 133 std::size_t nbases = fPolygons->size(); 133 std::size_t nbases = fPolygons->size(); 134 if (nbases < 2) 134 if (nbases < 2) 135 { 135 { 136 std::ostringstream message; 136 std::ostringstream message; 137 message << "Wrong number of polygons in th 137 message << "Wrong number of polygons in the sequence: " << nbases 138 << "\nShould be at least two!"; 138 << "\nShould be at least two!"; 139 G4Exception("G4BoundingEnvelope::CheckBoun 139 G4Exception("G4BoundingEnvelope::CheckBoundingPolygons()", 140 "GeomMgt0001", FatalException, 140 "GeomMgt0001", FatalException, message); 141 return; 141 return; 142 } 142 } 143 143 144 std::size_t nsize = std::max((*fPolygons)[0 144 std::size_t nsize = std::max((*fPolygons)[0]->size(),(*fPolygons)[1]->size()); 145 if (nsize < 3) 145 if (nsize < 3) 146 { 146 { 147 std::ostringstream message; 147 std::ostringstream message; 148 message << "Badly constructed polygons!" 148 message << "Badly constructed polygons!" 149 << "\nNumber of polygons: " << nba 149 << "\nNumber of polygons: " << nbases 150 << "\nPolygon #0 size: " << (*fPol 150 << "\nPolygon #0 size: " << (*fPolygons)[0]->size() 151 << "\nPolygon #1 size: " << (*fPol 151 << "\nPolygon #1 size: " << (*fPolygons)[1]->size() 152 << "\n..."; 152 << "\n..."; 153 G4Exception("G4BoundingEnvelope::CheckBoun 153 G4Exception("G4BoundingEnvelope::CheckBoundingPolygons()", 154 "GeomMgt0001", FatalException, 154 "GeomMgt0001", FatalException, message); 155 return; 155 return; 156 } 156 } 157 157 158 for (std::size_t k=0; k<nbases; ++k) 158 for (std::size_t k=0; k<nbases; ++k) 159 { 159 { 160 std::size_t np = (*fPolygons)[k]->size(); 160 std::size_t np = (*fPolygons)[k]->size(); 161 if (np == nsize) continue; 161 if (np == nsize) continue; 162 if (np == 1 && k==0) continue; 162 if (np == 1 && k==0) continue; 163 if (np == 1 && k==nbases-1) continue; 163 if (np == 1 && k==nbases-1) continue; 164 std::ostringstream message; 164 std::ostringstream message; 165 message << "Badly constructed polygons!" 165 message << "Badly constructed polygons!" 166 << "\nNumber of polygons: " << nba 166 << "\nNumber of polygons: " << nbases 167 << "\nPolygon #" << k << " size: " 167 << "\nPolygon #" << k << " size: " << np 168 << "\nexpected size: " << nsize; 168 << "\nexpected size: " << nsize; 169 G4Exception("G4BoundingEnvelope::SetBoundi 169 G4Exception("G4BoundingEnvelope::SetBoundingPolygons()", 170 "GeomMgt0001", FatalException, 170 "GeomMgt0001", FatalException, message); 171 return; 171 return; 172 } 172 } 173 } 173 } 174 174 175 ////////////////////////////////////////////// 175 /////////////////////////////////////////////////////////////////////// 176 // 176 // 177 // Quick comparison: bounding box vs voxel, it 177 // Quick comparison: bounding box vs voxel, it return true if further 178 // calculations are not needed 178 // calculations are not needed 179 // 179 // 180 G4bool 180 G4bool 181 G4BoundingEnvelope:: 181 G4BoundingEnvelope:: 182 BoundingBoxVsVoxelLimits(const EAxis pAxis, 182 BoundingBoxVsVoxelLimits(const EAxis pAxis, 183 const G4VoxelLimits& 183 const G4VoxelLimits& pVoxelLimits, 184 const G4Transform3D& 184 const G4Transform3D& pTransform3D, 185 G4double& pMin, G4dou 185 G4double& pMin, G4double& pMax) const 186 { 186 { 187 pMin = kInfinity; 187 pMin = kInfinity; 188 pMax = -kInfinity; 188 pMax = -kInfinity; 189 G4double xminlim = pVoxelLimits.GetMinXExten 189 G4double xminlim = pVoxelLimits.GetMinXExtent(); 190 G4double xmaxlim = pVoxelLimits.GetMaxXExten 190 G4double xmaxlim = pVoxelLimits.GetMaxXExtent(); 191 G4double yminlim = pVoxelLimits.GetMinYExten 191 G4double yminlim = pVoxelLimits.GetMinYExtent(); 192 G4double ymaxlim = pVoxelLimits.GetMaxYExten 192 G4double ymaxlim = pVoxelLimits.GetMaxYExtent(); 193 G4double zminlim = pVoxelLimits.GetMinZExten 193 G4double zminlim = pVoxelLimits.GetMinZExtent(); 194 G4double zmaxlim = pVoxelLimits.GetMaxZExten 194 G4double zmaxlim = pVoxelLimits.GetMaxZExtent(); 195 195 196 // Special case of pure translation 196 // Special case of pure translation 197 // 197 // 198 if (pTransform3D.xx()==1 && pTransform3D.yy( 198 if (pTransform3D.xx()==1 && pTransform3D.yy()==1 && pTransform3D.zz()==1) 199 { 199 { 200 G4double xmin = fMin.x() + pTransform3D.dx 200 G4double xmin = fMin.x() + pTransform3D.dx(); 201 G4double xmax = fMax.x() + pTransform3D.dx 201 G4double xmax = fMax.x() + pTransform3D.dx(); 202 G4double ymin = fMin.y() + pTransform3D.dy 202 G4double ymin = fMin.y() + pTransform3D.dy(); 203 G4double ymax = fMax.y() + pTransform3D.dy 203 G4double ymax = fMax.y() + pTransform3D.dy(); 204 G4double zmin = fMin.z() + pTransform3D.dz 204 G4double zmin = fMin.z() + pTransform3D.dz(); 205 G4double zmax = fMax.z() + pTransform3D.dz 205 G4double zmax = fMax.z() + pTransform3D.dz(); 206 206 207 if (xmin-kCarTolerance > xmaxlim) return t 207 if (xmin-kCarTolerance > xmaxlim) return true; 208 if (xmax+kCarTolerance < xminlim) return t 208 if (xmax+kCarTolerance < xminlim) return true; 209 if (ymin-kCarTolerance > ymaxlim) return t 209 if (ymin-kCarTolerance > ymaxlim) return true; 210 if (ymax+kCarTolerance < yminlim) return t 210 if (ymax+kCarTolerance < yminlim) return true; 211 if (zmin-kCarTolerance > zmaxlim) return t 211 if (zmin-kCarTolerance > zmaxlim) return true; 212 if (zmax+kCarTolerance < zminlim) return t 212 if (zmax+kCarTolerance < zminlim) return true; 213 213 214 if (xmin >= xminlim && xmax <= xmaxlim && 214 if (xmin >= xminlim && xmax <= xmaxlim && 215 ymin >= yminlim && ymax <= ymaxlim && 215 ymin >= yminlim && ymax <= ymaxlim && 216 zmin >= zminlim && zmax <= zmaxlim) 216 zmin >= zminlim && zmax <= zmaxlim) 217 { 217 { 218 if (pAxis == kXAxis) 218 if (pAxis == kXAxis) 219 { 219 { 220 pMin = (xmin-kCarTolerance < xminlim) 220 pMin = (xmin-kCarTolerance < xminlim) ? xminlim : xmin; 221 pMax = (xmax+kCarTolerance > xmaxlim) 221 pMax = (xmax+kCarTolerance > xmaxlim) ? xmaxlim : xmax; 222 } 222 } 223 else if (pAxis == kYAxis) 223 else if (pAxis == kYAxis) 224 { 224 { 225 pMin = (ymin-kCarTolerance < yminlim) 225 pMin = (ymin-kCarTolerance < yminlim) ? yminlim : ymin; 226 pMax = (ymax+kCarTolerance > ymaxlim) 226 pMax = (ymax+kCarTolerance > ymaxlim) ? ymaxlim : ymax; 227 } 227 } 228 else if (pAxis == kZAxis) 228 else if (pAxis == kZAxis) 229 { 229 { 230 pMin = (zmin-kCarTolerance < zminlim) 230 pMin = (zmin-kCarTolerance < zminlim) ? zminlim : zmin; 231 pMax = (zmax+kCarTolerance > zmaxlim) 231 pMax = (zmax+kCarTolerance > zmaxlim) ? zmaxlim : zmax; 232 } 232 } 233 pMin -= kCarTolerance; 233 pMin -= kCarTolerance; 234 pMax += kCarTolerance; 234 pMax += kCarTolerance; 235 return true; 235 return true; 236 } 236 } 237 } 237 } 238 238 239 // Find max scale factor of the transformati 239 // Find max scale factor of the transformation, set delta 240 // equal to kCarTolerance multiplied by the 240 // equal to kCarTolerance multiplied by the scale factor 241 // 241 // 242 G4double scale = FindScaleFactor(pTransform3 242 G4double scale = FindScaleFactor(pTransform3D); 243 G4double delta = kCarTolerance*scale; 243 G4double delta = kCarTolerance*scale; 244 244 245 // Set the sphere surrounding the bounding b 245 // Set the sphere surrounding the bounding box 246 // 246 // 247 G4Point3D center = pTransform3D*G4Point3D(0. 