Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4LineSection implementation << 27 // 26 // 28 // Created: J.Apostolakis, 1999 << 27 // $Id: G4LineSection.cc 85845 2014-11-05 15:43:58Z gcosmo $ >> 28 // 29 // ------------------------------------------- 29 // -------------------------------------------------------------------- 30 30 31 #include "G4LineSection.hh" 31 #include "G4LineSection.hh" 32 32 33 G4LineSection::G4LineSection( const G4ThreeVec << 33 G4double G4LineSection::Dist( G4ThreeVector OtherPnt ) const 34 const G4ThreeVec << 35 : EndpointA(PntA), VecAtoB(PntB-PntA) << 36 { << 37 fABdistanceSq = VecAtoB.mag2(); << 38 } << 39 << 40 G4double G4LineSection::Dist( const G4ThreeVec << 41 { 34 { 42 G4double dist_sq; 35 G4double dist_sq; 43 G4ThreeVector VecAZ; 36 G4ThreeVector VecAZ; 44 G4double sq_VecAZ, inner_prod, unit_projecti 37 G4double sq_VecAZ, inner_prod, unit_projection ; 45 38 46 VecAZ= OtherPnt - EndpointA; 39 VecAZ= OtherPnt - EndpointA; 47 sq_VecAZ = VecAZ.mag2(); 40 sq_VecAZ = VecAZ.mag2(); 48 41 49 inner_prod= VecAtoB.dot( VecAZ ); 42 inner_prod= VecAtoB.dot( VecAZ ); 50 43 51 // Determine Projection(AZ on AB) / Length 44 // Determine Projection(AZ on AB) / Length(AB) 52 // 45 // 53 if( fABdistanceSq != 0.0 ) 46 if( fABdistanceSq != 0.0 ) 54 { 47 { 55 // unit_projection= inner_prod * InvsqDis 48 // unit_projection= inner_prod * InvsqDistAB(); 56 unit_projection = inner_prod/fABdistanceSq 49 unit_projection = inner_prod/fABdistanceSq; 57 50 58 if( (0. <= unit_projection ) && (unit_proj 51 if( (0. <= unit_projection ) && (unit_projection <= 1.0 ) ) 59 { 52 { 60 dist_sq= sq_VecAZ - unit_projection * i 53 dist_sq= sq_VecAZ - unit_projection * inner_prod ; 61 } 54 } 62 else 55 else 63 { 56 { 64 // The perpendicular from the point to t 57 // The perpendicular from the point to the line AB meets the line 65 // in a point outside the line segment! 58 // in a point outside the line segment! 66 59 67 if( unit_projection < 0. ) // A is the c 60 if( unit_projection < 0. ) // A is the closest point 68 { 61 { 69 dist_sq= sq_VecAZ; 62 dist_sq= sq_VecAZ; 70 } 63 } 71 else // B is the c 64 else // B is the closest point 72 { 65 { 73 G4ThreeVector EndpointB = EndpointA << 66 G4ThreeVector EndpointB = EndpointA + VecAtoB; 74 G4ThreeVector VecBZ = OtherPnt - 67 G4ThreeVector VecBZ = OtherPnt - EndpointB; 75 dist_sq = VecBZ.mag2(); 68 dist_sq = VecBZ.mag2(); 76 } 69 } 77 } 70 } 78 } 71 } 79 else 72 else 80 { 73 { 81 dist_sq = (OtherPnt - EndpointA).mag2() ; 74 dist_sq = (OtherPnt - EndpointA).mag2() ; 82 } 75 } 83 if( dist_sq < 0.0 ) << 76 if( dist_sq < 0.0 ) dist_sq = 0.0 ; 84 { << 85 dist_sq = 0.0 ; << 86 } << 87 77 88 return std::sqrt(dist_sq) ; 78 return std::sqrt(dist_sq) ; 89 } 79 } 90 80