Geant4 Cross Reference

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Geant4/geometry/magneticfield/src/G4LineSection.cc

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Diff markup

Differences between /geometry/magneticfield/src/G4LineSection.cc (Version 11.3.0) and /geometry/magneticfield/src/G4LineSection.cc (Version 10.0.p2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // G4LineSection implementation                << 
 27 //                                                 26 //
 28 // Created: J.Apostolakis, 1999                <<  27 // $Id: G4LineSection.cc 66356 2012-12-18 09:02:32Z gcosmo $
                                                   >>  28 //
 29 // -------------------------------------------     29 // --------------------------------------------------------------------
 30                                                    30 
 31 #include "G4LineSection.hh"                        31 #include "G4LineSection.hh" 
 32                                                    32 
 33 G4LineSection::G4LineSection( const G4ThreeVec     33 G4LineSection::G4LineSection( const G4ThreeVector& PntA, 
 34                               const G4ThreeVec <<  34             const G4ThreeVector& PntB )
 35   : EndpointA(PntA), VecAtoB(PntB-PntA)        <<  35   : EndpointA(PntA), 
                                                   >>  36     VecAtoB(PntB-PntA)
 36 {                                                  37 { 
 37   fABdistanceSq = VecAtoB.mag2();              <<  38   fABdistanceSq = VecAtoB.mag2() ;  
                                                   >>  39   /*
                                                   >>  40   G4double distABsquared = VecAtoB.mag2() ;  
                                                   >>  41   if ( distABsquared == 0.0)
                                                   >>  42   {
                                                   >>  43     G4Exception("G4LineSection::G4LineSection()", "GeomField0002",
                                                   >>  44                 FatalException, "Equal points in input (line->point) ?") ;
                                                   >>  45   }
                                                   >>  46   else
                                                   >>  47   {
                                                   >>  48     inverse_square_distAB=1.0 / distABsquared ;
                                                   >>  49   }
                                                   >>  50   */
 38 }                                                  51 }
 39                                                    52 
 40 G4double G4LineSection::Dist( const G4ThreeVec <<  53 G4double G4LineSection::Dist( G4ThreeVector OtherPnt ) const
 41 {                                                  54 {
 42   G4double       dist_sq;                          55   G4double       dist_sq;  
 43   G4ThreeVector  VecAZ;                            56   G4ThreeVector  VecAZ;
 44   G4double sq_VecAZ, inner_prod, unit_projecti     57   G4double sq_VecAZ, inner_prod, unit_projection ; 
 45                                                    58 
 46   VecAZ= OtherPnt - EndpointA;                     59   VecAZ= OtherPnt - EndpointA;
 47   sq_VecAZ = VecAZ.mag2();                         60   sq_VecAZ = VecAZ.mag2();
 48                                                    61 
 49   inner_prod= VecAtoB.dot( VecAZ );                62   inner_prod= VecAtoB.dot( VecAZ );
 50                                                    63    
 51   //  Determine  Projection(AZ on AB) / Length     64   //  Determine  Projection(AZ on AB) / Length(AB) 
 52   //                                               65   //
 53   if( fABdistanceSq != 0.0 )                       66   if( fABdistanceSq != 0.0 )
 54   {                                                67   {
 55     //  unit_projection= inner_prod * InvsqDis     68     //  unit_projection= inner_prod * InvsqDistAB();
 56     unit_projection = inner_prod/fABdistanceSq     69     unit_projection = inner_prod/fABdistanceSq;
 57                                                    70 
 58     if( (0. <= unit_projection ) && (unit_proj     71     if( (0. <= unit_projection ) && (unit_projection <= 1.0 ) )
 59     {                                              72     {
 60       dist_sq= sq_VecAZ -  unit_projection * i     73       dist_sq= sq_VecAZ -  unit_projection * inner_prod ;
 61     }                                              74     }
 62     else                                           75     else
 63     {                                              76     {
 64      //  The perpendicular from the point to t     77      //  The perpendicular from the point to the line AB meets the line
 65      //   in a point outside the line segment!     78      //   in a point outside the line segment!
 66                                                    79      
 67       if( unit_projection < 0. ) // A is the c     80       if( unit_projection < 0. ) // A is the closest point
 68       {                                            81       {
 69         dist_sq= sq_VecAZ;                         82         dist_sq= sq_VecAZ;  
 70       }                                            83       }
 71       else                       // B is the c     84       else                       // B is the closest point
 72       {                                            85       {
 73         G4ThreeVector   EndpointB = EndpointA  <<  86   G4ThreeVector   EndpointB = EndpointA + VecAtoB;
 74         G4ThreeVector   VecBZ =     OtherPnt -     87         G4ThreeVector   VecBZ =     OtherPnt - EndpointB;
 75         dist_sq =  VecBZ.mag2();                   88         dist_sq =  VecBZ.mag2();
 76       }                                            89       }
 77     }                                              90     }
 78   }                                                91   }
 79   else                                             92   else
 80   {                                                93   {
 81      dist_sq = (OtherPnt - EndpointA).mag2() ;     94      dist_sq = (OtherPnt - EndpointA).mag2() ;   
 82   }                                                95   }  
 83   if( dist_sq < 0.0 )                          <<  96   if( dist_sq < 0.0 ) dist_sq = 0.0 ;
 84   {                                            << 
 85     dist_sq = 0.0 ;                            << 
 86   }                                            << 
 87                                                    97 
 88   return std::sqrt(dist_sq) ;                      98   return std::sqrt(dist_sq) ;  
                                                   >>  99 }
                                                   >> 100 
                                                   >> 101 G4double G4LineSection::Distline( const G4ThreeVector& OtherPnt, 
                                                   >> 102           const G4ThreeVector& LinePntA, 
                                                   >> 103           const G4ThreeVector& LinePntB )
                                                   >> 104 {
                                                   >> 105   G4LineSection LineAB( LinePntA, LinePntB );  // Line from A to B
                                                   >> 106 
                                                   >> 107   return LineAB.Dist( OtherPnt );
 89 }                                                 108 }
 90                                                   109