247 G4Point3D center = pTransform3D*G4Point3D(0.5*(fMin+fMax)); 248 G4double radius = 0.5*scale*(fMax-fMin).mag 248 G4double radius = 0.5*scale*(fMax-fMin).mag() + delta; 249 249 250 // Check if the sphere surrounding the bound 250 // Check if the sphere surrounding the bounding box is outside 251 // the voxel limits 251 // the voxel limits 252 // 252 // 253 if (center.x()-radius > xmaxlim) return true 253 if (center.x()-radius > xmaxlim) return true; 254 if (center.y()-radius > ymaxlim) return true 254 if (center.y()-radius > ymaxlim) return true; 255 if (center.z()-radius > zmaxlim) return true 255 if (center.z()-radius > zmaxlim) return true; 256 if (center.x()+radius < xminlim) return true 256 if (center.x()+radius < xminlim) return true; 257 if (center.y()+radius < yminlim) return true 257 if (center.y()+radius < yminlim) return true; 258 if (center.z()+radius < zminlim) return true 258 if (center.z()+radius < zminlim) return true; 259 return false; 259 return false; 260 } 260 } 261 261 262 ////////////////////////////////////////////// 262 /////////////////////////////////////////////////////////////////////// 263 // 263 // 264 // Calculate extent of the specified bounding 264 // Calculate extent of the specified bounding envelope 265 // 265 // 266 G4bool 266 G4bool 267 G4BoundingEnvelope::CalculateExtent(const EAxi 267 G4BoundingEnvelope::CalculateExtent(const EAxis pAxis, 268 const G4Vo 268 const G4VoxelLimits& pVoxelLimits, 269 const G4Tr 269 const G4Transform3D& pTransform3D, 270 G4double& 270 G4double& pMin, G4double& pMax) const 271 { 271 { 272 pMin = kInfinity; 272 pMin = kInfinity; 273 pMax = -kInfinity; 273 pMax = -kInfinity; 274 G4double xminlim = pVoxelLimits.GetMinXExten 274 G4double xminlim = pVoxelLimits.GetMinXExtent(); 275 G4double xmaxlim = pVoxelLimits.GetMaxXExten 275 G4double xmaxlim = pVoxelLimits.GetMaxXExtent(); 276 G4double yminlim = pVoxelLimits.GetMinYExten 276 G4double yminlim = pVoxelLimits.GetMinYExtent(); 277 G4double ymaxlim = pVoxelLimits.GetMaxYExten 277 G4double ymaxlim = pVoxelLimits.GetMaxYExtent(); 278 G4double zminlim = pVoxelLimits.GetMinZExten 278 G4double zminlim = pVoxelLimits.GetMinZExtent(); 279 G4double zmaxlim = pVoxelLimits.GetMaxZExten 279 G4double zmaxlim = pVoxelLimits.GetMaxZExtent(); 280 280 281 // Special case of pure translation 281 // Special case of pure translation 282 // 282 // 283 if (pTransform3D.xx()==1 && pTransform3D.yy( 283 if (pTransform3D.xx()==1 && pTransform3D.yy()==1 && pTransform3D.zz()==1) 284 { 284 { 285 G4double xmin = fMin.x() + pTransform3D.dx 285 G4double xmin = fMin.x() + pTransform3D.dx(); 286 G4double xmax = fMax.x() + pTransform3D.dx 286 G4double xmax = fMax.x() + pTransform3D.dx(); 287 G4double ymin = fMin.y() + pTransform3D.dy 287 G4double ymin = fMin.y() + pTransform3D.dy(); 288 G4double ymax = fMax.y() + pTransform3D.dy 288 G4double ymax = fMax.y() + pTransform3D.dy(); 289 G4double zmin = fMin.z() + pTransform3D.dz 289 G4double zmin = fMin.z() + pTransform3D.dz(); 290 G4double zmax = fMax.z() + pTransform3D.dz 290 G4double zmax = fMax.z() + pTransform3D.dz(); 291 291 292 if (xmin-kCarTolerance > xmaxlim) return f 292 if (xmin-kCarTolerance > xmaxlim) return false; 293 if (xmax+kCarTolerance < xminlim) return f 293 if (xmax+kCarTolerance < xminlim) return false; 294 if (ymin-kCarTolerance > ymaxlim) return f 294 if (ymin-kCarTolerance > ymaxlim) return false; 295 if (ymax+kCarTolerance < yminlim) return f 295 if (ymax+kCarTolerance < yminlim) return false; 296 if (zmin-kCarTolerance > zmaxlim) return f 296 if (zmin-kCarTolerance > zmaxlim) return false; 297 if (zmax+kCarTolerance < zminlim) return f 297 if (zmax+kCarTolerance < zminlim) return false; 298 298 299 if (fPolygons == nullptr) 299 if (fPolygons == nullptr) 300 { 300 { 301 if (pAxis == kXAxis) 301 if (pAxis == kXAxis) 302 { 302 { 303 pMin = (xmin-kCarTolerance < xminlim) 303 pMin = (xmin-kCarTolerance < xminlim) ? xminlim : xmin; 304 pMax = (xmax+kCarTolerance > xmaxlim) 304 pMax = (xmax+kCarTolerance > xmaxlim) ? xmaxlim : xmax; 305 } 305 } 306 else if (pAxis == kYAxis) 306 else if (pAxis == kYAxis) 307 { 307 { 308 pMin = (ymin-kCarTolerance < yminlim) 308 pMin = (ymin-kCarTolerance < yminlim) ? yminlim : ymin; 309 pMax = (ymax+kCarTolerance > ymaxlim) 309 pMax = (ymax+kCarTolerance > ymaxlim) ? ymaxlim : ymax; 310 } 310 } 311 else if (pAxis == kZAxis) 311 else if (pAxis == kZAxis) 312 { 312 { 313 pMin = (zmin-kCarTolerance < zminlim) 313 pMin = (zmin-kCarTolerance < zminlim) ? zminlim : zmin; 314 pMax = (zmax+kCarTolerance > zmaxlim) 314 pMax = (zmax+kCarTolerance > zmaxlim) ? zmaxlim : zmax; 315 } 315 } 316 pMin -= kCarTolerance; 316 pMin -= kCarTolerance; 317 pMax += kCarTolerance; 317 pMax += kCarTolerance; 318 return true; 318 return true; 319 } 319 } 320 } 320 } 321 321 322 // Find max scale factor of the transformati 322 // Find max scale factor of the transformation, set delta 323 // equal to kCarTolerance multiplied by the 323 // equal to kCarTolerance multiplied by the scale factor 324 // 324 // 325 G4double scale = FindScaleFactor(pTransform3 325 G4double scale = FindScaleFactor(pTransform3D); 326 G4double delta = kCarTolerance*scale; 326 G4double delta = kCarTolerance*scale; 327 327 328 // Set the sphere surrounding the bounding b 328 // Set the sphere surrounding the bounding box 329 // 329 // 330 G4Point3D center = pTransform3D*G4Point3D(0. 330 G4Point3D center = pTransform3D*G4Point3D(0.5*(fMin+fMax)); 331 G4double radius = 0.5*scale*(fMax-fMin).mag 331 G4double radius = 0.5*scale*(fMax-fMin).mag() + delta; 332 332 333 // Check if the sphere surrounding the bound 333 // Check if the sphere surrounding the bounding box is within 334 // the voxel limits, if so then transform on 334 // the voxel limits, if so then transform only one coordinate 335 // 335 // 336 if (center.x()-radius >= xminlim && center.x 336 if (center.x()-radius >= xminlim && center.x()+radius <= xmaxlim && 337 center.y()-radius >= yminlim && center.y 337 center.y()-radius >= yminlim && center.y()+radius <= ymaxlim && 338 center.z()-radius >= zminlim && center.z 338 center.z()-radius >= zminlim && center.z()+radius <= zmaxlim ) 339 { 339 { 340 G4double cx, cy, cz, cd; 340 G4double cx, cy, cz, cd; 341 if (pAxis == kXAxis) 341 if (pAxis == kXAxis) 342 { 342 { 343 cx = pTransform3D.xx(); 343 cx = pTransform3D.xx(); 344 cy = pTransform3D.xy(); 344 cy = pTransform3D.xy(); 345 cz = pTransform3D.xz(); 345 cz = pTransform3D.xz(); 346 cd = pTransform3D.dx(); 346 cd = pTransform3D.dx(); 347 } 347 } 348 else if (pAxis == kYAxis) 348 else if (pAxis == kYAxis) 349 { 349 { 350 cx = pTransform3D.yx(); 350 cx = pTransform3D.yx(); 351 cy = pTransform3D.yy(); 351 cy = pTransform3D.yy(); 352 cz = pTransform3D.yz(); 352 cz = pTransform3D.yz(); 353 cd = pTransform3D.dy(); 353 cd = pTransform3D.dy(); 354 } 354 } 355 else if (pAxis == kZAxis) 355 else if (pAxis == kZAxis) 356 { 356 { 357 cx = pTransform3D.zx(); 357 cx = pTransform3D.zx(); 358 cy = pTransform3D.zy(); 358 cy = pTransform3D.zy(); 359 cz = pTransform3D.zz(); 359 cz = pTransform3D.zz(); 360 cd = pTransform3D.dz(); 360 cd = pTransform3D.dz(); 361 } 361 } 362 else 362 else 363 { 363 { 364 cx = cy = cz = cd = kInfinity; 364 cx = cy = cz = cd = kInfinity; 365 } 365 } 366 G4double emin = kInfinity, emax = -kInfini 366 G4double emin = kInfinity, emax = -kInfinity; 367 if (fPolygons == nullptr) 367 if (fPolygons == nullptr) 368 { 368 { 369 G4double coor; 369 G4double coor; 370 coor = cx*fMin.x() + cy*fMin.y() + cz*fM 370 coor = cx*fMin.x() + cy*fMin.y() + cz*fMin.z() + cd; 371 if (coor < emin) emin = coor; 371 if (coor < emin) emin = coor; 372 if (coor > emax) emax = coor; 372 if (coor > emax) emax = coor; 373 coor = cx*fMax.x() + cy*fMin.y() + cz*fM 373 coor = cx*fMax.x() + cy*fMin.y() + cz*fMin.z() + cd; 374 if (coor < emin) emin = coor; 374 if (coor < emin) emin = coor; 375 if (coor > emax) emax = coor; 375 if (coor > emax) emax = coor; 376 coor = cx*fMax.x() + cy*fMax.y() + cz*fM 376 coor = cx*fMax.x() + cy*fMax.y() + cz*fMin.z() + cd; 377 if (coor < emin) emin = coor; 377 if (coor < emin) emin = coor; 378 if (coor > emax) emax = coor; 378 if (coor > emax) emax = coor; 379 coor = cx*fMin.x() + cy*fMax.y() + cz*fM 379 coor = cx*fMin.x() + cy*fMax.y() + cz*fMin.z() + cd; 380 if (coor < emin) emin = coor; 380 if (coor < emin) emin = coor; 381 if (coor > emax) emax = coor; 381 if (coor > emax) emax = coor; 382 coor = cx*fMin.x() + cy*fMin.y() + cz*fM 382 coor = cx*fMin.x() + cy*fMin.y() + cz*fMax.z() + cd; 383 if (coor < emin) emin = coor; 383 if (coor < emin) emin = coor; 384 if (coor > emax) emax = coor; 384 if (coor > emax) emax = coor; 385 coor = cx*fMax.x() + cy*fMin.y() + cz*fM 385 coor = cx*fMax.x() + cy*fMin.y() + cz*fMax.z() + cd; 386 if (coor < emin) emin = coor; 386 if (coor < emin) emin = coor; 387 if (coor > emax) emax = coor; 387 if (coor > emax) emax = coor; 388 coor = cx*fMax.x() + cy*fMax.y() + cz*fM 388 coor = cx*fMax.x() + cy*fMax.y() + cz*fMax.z() + cd; 389 if (coor < emin) emin = coor; 389 if (coor < emin) emin = coor; 390 if (coor > emax) emax = coor; 390 if (coor > emax) emax = coor; 391 coor = cx*fMin.x() + cy*fMax.y() + cz*fM 391 coor = cx*fMin.x() + cy*fMax.y() + cz*fMax.z() + cd; 392 if (coor < emin) emin = coor; 392 if (coor < emin) emin = coor; 393 if (coor > emax) emax = coor; 393 if (coor > emax) emax = coor; 394 } 394 } 395 else 395 else 396 { 396 { 397 for (const auto & polygon : *fPolygons) << 397 for (auto ibase=fPolygons->cbegin(); ibase!=fPolygons->cend(); ++ibase) 398 { 398 { 399 for (auto ipoint=polygon->cbegin(); ip << 399 for (auto ipoint=(*ibase)->cbegin(); ipoint!=(*ibase)->cend(); ++ipoint) 400 { 400 { 401 G4double coor = ipoint->x()*cx + ipo 401 G4double coor = ipoint->x()*cx + ipoint->y()*cy + ipoint->z()*cz + cd; 402 if (coor < emin) emin = coor; 402 if (coor < emin) emin = coor; 403 if (coor > emax) emax = coor; 403 if (coor > emax) emax = coor; 404 } 404 } 405 } 405 } 406 } 406 } 407 pMin = emin - delta; 407 pMin = emin - delta; 408 pMax = emax + delta; 408 pMax = emax + delta; 409 return true; 409 return true; 410 } 410 } 411 411 412 // Check if the sphere surrounding the bound 412 // Check if the sphere surrounding the bounding box is outside 413 // the voxel limits 413 // the voxel limits 414 // 414 // 415 if (center.x()-radius > xmaxlim) return fals 415 if (center.x()-radius > xmaxlim) return false; 416 if (center.y()-radius > ymaxlim) return fals 416 if (center.y()-radius > ymaxlim) return false; 417 if (center.z()-radius > zmaxlim) return fals 417 if (center.z()-radius > zmaxlim) return false; 418 if (center.x()+radius < xminlim) return fals 418 if (center.x()+radius < xminlim) return false; 419 if (center.y()+radius < yminlim) return fals 419 if (center.y()+radius < yminlim) return false; 420 if (center.z()+radius < zminlim) return fals 420 if (center.z()+radius < zminlim) return false; 421 421 422 // Transform polygons 422 // Transform polygons 423 // 423 // 424 std::vector<G4Point3D> vertices; 424 std::vector<G4Point3D> vertices; 425 std::vector<std::pair<G4int, G4int>> bases; 425 std::vector<std::pair<G4int, G4int>> bases; 426 TransformVertices(pTransform3D, vertices, ba 426 TransformVertices(pTransform3D, vertices, bases); 427 std::size_t nbases = bases.size(); 427 std::size_t nbases = bases.size(); 428 428 429 // Create adjusted G4VoxelLimits box. New li 429 // Create adjusted G4VoxelLimits box. New limits are extended by 430 // delta, kCarTolerance multiplied by max sc 430 // delta, kCarTolerance multiplied by max scale factor of 431 // the transformation 431 // the transformation 432 // 432 // 433 EAxis axes[] = { kXAxis, kYAxis, kZAxis }; << 433 EAxis axis[] = { kXAxis, kYAxis, kZAxis }; 434 G4VoxelLimits limits; // default is unlimite 434 G4VoxelLimits limits; // default is unlimited 435 for (const auto & iAxis : axes) << 435 for (auto i=0; i<3; ++i) 436 { 436 { 437 if (pVoxelLimits.IsLimited(iAxis)) << 437 if (pVoxelLimits.IsLimited(axis[i])) 438 { 438 { 439 G4double emin = pVoxelLimits.GetMinExten << 439 G4double emin = pVoxelLimits.GetMinExtent(axis[i]) - delta; 440 G4double emax = pVoxelLimits.GetMaxExten << 440 G4double emax = pVoxelLimits.GetMaxExtent(axis[i]) + delta; 441 limits.AddLimit(iAxis, emin, emax); << 441 limits.AddLimit(axis[i], emin, emax); 442 } 442 } 443 } 443 } 444 444 445 // Main loop along the set of prisms 445 // Main loop along the set of prisms 446 // 446 // 447 G4Polygon3D baseA, baseB; 447 G4Polygon3D baseA, baseB; 448 G4Segment3D extent; 448 G4Segment3D extent; 449 extent.first = G4Point3D( kInfinity, kInfin 449 extent.first = G4Point3D( kInfinity, kInfinity, kInfinity); 450 extent.second = G4Point3D(-kInfinity,-kInfin 450 extent.second = G4Point3D(-kInfinity,-kInfinity,-kInfinity); 451 for (std::size_t k=0; k<nbases-1; ++k) 451 for (std::size_t k=0; k<nbases-1; ++k) 452 { 452 { 453 baseA.resize(bases[k].second); 453 baseA.resize(bases[k].second); 454 for (G4int i = 0; i < bases[k].second; ++i 454 for (G4int i = 0; i < bases[k].second; ++i) 455 baseA[i] = vertices[bases[k].first + i]; 455 baseA[i] = vertices[bases[k].first + i]; 456 456 457 baseB.resize(bases[k+1].second); 457 baseB.resize(bases[k+1].second); 458 for (G4int i = 0; i < bases[k+1].second; + 458 for (G4int i = 0; i < bases[k+1].second; ++i) 459 