Geant4 Cross Reference

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Geant4/geometry/magneticfield/src/G4LineSection.cc

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Diff markup

Differences between /geometry/magneticfield/src/G4LineSection.cc (Version 11.3.0) and /geometry/magneticfield/src/G4LineSection.cc (Version 10.1.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // G4LineSection implementation                << 
 27 //                                                 26 //
 28 // Created: J.Apostolakis, 1999                <<  27 // $Id: G4LineSection.cc 85845 2014-11-05 15:43:58Z gcosmo $
                                                   >>  28 //
 29 // -------------------------------------------     29 // --------------------------------------------------------------------
 30                                                    30 
 31 #include "G4LineSection.hh"                        31 #include "G4LineSection.hh" 
 32                                                    32 
 33 G4LineSection::G4LineSection( const G4ThreeVec <<  33 G4double G4LineSection::Dist( G4ThreeVector OtherPnt ) const
 34                               const G4ThreeVec << 
 35   : EndpointA(PntA), VecAtoB(PntB-PntA)        << 
 36 {                                              << 
 37   fABdistanceSq = VecAtoB.mag2();              << 
 38 }                                              << 
 39                                                << 
 40 G4double G4LineSection::Dist( const G4ThreeVec << 
 41 {                                                  34 {
 42   G4double       dist_sq;                          35   G4double       dist_sq;  
 43   G4ThreeVector  VecAZ;                            36   G4ThreeVector  VecAZ;
 44   G4double sq_VecAZ, inner_prod, unit_projecti     37   G4double sq_VecAZ, inner_prod, unit_projection ; 
 45                                                    38 
 46   VecAZ= OtherPnt - EndpointA;                     39   VecAZ= OtherPnt - EndpointA;
 47   sq_VecAZ = VecAZ.mag2();                         40   sq_VecAZ = VecAZ.mag2();
 48                                                    41 
 49   inner_prod= VecAtoB.dot( VecAZ );                42   inner_prod= VecAtoB.dot( VecAZ );
 50                                                    43    
 51   //  Determine  Projection(AZ on AB) / Length     44   //  Determine  Projection(AZ on AB) / Length(AB) 
 52   //                                               45   //
 53   if( fABdistanceSq != 0.0 )                       46   if( fABdistanceSq != 0.0 )
 54   {                                                47   {
 55     //  unit_projection= inner_prod * InvsqDis     48     //  unit_projection= inner_prod * InvsqDistAB();
 56     unit_projection = inner_prod/fABdistanceSq     49     unit_projection = inner_prod/fABdistanceSq;
 57                                                    50 
 58     if( (0. <= unit_projection ) && (unit_proj     51     if( (0. <= unit_projection ) && (unit_projection <= 1.0 ) )
 59     {                                              52     {
 60       dist_sq= sq_VecAZ -  unit_projection * i     53       dist_sq= sq_VecAZ -  unit_projection * inner_prod ;
 61     }                                              54     }
 62     else                                           55     else
 63     {                                              56     {
 64      //  The perpendicular from the point to t     57      //  The perpendicular from the point to the line AB meets the line
 65      //   in a point outside the line segment!     58      //   in a point outside the line segment!
 66                                                    59      
 67       if( unit_projection < 0. ) // A is the c     60       if( unit_projection < 0. ) // A is the closest point
 68       {                                            61       {
 69         dist_sq= sq_VecAZ;                         62         dist_sq= sq_VecAZ;  
 70       }                                            63       }
 71       else                       // B is the c     64       else                       // B is the closest point
 72       {                                            65       {
 73         G4ThreeVector   EndpointB = EndpointA  <<  66   G4ThreeVector   EndpointB = EndpointA + VecAtoB;
 74         G4ThreeVector   VecBZ =     OtherPnt -     67         G4ThreeVector   VecBZ =     OtherPnt - EndpointB;
 75         dist_sq =  VecBZ.mag2();                   68         dist_sq =  VecBZ.mag2();
 76       }                                            69       }
 77     }                                              70     }
 78   }                                                71   }
 79   else                                             72   else
 80   {                                                73   {
 81      dist_sq = (OtherPnt - EndpointA).mag2() ;     74      dist_sq = (OtherPnt - EndpointA).mag2() ;   
 82   }                                                75   }  
 83   if( dist_sq < 0.0 )                          <<  76   if( dist_sq < 0.0 ) dist_sq = 0.0 ;
 84   {                                            << 
 85     dist_sq = 0.0 ;                            << 
 86   }                                            << 
 87                                                    77 
 88   return std::sqrt(dist_sq) ;                      78   return std::sqrt(dist_sq) ;  
 89 }                                                  79 }
 90                                                    80