Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/geometry/magneticfield/src/G4LineSection.cc

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Diff markup

Differences between /geometry/magneticfield/src/G4LineSection.cc (Version 11.3.0) and /geometry/magneticfield/src/G4LineSection.cc (Version 8.0.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                    <<   3 // * DISCLAIMER                                                       *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th <<   5 // * The following disclaimer summarizes all the specific disclaimers *
  6 // * the Geant4 Collaboration.  It is provided <<   6 // * of contributors to this software. The specific disclaimers,which *
  7 // * conditions of the Geant4 Software License <<   7 // * govern, are listed with their locations in:                      *
  8 // * LICENSE and available at  http://cern.ch/ <<   8 // *   http://cern.ch/geant4/license                                  *
  9 // * include a list of copyright holders.      << 
 10 // *                                                9 // *                                                                  *
 11 // * Neither the authors of this software syst     10 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     11 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     12 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     13 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  <<  14 // * use.                                                             *
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                               15 // *                                                                  *
 18 // * This  code  implementation is the result  <<  16 // * This  code  implementation is the  intellectual property  of the *
 19 // * technical work of the GEANT4 collaboratio <<  17 // * GEANT4 collaboration.                                            *
 20 // * By using,  copying,  modifying or  distri <<  18 // * By copying,  distributing  or modifying the Program (or any work *
 21 // * any work based  on the software)  you  ag <<  19 // * based  on  the Program)  you indicate  your  acceptance of  this *
 22 // * use  in  resulting  scientific  publicati <<  20 // * statement, and all its terms.                                    *
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // *******************************************     21 // ********************************************************************
 25 //                                                 22 //
 26 // G4LineSection implementation                << 
 27 //                                                 23 //
 28 // Created: J.Apostolakis, 1999                <<  24 // $Id: G4LineSection.cc,v 1.9 2004/12/02 09:55:20 gcosmo Exp $
                                                   >>  25 // GEANT4 tag $Name: geant4-08-00-patch-01 $
                                                   >>  26 //
 29 // -------------------------------------------     27 // --------------------------------------------------------------------
 30                                                    28 
 31 #include "G4LineSection.hh"                        29 #include "G4LineSection.hh" 
 32                                                    30 
 33 G4LineSection::G4LineSection( const G4ThreeVec     31 G4LineSection::G4LineSection( const G4ThreeVector& PntA, 
 34                               const G4ThreeVec <<  32             const G4ThreeVector& PntB )
 35   : EndpointA(PntA), VecAtoB(PntB-PntA)        <<  33   : EndpointA(PntA), 
                                                   >>  34     VecAtoB(PntB-PntA)
 36 {                                                  35 { 
 37   fABdistanceSq = VecAtoB.mag2();              <<  36   fABdistanceSq = VecAtoB.mag2() ;  
                                                   >>  37   /*
                                                   >>  38   G4double distABsquared = VecAtoB.mag2() ;  
                                                   >>  39   if ( distABsquared == 0.0)
                                                   >>  40   {
                                                   >>  41     G4Exception("G4LineSection::G4LineSection()", "WrongArgumentValue",
                                                   >>  42                 FatalException, "Equal points in input (line->point) ?") ;
                                                   >>  43   }
                                                   >>  44   else
                                                   >>  45   {
                                                   >>  46     inverse_square_distAB=1.0 / distABsquared ;
                                                   >>  47   }
                                                   >>  48   */
 38 }                                                  49 }
 39                                                    50 
 40 G4double G4LineSection::Dist( const G4ThreeVec <<  51 G4double G4LineSection::Dist( G4ThreeVector OtherPnt ) const
 41 {                                                  52 {
 42   G4double       dist_sq;                          53   G4double       dist_sq;  
 43   G4ThreeVector  VecAZ;                            54   G4ThreeVector  VecAZ;
 44   G4double sq_VecAZ, inner_prod, unit_projecti     55   G4double sq_VecAZ, inner_prod, unit_projection ; 
 45                                                    56 
 46   VecAZ= OtherPnt - EndpointA;                     57   VecAZ= OtherPnt - EndpointA;
 47   sq_VecAZ = VecAZ.mag2();                         58   sq_VecAZ = VecAZ.mag2();
 48                                                    59 
 49   inner_prod= VecAtoB.dot( VecAZ );                60   inner_prod= VecAtoB.dot( VecAZ );
 50                                                    61    
 51   //  Determine  Projection(AZ on AB) / Length     62   //  Determine  Projection(AZ on AB) / Length(AB) 
 52   //                                               63   //
 53   if( fABdistanceSq != 0.0 )                       64   if( fABdistanceSq != 0.0 )
 54   {                                                65   {
 55     //  unit_projection= inner_prod * InvsqDis     66     //  unit_projection= inner_prod * InvsqDistAB();
 56     unit_projection = inner_prod/fABdistanceSq     67     unit_projection = inner_prod/fABdistanceSq;
 57                                                    68 
 58     if( (0. <= unit_projection ) && (unit_proj     69     if( (0. <= unit_projection ) && (unit_projection <= 1.0 ) )
 59     {                                              70     {
 60       dist_sq= sq_VecAZ -  unit_projection * i     71       dist_sq= sq_VecAZ -  unit_projection * inner_prod ;
 61     }                                              72     }
 62     else                                           73     else
 63     {                                              74     {
 64      //  The perpendicular from the point to t     75      //  The perpendicular from the point to the line AB meets the line
 65      //   in a point outside the line segment!     76      //   in a point outside the line segment!
 66                                                    77      
 67       if( unit_projection < 0. ) // A is the c     78       if( unit_projection < 0. ) // A is the closest point
 68       {                                            79       {
 69         dist_sq= sq_VecAZ;                         80         dist_sq= sq_VecAZ;  
 70       }                                            81       }
 71       else                       // B is the c     82       else                       // B is the closest point
 72       {                                            83       {
 73         G4ThreeVector   EndpointB = EndpointA  <<  84   G4ThreeVector   EndpointB = EndpointA + VecAtoB;
 74         G4ThreeVector   VecBZ =     OtherPnt -     85         G4ThreeVector   VecBZ =     OtherPnt - EndpointB;
 75         dist_sq =  VecBZ.mag2();                   86         dist_sq =  VecBZ.mag2();
 76       }                                            87       }
 77     }                                              88     }
 78   }                                                89   }
 79   else                                             90   else
 80   {                                                91   {
 81      dist_sq = (OtherPnt - EndpointA).mag2() ;     92      dist_sq = (OtherPnt - EndpointA).mag2() ;   
 82   }                                                93   }  
 83   if( dist_sq < 0.0 )                          <<  94   if( dist_sq < 0.0 ) dist_sq = 0.0 ;
 84   {                                            << 
 85     dist_sq = 0.0 ;                            << 
 86   }                                            << 
 87                                                    95 
 88   return std::sqrt(dist_sq) ;                      96   return std::sqrt(dist_sq) ;  
                                                   >>  97 }
                                                   >>  98 
                                                   >>  99 G4double G4LineSection::Distline( const G4ThreeVector& OtherPnt, 
                                                   >> 100           const G4ThreeVector& LinePntA, 
                                                   >> 101           const G4ThreeVector& LinePntB )
                                                   >> 102 {
                                                   >> 103   G4LineSection LineAB( LinePntA, LinePntB );  // Line from A to B
                                                   >> 104 
                                                   >> 105   return LineAB.Dist( OtherPnt );
 89 }                                                 106 }
 90                                                   107