baseB[i] = vertices[bases[k+1].first + i 459 baseB[i] = vertices[bases[k+1].first + i]; 460 460 461 // Find bounding box of current prism 461 // Find bounding box of current prism 462 G4Segment3D prismAABB; 462 G4Segment3D prismAABB; 463 GetPrismAABB(baseA, baseB, prismAABB); 463 GetPrismAABB(baseA, baseB, prismAABB); 464 464 465 // Check if prismAABB is completely within 465 // Check if prismAABB is completely within the voxel limits 466 if (prismAABB.first.x() >= limits.GetMinXE 466 if (prismAABB.first.x() >= limits.GetMinXExtent() && 467 prismAABB.first.y() >= limits.GetMinYE 467 prismAABB.first.y() >= limits.GetMinYExtent() && 468 prismAABB.first.z() >= limits.GetMinZE 468 prismAABB.first.z() >= limits.GetMinZExtent() && 469 prismAABB.second.x()<= limits.GetMaxXE 469 prismAABB.second.x()<= limits.GetMaxXExtent() && 470 prismAABB.second.y()<= limits.GetMaxYE 470 prismAABB.second.y()<= limits.GetMaxYExtent() && 471 prismAABB.second.z()<= limits.GetMaxZE 471 prismAABB.second.z()<= limits.GetMaxZExtent()) 472 { 472 { 473 if (extent.first.x() > prismAABB.first. 473 if (extent.first.x() > prismAABB.first.x()) 474 extent.first.setX( prismAABB.first.x() 474 extent.first.setX( prismAABB.first.x() ); 475 if (extent.first.y() > prismAABB.first. 475 if (extent.first.y() > prismAABB.first.y()) 476 extent.first.setY( prismAABB.first.y() 476 extent.first.setY( prismAABB.first.y() ); 477 if (extent.first.z() > prismAABB.first. 477 if (extent.first.z() > prismAABB.first.z()) 478 extent.first.setZ( prismAABB.first.z() 478 extent.first.setZ( prismAABB.first.z() ); 479 if (extent.second.x() < prismAABB.second 479 if (extent.second.x() < prismAABB.second.x()) 480 extent.second.setX(prismAABB.second.x( 480 extent.second.setX(prismAABB.second.x()); 481 if (extent.second.y() < prismAABB.second 481 if (extent.second.y() < prismAABB.second.y()) 482 extent.second.setY(prismAABB.second.y( 482 extent.second.setY(prismAABB.second.y()); 483 if (extent.second.z() < prismAABB.second 483 if (extent.second.z() < prismAABB.second.z()) 484 extent.second.setZ(prismAABB.second.z( 484 extent.second.setZ(prismAABB.second.z()); 485 continue; 485 continue; 486 } 486 } 487 487 488 // Check if prismAABB is outside the voxel 488 // Check if prismAABB is outside the voxel limits 489 if (prismAABB.first.x() > limits.GetMaxXE 489 if (prismAABB.first.x() > limits.GetMaxXExtent()) continue; 490 if (prismAABB.first.y() > limits.GetMaxYE 490 if (prismAABB.first.y() > limits.GetMaxYExtent()) continue; 491 if (prismAABB.first.z() > limits.GetMaxZE 491 if (prismAABB.first.z() > limits.GetMaxZExtent()) continue; 492 if (prismAABB.second.x() < limits.GetMinXE 492 if (prismAABB.second.x() < limits.GetMinXExtent()) continue; 493 if (prismAABB.second.y() < limits.GetMinYE 493 if (prismAABB.second.y() < limits.GetMinYExtent()) continue; 494 if (prismAABB.second.z() < limits.GetMinZE 494 if (prismAABB.second.z() < limits.GetMinZExtent()) continue; 495 495 496 // Clip edges of the prism by adjusted G4V 496 // Clip edges of the prism by adjusted G4VoxelLimits box 497 std::vector<G4Segment3D> vecEdges; 497 std::vector<G4Segment3D> vecEdges; 498 CreateListOfEdges(baseA, baseB, vecEdges); 498 CreateListOfEdges(baseA, baseB, vecEdges); 499 if (ClipEdgesByVoxel(vecEdges, limits, ext 499 if (ClipEdgesByVoxel(vecEdges, limits, extent)) continue; 500 500 501 // Some edges of the prism are completely 501 // Some edges of the prism are completely outside of the voxel 502 // limits, clip selected edges (see bits) 502 // limits, clip selected edges (see bits) of adjusted G4VoxelLimits 503 // by the prism 503 // by the prism 504 G4int bits = 0x000; 504 G4int bits = 0x000; 505 if (limits.GetMinXExtent() < prismAABB.fir 505 if (limits.GetMinXExtent() < prismAABB.first.x()) 506 bits |= 0x988; // 1001 1000 1000 506 bits |= 0x988; // 1001 1000 1000 507 if (limits.GetMaxXExtent() > prismAABB.sec 507 if (limits.GetMaxXExtent() > prismAABB.second.x()) 508 bits |= 0x622; // 0110 0010 0010 508 bits |= 0x622; // 0110 0010 0010 509 509 510 if (limits.GetMinYExtent() < prismAABB.fir 510 if (limits.GetMinYExtent() < prismAABB.first.y()) 511 bits |= 0x311; // 0011 0001 0001 511 bits |= 0x311; // 0011 0001 0001 512 if (limits.GetMaxYExtent() > prismAABB.sec 512 if (limits.GetMaxYExtent() > prismAABB.second.y()) 513 bits |= 0xC44; // 1100 0100 0100 513 bits |= 0xC44; // 1100 0100 0100 514 514 515 if (limits.GetMinZExtent() < prismAABB.fir 515 if (limits.GetMinZExtent() < prismAABB.first.z()) 516 bits |= 0x00F; // 0000 0000 1111 516 bits |= 0x00F; // 0000 0000 1111 517 if (limits.GetMaxZExtent() > prismAABB.sec 517 if (limits.GetMaxZExtent() > prismAABB.second.z()) 518 bits |= 0x0F0; // 0000 1111 0000 518 bits |= 0x0F0; // 0000 1111 0000 519 if (bits == 0xFFF) continue; 519 if (bits == 0xFFF) continue; 520 520 521 std::vector<G4Plane3D> vecPlanes; 521 std::vector<G4Plane3D> vecPlanes; 522 CreateListOfPlanes(baseA, baseB, vecPlanes 522 CreateListOfPlanes(baseA, baseB, vecPlanes); 523 ClipVoxelByPlanes(bits, limits, vecPlanes, 523 ClipVoxelByPlanes(bits, limits, vecPlanes, prismAABB, extent); 524 } // End of the main loop 524 } // End of the main loop 525 525 526 // Final adjustment of the extent 526 // Final adjustment of the extent 527 // 527 // 528 G4double emin = 0, emax = 0; 528 G4double emin = 0, emax = 0; 529 if (pAxis == kXAxis) { emin = extent.first.x 529 if (pAxis == kXAxis) { emin = extent.first.x(); emax = extent.second.x(); } 530 if (pAxis == kYAxis) { emin = extent.first.y 530 if (pAxis == kYAxis) { emin = extent.first.y(); emax = extent.second.y(); } 531 if (pAxis == kZAxis) { emin = extent.first.z 531 if (pAxis == kZAxis) { emin = extent.first.z(); emax = extent.second.z(); } 532 532 533 if (emin > emax) return false; 533 if (emin > emax) return false; 534 emin -= delta; 534 emin -= delta; 535 emax += delta; 535 emax += delta; 536 G4double minlim = pVoxelLimits.GetMinExtent( 536 G4double minlim = pVoxelLimits.GetMinExtent(pAxis); 537 G4double maxlim = pVoxelLimits.GetMaxExtent( 537 G4double maxlim = pVoxelLimits.GetMaxExtent(pAxis); 538 pMin = (emin < minlim) ? minlim-kCarToleranc 538 pMin = (emin < minlim) ? minlim-kCarTolerance : emin; 539 pMax = (emax > maxlim) ? maxlim+kCarToleranc 539 pMax = (emax > maxlim) ? maxlim+kCarTolerance : emax; 540 return true; 540 return true; 541 } 541 } 542 542 543 ////////////////////////////////////////////// 543 /////////////////////////////////////////////////////////////////////// 544 // 544 // 545 // Find max scale factor of the transformation 545 // Find max scale factor of the transformation 546 // 546 // 547 G4double 547 G4double 548 G4BoundingEnvelope::FindScaleFactor(const G4Tr 548 G4BoundingEnvelope::FindScaleFactor(const G4Transform3D& pTransform3D) const 549 { 549 { 550 if (pTransform3D.xx() == 1. && 550 if (pTransform3D.xx() == 1. && 551 pTransform3D.yy() == 1. && 551 