Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/geometry/magneticfield/src/G4LineSection.cc

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Differences between /geometry/magneticfield/src/G4LineSection.cc (Version 11.3.0) and /geometry/magneticfield/src/G4LineSection.cc (Version 1.0)


                                                   >>   1 // This code implementation is the intellectual property of
                                                   >>   2 // the GEANT4 collaboration.
  1 //                                                  3 //
  2 // ******************************************* <<   4 // By copying, distributing or modifying the Program (or any work
  3 // * License and Disclaimer                    <<   5 // based on the Program) you indicate your acceptance of this statement,
  4 // *                                           <<   6 // and all its terms.
  5 // * The  Geant4 software  is  copyright of th << 
  6 // * the Geant4 Collaboration.  It is provided << 
  7 // * conditions of the Geant4 Software License << 
  8 // * LICENSE and available at  http://cern.ch/ << 
  9 // * include a list of copyright holders.      << 
 10 // *                                           << 
 11 // * Neither the authors of this software syst << 
 12 // * institutes,nor the agencies providing fin << 
 13 // * work  make  any representation or  warran << 
 14 // * regarding  this  software system or assum << 
 15 // * use.  Please see the license in the file  << 
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                           << 
 18 // * This  code  implementation is the result  << 
 19 // * technical work of the GEANT4 collaboratio << 
 20 // * By using,  copying,  modifying or  distri << 
 21 // * any work based  on the software)  you  ag << 
 22 // * use  in  resulting  scientific  publicati << 
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // ******************************************* << 
 25 //                                                  7 //
 26 // G4LineSection implementation                <<   8 // $Id: G4LineSection.cc,v 1.1.10.1 1999/12/07 20:48:05 gunter Exp $
                                                   >>   9 // GEANT4 tag $Name: geant4-01-00 $
 27 //                                                 10 //
 28 // Created: J.Apostolakis, 1999                <<  11 // typedef double    G4double;  
 29 // ------------------------------------------- << 
 30                                                << 
 31 #include "G4LineSection.hh"                        12 #include "G4LineSection.hh" 
 32                                                    13 
 33 G4LineSection::G4LineSection( const G4ThreeVec     14 G4LineSection::G4LineSection( const G4ThreeVector& PntA, 
 34                               const G4ThreeVec <<  15             const G4ThreeVector& PntB ) 
 35   : EndpointA(PntA), VecAtoB(PntB-PntA)        << 
 36 {                                                  16 { 
 37   fABdistanceSq = VecAtoB.mag2();              <<  17   EndpointA= PntA; 
                                                   >>  18   VecAtoB=PntB-PntA; 
                                                   >>  19   
                                                   >>  20   inverse_square_distAB=1.0 / VecAtoB.mag2();
 38 }                                                  21 }
 39                                                    22 
 40 G4double G4LineSection::Dist( const G4ThreeVec <<  23 G4double G4LineSection::Dist( G4ThreeVector OtherPnt ) const
 41 {                                                  24 {
 42   G4double       dist_sq;                          25   G4double       dist_sq;  
 43   G4ThreeVector  VecAZ;                            26   G4ThreeVector  VecAZ;
 44   G4double sq_VecAZ, inner_prod, unit_projecti     27   G4double sq_VecAZ, inner_prod, unit_projection ; 
 45                                                    28 
 46   VecAZ= OtherPnt - EndpointA;                     29   VecAZ= OtherPnt - EndpointA;
 47   sq_VecAZ = VecAZ.mag2();                         30   sq_VecAZ = VecAZ.mag2();
 48                                                    31 
 49   inner_prod= VecAtoB.dot( VecAZ );                32   inner_prod= VecAtoB.dot( VecAZ );
 50                                                    33    
 51   //  Determine  Projection(AZ on AB) / Length     34   //  Determine  Projection(AZ on AB) / Length(AB) 
 52   //                                               35   //
 53   if( fABdistanceSq != 0.0 )                   <<  36   unit_projection= inner_prod * InvsqDistAB();
 54   {                                            <<  37 
 55     //  unit_projection= inner_prod * InvsqDis <<  38   if( (0. <= unit_projection ) && (unit_projection <= 1.0 ) )
 56     unit_projection = inner_prod/fABdistanceSq <<  39      dist_sq= sq_VecAZ -  unit_projection * inner_prod;
 57                                                <<  40   else{
 58     if( (0. <= unit_projection ) && (unit_proj << 
 59     {                                          << 
 60       dist_sq= sq_VecAZ -  unit_projection * i << 
 61     }                                          << 
 62     else                                       << 
 63     {                                          << 
 64      //  The perpendicular from the point to t     41      //  The perpendicular from the point to the line AB meets the line
 65      //   in a point outside the line segment!     42      //   in a point outside the line segment!
 66                                                <<  43      //
 67       if( unit_projection < 0. ) // A is the c <<  44      if( unit_projection < 0. ) {
 68       {                                        <<  45         // A is the closest point
 69         dist_sq= sq_VecAZ;                         46         dist_sq= sq_VecAZ;  
 70       }                                        <<  47      }else{
 71       else                       // B is the c <<  48         // B is the closest point
 72       {                                        <<  49   G4ThreeVector   EndpointB = EndpointA + VecAtoB;
 73         G4ThreeVector   EndpointB = EndpointA  << 
 74         G4ThreeVector   VecBZ =     OtherPnt -     50         G4ThreeVector   VecBZ =     OtherPnt - EndpointB;
 75         dist_sq =  VecBZ.mag2();                   51         dist_sq =  VecBZ.mag2();
 76       }                                        <<  52      }
 77     }                                          << 
 78   }                                            << 
 79   else                                         << 
 80   {                                            << 
 81      dist_sq = (OtherPnt - EndpointA).mag2() ; << 
 82   }                                            << 
 83   if( dist_sq < 0.0 )                          << 
 84   {                                            << 
 85     dist_sq = 0.0 ;                            << 
 86   }                                                53   }
 87                                                    54 
 88   return std::sqrt(dist_sq) ;                  <<  55   return sqrt(dist_sq);  
 89 }                                                  56 }
                                                   >>  57 
                                                   >>  58 G4double G4LineSection::Distline( const G4ThreeVector& OtherPnt, 
                                                   >>  59           const G4ThreeVector& LinePntA, 
                                                   >>  60           const G4ThreeVector& LinePntB )
                                                   >>  61 {
                                                   >>  62   G4LineSection LineAB( LinePntA, LinePntB );  // Line from A to B
                                                   >>  63 
                                                   >>  64   return LineAB.Dist( OtherPnt );
                                                   >>  65 }
                                                   >>  66 
                                                   >>  67 
 90                                                    68