Geant4 Cross Reference

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Geant4/geometry/magneticfield/src/G4LineSection.cc

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Diff markup

Differences between /geometry/magneticfield/src/G4LineSection.cc (Version 11.3.0) and /geometry/magneticfield/src/G4LineSection.cc (Version 9.0.p1)


  1 //                                                  1 //
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // G4LineSection implementation                << 
 27 //                                                 26 //
 28 // Created: J.Apostolakis, 1999                <<  27 // $Id: G4LineSection.cc,v 1.10 2006/06/29 18:24:16 gunter Exp $
                                                   >>  28 // GEANT4 tag $Name: geant4-08-03-patch-01 $
                                                   >>  29 //
 29 // -------------------------------------------     30 // --------------------------------------------------------------------
 30                                                    31 
 31 #include "G4LineSection.hh"                        32 #include "G4LineSection.hh" 
 32                                                    33 
 33 G4LineSection::G4LineSection( const G4ThreeVec     34 G4LineSection::G4LineSection( const G4ThreeVector& PntA, 
 34                               const G4ThreeVec <<  35             const G4ThreeVector& PntB )
 35   : EndpointA(PntA), VecAtoB(PntB-PntA)        <<  36   : EndpointA(PntA), 
                                                   >>  37     VecAtoB(PntB-PntA)
 36 {                                                  38 { 
 37   fABdistanceSq = VecAtoB.mag2();              <<  39   fABdistanceSq = VecAtoB.mag2() ;  
                                                   >>  40   /*
                                                   >>  41   G4double distABsquared = VecAtoB.mag2() ;  
                                                   >>  42   if ( distABsquared == 0.0)
                                                   >>  43   {
                                                   >>  44     G4Exception("G4LineSection::G4LineSection()", "WrongArgumentValue",
                                                   >>  45                 FatalException, "Equal points in input (line->point) ?") ;
                                                   >>  46   }
                                                   >>  47   else
                                                   >>  48   {
                                                   >>  49     inverse_square_distAB=1.0 / distABsquared ;
                                                   >>  50   }
                                                   >>  51   */
 38 }                                                  52 }
 39                                                    53 
 40 G4double G4LineSection::Dist( const G4ThreeVec <<  54 G4double G4LineSection::Dist( G4ThreeVector OtherPnt ) const
 41 {                                                  55 {
 42   G4double       dist_sq;                          56   G4double       dist_sq;  
 43   G4ThreeVector  VecAZ;                            57   G4ThreeVector  VecAZ;
 44   G4double sq_VecAZ, inner_prod, unit_projecti     58   G4double sq_VecAZ, inner_prod, unit_projection ; 
 45                                                    59 
 46   VecAZ= OtherPnt - EndpointA;                     60   VecAZ= OtherPnt - EndpointA;
 47   sq_VecAZ = VecAZ.mag2();                         61   sq_VecAZ = VecAZ.mag2();
 48                                                    62 
 49   inner_prod= VecAtoB.dot( VecAZ );                63   inner_prod= VecAtoB.dot( VecAZ );
 50                                                    64    
 51   //  Determine  Projection(AZ on AB) / Length     65   //  Determine  Projection(AZ on AB) / Length(AB) 
 52   //                                               66   //
 53   if( fABdistanceSq != 0.0 )                       67   if( fABdistanceSq != 0.0 )
 54   {                                                68   {
 55     //  unit_projection= inner_prod * InvsqDis     69     //  unit_projection= inner_prod * InvsqDistAB();
 56     unit_projection = inner_prod/fABdistanceSq     70     unit_projection = inner_prod/fABdistanceSq;
 57                                                    71 
 58     if( (0. <= unit_projection ) && (unit_proj     72     if( (0. <= unit_projection ) && (unit_projection <= 1.0 ) )
 59     {                                              73     {
 60       dist_sq= sq_VecAZ -  unit_projection * i     74       dist_sq= sq_VecAZ -  unit_projection * inner_prod ;
 61     }                                              75     }
 62     else                                           76     else
 63     {                                              77     {
 64      //  The perpendicular from the point to t     78      //  The perpendicular from the point to the line AB meets the line
 65      //   in a point outside the line segment!     79      //   in a point outside the line segment!
 66                                                    80      
 67       if( unit_projection < 0. ) // A is the c     81       if( unit_projection < 0. ) // A is the closest point
 68       {                                            82       {
 69         dist_sq= sq_VecAZ;                         83         dist_sq= sq_VecAZ;  
 70       }                                            84       }
 71       else                       // B is the c     85       else                       // B is the closest point
 72       {                                            86       {
 73         G4ThreeVector   EndpointB = EndpointA  <<  87   G4ThreeVector   EndpointB = EndpointA + VecAtoB;
 74         G4ThreeVector   VecBZ =     OtherPnt -     88         G4ThreeVector   VecBZ =     OtherPnt - EndpointB;
 75         dist_sq =  VecBZ.mag2();                   89         dist_sq =  VecBZ.mag2();
 76       }                                            90       }
 77     }                                              91     }
 78   }                                                92   }
 79   else                                             93   else
 80   {                                                94   {
 81      dist_sq = (OtherPnt - EndpointA).mag2() ;     95      dist_sq = (OtherPnt - EndpointA).mag2() ;   
 82   }                                                96   }  
 83   if( dist_sq < 0.0 )                          <<  97   if( dist_sq < 0.0 ) dist_sq = 0.0 ;
 84   {                                            << 
 85     dist_sq = 0.0 ;                            << 
 86   }                                            << 
 87                                                    98 
 88   return std::sqrt(dist_sq) ;                      99   return std::sqrt(dist_sq) ;  
                                                   >> 100 }
                                                   >> 101 
                                                   >> 102 G4double G4LineSection::Distline( const G4ThreeVector& OtherPnt, 
                                                   >> 103           const G4ThreeVector& LinePntA, 
                                                   >> 104           const G4ThreeVector& LinePntB )
                                                   >> 105 {
                                                   >> 106   G4LineSection LineAB( LinePntA, LinePntB );  // Line from A to B
                                                   >> 107 
                                                   >> 108   return LineAB.Dist( OtherPnt );
 89 }                                                 109 }
 90                                                   110