pTransform3D.yy() == 1. && 552 pTransform3D.zz() == 1.) return 1.; 552 pTransform3D.zz() == 1.) return 1.; 553 553 554 G4double xx = pTransform3D.xx(); 554 G4double xx = pTransform3D.xx(); 555 G4double yx = pTransform3D.yx(); 555 G4double yx = pTransform3D.yx(); 556 G4double zx = pTransform3D.zx(); 556 G4double zx = pTransform3D.zx(); 557 G4double sxsx = xx*xx + yx*yx + zx*zx; 557 G4double sxsx = xx*xx + yx*yx + zx*zx; 558 G4double xy = pTransform3D.xy(); 558 G4double xy = pTransform3D.xy(); 559 G4double yy = pTransform3D.yy(); 559 G4double yy = pTransform3D.yy(); 560 G4double zy = pTransform3D.zy(); 560 G4double zy = pTransform3D.zy(); 561 G4double sysy = xy*xy + yy*yy + zy*zy; 561 G4double sysy = xy*xy + yy*yy + zy*zy; 562 G4double xz = pTransform3D.xz(); 562 G4double xz = pTransform3D.xz(); 563 G4double yz = pTransform3D.yz(); 563 G4double yz = pTransform3D.yz(); 564 G4double zz = pTransform3D.zz(); 564 G4double zz = pTransform3D.zz(); 565 G4double szsz = xz*xz + yz*yz + zz*zz; 565 G4double szsz = xz*xz + yz*yz + zz*zz; 566 G4double ss = std::max(std::max(sxsx,sysy),s 566 G4double ss = std::max(std::max(sxsx,sysy),szsz); 567 return (ss <= 1.) ? 1. : std::sqrt(ss); 567 return (ss <= 1.) ? 1. : std::sqrt(ss); 568 } 568 } 569 569 570 ////////////////////////////////////////////// 570 /////////////////////////////////////////////////////////////////////// 571 // 571 // 572 // Transform polygonal bases 572 // Transform polygonal bases 573 // 573 // 574 void 574 void 575 G4BoundingEnvelope:: 575 G4BoundingEnvelope:: 576 TransformVertices(const G4Transform3D& pTransf 576 TransformVertices(const G4Transform3D& pTransform3D, 577 std::vector<G4Point3D>& pVer 577 std::vector<G4Point3D>& pVertices, 578 std::vector<std::pair<G4int, 578 std::vector<std::pair<G4int, G4int>>& pBases) const 579 { 579 { 580 G4ThreeVectorList baseA(4), baseB(4); 580 G4ThreeVectorList baseA(4), baseB(4); 581 std::vector<const G4ThreeVectorList*> aabb(2 581 std::vector<const G4ThreeVectorList*> aabb(2); 582 aabb[0] = &baseA; 582 aabb[0] = &baseA; 583 aabb[1] = &baseB; 583 aabb[1] = &baseB; 584 if (fPolygons == nullptr) 584 if (fPolygons == nullptr) 585 { 585 { 586 baseA[0].set(fMin.x(),fMin.y(),fMin.z()); 586 baseA[0].set(fMin.x(),fMin.y(),fMin.z()); 587 baseA[1].set(fMax.x(),fMin.y(),fMin.z()); 587 baseA[1].set(fMax.x(),fMin.y(),fMin.z()); 588 baseA[2].set(fMax.x(),fMax.y(),fMin.z()); 588 baseA[2].set(fMax.x(),fMax.y(),fMin.z()); 589 baseA[3].set(fMin.x(),fMax.y(),fMin.z()); 589 baseA[3].set(fMin.x(),fMax.y(),fMin.z()); 590 baseB[0].set(fMin.x(),fMin.y(),fMax.z()); 590 baseB[0].set(fMin.x(),fMin.y(),fMax.z()); 591 baseB[1].set(fMax.x(),fMin.y(),fMax.z()); 591 baseB[1].set(fMax.x(),fMin.y(),fMax.z()); 592 baseB[2].set(fMax.x(),fMax.y(),fMax.z()); 592 baseB[2].set(fMax.x(),fMax.y(),fMax.z()); 593 baseB[3].set(fMin.x(),fMax.y(),fMax.z()); 593 baseB[3].set(fMin.x(),fMax.y(),fMax.z()); 594 } 594 } 595 auto ia = (fPolygons == nullptr) ? aabb.c 595 auto ia = (fPolygons == nullptr) ? aabb.cbegin() : fPolygons->cbegin(); 596 auto iaend = (fPolygons == nullptr) ? aabb.c 596 auto iaend = (fPolygons == nullptr) ? aabb.cend() : fPolygons->cend(); 597 597 598 // Fill vector of bases 598 // Fill vector of bases 599 // 599 // 600 G4int index = 0; 600 G4int index = 0; 601 for (auto i = ia; i != iaend; ++i) 601 for (auto i = ia; i != iaend; ++i) 602 { 602 { 603 auto nv = (G4int)(*i)->size(); << 603 G4int nv = (G4int)(*i)->size(); 604 pBases.emplace_back(index, nv); << 604 pBases.push_back(std::make_pair(index, nv)); 605 index += nv; 605 index += nv; 606 } 606 } 607 607 608 // Fill vector of transformed vertices 608 // Fill vector of transformed vertices 609 // 609 // 610 if (pTransform3D.xx() == 1. && 610 if (pTransform3D.xx() == 1. && 611 pTransform3D.yy() == 1. && 611 pTransform3D.yy() == 1. && 612 pTransform3D.zz() == 1.) 612 pTransform3D.zz() == 1.) 613 { 613 { 614 G4ThreeVector offset = pTransform3D.getTra 614 G4ThreeVector offset = pTransform3D.getTranslation(); 615 for (auto i = ia; i != iaend; ++i) 615 for (auto i = ia; i != iaend; ++i) 616 for (auto k = (*i)->cbegin(); k != (*i)- 616 for (auto k = (*i)->cbegin(); k != (*i)->cend(); ++k) 617 pVertices.emplace_back((*k) + offset); << 617 pVertices.push_back(G4Point3D((*k) + offset)); 618 } 618 } 619 else 619 else 620 { 620 { 621 for (auto i = ia; i != iaend; ++i) 621 for (auto i = ia; i != iaend; ++i) 622 for (auto k = (*i)->cbegin(); k != (*i)- 622 for (auto k = (*i)->cbegin(); k != (*i)->cend(); ++k) 623 pVertices.push_back(pTransform3D*G4Poi 623 pVertices.push_back(pTransform3D*G4Point3D(*k)); 624 } 624 } 625 } 625 } 626 626 627 ////////////////////////////////////////////// 627 /////////////////////////////////////////////////////////////////////// 628 // 628 // 629 // Find bounding box of a prism 629 // Find bounding box of a prism 630 // 630 // 631 void 631 void 632 G4BoundingEnvelope::GetPrismAABB(const G4Polyg 632 G4BoundingEnvelope::GetPrismAABB(const G4Polygon3D& pBaseA, 633 const G4Polyg 633 const G4Polygon3D& pBaseB, 634 G4Segme 634 G4Segment3D& pAABB) const 635 { 635 { 636 G4double xmin = kInfinity, ymin = kInfinit 636 G4double xmin = kInfinity, ymin = kInfinity, zmin = kInfinity; 637 G4double xmax = -kInfinity, ymax = -kInfinit 637 G4double xmax = -kInfinity, ymax = -kInfinity, zmax = -kInfinity; 638 638 639 // First base 639 // First base 640 // 640 // 641 for (const auto & it1 : pBaseA) << 641 for (auto it1 = pBaseA.cbegin(); it1 != pBaseA.cend(); ++it1) 642 { 642 { 643 G4double x = it1.x(); << 643 G4double x = it1->x(); 644 if (x < xmin) xmin = x; 644 if (x < xmin) xmin = x; 645 if (x > xmax) xmax = x; 645 if (x > xmax) xmax = x; 646 G4double y = it1.y(); << 646 G4double y = it1->y(); 647 if (y < ymin) ymin = y; 647 if (y < ymin) ymin = y; 648 if (y > ymax) ymax = y; 648 if (y > ymax) ymax = y; 649 G4double z = it1.z(); << 649 G4double z = it1->z(); 650 if (z < zmin) zmin = z; 650 if (z < zmin) zmin = z; 651 if (z > zmax) zmax = z; 651 if (z > zmax) zmax = z; 652 } 652 } 653 653 654 // Second base 654 // Second base 655 // 655 // 656 for (const auto & it2 : pBaseB) << 656 for (auto it2 = pBaseB.cbegin(); it2 != pBaseB.cend(); ++it2) 657 { 657 { 658 G4double x = it2.x(); << 658 G4double x = it2->x(); 659 if (x < xmin) xmin = x; 659 if (x < xmin) xmin = x; 660 if (x > xmax) xmax = x; 660 if (x > xmax) xmax = x; 661 G4double y = it2.y(); << 661 G4double y = it2->y(); 662 if (y < ymin) ymin = y; 662 if (y < ymin) ymin = y; 663 if (y > ymax) ymax = y; 663 if (y > ymax) ymax = y; 664 G4double z = it2.z(); << 664 G4double z = it2->z(); 665 if (z < zmin) zmin = z; 665 if (z < zmin) zmin = z; 666 if (z > zmax) zmax = z; 666 if (z > zmax) zmax = z; 667 } 667 } 668 668 669 // Set bounding box 669 // Set bounding box 670 // 670 // 671 pAABB.first = G4Point3D(xmin,ymin,zmin); 671 pAABB.first = G4Point3D(xmin,ymin,zmin); 672 pAABB.second = G4Point3D(xmax,ymax,zmax); 672 pAABB.second = G4Point3D(xmax,ymax,zmax); 673 } 673 } 674 674 675 ////////////////////////////////////////////// 675 /////////////////////////////////////////////////////////////////////// 676 // 676 // 677 // Create list of edges of a prism 677 // Create list of edges of a prism 678 // 678 // 679 void 679 void 680 G4BoundingEnvelope::CreateListOfEdges(const G4 680 G4BoundingEnvelope::CreateListOfEdges(const G4Polygon3D& baseA, 681 const G4 681 const G4Polygon3D& baseB, 682 std::vec 682 std::vector<G4Segment3D>& pEdges) const 683 { 683 { 684 std::size_t na = baseA.size(); 684 std::size_t na = baseA.size(); 685 std::size_t nb = baseB.size(); 685 std::size_t nb = baseB.size(); 686 pEdges.clear(); 686 pEdges.clear(); 687 if (na == nb) 687 if (na == nb) 688 { 688 { 689 pEdges.resize(3*na); 689 pEdges.resize(3*na); 690 std::size_t k = na - 1; 690 std::size_t k = na - 1; 691 for (std::size_t i=0; i<na; ++i) 691 for (std::size_t i=0; i<na; ++i) 692 { 692 { 693 pEdges.emplace_back(baseA[i],baseB[i]); << 693 pEdges.push_back(G4Segment3D(baseA[i],baseB[i])); 694 pEdges.emplace_back(baseA[i],baseA[k]); << 694 pEdges.push_back(G4Segment3D(baseA[i],baseA[k])); 695 pEdges.emplace_back(baseB[i],baseB[k]); << 695 pEdges.push_back(G4Segment3D(baseB[i],baseB[k])); 696 k = i; 696 k = i; 697 } 697 } 698 } 698 } 699 else if (nb == 1) 699 else if (nb == 1) 700 { 700 { 701 pEdges.resize(2*na); 701 pEdges.resize(2*na); 702 std::size_t k = na - 1; 702 std::size_t k = na - 1; 703 for (std::size_t i=0; i<na; ++i) 703 for (std::size_t i=0; i<na; ++i) 704 { 704 { 705 pEdges.emplace_back(baseA[i],baseA[k]); << 705 pEdges.push_back(G4Segment3D(baseA[i],baseA[k])); 706 pEdges.emplace_back(baseA[i],baseB[0]); << 706 pEdges.push_back(G4Segment3D(baseA[i],baseB[0])); 707 k = i; 707 k = i; 708 } 708 } 709 } 709 } 710 else if (na == 1) 710 else if (na == 1) 711 { 711 { 712 pEdges.resize(2*nb); 712 pEdges.resize(2*nb); 713 std::size_t k = nb - 1; 713 std::size_t k = nb - 1; 714 for (std::size_t i=0; i<nb; ++i) 714 for (std::size_t i=0; i<nb; ++i) 715 { 715 { 716 pEdges.emplace_back(baseB[i],baseB[k]); << 716 pEdges.push_back(G4Segment3D(baseB[i],baseB[k])); 717 pEdges.emplace_back(baseB[i],baseA[0]); << 717 pEdges.push_back(G4Segment3D(baseB[i],baseA[0])); 718 k = i; 718 k = i; 719 } 719 } 720 } 720 } 721 } 721 } 722 722 723 ////////////////////////////////////////////// 723 /////////////////////////////////////////////////////////////////////// 724 // 724 // 725 // Create list of planes bounding a prism 725 // Create list of planes bounding a prism 726 // 726 // 727 void 727 void 728 G4BoundingEnvelope::CreateListOfPlanes(const G 728 G4BoundingEnvelope::CreateListOfPlanes(const G4Polygon3D& baseA, 729 const G 729 const G4Polygon3D& baseB, 730 std::ve 730 std::vector<G4Plane3D>& pPlanes) const 731 { 731 { 732 // Find centers of the bases and internal po 732 // Find centers of the bases and internal point of the prism 733 // 733 // 734 std::size_t na = baseA.size(); 734 std::size_t na = baseA.size(); 735 std::size_t nb = baseB.size(); 735 std::size_t nb = baseB.size(); 736 G4Point3D pa(0.,0.,0.), pb(0.,0.,0.), p0; 736 G4Point3D pa(0.,0.,0.), pb(0.,0.,0.), p0; 737 G4Normal3D norm; 737 G4Normal3D norm; 738 for (std::size_t i=0; i<na; ++i) pa += baseA 738 for (std::size_t i=0; i<na; ++i) pa += baseA[i]; 739 for (std::size_t i=0; i<nb; ++i) pb += baseB 739 for (std::size_t i=0; i<nb; ++i) pb += baseB[i]; 740 pa /= na; pb /= nb; p0 = (pa+pb)/2.; 740 pa /= na; pb /= nb; p0 = (pa+pb)/2.; 741 741 742 // Create list of planes 742 // Create list of planes 743 // 743 // 744 pPlanes.clear(); 744 pPlanes.clear(); 745 if (na == nb) // bases with equal number of 745 if (na == nb) // bases with equal number of vertices 746 { 746 { 747 std::size_t k = na - 1; 747 std::size_t k = na - 1; 748 for (std::size_t i=0; i<na; ++i) 748 for (std::size_t i=0; i<na; ++i) 749 { 749 { 750 norm = (baseB[k]-baseA[i]).cross(baseA[k 750 norm = (baseB[k]-baseA[i]).cross(baseA[k]-baseB[i]); 751 if (norm.mag2() > kCarTolerance) 751 if (norm.mag2() > kCarTolerance) 752 { 752 { 753 pPlanes.emplace_back(norm,baseA[i]); << 753 pPlanes.push_back(G4Plane3D(norm,baseA[i])); 754 } 754 } 755 k = i; 755 k = i; 756 } 756 } 757 norm = (baseA[2]-baseA[0]).cross(baseA[1]- 757 norm = (baseA[2]-baseA[0]).cross(baseA[1]-pa); 758 if (norm.mag2() > kCarTolerance) 758 if (norm.mag2() > kCarTolerance) 759 { 759 { 760 pPlanes.emplace_back(norm,pa); << 760 pPlanes.push_back(G4Plane3D(norm,pa)); 761 } 761 } 762 norm = (baseB[2]-baseB[0]).cross(baseB[1]- 762 norm = (baseB[2]-baseB[0]).cross(baseB[1]-pb); 763 if (norm.mag2() > kCarTolerance) 763 if (norm.mag2() > kCarTolerance) 764 { 764 { 765 pPlanes.emplace_back(norm,pb); << 765 pPlanes.push_back(G4Plane3D(norm,pb)); 766 } 766 } 767 } 767 } 768 else if (nb == 1) // baseB has one vertex 768 else if (nb == 1) // baseB has one vertex 769 { 769 { 770 std::size_t k = na - 1; 770 std::size_t k = na - 1; 771 for (std::size_t i=0; i<na; ++i) 771 for (std::size_t i=0; i<na; ++i) 772 { 772 { 773 norm = (baseA[i]-baseB[0]).cross(baseA[k 773 norm = (baseA[i]-baseB[0]).cross(baseA[k]-baseB[0]); 774 if (norm.mag2() > kCarTolerance) 774 if (norm.mag2() > kCarTolerance) 775 { 775 { 776 pPlanes.emplace_back(norm,baseB[0]); << 776 pPlanes.push_back(G4Plane3D(norm,baseB[0])); 777 } 777 } 778 k = i; 778 k = i; 779 } 779 } 780 norm = (baseA[2]-baseA[0]).cross(baseA[1]- 780 norm = (baseA[2]-baseA[0]).cross(baseA[1]-pa); 781 if (norm.mag2() > kCarTolerance) 781 if (norm.mag2() > kCarTolerance) 782 { 782 { 783 pPlanes.emplace_back(norm,pa); << 783 pPlanes.push_back(G4Plane3D(norm,pa)); 784 } 784 } 785 } 785 } 786 else if (na == 1) // baseA has one vertex 786 else if (na == 1) // baseA has one vertex 787 { 787 { 788 std::size_t k = nb - 1; 788 std::size_t k = nb - 1; 789 for (std::size_t i=0; i<nb; ++i) 789 for (std::size_t i=0; i<nb; ++i) 790 { 790 { 791 norm = (baseB[i]-baseA[0]).cross(baseB[k 791 norm = (baseB[i]-baseA[0]).cross(baseB[k]-baseA[0]); 792 if (norm.mag2() > kCarTolerance) 792 if (norm.mag2() > kCarTolerance) 793 { 793 { 794 pPlanes.emplace_back(norm,baseA[0]); << 794 pPlanes.push_back(G4Plane3D(norm,baseA[0])); 795 } 795 } 796 k = i; 796 k = i; 797 } 797 } 798 norm = (baseB[2]-baseB[0]).cross(baseB[1]- 798 norm = (baseB[2]-baseB[0]).cross(baseB[1]-pb); 799 if (norm.mag2() > kCarTolerance) 799 if (norm.mag2() > kCarTolerance) 800 { 800 { 801 pPlanes.emplace_back(norm,pb); << 801 pPlanes.push_back(G4Plane3D(norm,pb)); 802 } 802 } 803 } 803 } 804 804 805 // Ensure that normals of the planes point t 805 // Ensure that normals of the planes point to outside 806 // 806 // 807 std::size_t nplanes = pPlanes.size(); 807 std::size_t nplanes = pPlanes.size(); 808 for (std::size_t i=0; i<nplanes; ++i) 808 for (std::size_t i=0; i<nplanes; ++i) 809 { 809 { 810 pPlanes[i].normalize(); 