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Geant4/g3tog4/src/G4gsmate.cc

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Differences between /g3tog4/src/G4gsmate.cc (Version 11.3.0) and /g3tog4/src/G4gsmate.cc (Version 2.0)


                                                   >>   1 // This code implementation is the intellectual property of
                                                   >>   2 // the GEANT4 collaboration.
  1 //                                                  3 //
  2 // ******************************************* <<   4 // By copying, distributing or modifying the Program (or any work
  3 // * License and Disclaimer                    <<   5 // based on the Program) you indicate your acceptance of this statement,
  4 // *                                           <<   6 // and all its terms.
  5 // * The  Geant4 software  is  copyright of th << 
  6 // * the Geant4 Collaboration.  It is provided << 
  7 // * conditions of the Geant4 Software License << 
  8 // * LICENSE and available at  http://cern.ch/ << 
  9 // * include a list of copyright holders.      << 
 10 // *                                           << 
 11 // * Neither the authors of this software syst << 
 12 // * institutes,nor the agencies providing fin << 
 13 // * work  make  any representation or  warran << 
 14 // * regarding  this  software system or assum << 
 15 // * use.  Please see the license in the file  << 
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                           << 
 18 // * This  code  implementation is the result  << 
 19 // * technical work of the GEANT4 collaboratio << 
 20 // * By using,  copying,  modifying or  distri << 
 21 // * any work based  on the software)  you  ag << 
 22 // * use  in  resulting  scientific  publicati << 
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // ******************************************* << 
 25 //                                             << 
 26 //                                                  7 //
                                                   >>   8 // $Id: G4gsmate.cc,v 1.6 1999/12/15 14:49:43 gunter Exp $
                                                   >>   9 // GEANT4 tag $Name: geant4-02-00 $
 27 //                                                 10 //
 28 // by I.Hrivnacova, 27 Sep 99                      11 // by I.Hrivnacova, 27 Sep 99
 29                                                    12 
 30 #include <cmath>                               <<  13 #include <math.h>
 31                                                    14 
 32 #include "G4PhysicalConstants.hh"              << 
 33 #include "G4SystemOfUnits.hh"                  << 
 34 #include "G3toG4.hh"                               15 #include "G3toG4.hh"
 35 #include "G3MatTable.hh"                           16 #include "G3MatTable.hh"
 36 #include "G3EleTable.hh"                           17 #include "G3EleTable.hh"
 37 #include "G4Material.hh"                           18 #include "G4Material.hh"
 38 #include "G4Isotope.hh"                            19 #include "G4Isotope.hh"
 39 #include "G4UnitsTable.hh"                         20 #include "G4UnitsTable.hh"
 40                                                    21 
 41 void PG4gsmate(G4String *tokens)               <<  22 void PG4gsmate(G4String tokens[])
 42 {                                                  23 {
 43   // fill the parameter containers                 24   // fill the parameter containers
 44   G3fillParams(tokens,PTgsmate);                   25   G3fillParams(tokens,PTgsmate);
 45   G4String name = Spar[0];                         26   G4String name = Spar[0];
 46   G4int imate = Ipar[0];                           27   G4int imate = Ipar[0];
 47   G4int nwbf = Ipar[1];                            28   G4int nwbf = Ipar[1];
 48   G4double a = Rpar[0];                            29   G4double a = Rpar[0];
 49   G4double z = Rpar[1];                            30   G4double z = Rpar[1];
 50   G4double dens = Rpar[2];                         31   G4double dens = Rpar[2];
 51   G4double radl = Rpar[3];                         32   G4double radl = Rpar[3];
 52   // G4double absl = Rpar[4];                  <<  33   G4double absl = Rpar[4];
 53   G4double *ubuf = &Rpar[5];                       34   G4double *ubuf = &Rpar[5];
 54                                                    35 
 55   G4gsmate(imate, name, a, z, dens, radl, nwbf     36   G4gsmate(imate, name, a, z, dens, radl, nwbf, ubuf);
 56 }                                                  37 }
 57                                                    38 
                                                   >>  39 /*
                                                   >>  40 // replaced with G3EleTable 
                                                   >>  41 // only used G4Elements are created;
                                                   >>  42 // !! no checking of given A of the element;
                                                   >>  43 //
                                                   >>  44 
                                                   >>  45 G4Element* CreateElement(G4double zeff, G4double aeff, G4String matName)
                                                   >>  46 {
                                                   >>  47   // tolerance in Z, A for element definition
                                                   >>  48   const G4double tolerance = 0.001;
                                                   >>  49 
                                                   >>  50   // define the symbol Z%A% of element
                                                   >>  51   // !! symbol is not unambiguous element identifier
                                                   >>  52   char symbol[20];
                                                   >>  53   sprintf(symbol,"Z%dA%d",int(zeff),int(aeff/(g/mole)));
                                                   >>  54   G4String elSymbol = symbol;
                                                   >>  55  
                                                   >>  56   // search element table for the element with given (Z,A)
                                                   >>  57   // 
                                                   >>  58   G4int index = 0;
                                                   >>  59   const G4ElementTable* table = G4Element::GetElementTable();
                                                   >>  60   for (G4int i=0; i<table->entries(); i++) {