810 pPlanes[i].normalize(); 811 if (pPlanes[i].distance(p0) > 0) 811 if (pPlanes[i].distance(p0) > 0) 812 { 812 { 813 pPlanes[i] = G4Plane3D(-pPlanes[i].a(),- 813 pPlanes[i] = G4Plane3D(-pPlanes[i].a(),-pPlanes[i].b(), 814 -pPlanes[i].c(),- 814 -pPlanes[i].c(),-pPlanes[i].d()); 815 } 815 } 816 } 816 } 817 } 817 } 818 818 819 ////////////////////////////////////////////// 819 /////////////////////////////////////////////////////////////////////// 820 // 820 // 821 // Clip edges of a prism by G4VoxelLimits box. 821 // Clip edges of a prism by G4VoxelLimits box. Return true if all edges 822 // are inside or intersect the voxel, in this 822 // are inside or intersect the voxel, in this case further calculations 823 // are not needed 823 // are not needed 824 // 824 // 825 G4bool 825 G4bool 826 G4BoundingEnvelope::ClipEdgesByVoxel(const std 826 G4BoundingEnvelope::ClipEdgesByVoxel(const std::vector<G4Segment3D>& pEdges, 827 const G4V 827 const G4VoxelLimits& pBox, 828 G4S 828 G4Segment3D& pExtent) const 829 { 829 { 830 G4bool done = true; 830 G4bool done = true; 831 G4Point3D emin = pExtent.first; 831 G4Point3D emin = pExtent.first; 832 G4Point3D emax = pExtent.second; 832 G4Point3D emax = pExtent.second; 833 833 834 std::size_t nedges = pEdges.size(); 834 std::size_t nedges = pEdges.size(); 835 for (std::size_t k=0; k<nedges; ++k) 835 for (std::size_t k=0; k<nedges; ++k) 836 { 836 { 837 G4Point3D p1 = pEdges[k].first; 837 G4Point3D p1 = pEdges[k].first; 838 G4Point3D p2 = pEdges[k].second; 838 G4Point3D p2 = pEdges[k].second; 839 if (std::abs(p1.x()-p2.x())+ 839 if (std::abs(p1.x()-p2.x())+ 840 std::abs(p1.y()-p2.y())+ 840 std::abs(p1.y()-p2.y())+ 841 std::abs(p1.z()-p2.z()) < kCarToleranc 841 std::abs(p1.z()-p2.z()) < kCarTolerance) continue; 842 G4double d1, d2; 842 G4double d1, d2; 843 // Clip current edge by X min 843 // Clip current edge by X min 844 d1 = pBox.GetMinXExtent() - p1.x(); 844 d1 = pBox.GetMinXExtent() - p1.x(); 845 d2 = pBox.GetMinXExtent() - p2.x(); 845 d2 = pBox.GetMinXExtent() - p2.x(); 846 if (d1 > 0.0) 846 if (d1 > 0.0) 847 { 847 { 848 if (d2 > 0.0) { done = false; continue; 848 if (d2 > 0.0) { done = false; continue; } // go to next edge 849 p1 = (p2*d1-p1*d2)/(d1-d2); 849 p1 = (p2*d1-p1*d2)/(d1-d2); // move p1 850 } 850 } 851 else 851 else 852 { 852 { 853 if (d2 > 0.0) { p2 = (p1*d2-p2*d1)/(d2-d 853 if (d2 > 0.0) { p2 = (p1*d2-p2*d1)/(d2-d1); } // move p2 854 } 854 } 855 855 856 // Clip current edge by X max 856 // Clip current edge by X max 857 d1 = p1.x() - pBox.GetMaxXExtent(); 857 d1 = p1.x() - pBox.GetMaxXExtent(); 858 d2 = p2.x() - pBox.GetMaxXExtent(); 858 d2 = p2.x() - pBox.GetMaxXExtent(); 859 if (d1 > 0.) 859 if (d1 > 0.) 860 { 860 { 861 if (d2 > 0.) { done = false; continue; } 861 if (d2 > 0.) { done = false; continue; } // go to next edge 862 p1 = (p2*d1-p1*d2)/(d1-d2); 862 p1 = (p2*d1-p1*d2)/(d1-d2); 863 } 863 } 864 else 864 else 865 { 865 { 866 if (d2 > 0.) { p2 = (p1*d2-p2*d1)/(d2-d1 866 if (d2 > 0.) { p2 = (p1*d2-p2*d1)/(d2-d1); } 867 } 867 } 868 868 869 // Clip current edge by Y min 869 // Clip current edge by Y min 870 d1 = pBox.GetMinYExtent() - p1.y(); 870 d1 = pBox.GetMinYExtent() - p1.y(); 871 d2 = pBox.GetMinYExtent() - p2.y(); 871 d2 = pBox.GetMinYExtent() - p2.y(); 872 if (d1 > 0.) 872 if (d1 > 0.) 873 { 873 { 874 if (d2 > 0.) { done = false; continue; } 874 if (d2 > 0.) { done = false; continue; } // go to next edge 875 p1 = (p2*d1-p1*d2)/(d1-d2); 875 p1 = (p2*d1-p1*d2)/(d1-d2); 876 } 876 } 877 else 877 else 878 { 878 { 879 if (d2 > 0.) { p2 = (p1*d2-p2*d1)/(d2-d1 879 if (d2 > 0.) { p2 = (p1*d2-p2*d1)/(d2-d1); } 880 } 880 } 881 881 882 // Clip current edge by Y max 882 // Clip current edge by Y max 883 d1 = p1.y() - pBox.GetMaxYExtent(); 883 d1 = p1.y() - pBox.GetMaxYExtent(); 884 d2 = p2.y() - pBox.GetMaxYExtent(); 884 d2 = p2.y() - pBox.GetMaxYExtent(); 885 if (d1 > 0.) 885 if (d1 > 0.) 886 { 886 { 887 if (d2 > 0.) { done = false; continue; } 887 if (d2 > 0.) { done = false; continue; } // go to next edge 888 p1 = (p2*d1-p1*d2)/(d1-d2); 888 p1 = (p2*d1-p1*d2)/(d1-d2); 889 } 889 } 890 else 890 else 891 { 891 { 892 if (d2 > 0.) { p2 = (p1*d2-p2*d1)/(d2-d1 892 if (d2 > 0.) { p2 = (p1*d2-p2*d1)/(d2-d1); } 893 } 893 } 894 894 895 // Clip current edge by Z min 895 // Clip current edge by Z min 896 d1 = pBox.GetMinZExtent() - p1.z(); 896 d1 = pBox.GetMinZExtent() - p1.z(); 897 d2 = pBox.GetMinZExtent() - p2.z(); 897 d2 = pBox.GetMinZExtent() - p2.z(); 898 if (d1 > 0.) 898 if (d1 > 0.) 899 { 899 { 900 if (d2 > 0.) { done = false; continue; } 900 if (d2 > 0.) { done = false; continue; } // go to next edge 901 p1 = (p2*d1-p1*d2)/(d1-d2); 901 p1 = (p2*d1-p1*d2)/(d1-d2); 902 } 902 } 903 else 903 else 904 { 904 { 905 if (d2 > 0.) { p2 = (p1*d2-p2*d1)/(d2-d1 905 if (d2 > 0.) { p2 = (p1*d2-p2*d1)/(d2-d1); } 906 } 906 } 907 907 908 // Clip current edge by Z max 908 // Clip current edge by Z max 909 d1 = p1.z() - pBox.GetMaxZExtent(); 909 d1 = p1.z() - pBox.GetMaxZExtent(); 910 d2 = p2.z() - pBox.GetMaxZExtent(); 910 d2 = p2.z() - pBox.GetMaxZExtent(); 911 if (d1 > 0.) 911 if (d1 > 0.) 912 { 912 { 913 if (d2 > 0.) { done = false; continue; } 913 if (d2 > 0.) { done = false; continue; } // go to next edge 914 p1 = (p2*d1-p1*d2)/(d1-d2); 914 p1 = (p2*d1-p1*d2)/(d1-d2); 915 } 915 } 916 else 916 else 917 { 917 { 918 if (d2 > 0.) { p2 = (p1*d2-p2*d1)/(d2-d1 918 if (d2 > 0.) { p2 = (p1*d2-p2*d1)/(d2-d1); } 919 } 919 } 920 920 921 // Adjust current extent 921 // Adjust current extent 922 emin.setX(std::min(std::min(p1.x(),p2.x()) 922 emin.setX(std::min(std::min(p1.x(),p2.x()),emin.x())); 923 emin.setY(std::min(std::min(p1.y(),p2.y()) 923 emin.setY(std::min(std::min(p1.y(),p2.y()),emin.y())); 924 emin.setZ(std::min(std::min(p1.z(),p2.z()) 924 emin.setZ(std::min(std::min(p1.z(),p2.z()),emin.z())); 925 925 926 emax.setX(std::max(std::max(p1.x(),p2.x()) 926 emax.setX(std::max(std::max(p1.x(),p2.x()),emax.x())); 927 emax.setY(std::max(std::max(p1.y(),p2.y()) 927 emax.setY(std::max(std::max(p1.y(),p2.y()),emax.y())); 928 emax.setZ(std::max(std::max(p1.z(),p2.z()) 928 emax.setZ(std::max(std::max(p1.z(),p2.z()),emax.z())); 929 } 929 } 930 930 931 // Return true if all edges (at least partia 931 // Return true if all edges (at least partially) are inside 932 // the voxel limits, otherwise return false 932 // the voxel limits, otherwise return false 933 pExtent.first = emin; 933 pExtent.first = emin; 934 pExtent.second = emax; 934 pExtent.second = emax; 935 935 936 return done; 936 return done; 937 } 937 } 938 938 939 ////////////////////////////////////////////// 939 /////////////////////////////////////////////////////////////////////// 940 // 940 // 941 // Clip G4VoxelLimits by set of planes boundin 941 // Clip G4VoxelLimits by set of planes bounding a prism 942 // 942 // 943 void 943 void 944 