                                                   >>  61      G4Element* entry = (*table)[i];
                                                   >>  62      if (elSymbol == entry->GetSymbol()) index++; 
                                                   >>  63      if ( abs(zeff - entry->GetZ()) < tolerance &&
                                                   >>  64          (abs(aeff - entry->GetA())/(g/mole)) < tolerance ){
                                                   >>  65        return entry;
                                                   >>  66      }
                                                   >>  67   }  
                                                   >>  68 
                                                   >>  69   // define a unique name En-Z%A% 
                                                   >>  70   // (n - index of elements with the same int(Z), int(A))
                                                   >>  71   char chIndex[4];
                                                   >>  72   sprintf(chIndex,"%d",index);
                                                   >>  73   G4String elName = "E";  
                                                   >>  74   elName = elName + chIndex + "-";
                                                   >>  75   elName = elName + elSymbol;  
                                                   >>  76 
                                                   >>  77   // create new element if it was not found in element table
                                                   >>  78   G4Element* element = new G4Element(elName, elSymbol, zeff, aeff); 
                                                   >>  79   G4cout << "New element: " << element->GetName()
                                                   >>  80          << " for " << matName << " material has been created." << G4endl;
                                                   >>  81   return element; 
                                                   >>  82 }
                                                   >>  83 */
                                                   >>  84 
 58 void G4gsmate(G4int imate, G4String name, G4do     85 void G4gsmate(G4int imate, G4String name, G4double ain, G4double zin,
 59               G4double densin, G4double, G4int <<  86               G4double densin, G4double radl, G4int nwbf, G4double* ubuf)
 60 {                                                  87 {
 61   G4double G3_minimum_density = 1.e-10*g/cm3;      88   G4double G3_minimum_density = 1.e-10*g/cm3;
 62                                                    89 
 63   // add units                                     90   // add units
 64   G4double z = zin;                                91   G4double z = zin;    
 65   G4double a = ain*g/mole;                         92   G4double a = ain*g/mole;
 66   G4double dens = densin*g/cm3;                    93   G4double dens = densin*g/cm3;
 67                                                    94 
 68   G4Material* material=0;                      <<  95   G4Material* material;
 69                                                    96   
 70   G4String sname = G4StrUtil::strip_copy(name) <<  97   G4String sname = name.strip(G4String::both);
 71   if (sname == "AIR") {                            98   if (sname == "AIR") {
 72     // handle the built in AIR mixture             99     // handle the built in AIR mixture
 73     G4double aa[2], zz[2], wmat[2];            << 100     G4double a[2], z[2], wmat[2];
 74     aa[0] = 14.01*g/mole;                      << 101     a[0] = 14.01*g/mole;
 75     aa[1] = 16.00*g/mole;                      << 102     a[1] = 16.00*g/mole;
 76     zz[0] = 7;                                 << 103     z[0] = 7;
 77     zz[1] = 8;                                 << 104     z[1] = 8;
 78     wmat[0] = 0.7;                                105     wmat[0] = 0.7;
 79     wmat[1] = 0.3;                                106     wmat[1] = 0.3;
 80     // G4double theDensity = 1.2931*mg/cm3;       107     // G4double theDensity = 1.2931*mg/cm3;
 81     G4double theDensity = 0.0012931;              108     G4double theDensity = 0.0012931;
 82     G4int n=2;                                 << 109     int n=2;
 83     G4gsmixt(imate, sname, aa, zz, theDensity, << 110     G4gsmixt(imate, sname, a, z, theDensity, n, wmat);
 84   }                                               111   } 
 85   else if ( z<1 || dens < G3_minimum_density )    112   else if ( z<1 || dens < G3_minimum_density ) {
 86     // define vacuum according to definition f    113     // define vacuum according to definition from N03 example
 87     G4double density     = universe_mean_densi    114     G4double density     = universe_mean_density;    //from PhysicalConstants.h
 88     G4double pressure    = 3.e-18*pascal;         115     G4double pressure    = 3.e-18*pascal;
 89     G4double temperature = 2.73*kelvin;           116     G4double temperature = 2.73*kelvin;
 90     material = new G4Material(name, z=1., a=1.    117     material = new G4Material(name, z=1., a=1.01*g/mole, density,
 91                     kStateGas,temperature,pres    118                     kStateGas,temperature,pressure);
 92   }                                               119   }
 93   else {                                          120   else {
 94     //G4Element* element = CreateElement(z, a,    121     //G4Element* element = CreateElement(z, a, name);
 95     G4Element* element = G3Ele.GetEle(z);         122     G4Element* element = G3Ele.GetEle(z);
 96     material = new G4Material(name, dens, 1);     123     material = new G4Material(name, dens, 1);
 97     material->AddElement(element, 1.);            124     material->AddElement(element, 1.);    
 98   }                                               125   }  
 99                                                   126 
100   // add the material to the List                 127   // add the material to the List
101   G3Mat.put(imate, material);                     128   G3Mat.put(imate, material);
102 }                                                 129 }
103                                                   130 
104                                                   131 
105                                                   132 
106                                                   133 
107                                                   134 
108                                                   135 
109                                                   136 
110                                                   137