G4BoundingEnvelope::ClipVoxelByPlanes(G4int pB 944 G4BoundingEnvelope::ClipVoxelByPlanes(G4int pBits, 945 const G4 945 const G4VoxelLimits& pBox, 946 const st 946 const std::vector<G4Plane3D>& pPlanes, 947 const G4 947 const G4Segment3D& pAABB, 948 G4 948 G4Segment3D& pExtent) const 949 { 949 { 950 G4Point3D emin = pExtent.first; 950 G4Point3D emin = pExtent.first; 951 G4Point3D emax = pExtent.second; 951 G4Point3D emax = pExtent.second; 952 952 953 // Create edges of the voxel limits box redu 953 // Create edges of the voxel limits box reducing them where 954 // appropriate to avoid calculations with bi 954 // appropriate to avoid calculations with big numbers (kInfinity) 955 // 955 // 956 G4double xmin = std::max(pBox.GetMinXExtent( 956 G4double xmin = std::max(pBox.GetMinXExtent(),pAABB.first.x() -1.); 957 G4double xmax = std::min(pBox.GetMaxXExtent( 957 G4double xmax = std::min(pBox.GetMaxXExtent(),pAABB.second.x()+1.); 958 958 959 G4double ymin = std::max(pBox.GetMinYExtent( 959 G4double ymin = std::max(pBox.GetMinYExtent(),pAABB.first.y() -1.); 960 G4double ymax = std::min(pBox.GetMaxYExtent( 960 G4double ymax = std::min(pBox.GetMaxYExtent(),pAABB.second.y()+1.); 961 961 962 G4double zmin = std::max(pBox.GetMinZExtent( 962 G4double zmin = std::max(pBox.GetMinZExtent(),pAABB.first.z() -1.); 963 G4double zmax = std::min(pBox.GetMaxZExtent( 963 G4double zmax = std::min(pBox.GetMaxZExtent(),pAABB.second.z()+1.); 964 964 965 std::vector<G4Segment3D> edges(12); 965 std::vector<G4Segment3D> edges(12); 966 G4int i = 0, bits = pBits; 966 G4int i = 0, bits = pBits; 967 if ((bits & 0x001) == 0) << 967 if (!(bits & 0x001)) 968 { 968 { 969 edges[i ].first.set( xmin,ymin,zmin); 969 edges[i ].first.set( xmin,ymin,zmin); 970 edges[i++].second.set(xmax,ymin,zmin); 970 edges[i++].second.set(xmax,ymin,zmin); 971 } 971 } 972 if ((bits & 0x002) == 0) << 972 if (!(bits & 0x002)) 973 { 973 { 974 edges[i ].first.set( xmax,ymin,zmin); 974 edges[i ].first.set( xmax,ymin,zmin); 975 edges[i++].second.set(xmax,ymax,zmin); 975 edges[i++].second.set(xmax,ymax,zmin); 976 } 976 } 977 if ((bits & 0x004) == 0) << 977 if (!(bits & 0x004)) 978 { 978 { 979 edges[i ].first.set( xmax,ymax,zmin); 979 edges[i ].first.set( xmax,ymax,zmin); 980 edges[i++].second.set(xmin,ymax,zmin); 980 edges[i++].second.set(xmin,ymax,zmin); 981 } 981 } 982 if ((bits & 0x008) == 0) << 982 if (!(bits & 0x008)) 983 { 983 { 984 edges[i ].first.set( xmin,ymax,zmin); 984 edges[i ].first.set( xmin,ymax,zmin); 985 edges[i++].second.set(xmin,ymin,zmin); 985 edges[i++].second.set(xmin,ymin,zmin); 986 } 986 } 987 987 988 if ((bits & 0x010) == 0) << 988 if (!(bits & 0x010)) 989 { 989 { 990 edges[i ].first.set( xmin,ymin,zmax); 990 edges[i ].first.set( xmin,ymin,zmax); 991 edges[i++].second.set(xmax,ymin,zmax); 991 edges[i++].second.set(xmax,ymin,zmax); 992 } 992 } 993 if ((bits & 0x020) == 0) << 993 if (!(bits & 0x020)) 994 { 994 { 995 edges[i ].first.set( xmax,ymin,zmax); 995 edges[i ].first.set( xmax,ymin,zmax); 996 edges[i++].second.set(xmax,ymax,zmax); 996 edges[i++].second.set(xmax,ymax,zmax); 997 } 997 } 998 if ((bits & 0x040) == 0) << 998 if (!(bits & 0x040)) 999 { 999 { 1000 edges[i ].first.set( xmax,ymax,zmax); 1000 edges[i ].first.set( xmax,ymax,zmax); 1001 edges[i++].second.set(xmin,ymax,zmax); 1001 edges[i++].second.set(xmin,ymax,zmax); 1002 } 1002 } 1003 if ((bits & 0x080) == 0) << 1003 if (!(bits & 0x080)) 1004 { 1004 { 1005 edges[i ].first.set( xmin,ymax,zmax); 1005 edges[i ].first.set( xmin,ymax,zmax); 1006 edges[i++].second.set(xmin,ymin,zmax); 1006 edges[i++].second.set(xmin,ymin,zmax); 1007 } 1007 } 1008 1008 1009 if ((bits & 0x100) == 0) << 1009 if (!(bits & 0x100)) 1010 { 1010 { 1011 edges[i ].first.set( xmin,ymin,zmin); 1011 edges[i ].first.set( xmin,ymin,zmin); 1012 edges[i++].second.set(xmin,ymin,zmax); 1012 edges[i++].second.set(xmin,ymin,zmax); 1013 } 1013 } 1014 if ((bits & 0x200) == 0) << 1014 if (!(bits & 0x200)) 1015 { 1015 { 1016 edges[i ].first.set( xmax,ymin,zmin); 1016 edges[i ].first.set( xmax,ymin,zmin); 1017 edges[i++].second.set(xmax,ymin,zmax); 1017 edges[i++].second.set(xmax,ymin,zmax); 1018 } 1018 } 1019 if ((bits & 0x400) == 0) << 1019 if (!(bits & 0x400)) 1020 { 1020 { 1021 edges[i ].first.set( xmax,ymax,zmin); 1021 edges[i ].first.set( xmax,ymax,zmin); 1022 edges[i++].second.set(xmax,ymax,zmax); 1022 edges[i++].second.set(xmax,ymax,zmax); 1023 } 1023 } 1024 if ((bits & 0x800) == 0) << 1024 if (!(bits & 0x800)) 1025 { 1025 { 1026 edges[i ].first.set( xmin,ymax,zmin); 1026 edges[i ].first.set( xmin,ymax,zmin); 1027 edges[i++].second.set(xmin,ymax,zmax); 1027 edges[i++].second.set(xmin,ymax,zmax); 1028 } 1028 } 1029 edges.resize(i); 1029 edges.resize(i); 1030 1030 1031 // Clip the edges by the planes 1031 // Clip the edges by the planes 1032 // 1032 // 1033 for (const auto & edge : edges) << 1033 for (auto iedge = edges.cbegin(); iedge != edges.cend(); ++iedge) 1034 { 1034 { 1035 G4bool exist = true; 1035 G4bool exist = true; 1036 G4Point3D p1 = edge.first; << 1036 G4Point3D p1 = iedge->first; 1037 G4Point3D p2 = edge.second; << 1037 G4Point3D p2 = iedge->second; 1038 for (const auto & plane : pPlanes) << 1038 for (auto iplane = pPlanes.cbegin(); iplane != pPlanes.cend(); ++iplane) 1039 { 1039 { 1040 // Clip current edge 1040 // Clip current edge 1041 G4double d1 = plane.distance(p1); << 1041 G4double d1 = iplane->distance(p1); 1042 G4double d2 = plane.distance(p2); << 1042 G4double d2 = iplane->distance(p2); 1043 if (d1 > 0.0) 1043 if (d1 > 0.0) 1044 { 1044 { 1045 if (d2 > 0.0) { exist = false; break; 1045 if (d2 > 0.0) { exist = false; break; } // go to next edge 1046 p1 = (p2*d1-p1*d2)/(d1-d2); 1046 p1 = (p2*d1-p1*d2)/(d1-d2); // move p1 1047 } 1047 } 1048 else 1048 else 1049 { 1049 { 1050 if (d2 > 0.0) { p2 = (p1*d2-p2*d1)/(d 1050 if (d2 > 0.0) { p2 = (p1*d2-p2*d1)/(d2-d1); } // move p2 1051 } 1051 } 1052 } 1052 } 1053 // Adjust the extent 1053 // Adjust the extent 1054 if (exist) 1054 if (exist) 1055 { 1055 { 1056 emin.setX(std::min(std::min(p1.x(),p2.x 1056 emin.setX(std::min(std::min(p1.x(),p2.x()),emin.x())); 1057 emin.setY(std::min(std::min(p1.y(),p2.y 1057 emin.setY(std::min(std::min(p1.y(),p2.y()),emin.y())); 1058 emin.setZ(std::min(std::min(p1.z(),p2.z 1058 emin.setZ(std::min(std::min(p1.z(),p2.z()),emin.z())); 1059 1059 1060 emax.setX(std::max(std::max(p1.x(),p2.x 1060 emax.setX(std::max(std::max(p1.x(),p2.x()),emax.x())); 1061 emax.setY(std::max(std::max(p1.y(),p2.y 1061 emax.setY(std::max(std::max(p1.y(),p2.y()),emax.y())); 1062 emax.setZ(std::max(std::max(p1.z(),p2.z 1062 emax.setZ(std::max(std::max(p1.z(),p2.z()),emax.z())); 1063 } 1063 } 1064 } 1064 } 1065 1065 1066 // Copy the extent back 1066 // Copy the extent back 1067 // 1067 // 1068 pExtent.first = emin; 1068 pExtent.first = emin; 1069 pExtent.second = emax; 1069 pExtent.second = emax; 1070 } 1070 } 1071 1071